Analyzing ZeniMax Online Studios' Elder Scrolls MMO

Written by: (Twitter @winterinformal - ) | May 5, 2012 1:21 pm

39 Comments

After yesterday’s announcement, fans are hungrier for more info about The Elder Scrolls Online than an Orc at an all-you-can-eat buffet.

We’ve scoured through the full story in Game Informer and come up with all kinds of juicy details that might have you re-evaluating your initial impressions, whatever they were.

mmorpg     TES Impress

People And Places

As previously known, there are three factions in the game, each of them counting three of Tamriel’s nine races:

  • The Ebonheart Pact includes the Dunmer (Dark Elves), Argonians, and Nords.
  • The Aldmeri Dominion is comprised of the Altmer (High Elves), Bosmer (Wood Elves), and Khajiit.
  • The Daggerfall Covenant is made up of the Bretons, Orcs, and Redguard.

While every province of Tamriel will be available for exploration, some will only be partially represented, to leave room for expansions.

Players will also be able to interact with the game’s iconic guilds, such as the Mages’, Fighters’, and Thieves Guilds, as well as the Dark Brotherhood.

How about public, open-air dungeons and dynamic events? TES Online will have both, with the dynamic events coming in the form of Dark Anchors, which plunge down from the sky, causing all sorts of trouble wherever they land. At the very least ZeniMax seems to understand the current MMO climate insofar as grouping dynamics are involved.

As for quests themselves, the game will be “hubless,” meaning that you won’t collect quests from a central area, go out, kill things, and come back for rewards ad infinitum.

Instead, each area will be a kind of “self-contained adventure zone” that you can explore — or not — as you please, and when you finish, sa,y by killing a boss at the end of a tough dungeon, an NPC at the end of the line gives you your reward. You’ll be given some suggestions by NPCs on where to go, but it looks like the game will reward freeform exploration more than strict theme-park station-to-station gameplay.

Finally, there wasn’t much said about classes, except that they’ll be more strict than they were in Skyrim. Perhaps something more like Oblivion‘s or Morrowind‘s class system will be implemented.

mmorpg     TES Impress

Combat

Then there’s combat, which I really like in TES games and was really hoping wouldn’t be too heavily “MMO-fied” for TES Online. Then I read this:

The reality of network latency and massively multiplayer games prevents The Elder Scrolls Online from following the real-time combat model that has driven the series since its inception.

When I saw that, my heart sank. When I later saw references to a “hotbar” and “third-person combat,” and a page full of things that won’t be in the game — you can’t become a werewolf of vampire or collect daedric artifacts, for instance — it fell even further.

Then, when they started to describe the combat system in detail, I felt a little more hopeful… or at least not like the game would be a complete clone of other MMOs.

A new innovation, stamina, is key. You’ll use it to block, sprint, interrupt, and break crowd control abilities — and that last one is what makes all the difference. As mentioned later,

Imagine a PvP battle where a line of fighters charges… they’d be slowed, stunned, and torn apart by enemy mages en route. Here, they may be out of stamina… but a full-health melee specialist in the middle of archers and wizards is going to cause trouble.

That, my friends, doesn’t suck.

As for the hotbar and the notion of “click-to-target” combat, it’s said that TES Online will have a “small standard MMO hotbar” with a “handful” of skills, so that each can be “awesome,” including an “ultimate” ability. Sounds more like League of Legends than World of Warcraft to me.

Oh, and one character can drop an oil slick while another lights it on fire. Nifty!

mmorpg     TES Impress

PvP

The three factions will fight over the Imperial province of Cyrodiil, with each striving to crown one of its players emperor.

Yes, you can become emperor.

No, it doesn’t give you any exceptional power.

For the most part, the “emperor” will just be the player who contributed the most to his faction taking the Imperial City. ZeniMax compares it to sitting atop a leaderboard more than anything else.

The actual battle for the throne over the central province sounds not unlike other games’ realm vs. realm battles — no surprise considering that former Dark Age of Camelot dev Matt Firor is TES Online‘s game director.

In addition to the big objectives and keeps, players will also be able to take smaller farms and mines to further their faction’s control and score. Toss in siege weapons and PvP arenas, and there should be plenty to keep PvP-ers coming back for more.

mmorpg     TES Impress

So Far, Sort Of Good

The community seems to be split on its opinion of the game. There’s a lot of “It’s just going to be World of Warcraft with an Elder Scrolls skin” sentiment going around.

I’ll admit, I thought the same going in.

While most people can understand the need for balancing elements — sorry, but you just can’t make this in an online game — stripping away other hallmarks of the Elder Scrolls franchise for the sake of making an MMO just doesn’t sit well with veteran fans of the series — like me.

But it seems like ZeniMax is aware of the issues people have with cookie-cutter MMOs and are at least trying to address them with some interesting combat dynamics. We’re still a long ways from seeing how they work in practice, but at least one long-time Elder Scrolls fan is cautiously optimistic.

If you’re still on the fence, I heartily suggest reading the original Game Informer article and judging for yourself. We’ve still got a long ways to go, but the road seems a little less bumpier.

Analyzing ZeniMax Online Studios' Elder Scrolls MMO

  • http://www.facebook.com/O4OUR Daniel Hurstfield

    I’m excited but those screenshots don’t look very elder scrolly.. more like KoA:R

    • Key Foster

      im going to have to agree. that first screen shot with the two dudes looks like wow redone with new graphics lol. looks like they are standing in front of stormwind.

    • Jay

       Yah man, I’d never guess that was TES unless you told me… I’m a little disappointed, since I already imagined an Elder Scrolls MMO looking similar to Skyrim.

  • http://www.facebook.com/people/Michael-Johnson/1353890372 Michael Johnson

    This sounds awful.
    Why the hell would you make an elder scrolls MMO?

  • Ryan Correia

     ”While most people can understand the need for balancing elements — sorry, but you just can’t make this in an online game”

    I’m sorry but that’s a load of crap. There isn’t this magical technical limitation that prevents devs from doing this. That’s an overused excuse. It may of been valid several years ago in the late days of EQ. But today? Hell no. Darkfall did click action combat back in 2009. And befor that you had MMO FPS like Planetside.

    Obviously you can’t just take Skyrim and make in an MMO. There’s going to be some changes necessary. But don’t try to blow off a real action combat system as technological black magic.

    • http://twitter.com/SigEpSmith Jeremy Smith

       AMEN!

    • Christopher Race

      Planetside had terrible issues with your shots either passing thru a target who was technically no longer there, or being killed by someone who popped into existence next to you.

    • http://www.facebook.com/people/Michael-Johnson/1353890372 Michael Johnson

      You’re reading too much into it.

      What the dev is saying is:
      “We want to biggest audience possible because that’s where the money is”

    • http://twitter.com/Jayeluu Jason Winter

      What does combat style have to do with balance?

      I was referring to some people’s tendencies to minmax their TES characters into one-shot killing machines, as per the link to that crafted weapon I showed. *That* you definitely can’t do.

      I do hope it does have action-y combat like the other TES games, and them saying you “can’t” do that is definitely BS. But that wasn’t what I was referring to.

      • Ryan Correia

         Alright that was a misunderstanding on my part, I apologize for going off on a bit of a rant.

        I agree, you obviously can’t just take the current TES game mechanics and apply them outright. There would need to be some tweaking to fit the massively multiplayer component.

        But how they kept using WoW as a comparison in the Game Informer article really tweaked me. And the the developer basically said “Oh well you can’t do these sort of things in an MMO”. Like when he mentioned housing. Ugh I’m just sick of the lack of innovation in the mainstream MMO market.

    • http://www.facebook.com/people/LLanowar-Elf/100003731135688 LLanowar Elf

      The article was referring to “broken” elements of the crafting system, click the pic :)  

      I do agree with what you’re saying though. I loved Darkfall even despite all its issues because playing a first-person action combat game in an open-world fantasy MMO was really compelling all by itself. I hope they eventually finish DF 2.0 but I’m not holding my breath.

      In the meantime, I’ve really been enjoying TERA which is another example of why the excuse that “it can’t be done due to latency issues” is full of crap. TERA isn’t as “actiony” as Darkfall in some ways (animation rooting for most skills), but in other ways it’s moreso (actually exciting PvE combat). I always hated how DF PvP devolved into a spaz-fest anyway. Plus the animation rooting solves the latency issue to an extent: the game still rewards twitch skill but ensures that every attack is a balance between damaging your opponent and overextending and making yourself vulnerable. 

      You still get to dodge projectiles and jump out of the way of impending swipes, but that’s balanced by the animation rooting which (though it’s far less restrictive in your 20s and 30s as more skills lets you use while running) adds a bit of a chess feel to things. People who play with it long enough are generally happy, there’s a lot of complaining about the lock (and I’ll admit I was disappointed at first after playing DF) in the first 10-20 levels but it becomes clear later how it actually adds to the combat and makes melee vs. ranged not a complete joke. 

  • Jado Cast

    All I can do is hope it’s good. But I’m not getting my hopes up too much.

  • Jado Cast

    I totally agree with you. Makes you wonder if they took the easy route and made a typical mmo. We’ll know soon enough I guess.

    • http://www.facebook.com/people/Michael-Johnson/1353890372 Michael Johnson

      DING DING DING WE HAVE A WINNER.

      The great irony of “taking the easy route” in MMO is that IT NEVER WORKS

  • http://www.JustInGaming.com/ Justin Kennedy

    I bet they can not go with the action style because of the engine they chose to make this on.

  • http://www.facebook.com/rammur65 Roger Means

    Not aweful its a mmo all the ES fanboys need to lay off its a mmo its being made for a completely diffrent crowd of gamers dont like it go back to your normal es games they will keep making them.

  • integerx

    The article even admitted it was WoW in an Elder Scrolls skin:

    “Recreateing the freedom Elder Scrolls players expect within the World
    of Warcraft-style mechanics Zenimax Online is using for this MMO would
    be impossible without changing the way that players interact with the
    world.”

    They are doing what every other producer of a WoW clone does. They take WoW and try to add their own spin on the system. It is what Trion did with Rift, Turbine did with LotR:O, Bioware did with SWTOR, etc. You can’t out-WoW WoW.

    • http://twitter.com/Jayeluu Jason Winter

      The only way that could be construed positively is if it was the writer making a lazy WoW comparison, that instead of saying “MMO-style” he said “WoW-style” in the effort to sound more knowledgeable. Could be wrong, but it’s at least a possibility.

      • Key Foster

        Well the good thing about TES is its lore and it, are so deep and big they have to option to do so many things, providing innovation is at the top of the list. Amagine having to level up every skill, and robbing someones house because their lock is to low level and your lock picking is very high lol, or still having to friend npc’s to get good deals. you know TES lol. But it has lots of potential. I have plenty of ideas but i dont want to make you eyes bleed. lol be kool.

      • integerx

        The article also said: “it needs to be comfortable for people who are coming from a typical
        massively multiplayer game that has the same control mechanisms, but it
        also has to appeal to Skyrim players”.

        Typical control mechanics = World of Warcraft control mechanics

    • Key Foster

      any mmo made will be compared to wow just because its that BIG. so yes i agree slightly and as i have posted before, that first screen shot with the two dudes looks like wow redone with new graphics lol. looks like they are standing in stormwind.

  • http://profile.yahoo.com/7MPGC5FCQJZGFKICKCMALR3AYY Eric

    Free-form play-the-way-you-want anyone-can-do-everything character progression is one of the biggest draws for me in and Elder Scrolls game, you start bringing classes into the picture and I lose just a bit more hope that this will be anything more than ‘just another mmo’ borrowing little bits of Elder Scrolls lore.

  • http://www.facebook.com/people/Feyd-Darkholme/100000194391744 Feyd Darkholme

    I have always maintained, since the first fan mentioned taking the Elder Scrolls IP into the MMORPG space, the single biggest disservice and mistake anyone trying it could make, that would almost assuredly mean the game being DOA, would be to change the classic Elder Scrolls gameplay. Especially now with it being clear that people want to move on from that old WoW style MMORPG… I will most assuredly keep one eye on this games development, but I expect that it’s going to fail horribly. 

    • tehixe

       It’s certainly weird that they say they can’t have real time combat due to server latency.  Um hello, first person shooters?

  • http://twitter.com/nemui_89 Nemui

    they’re ripping off GW2 basically. they’re version of WvW sounds like it might be even larger, but something tells me we’re gonna see a subscription based model.

    and why i think that subsripctions are – in theory – viable, there has not been a single MMO yet that had enough new content to justify having monthly fees.

    • christopher longley

       people paying for it justifies it enough

      • http://profile.yahoo.com/2SZI7MOKR6OET3R6YXZJQC5WGQ John Athon

        People paying for it justifies nothing,,, would you be justified selling cocaine to children, because they were ‘willing’ to pay for it?

    • Christian Johannessen

      Asherons Call had, basically, monthly updates for several years. It came out in 1999. I stopped playing in 2004-2005 though so I don’t know how the updates fare nowdays.  

  • Key Foster

    I will definitely be playing this. Nice info.

  • http://twitter.com/WadeDMcGinnis Wade D McGinnis

    Does anyone find it odd that Zenimax is putting races together that have in the past attempted to conqueror one another?

    • http://profile.yahoo.com/2SZI7MOKR6OET3R6YXZJQC5WGQ John Athon

      Not at all… for a start; it’s a fictional universe where magic plays a huge part and is full of quasi-mythical beings; so why the fuck not,
      and secondly; look at human history. Look at Europe; over the last 300 years there have been countless wars between each nation… now with the EU they’re (for the most part) close allies… so why the fuck not?

    • tehixe

       Which past?  This takes place 1000 years before Skyrim.  The attempted conquerings may have been after this point in time.  But regardless, you can bet Bethesda will back it up with plenty of lore about wars, alliances, etc.  They always do.

      • http://www.facebook.com/profile.php?id=1094283426 Connor Grogan

        The Lore of The Elder Scrolls goes back atleast 10,000 years.

        This is pre-Talos 2nd Era Tamriel. Only the factions are utterly fudged.

      • Sašo Hribar

          Again ,another misinformed person, ITS NOT Bethesda that’s making these game its Zenimax.
        Bethesda have nothing to do with it part that they share the their licenses for the same brand. 

  • tehixe

    Ok.  I’m sort of mollified, like the author of this article.  Although the screenshots are garbage, it sounds like the game will be based on free-form PvE exploration.  That could be cool.  But I’m not really hearing anything that makes me want to play.  I still think Bethesda is taking a big risk with this, and if it flops it will stain The Elder Scrolls as a series.  Though tbh with the runaway success of Skyrim, even an epic fail MMO probably wouldn’t stop The Elder Scrolls VI from being great.

    • Sašo Hribar

       Again ,another misinformed person, ITS NOT Bethesda that’s making these game its Zenimax.
      Bethesda have nothing to do with it part that they share the their licenses for the same brand. 

  • EndrzGame

    All I want to know is if there’s a monthly subscription or not. If there is then no sale. If their business model is like ANet with a one time box purchase and micro-transactions for vanity items, then color me interested.

  • jazzbrownie

    I’m not even a little excited about this.  It sounds like just another MMO…  but with with an Elder scrolls brand.  Because no one’s tried throwing a popular IP’s skin onto an MMO before. :eyeroll:

  • http://www.facebook.com/profile.php?id=1094283426 Connor Grogan

    Fantasy MMO with Elder Scrolls skin. Factions suck and have no relevance to the pre-established lore nor to the racial histories of the people on tamriel. Looks like Zenimax decided they wanted a cash cow so they got someone to make Dark age of Elder Scrolls. whats sad is that strangely enough this is the EXACT SAME SITUATION as Warhammer Online. The factions suck, it isn’t supported by the lore and generally is a piece of garbage.

    Just to let Zenimax in on something. If you make the same damn MMO as every other fantasy  MMO you wont pull anyone away from WoW or SWTOR because they already have their chosen “Hotbar stylized art MMO”. 

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