WildStar Executive Producer Jeremy Gaffney Discusses Update


Written by: (@WadeDMcGinnis) | October 18, 2012 5:43 pm

WildStar Executive Producer Jeremy Gaffney Discusses Update
4 Comments

If you have been waiting to hear news on the upcoming Carbine Studios game WildStar then lucky for you that Executive Producer Jeremy Gaffney has dropped a brand new blog detailing what the many different internal teams are working on.

For starters, the leveling content has progressed to the mid level zones, while the lower level zones which have been shown to the public are currently being polished.

Gaffney also made it clear that we will see the upcoming faction, Dominion, here soon in a blog post.

He went onto say that a number of dungeons have been completed and the teams are currently working on raids, more dungeons, adding WildStar flavor to the group content and enhancing the 20 vs. 20 PvP battles found in the game.

In an addition to the update he mentions the difficulty of working to build a game with enough box content while maintaining a flexible developing schedule for gamers when mechanics have to be tweaked to better fit the gamer.

Make sure to check out this update in greater detail, as he alludes to a few more enticing updates we will see soon like the economy teams take on crafting.

Leave a comment below letting us know what you think we will see with the coming updates. I am very curious to hear from the community their thoughts on what to expect for crafting and what Gaffney means by adding a special flavor to dungeons/raids other than the unique combat system.


  • http://www.facebook.com/markince Mark Andrew Ince

    WTF is Wildstar???

    • http://www.facebook.com/markince Mark Andrew Ince

      Just watched a vid, looks like a modern sci fri Wow!! Great!! :)

      • DoctorOverlord

        Sci-fi with a Warner Bros bent lol   I really like the humor, I hope they can maintain that feel in the game.  

  • DoctorOverlord

    I’m actually interested in hearing more about their Housing system.   I really like the idea that you can tear out chunks of land and levitate them like mini-versions of Bioshock Infinite’s Columbia City.  

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