SWTOR Makes Your Sub Worth It With More Story

Written by: (Twitter @Shaddoe - ) | March 20, 2012 2:00 pm

7 Comments

If you had not heard, Star Wars: The Old Republic has story. I know, right? It’s hard to believe.

Not only has this rabble of raconteurs created the new buzz world for the MMO industry, they intend to make your subscription worth it by continuing this galactic narrative. In the latest developer’s blog from the official SWTOR website, writer Charles Boyd explains that each update grants players “new story details and hints about the future spread across every piece of content.”

Gary Gannon has asked multiple times on our SWTOR show, The Republic, how come more games do not entrench us deeper into the stories? He explained that he would rather play the game and have the story shown to him; however, BioWare felt the need to create a blog post specifically about the story in update 1.2. Are our knights of narrative losing touch so that story needs to be explained outside of the game itself? Or does this actually entice players to continue playing the game like some marketing spiel?

star wars the old republic mmorpg mmorpg     Story, Story, Story Originally Posted by Bioware

Star Wars™ has always been a continuing saga from the moment that the phrase ‘Episode IV’ scrolled upwards onto movie screens. With those words an ongoing, epic story was born, and Star Wars™: The Old Republic™ continues the tradition.

I’m Charles Boyd, a writer here at BioWare Austin for Star Wars: The Old Republic and I wanted to share a sneak peek at the story behind Game Update 1.2. The development team has designed each of our game updates to shed a bit more light on the state of the galaxy and the ongoing war between the Galactic Republic and the Sith Empire, with new story details and hints about the future spread across every piece of content. Game Update 1.2 will be our biggest update yet, but your adventure in a galaxy far, far away is just getting started!

Note: The next section contains information about Game Update 1.2’s story and may spoil the game for some. Read on at your own risk!

The Treaty of Coruscant is nothing but a shattered memory. War burns across countless worlds, and champions of both the Galactic Republic and the Sith Empire have already won incredible victories and inflicted terrible losses on each other’s militaries and governments. The Republic’s leaders promise to redouble their military’s efforts, initiating more aggressive campaigns than any seen in decades, while the Empire’s Dark Council seeks to recoup recent losses and drive back their enemies in increasingly deadly ways. Both sides struggle to control critical resources necessary to continue fighting.

All of this turmoil presents opportunities for previously-unseen threats to rise up and take advantage of the anarchy, erupting onto the galactic stage and threatening star systems everywhere with total annihilation. Both the Republic and the Empire will have to count on their bravest, wisest, and canniest heroes to overcome these renegade elements before they can tip the scales of war against either side.

First, you will be called upon to return to the embattled world of Corellia, joining their faction’s forces to carry out missions in an all-new district known as the Black Hole. Refineries in the Black Hole process a rare and unstable starship fuel called hypermatter that’s necessary for all starship travel, and a critical component of fleet operations for the Republic and the Empire. Hoping to play both sides for maximum profits, a corrupt Corellian councilor has seized control of the entire district, hiring the toughest mercenaries and deadliest criminal scum available to lock down his holdings, effectively enslaving the refinery workers, and brutalizing anyone who tries to stand against him. Whether the councilor’s new regime stands will be up to you.

Next, the Lost Island Flashpoint will challenge teams to hunt down the madman responsible for the recent rakghoul plague outbreak on the planet Kaon. This brilliant and vengeful scientist has created advanced strains of the horrifying disease that could endanger the lives of every sentient being alive, and his labs are full of the bloodthirsty results of his research. Worst of all, the man has no compunction against spreading his ‘refined’ plague to planets near and far; it’s possible that such rampant destruction may even be his ultimate goal. Of course, even if players manage to stop the worst of the scientist’s plans, a few rakghouls may still manage to escape and spread terror across the stars….

Finally, Operation: Explosive Assault will take groups of elite players to the planet Denova, where a renowned crew of mercenary defenders has joined forces with a veteran Imperial assault force and captured this vital world from both the Republic and the Empire. Denova’s extensive deposits of baradium ore – used to manufacture the most powerful military-grade explosives ever designed – could give this new army the power to challenge any force in the galaxy, but their ultimate goals are as mysterious as their motives. But some other, unknown force may be manipulating events from behind the scenes – a force with plans that are darker and more dreadful than anyone has yet imagined.

This is all just the very beginning of what we have in store for you in the coming months. We’ve got more Flashpoints, more Operations, more Warzones, and a lot of other new surprises on the way – after all, it’s a big galaxy, full of undiscovered wonders, unforeseen dangers, and aliens beyond our comprehension, and we want you to experience it all!

Charles Boyd
Writer

 

SWTOR Makes Your Sub Worth It With More Story

  • Marc Desjardins

    expansion??? 1 new raid and 1 new dungeon and 1 warzone?  wow. So RIFT gave the Rift players 7 expansions since the beginning? And will give players 4 patch (1.8 to 1.11) and an expansion before the end of the year… I mean, cmon, they are fixing alot of things and giving players things that should have been at launch. now 4-5 months after. Custom UI? bah, that should be standard now in any new mmo. Leaderboard, cool, but everyone will have it (even Rift) in 1.8. For sure their is new things, but nothing for me to resub. Content is too easy. New raid will be done after 2 weeks, 4 maybe? 2/3 of the patch pages is on fixing classes and issues. They are even removing thing not working. I’m not saying they are not trying, but I will wait couples of month before I go back to swtor. But since Rift is giving us alot to do every night (not talking about dailies), I’m may never go back. Maybe I will when I don’t have to pay to play a single player. But since GW2 will be F2P and seems to be more polish and have more to do, we’ll see in a year after the Rift expansion and when I’ll stop playing GW2. Not going back to wow either. The game is getting old, and playing Kung-fu Panda et Pockemons, I don’t think I will. But I will go back to wow before resubbing to swtor. Anyway. that’s my opinion.

    • http://www.facebook.com/people/Jason-Mueller/100000004327864 Jason Mueller

      lets conveniently leave out the biggest addition to the game called legacy which gives you connections and benefits to everyone of your alts you make on that server. Each alt gets a bit more help and your alts even in turn help out your main. 

      • http://profile.yahoo.com/F2LINJ26HZ5RRUW5T42ULCCDZU Michael

        I don’t think letting smuggler cast force choke and letting pureblood be jedi counts as a significant feature.

        It’s just Bioware trying even harder to make people reroll because they have no idea what they’re doing when it comes to making compelling MMO features

  • http://twitter.com/dularr the Resto Druid

    This does not sound like more personal story.  Sounds like the back story for the new operation, Flashpoint and War Zones.  What happens at level 47 or so, you run out of personal story and the game turns to brick wall grinding to level 50. The game becomes a gear grind of HM Operations (progression not needed, everyone who wants to or can gets to Hard Modes), HM Flashpoints and/or Valor grinding and getting thoses RNG frustrating pvp bags.

    • Larry Shaddoe Everett

       Well, if you do things “right,” you’re out-leveling your class story. However, you’re right that Corellia is not going to be personal story in the sense that your class story was. However, Corellia will be a “single-player” story, much like the other planetary stories and daily quests are.

  • mikael lassi

    Why are we watching pandas?!?

  • http://profile.yahoo.com/KI7Q7KTG4XGQQ2NOM7N4IMFAIM Rae

    Several other MMOs will be coming out right about then, as well as some FPSs.
    I guess what gets my goat is when I see the potential for truly great storytelling wasted.
    I was taught story is King, others seem to disagree.

    They should have an area where you have to kill 10 panda-like monsters.
    I’d pay the sub fee just for that.

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