In an interview with GuildWars2 Junkies Lead Designer Eric Flannum sat down to discuss questions surrounding Guild Wars 2 topics like World vs World, player starting weapons, and the Asura and Sylvari.
One of the first questions addressed was concern over the size of racial hit-boxes based on various race heights. Players were concerned if it was going to provide any sort of edge, however, Eric put fears (or pre-planned advantages) to rest when he stated that every character in Guild Wars 2 has the same exact collision cylinder. This in turn means the hit box for Asura could potentially be larger than the character model and vice versa for races such as the Norn.
The next major question addressed was over the fact many players are dissatisfied with the current weapons that certain classes are starting with. Based on the nature of Guild Wars 2 combat, it only makes sense that players are given the possibility to pick which weapon they want to start. Eric said this was something they had previous implemented through certain story choices at the begging of the game, however some players were potentially not understanding the decisions they were making and thus ending up with a far inferior or more difficult weapon to start with. In order to fix this, they decided to pick what they felt was the best weapon for each class. The weapons in question are still under consideration and changes to the weapon of choice for each class can change based on Open Beta Weekend feedback.
There were other questions regarding WvW, PvE vs PvP experience, and a whole lot more so for the entire Q&A be sure to check out the entire article on GuildWars2 Junkies website.