GAMEBREAKER'S Nine Reasons Guild Wars 2 Will Rule

Written by: (Twitter @jarimor - ) | March 1, 2012 6:29 pm

107 Comments

I have a fever, and the only cure…is Guild Wars 2.

I cannot remember being this excited for a game purely from its quality. Yes I wanted Everquest II in a bad way — I claim temporary insanity — but that was due to my hopes for a continuation of the best bits of EQ. Oh well.

I was excited for SWTOR, but the IP had a lot to do with it. Which isn’t the case with GW2.

Now don’t get me wrong, I’ve played Guild Wars and I have a lot of respect for the game, but it didn’t hold me under its sway consistently. Yet for Guild Wars 2 I’m foaming at the mouth like a rabid dog being force-fed Alka-Seltzer.

To highlight why GW2 is so anticipated — as well as to try and prove to myself I’m not going crazy — here are my nine reasons to believe Guild Wars 2 will be a phenomenon.

Reason One: It’s a bit gorgeous.

Have you seen this game? Seriously, it is good looking. The art design is quite breathtaking and unlike any other MMO out there. Visceral, feral and grimy at times, but through a painted style that has a graceful and beautiful aesthetic consistency.

The Charr look great; powerful and vicious creatures, yet agile and somehow fun. Name a better looking and functional race that has a tail in any other game. Go on.

mmorpg guild wars 2 mmorpg     Sharpen Thy Blades

 

The Sylvari are beautiful. They’re elegant and majestic, with that touch of ethereal timelessness that sets them apart from all the other races. They are the perfect antidote to slapping a pair of pointy ears on a character and expecting a call-back to Tolkien to do the narrative design for you. Great character designs tell a big part of any race’s story, Guild Wars 2 does that almost effortlessly. The artists behind the scenes at ArenaNet are some of the best in the business, no doubt about it.

mmorpg guild wars 2 mmorpg     Sharpen Thy Blades

Reason Two: Combat

Watch the videos that we’ve highlighted here at GAMEBREAKER –particularly Mike B‘s. Note just how fast paced the fighting feels while never seeming to be a button mashing exercise. Weapon switching on the fly– and how that changes your abilities — is a stroke of brilliance. With that mechanic alone, the devs have opened up a depth of gameplay that will be easy to pick up, but difficult to master. Flexible, fun and undoubtedly challenging — particularly in the hands of skilled players — GW2 will keep you entertained just with its basic movement and fighting style.

Reason 3: Dynamic Content

I am sick to death of exclamation marks! Except that one.

The glowing neon sign — or gold, if you so prefer — over an NPC’s head turns it into a text vendor. It is a style that has dominated for too long. It murders immersion — which seems to be a dirty word at times — and converts a world into a series of intrusive symbols. Your map is just the background color-static between floating punctuation.

The best thing about the exclamatory quest signifier is it is easy to understand, find and repeat. It is a very smart function of a quest system that encourages repetition. However, we don’t read our world that way.

I want to read the look of panic as someone goes running away from a fire/battle/cave-in/mega-dragon and figure out that I’d better get frosty. We read the world around us through the responses of others, not by “STOP” signs that we carry around. I don’t want to read about danger; I want to be in danger.

Reason Four: Look out! It’s Godzilla!

You want to make a battle epic? Make it big.

Do you remember the first elite you fought in World of Warcraft? Was it Hogger, the average-sized Gnoll leader of the Riverpaw? You might have run across him at level 10-ish. Do you remember him because of the monstrous turmoil he caused as you and your friends joined the throng of would-be heroes dashing bravely into the jaws of almost certain defeat?

Or do you remember him because of ironic jokes told in /1 General — because he was a joke to start with?

Now imagine fighting a boss that you would see in a high-level raiding guild and all of the awe-inspiring, jaw-dropping power that it would hold just in its size and design.

Guild Wars 2 will put you in that fight by the time you hit level 1.

Reason 5: Bigger really is better.

Watch Mike’s city tours. Those cities leap out at you and scream epic from the top of their lungs — with a long echo ensuing because of the magnificent vista ahead.

Stormwind — even since the tacked on harbor — is the size of an average English village. SWTOR’s Dromund Kaas has imperious buildings looming overhead that look grand, but how much of the city’s surface can you actually walk on? BioWare does a great job of making a small place look massive, but in actuality the chance for exploration is tiny.

Go watch Mike’s tour of Divinity’s Reach. Seriously, it’s ok; I’ll wait.

See what I mean?

mmorpg guild wars 2 mmorpg     Sharpen Thy Blades

Reason 6: Wow Wow Wubbzy

WvW is one of the smartest implementations of a game system that I’ve ever seen. Servers against servers — against servers — to generate competition, rivalries, balance and a stronger internal community. It hits so many notes in one stroke it’s positively masterful. Then add everything that Ilum isn’t.

Reason 7: Social Gaming

No, I don’t mean Farmville – by the way, dear Facebook family of mine, I don’t want to tend your bloody crops. I mean pursuing a gaming activity in a way that both includes and is dependent on others — otherwise known as guilds.

The best experiences I’ve had in MMOs have never been from a pick-up-group, from soloing or from farming. Every great moment I have had in an MMO has come while in a guild. This is due to simple psychology; doing something that requires many feels more important than if it can be done alone.

We are not superheroes in real-life — well , except me but the cape is at the dry cleaners — so when we play a game, that initial achievement of doing something solo never lasts like being one amongst a known group. Being able to share that experience with others amplifies it.

It’s why you’ll laugh at a comedian in a crowd but not on your own.

Guild Wars 2 emphasizes the importance of guilds — appropriately enough from the title — and I think that is another profoundly smart design choice.

Reason Eight: Dungeons and Dragons (dragons optional)

What a dungeon should be: challenging, varied and a place that takes you away from the rest of the world. It should also be a shared experience that is improved by adventuring with people you like and trust.

What a dungeon should not be: easy, quick and a place that you appear in with people you don’t know, who you hope remain silent. In fact, this style of dungeon is considered most successful if everyone line dances on immaculate auto-pilot — with a minimum of personality.

You have lots of the outside game world to have quick, easy adventures to progress with. A dungeon should be special and should be an experience. I am sick to the back teeth of dungeons that are best if you don’t have to think or even try.

mmorpg guild wars 2 mmorpg     Sharpen Thy Blades

Reason Nine: As tight as a drum.

As the terrible song says, “Money’s too tight to mention.”

MMOs are a very cost-effective leisure activity. Your average $14.99 is very well spent, have no doubt. Add up the hours you have enjoyed in a subscription game across one month — scary isn’t it? Now add up how much it costs for one opportunity to throw your more-expensive-than-gold corn snack at a large screen with Adam Sandler plastered across it.

No contest.

Guild Wars 2 will give you all of the things I have mentioned in this long article — by the way, great job hanging in there, we’re nearly done — and you’ll get them for the cost of the box.

Rumors persist that Titan will be Blizzard‘s first free-to-play behemoth. After Guild Wars 2, try launching any top MMO and say the subscription makes the game better. Keep that face straight and you’ll be on your way to poker tournament glory.

In summation, I’ve been rather biased and harsh in this article — blame the caffeine and potty training — and some of the games I’ve gently bashed with a telegraph pole are ones I still play and respect greatly. But after all I’ve elucidated, do you think I’m crazy to want GW2 with such fervor?

I’ve played MMOs for over a decade, I know what brings me back to them like a kitten for a laser-pointer. There’s a tremendous sense of trepidation that ArenaNet might have made a game that includes all the best of the many I’ve played — and then gone further.

Stick around with us at GAMEBREAKER; there are very interesting times ahead.

Also be sure to catch up with the latest Guild Wars 2 news by watching Guildcast!

GAMEBREAKER'S Nine Reasons Guild Wars 2 Will Rule

  • Goriom

    News flash, this isn’t the second coming of MMO’s you make this game out to be. I’m sure its going to be a good game, just stop hyping it up so much.

    • ScottHawkes

       I understand Goriom and I keep telling myself the same thing. I just can’t get past that it looks really bloody good at a time when I think we need an MMO to pay off. My usual bitter cynic keeps getting slapped down. It’s a pleasant change though.

      • Md2oo3

        I’m the opposite. I say, hype it up more. Give Blizzard something to start freaking out about.

        • ScottHawkes

           To be honest Md it’s hard for Blizzard to freak out when the noise is padded by wads of cash and awards. But it would be nice to spur all of the industry on to do better.

          • JJGlyph

            In the past Blizzard did a good job keeping their games fresh. I feel lately they have grown complacent. It’d be nice if GW2, Secret World and Tera serve as a wake up call for them. I’m hoping Titan will have fresh gameplay mechanics so I can enjoy more than just the story (looking at you SWTOR).

          • ScottHawkes

             I think that’s the other main hope for GW2, is that it makes innovation necessary for future games. Thanks JJ.

    • H S

       hype is when someone shows you a gift witha bow on top and tells you how awesome the gift is. Excitement is when someone shows you what’s in the box and tells you it’s yours.

      hype =/= excitement

  • Darkfire124

    This was not a break, this was another episode of Guildcast. That aside I loved it.

    • ScottHawkes

       Thanks Dark, much appreciated.

  • http://www.facebook.com/profile.php?id=100000169810918 Behdjoe Gholami

    cool

  • Odeezee

    “GBTV, you have now been assimilated”, welcome.

    Gary, stop taking time off and gief us moar of your videos ><

    • ScottHawkes

       Seriously the bloke works in his sleep, he only takes time off for V-neck shopping.

  • Zumime

    Good wrap up. Useful for people who haven’t been keeping up on all the individual GW2 videos.

    • ScottHawkes

       Thank you Zumime, was fun to do.

  • http://twitter.com/AndyMLC Andrew Caballes

    I enjoy watching these guild wars 2 videos. I don’t agree with everything, but I don’t have to. Great work from everyone doing these shows.

    I have no doubt GW2 will be a good game, perhaps even a great game, but the massive amount of praise actually worries me. Thing is, publicly across various media sites, we have only seen the first few levels of the game. Yes, exciting things happening early in the game is great and can mean better things are waiting later on…but it can also mean it might run out of steam and the game will hope that people level slow enough for them to be able to have something to do once the low level stuff is done.

    One thing about front-loading a lot of excitement in the early game is that, having too much of it will make everything else feel mediocre later on. How long will it take before we start hearing “oh, another town in trouble? Meh.”? What would be the solution to that? Make the next ones bigger and bigger? I suppose we can start killing planet-beings….that actually would be cool. But I digress.

    I do understand the fans (not fanbois) of the original Guild Wars are certainly more excited than those that haven’t even played it, and there certainly is nothing wrong with that. But excitement should be tempered by a healthy dose of skepticism. I can say “damn this is awesome!” about an aspect of the game, but retention is all about keeping that something awesome all throughout.

    Another reason for keeping my expectations in check – this will make it so, if the game is truly awesome, I would be blown away. I am perfectly fine with looking back at this post after GW2 launches and saying “yep, I was totally too skeptical” and eat those words. Maybe I should set aside some condiments.

    Great work on the show and site overall folks. Keep up the good work!

    • ScottHawkes

       You are of course right that enthusiasm should be tempered. I am just finding it difficult in this case, to be honest I’ve been disappointed quite often by releases — and not because of my over-optimism, I’m usually pretty haggard at this point.
      It’s simply a case of I find a lot in Guild Wars 2 that I’ve been looking for in games for a long time. And it’s just nice to enjoy looking forward to something unabashedly for a change.
      Plus this article is largely about summing up GAMEBREAKER’s view of the game from the coverage of MIke B, Gary and others. As you know they are two pretty critical blokes, and even they have difficulty finding criticism so far.

    • dawolv

      I actually don’t understand why people always come along with the phrase “there might be nothing to do once the low level stuff is done”.
      ANet re-defined the term endgame completely. What do you do in other MMO’s (WOW* cough*)? You repeadetly run dungeons until you ran it enough to progress in the gear chain and are capable of running the next repeatative raid.
      Ya, you can argue that defending towns from mobs might get stale, but since there are so many in the game (since you can go back to lower level zones and be scaled down) I bet ya there will be MUCH more “endgame” content available at any time, compared to other MMO’s.
      Also – leveling is not the main task while playing. You play and “leveling kinda happens on the side” (a quote – paraphrased – from various broadcasts I’ve watched from the Beta)

      So really – I wouldn’t worry about that.
      I worry about BALANCE. If the game isnt balanced, not just the classes, but also the gamemodes (since open World PvE, Dungeons and WvW should all be AS rewarding as the other). If they can pull that off, I’m one happy panda!

      • http://twitter.com/JadoCast Jado Cast

        Skill Balance and Profession Balance worries me too.  This was an issue in GW 1 at first but over time they did some good balancing.  Of course GW had a 2nd Profession which made it more difficult which is why I think they made the changes to GW2 in regards to professions.  But with the Dub v Dub bonuses, I really don’t want to see 500 Guardians running around with the same build or the same Team Builds for all Group Quests because it’s the new Frostway or flavor of the month.  I hope gone are the days that it’s even worth cookie cutter builds, and that we can just play the way we want to play because all the Professions can equally contribute to PVE and PVP.

        • ScottHawkes

           Part of the reason I’m quite confident over balance is because of just how well ArenaNet did responding to imbalance in the first Guild Wars and the lessons learned by the dev team for GW2. Thanks, Jado and yes,it’s very disappointing when one class dominates in a game, if anything it’s a testament to the resilience of MMOs how people still stick with under-performing classes through the lean pre-buff times.

  • http://twitter.com/JW_Rey John Reynolds

    For me it is the second coming of MMO’s so you sir are wrong (in this case at least).

  • SevenFold

    Awesome job guys! was better than tonights guildcat :P

  • http://www.facebook.com/people/Tye-Roberts/100000970848311 Tye Roberts

    As if I needed to be even more hyped for Guild Wars…I’d better get into this March Beta!

    • ScottHawkes

       You and me both Tye.

      • JJGlyph

        In a way, getting into beta might be bad for me, but I still subconsciously hope for it. Just don’t want the game spoiled for me before it launches. I’ve probably logged 100+ hours watching gameplay footage -.-

  • http://www.facebook.com/people/Cheryl-Duran/100000982457480 Cheryl Duran

    Nothing before in any kind of industry, has ever lived up to a ridiculous level of excitement pegged on it by the early adopters.
    Keep that in mind, thanks.

    • ScottHawkes

      Hi Cheryl, thanks for taking the time to leave a comment. I know what you mean about hype and disappointment. To be honest, I’ve just hit the point where it’s a pleasant change to just look forward to something. I’m trying to give my inner cynic a vacation.

      • http://www.facebook.com/people/Cheryl-Duran/100000982457480 Cheryl Duran

        Hi Scott,
        Honestly, I hope it lives up to everyone’s expectations. Myself on the other hand, I’m trying to stay grounded and if I have fun and not only for a month or two then it’ll be very much welcomed.
        Just that it’s exhausting having to read the same complaints over and over again for the past years, with every launch. Limited hands-on experience is always a full 180 after a few months in a game.

        • ScottHawkes

           I know what you mean Cheryl, hopefully this time things will be different. I think we deserve it. Well except me, I’m just horrible ;)

  • benzjie

    nice vid..as usual.
    About pronouncing WvWvW…since a W is just 2 V’s glued together …why not call it V8 ?

    • ScottHawkes

       Hehehe go right ahead Ben, but that just makes me think of a foul tasting health drunk.

      • http://twitter.com/c3o5nnect J

         I was thinking pushrods and camshafts… Sorry, I’m a car guy. :3

        • ScottHawkes

           Lol, I didn’t think of that, but I only ever did body work. And didn’t get a driving license until in my 30s. Ahem.

  • benzjie

    double post

  • MilamberNova

    Been following GW2 since they announced it almost 5 years ago, the wait has been just torturous but finally getting just a few months away now. All the features they are putting in to everything from dynamic events to the auction house and PvP is just amazing and i know that it will just blow everyone away.

    • ScottHawkes

       I hope you’re right Milamber, a real quality addition to the MMO space can only benefit everyone. It’s certainly looking good so far.

  • Roger McKay

    So GBTV does infomercials now?

    • JJGlyph

      Here to troll about the game you hate again? Glad your life is going so “well”.

      • http://twitter.com/c3o5nnect J

         Lol don’t feed the trolls…

  • http://www.facebook.com/LostLunE James Hernandez

    i haven been playing wow since the launch DAY, for 7 years and this is the first and only game to break my attention from the topdawg of MMO that is the world of warcraft.
    this game looks like it could be a huge milestone in the MMO timeline just like wow ( is and ) was.

    • ScottHawkes

       Agreed James, hopefully the pay off with GW2′s release will be one to savor.

  • http://www.facebook.com/neluril Adam Blaumann

    NCSoft already told the players of Guild Wars in 2007, that GW2 is going to be the same as Guild Wars in terms of fees (no subscription fee, expensions coming out on a regular basis), so it wasn’t such a big surprise when this was confirmed last year :P

    • ScottHawkes

      It’s no surprise at all in relation to Guild Wars Adam, I agree, but to your casual MMO observer, it’s frankly staggering. Also I think people were unsure if ArenaNet could make a  fully persistent world with the same revenue model, but there’s little doubt it’s happening. And thanks for reminding me, I need to reinstall my Guild Wars.

    • dawolv

       In fact, they’d be quite stupid if they wouldn’t have tried to make it work.
      I played Guild Wars solely because I didn’t want to pay (and the PvP looked quite promising – which it was) and all my friends that played it with me were playing for the same reason.
      So bringing out yet another sub-based MMO called Guild Wars 2 would make the WoW Players go: “I already play this game” and the old-GW1 players go: “I ain’t paying for that monthly!”
      Besides, as said in the video, smaller transactions make a lot more revenue anyway. Just look at how much cash Team Fortress 2 is reeling in since they went F2P

  • http://www.facebook.com/people/Nate-Glass/505341877 Nate Glass

    Solid incite from Scott as usual.  Gary you had some cool incites as well, it was interesting to hear someone else asking you all the questions for once lol. Mike S. is getting seriously good behind those controls, sounding like a pro. Great video all around, it helped me fill in the blanks from some of the shows I missed. Keep it up GBTV, the new website format is fantastic. MOAR VIDS!!

    • ScottHawkes

       Thank you very much Nate!

  • Manu Torvela

    “Guild Wars 2 will put you in that fight by the time you hit level 1.” <- link doesn't work. Just wanted to point out this for you guys ;)

    • ScottHawkes

       Thank you very much Manu, I’ll get that fixed.

      • ScottHawkes

         And fixed it is, cheers.

  • Cyclops07

    If I don’t get into the March beta I will have a man cry

    • http://twitter.com/JoeChristy19 Joe Christy

      You and me both.

      • ScottHawkes

         We may need to form a solace group.

  • BUnzaga

    I’ve been playing mmo’s and specifically pvp oriented mmo’s since Ultima Online was released.  DAoC was by far my most favorite, and I am glad that a company FINALLY has the common sense to replicate the ‘Realm vs Realm’ atmosphere.  I sure hope I get a chance to beta test this game, as an indie game developer, I have a keen eye for bugs, however, I will totally buy this game, and have already cancelled my SWTOR account.  Thanks for keeping us in the loop.

    • ScottHawkes

       And thanks for letting us know BUn, much appreciated.

  • http://twitter.com/c3o5nnect J

    Nice show fellaz, it’s good to get other people’s opinions on what they’ve seen so far. I know a lot of people are complaining about the “hype” of this game, but I can’t fault the press for giving their honest opinions. You’ll always have people whose expectations are too high, and of course there are the haters… but at the end of the day everyone has different tastes.

    Personally, ANet has already shown me more than enough to meet my expectations, since I only expect a game better than GW1 and actually different than WoW… Not just WoW with new paint. The combat is to my liking, being a fan of Demon’s Souls… The art is amazing, being an artist myself… and the overall dynamic aspect from cross profession combos, to hidden platforming areas, to event chains leading up to massive bosses… For a game with no subscription fee, how could I really ask for more?

    No game is perfect, but GW2 is great for a gamer like me.

    • ScottHawkes

       Thank you kindly J, much appreciated. And yes I think the main thing I’m looking for is something that is genuinely different, which GW2 looks to be.

  • Englisheart

    I love the new site but I fear with you guys giving GW2 so much good coverage you will lose your cred as an independent gaming site if the general population find some glaring faults.
    I am not suggesting anything underhand and I am looking forward to player GW2 myself, its just we all know the internet and how 2+2=5 lol
    Keep up the good work guys….this is the first place I come when I log on :)

    • ScottHawkes

      Hi English — top name btw– I think you would be right to be concerned if we continued to report in glowing terms while issues were arising. We just haven’t found any glaring faults yet. If they’re there we’ll find them and report on them.
      And yes I know what you mean about the Internet lol.
      Thanks for the kind words and for taking the time to leave your thoughts.

  • http://twitter.com/zhatie Zoe Hendrickse

    Great little sum up.. but I’m interested to see/hear where you have got the idea that WvW will have 2 smaller/lesser servers against a bigger one?

    From my understanding, the three servers that battle it out should be about equal in rankings from everything I’ve heard from Arenanet.
    While this wont be the case at launch, and maybe for a month or so afterwards due to some matches needing to be completed to create initial rankings.

    • ScottHawkes

      Hi Zoe, thanks for the kind words. The reason I mentioned the size disparity in servers is there will always be some discrepancy and the devs have mentioned specifically that their design is intended to ensure balance by having smaller servers being able to work together against a larger third.
      It is certainly feasible that servers will be grouped which are similarly sized, just that by having three worlds, they have the safety net to prevent the bad imbalances of two-faction warfare — such as Empire v Republic.

  • Zoe J Hendrickse

    I could be wrong here, and if I am I apoligize. I’ve heard what you reference as well, but my understanding was that they have three servers instead of two for WvW in order to prevent imbalance and so that if in that fortnights groupings one server happens to end up a lot stronger than the other two servers have the option to work together against the more powerful/active server.

    Again, we’re all working on beta play and the ‘golden’ words said by the developers here so it could be that I’m wrong and I’m just adding to confusion here. If that is the case forgive me.. I have a little horned mezmer sitting on my sholder. :)

    • ScottHawkes

       No need to apologize Zoe, I don’t think you are confusing the issue at all. I think we are talking about the same function just at different stages in the WvW process. Essentially, the prime function of three server is to offer balance if it is necessary.

  • http://twitter.com/JasoonMc Jason McIntyre

    Honestly, the only thing that scares me about Guild Wars 2′s release is that it will be less enticing for other companies to make MMO’s if they can’t offer a sub fee.  The only reason EA funded swtor is because they knew bioware could deliver a money making beast of a game.  Honestly Bioware didn’t deliver an outstanding social experience but they did make an amazing story that NO game can compare to.  The amount of story in that game is ridiculous.  You could probably play the game every day for a year, just doing story missions and never see all of them.  What other single player can compare to that?  Skyrim is probably the closest you’ll get but it still has nothing on swtor’s amount of story.

    What I’m saying is if guild wars 2 succeeds, they are going to crush the competition.  :P

    • ScottHawkes

       It will definitely require a response from the competition Jason. I think rather than making MMOs less enticing, it will just move along the trend to free-to-play at a faster rate. The math just works, games like LoTRO, DCUO and DDO are doing much better with the new revenue system and games like LoL are incredibly profitable.

    • Roger McKay

       I am sure no other solo RPG could match that, but no single player PRG is going to cost you over $200, either.

  • ArcherAvatar

    Brilliant article.  Sums up, with enthusiasm, exactly what I’m thinking and feeling about this game also.  Like yourself, I got my start in MMO gaming with EQ, and there have been several long runs on other titles since then as well… but the sheer magnitude of my excitement for, and interest in, Guild Wars 2 is completely off any previously used scale.

    Also just wanted to say how much I’m enjoying the brief “news” videos on Gamebreaker lately.  A really nice addition to the site imo, and Mike S and Scott H have been doing a great job of getting the nuts n bolts info out to us, while still keeping it entertaining with some editorial opinions.  Well done folks.

    • ScottHawkes

       Thanks very much Archer! Only someone who knows the fear of the yell “TRAIN!” can understand our hopes for GW2 ;)

  • Nick Ratcliffe

    Gary sounds so different on the phone.

    Maybe it’s the lack of the visual V-neck.

  • http://www.facebook.com/profile.php?id=639677771 Sertac Guven

    bottoms up every time they say “easy to grasp difficult to master”

    • ScottHawkes

       Make sure you’re drinking pop Sertac, you could do yourself harm with that one ;)

  • http://twitter.com/JPWithers Kirk Leeson

    City of Heroes has been successful in a niche market with a “Journey not the Destination” philosophy; perhaps you could look at the gameplay there, or talk to long time players there to gain insight on that philosophy.  Also, in the Social realm, you didn’t talk at all about Sidekicking, which IMO is a massive feature.  MMO’s have traditionally been about allowing you to play with lots of people, but oddly not usually the ones you WANT to play with.  Sidekicking means that when your friends log on you can take any character you like to go and team up with them.  In a guild, or even an informal group of friends, people are going to level at different rates, it’s a given, but with sidekicking it doesn’t matter, you can still play together.  I think this is something that again helps retention: enabling people to easily play with friends.

    • ScottHawkes

       Absolutely right Kirk, Sidekicking is a superb way of fostering the social element of the game. To be honest I just left some things out so it didn’t run even longer. There’s a crazy amount of things to discuss, which was why I did the article as a summation. Very good point though, I really like the sidekick facility.

      • http://twitter.com/JPWithers Kirk Leeson

        I figured you guys were skimming a little. There was more than one spot during listening where I found myself mentally adding information and detail, like with the stuff I mentioned above.  Interestingly I didn’t find the above to be too long, though I’m sure it’s much longer than some people might like.  I guess as long as I’m interested in the subject I’m fine with listening for longer.  And I think it’s a good sign that I really wanted to participate in the discussion, not just listen.  Good job you guys.

        • ScottHawkes

           Thank you very much Kirk, glad that you wanted to join in.

    • http://twitter.com/JooLaPrime Joel Crawford

      This for me is probably the biggest plus to playing GW2. I’ve got 3 or 4 friends I absolutely love playing with, would drop everything to go join their party. The problem is we’re all super busy and our MMO time comes in 3rd place. So when we align our playtimes we’re all 10 levels apart and can never work on meaningful content together. With the GW2 scaling system this isn’t a problem anymore. What’s more with the dynamic quest system it’s possible we’ll all be doing the something that none of us has seen on our own.

  • Scrivean

    Still hesitant to jump into GW2. I don’t want to hit level cap and think to myself “If I log in, am I going to end up wandering around the world waiting for some event to happen.” 5 man instances get old quick. RvRvR, looks like the biggest attractor to me.

    • JJGlyph

      It’s really all about perception and attitude. Every MMO gets boring fairly quick without those 2 things properly attuned. Let’s hope the game is easy to love ^^

    • ScottHawkes

       Understandable Scrivean, it is possible that such a system could be too passive and amorphous if it isn;t paced well and interjected at relevant points in the game world. If you watch Gary’s walk through though you’ll see how there’s a lot of poen space to explore, but there is a definite system of flow to help players towards the events.
      It’s a tricky balancing act to ensure the player is regularly engaged without it feeling like a series of bottlenecks — SWTOR actually does a decent job of that, it makes what is a pretty enclosed space look much more open than it is. GW2 looks to be taking it form the opposite direction, making a wide open space lead in an organic way.
      The latter approach is harder, but has the chance to be much more satisfying.
      Thanks for the contribution.

  • http://www.facebook.com/UnderdogSMO Christopher Smith

    they realy need to actualy look up info on this game and how thay talk about “end game” and how levels scail and going back and playing lower level content with friendsand such

    • JJGlyph

      I don’t care what the devs say, that’s not the end game seasoned players are looking for. Explorable mode for dungeons, max level event chains and PvP is the better answer to the endgame question.

      And no, raiders will probably not be satisfied with any of that. ArenaNet doesn’t seem to care though. Neither do I, the strategizing in raiding is always more fun than the actual raiding. Explorable Mode should keep me content in that department.

      • http://twitter.com/JPWithers Kirk Leeson

        I think it’s not the end game raiders are looking for (obviously).  But I’m a seasoned player and I like the idea of zones never expiring as content for me due to level.  Ultimately I think the WvW is the true endgame though.

  • http://profile.yahoo.com/4JTK6LMZQDFYBZ4LF4THX7C55A Magnus Johansson

    Background music while listening to what someone is trying to say is just incredibly tedious.

  • http://twitter.com/Jayeluu Jason Winter

    Also: Today is Scott’s birthday.

    • ScottHawkes

       Dinner and a movie. BBQ ribs…yummeh

      • mcsumo

         Happy Birthday, Scott! Hope you had a good one.

        • ScottHawkes

           Indeed I did, thank you Mc

  • DoctorOverlord

    Nice article and it’s great to see the enthusiasm GW2 is generating. I’ve enjoyed your commentary on the Gamebreaker shows.

    Reason 8, however, makes me need to point out that GW2 dungeons start with a PUG-friendly Story Mode before they become the party-killing hardcore content in Explorer Mode. 

    This is ArenaNet showing their genius once again.  Dungeons should NOT be exclusive only to the hardcore players and guilds.    It’s a waste of development effort if you don’t allow as many people as possible to see all the work that went into those dungeon assets not to mention their lore and story.    That kind of senseless segregation has been the design philosophy of many past MMOs and it belongs abandoned in the dust along with large group instanced raids (It should be noted that GW2 does not have these either).  

    GW2’s Story Mode allows the casual player to see dungeons and even replay them in Story Mode.   Then the dungeons can be played Explorer Mode by hardcore players which allows the for the challenge you want.   ArenaNet has found a way to give both players a worthwhile experience rather than just catering to one or the other.  

    And who knows, maybe after having a chance to actually see the dungeons instead of being excluded from them completely more casuals might be tempted to join a guild to try them in Explorer Mode too.

    • ScottHawkes

      Thanks for the response Doc, very valid points.
      I would in no way want dungeons to be exclusive to hardcore players. It is the fine balancing of making dungeons challenging without being a barrier to content. Having varying difficulties in dungeons is a good thing, I simply prefer to have dungeons bring a greater focus to developing character knowledge and player proficiency through challenging content.
      As I stated in the article, I think solving the issue of excluding players for content through the use of large “raid” bosses right out of the gate is a fantastic idea. But I think dungeons can be an experience for all without making them as simple as outside mob packs but set in a winding map.
      I’m a firm believer in creating challenges that are on the edge of current ability, making something a little difficult but certainly manageable in order to improve proficiency and create a sense of achievement, as Gary put it: the sense of wanting to high five your friends at the end.
      That is a very difficult thing to pull off impeccably, but it’s a tuning problem that is worth pursuing.
      In no way do I want prohibitive dungeons, but neither do I want a parade of maps that underestimate the player as much as I find some do in other games.
      I think there is a gaming gold mine to hit between those two underwhelming aspects of MMO dungeons.
      I’m hoping Guild Wars 2 nails it.

      • Richard Suzuki

        I hope GW2 nails it too! :)

      • DoctorOverlord

        You are right that there should be content that pushes the
        skill level of players but while pondering that, I realized that a focus on content
        balance could have been one of the most subtle yet fundamental flaws in past
        MMOs.

         

        Previous MMOs always forced their players to be ‘better’ at challenging
        content by learning robotic responses while playing cookie-cutter roles.   New content might introduce new tricks for
        the mobs, but the player interactions in combat were always the same; Tanks
        tank, healers heal etc. 

         

        Rather than making players fill rigid roles, GW2 seems intent
        on turning the group combat interaction into something fun and diverse.   If you group in a dungeon with 2 Thieves and
        2 Guardians you will have a completely different experience than if you group
        with 4 Elementalists but *both* groups are equally likely to succeed if you can
        a;; figure out how to work together.    

         

        I agree completely that properly balancing content is one of
        the biggest problems facing any game developer.   But I think the content in GW2′s dungeons is
        really only half of the player’s challenge.   The real challenge sounds like it will be
        learning your class and adapting your gameplay so you can successfully fight alongside
        endless combinations of allies.  Even if
        you play with the same group, they will be switching up their weapons, traits
        and skills which will require you to adapt and change as well.   

         

        And  **that** sounds
        like fun. :)

         

        ArenaNet has done more than just remove the rigid trinity
        and worry about balancing their content. 
        They have managed to make their dungeons less about the mobs inside and
        more about the players going in.   And that
        is something truly extraordinary for an MMO. 
          

  • Wolfdreamer101

    Very nice summary article on what we know with GW2 so far.  There is one feature that I haven’t seen GBtv cover yet (and if you did, please point me in the direction of the proper GuildCast) and would like more info on.  The Hall of Monuments “rollover” feature that allows those that played GW1 to get some perks in GW2.  Has anyone been able to verify yet that the items you get will be all newbie level, will they scale, are they like Heirlooms, so on and so forth.  Been wondering if its worth cranking out a mad GW1 session between now and launch just so I can get some of these perks and be able to learn some of the lore along the way.

    • ScottHawkes

       Thanks for the suggestion Wolf, I’ve been looking into that subject in the last couple of days and I’ll most likeely be doing a write up on at least some of the elements soon — I’m trying to grab time to play some GW1 myself.

      • Wolfdreamer101

        Very cool.  Will be looking forward to your feedback on the subject.  I’ll keep trying out the trial version until then.

  • JAMES HOGG

    RF Online did 3 factions combat fighting for control of nodes on the scale of wvw in guild wars 2 over 5 years ago. It was not bad but improvements needed to be made to that games features. Guild wars 2 looks to be the best possible improvements on that system. great game.

    • ScottHawkes

       I can’t wait to get my hands on it James. Indeed the three faction, objective maps have been done before, it’s the use of different servers which is so innovative.

  • http://twitter.com/JooLaPrime Joel Crawford

    Great write up gents.
    With all the talk (and sweet vids) its hard not to want at least try this game out. The 1% chance to beta test blows though. At times like this I’m reminded of Llod Christmas’ enthusiasm, at least 1 in a million means there’s a chance right.

    Thanks for covering GW so well. I’ve learnt more in last week from GBTV about GW2 than I have from the entire internet over the last 5 years.

    • ScottHawkes

       Thank you very much Joel,it’s very pleasing to know we’re being informative amidst or insanity ;)

  • http://www.facebook.com/people/Keith-E-Knechtel/643362625 Keith E. Knechtel

    The best quest tracking is an arrow in the face, not a wall of text!

    • ScottHawkes

       I couldn;t agree more Keith, if I’m in PvP I know I’m in trouble when a lightning bolt flashes at me, why should questing be entirely different. Of course there’s nothing wrong with having a storyteller, but that isn’t what quest vendors are currently in most MMOs.

  • Cyberbard

    About the Throat of the World in Skyrim, it was supposed to be 7000 steps and ended up to be like 700. I just had to point that out, as someone in the video said they promised 1000 steps and gave 1000 steps.

    • ScottHawkes

       Indeed Cyber, the point Gary and I were addressing is the feel of such a journey and wanting to have a sense of grandeur to it. Which I think worked in Skyrim and from Gary’s perspective on his run through in GW2.

      • Cyberbard

        While I agree, I think that Skyrim is a poor example. Each to their own, but personally I was underwhelmed with Skyrim precisely because it promised too much that it couldn’t deliver.

        Scale and scope are interesting things, and I just hope that GW2 really overwhelms us all in all its glory. :)

  • Joe Tartaglione

    i hate how mike and gary share the astro headset…gross >.<

  • http://www.facebook.com/simppi90 Simon Sunabacka

    1. i guess this comes down to personal taste, but i like the look of tsw more, even tho theyre kinda similar
    2. this tsw does in a similar way, only better
    3. tsw changes up questing in a different and, imo better, way
    4. tsw also have huge elites
    5. okay, this 1 gw2 takes
    6. tsw have 3 factions
    7. i dont rly understand this point? gw2 have guilds? is that it? every game have that
    8. havnt seen any dungeon in gw2, but i can bet theyre not better than tsws ones
    9. yes gw2 might b cheaper, but they also sell gear in their shop. i would pay 15$ a month for any game as long as it didnt have p2w

    • http://www.facebook.com/profile.php?id=1553926379 Phillip Park

      i’m guessing you didn’t read much about the game or play the bwes. i suggest you read up more about gw2.

      also gw2 is NOT pay to win at all, the cash shop is filled with cosmetic items and armor/clothing dyes.

      • http://www.facebook.com/simppi90 Simon Sunabacka

         oh? cus 1 of my friends who has played the beta said that you can buy some gear in it

  • http://twitter.com/Luke_Malcolm Luke Malcolm

    As much as I’m excited for GW2, isn’t this just more hyping up the game and eventually be let down if it doesn’t happen.

    • http://twitter.com/AgeNightroad Adrian Lloyd

      I don’t find that they’re hyping the game at all but just restating all the things that’s in GW2 (atm or in future) that makes it awesome. I’ve played both BWEs and experienced most of the points mentioned in the article (couldn’t make a Sylvari T_T). Loved every minute of it (especially WvW). I say that it’s worth the box price.

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