BioWare Lays Off Another Batch Of Employees

Written by: (Twitter @winterinformal - ) | July 17, 2012 2:48 pm

52 Comments

The bad news just keeps coming for BioWare employees and Star Wars: The Old Republic fans.

Gamasutra is reporting that another round of layoffs are underway at the Austin office. Executive Producer Rich Vogel, who had left the company previously but whose departure was only announced today, is the biggest name to no longer be associated with the company, and more are likely forthcoming.

Former Assistant Community Manager David Bass posted on his Twitter account (@doctordake):

More layoffs happening at BioWare Austin. Heart goes out to all my friends there. Hit me up if there’s anything I can do to help.

While Web Developer Ben Marshall (@bmarshall0511), who was just hired in April, Tweeted:

Anyone know of a web developer position open in the Austin, TX area? Second round of layoffs at BioWare Austin and my name was on the list …

The Austin studio was tasked with providing ongoing support for SWTOR, so what effect these layoffs will have on the continued functioning of the game is up in the air.

Here’s the official statement from EA:

“As we announced in May and detailed at E3, the BioWare Austin team is refining Star Wars: The Old Republic to continue to grow the game and the service.

As with the launch of any MMO, the size and skillset of the teams needed to maintain the game is different than the ones that built it. Starting in May, there have been staff reductions in the BioWare Austin studio. Some people have been platooned to other projects at BioWare Austin and EA SPORTS/Austin. Others have been released – qualifying personnel receive severance and outplacement assistance.

BioWare Austin is currently staffed to ensure the continued delivery of new, high quality game content for The Old Republic, and at a more frequent cadence. In the weeks ahead, we will announce plans for growing The Old Republic with new content, new players and new ways to play.”

Our best wishes go out to everyone affected by these layoffs and hope that they find a new landing place soon.

BioWare Lays Off Another Batch Of Employees

  • http://twitter.com/Deadalon Deadalon

    Its EA once again.  None of their MMOs have any real support after launch.  Infact.. MAJORITY of them is shut down in few months.

  • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

    2 rounds of layoffs?  Yeah, I’d say a bit of worry is warranted.  I’m more curious about the number of individuals affected.  If it’s a small number then it’s probably not an issue but if it’s high then I think it’s a larger cause for concern.  I know people had huge expectations for this game but it was due to Bioware’s rhetoric (which was supported by their older titles, not entirely by the new ones however).  Besides, after years of development and SOOO much money, the product (even when compared to other products of it’s generation) was inferior when it came to content.  Sure, the quality was amazing but the content was lack luster.  Most of the stories were boring and random, the game had no feeling of “epicness” and overall you felt alone and had no incentive to team up with others in general.  Leveling was fast which isn’t an issue if there was a lot of content to the game but once you reached level 50, raids were all that there was to do.  PvP was there from the start and was more fun in the lower levels than at level 50, which is sad and just proves that the WoW system just isn’t as effective as everyone has thought.  People want a change and Bioware promised SWTOR was it, yet they made a clone of WoW (in terms of structure) and it still was a failure when compared to WoW’s launch in terms of the amount of content and the speed at which players finished it.  There was a feeling of “did they even play this” once I reached level 50.

  • scottsummer

    “I felt a great disturbance in the Force, as if millions of voices suddenly cried
    out in terror and were suddenly silenced. I fear something terrible has
    happened.”

  • http://twitter.com/dularr Dularr

    Back to back layoffs are really bad.  Suspect BW is going to do a major write off for SWTOR and wanted to include as much staff reductions as possible.  Probably wanted to clear the books on SWTOR and start next year with clean revenue numbers. They will start hiring again, after they write off the major expenses for SWTOR.

  • http://twitter.com/Xmi Tris

    I really feel for the guys that have been laid off. EA should have stepped up and hired these people. Come on EA, stop thinking about your bottom line and have some heart!

  • http://twitter.com/RavenJezra Raven Jezra

    that makes me really sad that all these people are being laid off, unlike most people i played with i really did enjoy playing swtor. hopefully another company will step up and give these people a job.

  • http://twitter.com/Nathiest Nathiest

    New races.. tons of em! Like endless amount of starwar races to choose from.

  • Brosaxon

    It’s always sad when people lose their jobs, specially now with the economy as it is. I sincerely wish the best for this people and I hope they’ll have better luck in their future endeavors.

    Also a little detail this article failed to mention is that Rich Vogel was not only the executive producer of SWTOR but also one of the co-founders of Bioware.

    • Jay

       Yah, I think that’s the real news here… When a figure like that leaves the company, it’s not a good sign.

      • http://www.facebook.com/people/Alex-Mac/777995513 Alex Mac

        There’s been rumors, to my understanding, that he might be seeking to start up another company. Take that with a healthy pinch of salt though.

    • David Alcon

      I thought Ray Muzyka, Greg Zeschuk, and Augustine Yip were the co-founders and Rich was hired to head the Austin office?

  • Eggers

    What this is, is that EA has since they started working on this game and still are mismanaging this SWTOR just like they did with Warhammer Oline, and EA will most likely continue to mismanage SWTOR.

  • http://twitter.com/borded nathan law

    mass effect 3 and dragon age 2 were both disapointing and for all it was made out to be swtor is just a wow clone with more cut scenes. not surprised really. 

  • Galdros

    Great, EA’s plan to kill another game has been revealed.

    • http://www.facebook.com/peter.jeaiem Peter Karim

      Great, EA’s plan to kill another developer has been revealed.

  • http://www.facebook.com/people/Alex-Mac/777995513 Alex Mac

    Some of this is certainly just flat out cost coverage but I also legitimately wonder how much of the idea is to narrow down BioWare Austin to a tight dedicated team now that TOR’s basically reach parity with market peers. I think it’s mostly right to say that it’s the former but I still wonder anyway.

    Regardless, layoffs like this affect studio morale a lot. I don’t think this will have the major, catastrophic effects that some will claim but it certainly will have negative effect. The question becomes if renewed focus and new hires can add creative vigor to the studio. 

  • ArsenicSundae

    Hi, Bioware.  Meet Westwood.

  • http://www.facebook.com/people/Shawn-Hargrave/100003202374593 Shawn Hargrave

    how the hell does james ohlen and gabe ametewhatever have jobs still? Seriously those 2 continue to destroy swtor more then all of the competion combined lol.  I feel sorry for people having to put they worked at ea on thier resume

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

      It’s good to have friends in high places? (I have no idea who those two people are.)

  • jgelling

    Is SWTOR still the “endless RPG” of personal storytelling?

    BW’s been telling tales all along on how they’d deliver timely content updates.

  • http://www.facebook.com/people/Stephen-Robert-Woodhouse/720201353 Stephen Robert Woodhouse

    I think you guys cover SWTOR just to laugh at them at this point !

  • DoctorOverlord

    It’s unfortunate to hear the confirmation about people losing their jobs.    And EA’s history with MMOs is not the brightest as others have pointed out.

    We’ll have to see if they’ll be able to turn things around (or at least stabilize things) or if this will be another example that the modern market no longer supports traditional MMO formulas.

  • http://twitter.com/just_izumi Izumi

    Wow, not again. Really not good publicity for BioWare… Especially when they will want to hire people in the future. “Don’t work for BioWare, they will just end up laying you off”, especially if the potential employee is coming from another developer.

  • lee long

    again! why people called EA Louse a troll?? explain that to me

  • Ed Core

    Bad day for swtor, they busted the client this morning with bad coding in an update, so even the people who want to play can’t.

  • http://twitter.com/NattyKungFu Matt

    Just goes to show if you make another generic third person, hot bar, quest, money, auction house, JAMMO (just another MMO), you will be punished for it by the gods of creativity and imagination. Elder Scrolls Online will suffer the same fate. I have foreseen it.

    • Shagral

      Everything is proceeding as you have planned, yes? ;)

  • http://twitter.com/Postcards_ Park

    I’m quite upset since my friend lost his job. I’m hoping that this game will keep losing subs now.

    • Camzillasmom

      I don’t – for the sake of those who still have a job there…

  • http://twitter.com/dularr Dularr

    Read this tweet today:

    EA doesn’t seem to have the will, passion, or patience to do what Blizzard does in the genres it chooses to make games in.

  • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

    Meanwhile, on Bizarro – earth:
    “Bioware finished laying off the last few accountants that pushed for half-baked content and unrealistic deadlines today, as they put the final touches on what appears to be some truly outstanding spaceflight pvp. The possible release date of november 2012 seems to be firming up nicely.”

    • http://www.facebook.com/people/Shawn-Hargrave/100003202374593 Shawn Hargrave

       lol ill be surprised if swtor has 100k players in nov. Space pvp pff gw2 will remove whats left of tors pvp’rs. Ive never seen such incompetence in all my life when it comes to PR seriously whos the genius that thinks its a great idea to announce hey were laying off more people just idiotic and stupid lol. Hey look at us we have a lfg tool now! tell your friend to spend 15 bucks on a sub so you can get this new speeder! just sad the fact they have to entice people to try a trial lol seriously? oh what id pay to play swg again = (

      • http://twitter.com/nemesisnick33 nick

        lol think you put enough lols in that comment lol…..lol

        • David Alcon

          lol

    • jgelling

      Bizarro Earth is the exact opposite of real Earth, right?

      • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

        Aye.

  • http://twitter.com/Cpt_Badger Krzysztof Róg

    Gotta love promotional bullshit video in which James Ohlen says: “we actually kept all the team that built the game together”.

    Fast forward 3 months later…

  • Feebsy

    Any reason no one is reporting on the fact that the games lead designer Georg Zoeller left in July? 

    • jgelling

      It’s tough to keep track of all the bad news?

      It’s been pretty much a constant train wreck since at least May (well, really, it started before then but the wheels fell off the PR machine back in late April/early May).

  • Nisarg shah

    Its never good for any game when an executive producer leaves mid project.

    • http://www.facebook.com/people/Alex-Mac/777995513 Alex Mac

      Funcom’s CEO stepped down as TSW launched. Yet, that game isn’t going anywhere. EP’s shift in this industry. What should be more concerning is the potential reduction in the team’s size. That will affect things more generally than bringing in a new EP.

      • http://twitter.com/Agimat08 Solo Miranda

        TSW isn’t going anywhere?! ok? rofl right now tsw reached 900k box sales thats only in the US

        • http://www.facebook.com/people/Alex-Mac/777995513 Alex Mac

          Oh, I’m sorry. I missed the part where I said that TSW would beat WOW in subs. There was a point and it sailed over your head and into the next town. Go get yourself a car, drive a bit, and see if you can catch up.

          • http://twitter.com/Agimat08 Solo Miranda

            Glad you pointed that out, you’re learning!!

        • Old Ben

          So they reached 900k sales in the US alone one week ago and still haven’t made the usual announcement about having 1 million players?

          Where are you getting those numbers anyway? Funcom and EA haven’t released anything and VGChartz says 30k units sold worldwide (probably nonsense, but it’s the only place I can find quoting a value).

          So where did you get that “900k in the US alone” value?

  • http://twitter.com/Zedris Zedris

    lol fail game is failing.

  • http://twitter.com/Zedris Zedris

    it should have been gone it would do everyone a favor

  • http://twitter.com/crocodilius ryan phillips

    Come home to Canada BioWare and make us many more Dragon Age and Mass Effects and possibly something new!

    • http://twitter.com/Agimat08 Solo Miranda

      They have two branches from what I know in Vancouver and Texas.

  • http://profiles.google.com/gl7676 gl 7676

    Gaming industry is on the downturn here in Vancouver (ie layoffs) but the economy is still pretty strong so there are jobs available, just not in gaming (mobile gaming the exception of course).

  • http://pulse.yahoo.com/_IL7J7A3V2ZNIXCQ7LSOJGTH5RY Rizen

    Should have removed the RED Error Text like I requested in beta.

  • http://www.facebook.com/adrian.bibby.14 Adrian Bibby

    I played SWoToR from launch – the levelling experience was great at the start, but towards the endgame I discovered that what I really wanted was something like KoToR – a point where you are all powerful, have explored all the plot threads with your companions, have the best gear and then take on the last boss to conclude the game.
    The problem is as an MMO you will never have all the best gear, your abilities stop improving, influencing your companions is deliberately made difficult, and the story lines are always left so more content can be added later.  My decision to stop playing was because there was a disconnect between what I expect in a Bioware game and what a game has to be to make it an MMO.

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