Hands On Preview of The Elder Scrolls Online


Written by: (Twitter @jarimor - ) | October 22, 2012 12:57 pm

Hands On Preview of The Elder Scrolls Online
37 Comments

There has been a lot of conjecture about The Elder Scrolls Online (TESO) since it was announced. Would it work as an MMO? Would it feel like an Elder Scrolls game or would it be just another bog-standard MMO with a well-known name?

Speaking to Game Director Matt Firor and other devs at ZeniMax Online, they didn’t feel that they had completely assuaged concerns with their presentations and messaging so far.

Walking around ZeniMax and hearing the passion felt by all concerned on the project, there is little doubt the team feels very strongly that they have something special on their hands.

So confident are the developers in TESO, they decided the best way to get people to understand what’s in store for the game is by letting it speak for itself.

I’m happy to say I was among the lucky few to get a solid four hours of gameplay with The Elder Scrolls Online — and it certainly left an impression. The game is still in pre-Alpha stage but there was enough there to get a good feel for the world and its systems, including combat.

mmorpg elder scrolls online mmorpg     The Elder Scrolls Unveiled

Them’s Be Fightin’ Words!

Firstly, yes there is first person view with the signature targeting reticule to quickly settle Skyrim, Oblivion and Morrowind fans into this new expression of their beloved world.

The controls also feel like slipping on a pair of comfortable slippers.  Left mouse for weapon attack — held for power moves — right click for block is close enough to Skyrim et al to feel immediately familiar and engaging. Holding right mouse and quickly tapping the left button initiates an interrupt on casters; all of which becomes second nature incredibly quickly, thanks to the NPC character animations and telegraphing employed on all mobs, giving a clear indication of when to attack, when to block, when to move — to avoid incoming AOE or cone abilities — and when to go for the kill.

Timely attacks and efficient strategies are rewarded by the Finesse system. Well chosen moves to destroy the massive array of creatures give a Finesse rating which awards percentage XP bonuses depending on just how splendid you are.

As you level through the game toward your destination of 50, you unlock Ultimate abilities. These powerful hotbar attacks aren’t dependent on Magicka or Endurance like other abilities; instead they are replenished with Finesse. Slaughter your foes like a clumsy oaf with banana fingers and it will take a while to unleash that shiny Ultimate again.

After getting a feel for the cut and thrust — or crush and flambé — of the combat style, I was soon pulling off combos to block power moves from enemies which put them in a vulnerable state — again telegraphed by a character animation and an additional iconic prompt — then let rip with a charged up finisher. Execute your foes with maximum precision and you will get a slow motion kill animation — to give you enough time to marvel over your ninja-like skills.

Speaking of ninjas, fans of Sneak in Elder Scrolls will be happy to know that a very similar ability is available to all characters. Hit C and you crouch, turning your reticule into an eye with an initial 3 second cool down before you are fully stealthed. As you move, you use up Endurance, to encourage strategic choices of when to pause and look around shiftily. Detection is shown through the iconic widening eye deployed so memorably in the single player RPG predecessors of TESO.

mmorpg elder scrolls online mmorpg     The Elder Scrolls Unveiled
As not all of the classes were available and armor type is locked in at this point, my light magic wielding, heavy plated toon wasn’t exactly born to backstab. A dev told me that it was much tougher to pull off effective stealth finishers due to my clanking pants.

Still, though it certainly wasn’t always easy, I did manage to execute some sneaky kills utilizing a main hand dagger — poisoned, naturally — with forethought and careful choices of approach.

In a Q&A later in the day, I asked the team if Sneak would have its own tree or whether it would rely completely on armor ability unlocks to enable players to live out their Snake Eyes fantasies. I was told that was one of the aspects of the game currently under discussion; whether to further add to boons — like Endurance when stealthed — that are expected to be unlocked through armor “leveling,” by having a separate, specific Sneak tree.

The level of customization for each player and style is certainly a core tenet of the design philosophy of the game.

There is a hot bar with abilities numbered 1 to 6 which are populated by the skills earned from using weapons. The more you use a weapon, the more abilities you unlock for it until you hit a branch in your tree called “morphs” where you can specialize, to choose one of two paths. Any class can use any weapon, there are no restrictions —  something not yet available for armor in the current build, but a definite for the future.

Want to play a caster in heavy plate, wielding a two hander with all the chaotic glee you would imagine a battlemage to have? Go for it.

As Matt Firor stated, “giving everyone access to everything brings balance,” and the potential for customization, due to the many options through all the weapons, each weapon tree, the three armor types — light, medium and heavy, naturally — and their respective ability paths, is very intriguing. In fact, once you hit level 50, you can continue earning XP and unlock every branch of every weapon and armor type in the game.

mmorpg elder scrolls online mmorpg     The Elder Scrolls Unveiled

It’s easy to see how your preferred style of play will lead you into certain combat approaches and yes, as I’m sure you were wondering, the Holy Trinity is alive and well in The Elder Scrolls Online. Roles you will be able to practice in places such as public dungeons, Crows Rock being the first for the Ebonheart Pact, which seemed very open and great for fans of exploration.

mmorpg elder scrolls online mmorpg     The Elder Scrolls Unveiled

Though the roles might be set, from what I saw of the progression system so far, there will be many choices in how you choose to fulfill them. The claim made by the team that you can make a character that isn’t quite like any other, has been made by many games companies before, with few of them succeeding. TESO might just pull it off.

Of course, the immediate concern is that cookie cutter power builds will quickly rear their ugly, well-worn heads. The only answer, of course, lies within the long road of testing ahead for the game — in the impressive and ever growing studio, which currently houses 350 members of staff — but the flavor of the weapons and the styles of play they engender ensures a sense of differentiation even at this early stage.

The World as We Know It?

Anyone who has marveled at Skyrim‘s snowy peaks while chuckling at any mention of an arrow to the knee knows that it is the contrast between thrilling grandeur and the joy of the comically mundane that gives Elder Scrolls games their distinct flavor.

After character creation, players will run through a tutorial which explains the basics and introduces the story of your character and the world. The evil villain — well he’s hardly going to be a charity worker — is Molog Bal, a Daedric powerhouse who has stolen your soul in his bid to dominate the world through demonic sorcery. It’s your task to reclaim your soul — and return the funk to your dancing, no doubt — and save the planet in the process.

The tutorial wasn’t ready for consumption, so I began my journey at level two on Bleakrock, a noobie zone situated in the Skyrim area.
The terrain is immediately recognizable and the small towns and dwellings are like returning home for more than just the stoic architecture. There is plenty of personality wherever you go, thanks to the well-designed NPC interaction.

Hang around after completing a quest, or just walk through town and you can hear NPCs mutter mournfully or trade barbs comically in a very deft variety of spoken dialogue routines. The characters are all fully voiced in a way that is focused on cementing immersion, with large helpings of personality.

mmorpg elder scrolls online mmorpg     The Elder Scrolls Unveiled

Before the quest dialogue-phobic among you go running for the hills, ZeniMax has made a smart choice in how the player interacts with the chatty NPCs. As with the single player RPGs, quest givers — in TESO, signified by a green aura around them and a circle on the map in areas you have explored — have lip synced dialogues that are accompanied by quest text. Want to skip through? No problem, there’s a handy quest tracker to show you where to go, or tell you later what you didn’t bother finding out in the beginning.

If you like to get the character flavor with the quest, you can listen and watch and then be on your merry way. If you like even more immersion, there are additional dialogue options that will give a deeper glimpse into the life of the character, the area or the overall world — including plenty of things to make a Tamriel lore nerd happy.

You can dip in and out of the story of the world around you as often and as deeply as you wish, not just in the aspect of the main story and sub quests, but in the levels of content embodied in the NPCs.

LIGHT SPOILER WARNING

For example, one of the main threads of Bleakrock is that the invading Daggerfall Covenant forces are threatening to overrun the Ebonheart Pact inhabitants. You can tell Lieutenant Rana — leader of the defense of Bleakrock that it’s time for the town to make a run for it immediately, or try to find the 15 missing townsfolk first, ensuring they are not left stranded.

Being the obsessive completionist that I am — seriously, it’s an illness — I rescued all the poor missing miscreants. This meant that when I returned to the town, all those NPCs were there, coming to terms with what happened to them in often entertaining ways, as well as showing their appreciation for my heroic awesomesauce.

When the inevitable attack on the town came, it added impetus to my actions; I wanted to slay the would-be murderers of the charmingly antagonistic couple I had rescued earlier. And I did so with a surprising level of urgency. Immersion working as intended.

Choosing to save those characters turned them into recurring characters that were a part of the next adventure and who retained a continued presence as I ventured onward. Matt Firor went on to state that certain characters would be intertwined in the overall story depending on how you made your way in TESO, reflecting the dev team’s intent that choices would matter throughout the game.
SPOILER OVER, YOU CAN LOOK NOW

mmorpg elder scrolls online mmorpg     The Elder Scrolls Unveiled

Are We Having Fun Yet?

To offer a room full of hungry games journalists a free lunch can usually be compared to the running of the bulls. But on this occasion we were all too busy happily questing, slaying and stealing the contents of the town folks’ rooms to bother for a while and then only to bring our food to the computers so we could munch away while we continued playing.

As time was running out on the play test, I was urgently wrapping up the Bleakrock content, as not only did I want a look at the next area — Bal Foyen, located in Morrowind — but I genuinely wanted to find out what happened next in the story.

It’s certainly still early days and of course some things need work, such as some combat animations and a need to add more heft to the feel of some attacks, but those four hours flew by; which is something I’ve not been able to say about some games’ new player experience even at launch.

There’s plenty of ambition and vision at ZeniMax for their game — for my take on that, read my overview of the studio tour and the revelations about more of the games’ systems later today — but from what I experienced hands on, rest assured that their MMO is distinctly The Elder Scrolls.

(Story originally published at ZAM.com)


  • Dragos Pitica

    Awesome! Looks great can’t wait!

  • christopher longley

    Cool, thanks for this.  

  • http://www.kaiketsu.enjin.com/ Corey “Crimzen”

    Wow. I was probably one of the many who were a little skeptical about the news we had heard so far about The Elder Scrolls Online, but after reading this, it actually sounds like they might know what they are doing with their MMO counterpart.
    it sounds like they are at least begining to take some of the feedback from the initial fan reaction and make this game feel more like an Elder Scrolls game. It definitely has my attention again and I can’t wait until it’s further a long in development.

    • http://www.facebook.com/people/Tj-Vossos/647768691 Tj Vossos

      trust me you weren’t the only one skeptical, my first reaction was no they going to swotor the elder scrolls franchise 

      • jayremy

        I was defintely worried too, they were a little misleading or perhaps did have a change in their invisioning in response to community critique. I am still slightly bummed as they said in the beginning it wasn’t going to have that same Skyrim theme. I loved the whole dragon aspect.

  • http://www.facebook.com/profile.php?id=1151304243 Chris Gibbs

    wow. nice one scott. this is one game im really looking forward to

  • jayremy

    Awesome news, will look forward to the gameplay, though again am disappointed in the lack of Skyrim theme/era. However gameplay and how the combat stuff works and so on is way more important, followed by UI and presentation.

    The future design of MMOs I feel many are going to go the more “realistic” path of combat, many would call “action combat” or whatever but the whole rooted to inescapable attacks that target based MMOs is less intuitive and (in terms of possible results)repetitive.

  • http://www.facebook.com/people/Jody-Tiemann/501654937 Jody Tiemann

    Ma that look ok.

  • Krzysztof Kotarba

    b2p, f2p, p2p?

    • http://www.kaiketsu.enjin.com/ Corey “Crimzen”

       If they are looking at the current trends I’m guessing they’ll either go with the buy to play option or free to play. It would be the  smart thing to do, to say the least

  • http://www.facebook.com/MelanieDawnMcGreevey Melanie Dawn McGreevey

    no thanks. First Person fantasy mmo? ya..no.

    • jayremy

      I believe it is both third and first, the devs have always stated from the start there intention was a third person view, but they left fans in the dark about a first person POV.

      • ScottHawkes

        Yes, you can zoom in and out to first or third person, and far enough out to a pleasing level which one of the devs specifically said they’d allowed as people like to play that way, particularly in PvP.

    • Fluffenstuffen

       It’s a fantasy MMO that utilizes Skyrim’s first person UI that most people are already accustomed to. You can still used third person in Skyrim without any hindrance.

  • http://www.facebook.com/austinking09 Austin King

    I hope it’s going to be sub free. 

    • http://www.facebook.com/people/Alex-Mac/777995513 Alex Mac

      That’s about the only way I’d consider it at this point.

    • jayremy

      I only care that is is a good game, I’d go for any payment model if so – reasonably priced.

      Most MMOs don’t have to but do copy that $15 mark when they should charge $10 or less or at least not have a large box price wih it.

  • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

    Yeah it sounds good but what is their business model? If they want a subscription fee they better have something a fair bit more epic than just another MMO with action combat and a few ideas copied from LoL and GW2. And if they say it is still undecided then I’ll pass. We’ve all seen MMO publishers and developers have to change their business models in the past, and fail miserably because what they chose didn’t suit the game, leading to absurd and unfair restrictions and making the game, in some cases, even less welcoming to new player than if it had just kept a sub fee. Fact is if these guys didn’t know exactly how they were going to charge for the game before they started development it will hurt the game. Period.

  • Diequex

    “Firstly, yes there is first person view with the signature targeting reticule to quickly settle Skyrim, Oblivion and Morrowind fans into this new expression of their beloved world.”

    All I needed to read. As silly as it may sound that was one of my chief concerns about the MMO, haha. Of course all the other information provided makes the game sound a lot better in my eyes. Appreciate the article Scott [: 

    • ScottHawkes

      Thanks muchly Diequex

  • http://www.facebook.com/miljan.stanojevic.503 Miljan Stanojevic

    for me best model is b2p…and I dont like digital crap, I wanna go to store, buy a game feel it in my hands, go home…instal and play. But if there is someone who wants to buy a red helmet…am fine with it, spend 5, 6, 7…50 euros on damn hat I dont care he is not wasteing my money 

  • jayremy

    One additional question I have currently is if the “realistic”/action combat show to be in game physics based in some sense or is it merely graphical using hit regions?

    I guess it would compairing how melee works in a game like God of War, Vindictus some shooters(I’d say like Mass Effect 3, Crysis or BF3 to some extent), to how it works in GW2.

  • http://profile.yahoo.com/7MPGC5FCQJZGFKICKCMALR3AYY Eric

    Good info there, sounds much more promising than earlier reports, the screenshots are even starting to look more like an Elder Scrolls game too. I’m also very excited to hear about the ability to gain exp and unlock everything after max level, though I wonder if armors/weapons will act differently per class like in GW2, or if the only real differences will be in the ultimate abilities.

    As far as 1st-person vs. 3rd-person camera goes, it depends on how the combat really works. I played Skyrim pretty much exclusively in 3rd-person because I like to see my sexy armor and what’s going on around my character and because the combat was fairly forgiving. If you put your shield up, you were pretty much gonna block everything, if you hit ‘em full in the face, or just barely scratch a toe, they’re gonna take full damage. Alternatively, take a game like Chivalry: Medieval Warfare, where you have to actually aim your blocks and be more precise with attacks, 1st-person is much more useful. True, it’s easier to get blind-sided, even in 1-on-1 combat, but I can’t even being to count the number of times I feel like I’ve  missed an overhead smash or was killed through a raised shield because the 3rd-person camera simply wasn’t accurate enough.

  • xXHeisenbergXx

    These screens look amazing! But I’m not getting my hopes up until I see the raw gameplay with the UI and all.. It sounds like the UI is just the hotbar? I personally hope so, because a big part of the elder scrolls is all about taking in the environment, not running around in a cockpit. I really hope to see companion characters as well. It’s being made on the same engine as SWTOR so I don’t see an excuse not to. And on a last note, I hope both the 1st and 3rd person view get the attention they deserve…that includes animations in 1st person as well, not just a zoomed in camera with aiming.. Don’t know how it is yet tho.. So we will see.

    • jayremy

      Being that they are trying to stay true to the franchise I see them to my liking going minimal UI (at least to the players fair for gameplay discretion). I would like for a UI similar to Vindictus, where you kind of toggle for a mouse control ui and then for combat purposes it’s back to mouse = movement, mouse clicks = abilities, while having little UI in combat mode.

  • Key Foster

    THANKYOU FOR THE INFO!!!!!!!!!!!!!!!!!!!!!!

  • Kaemin

    GAHHHHHHHHHHHHHH!!!!!!!! NOOOOOOOOOOOOOOOOOOOOOO. I want a battlemage now….

  • Revanhavoc

    Reading down…Oh sweet first person, but you better be able to see your weapon…Nice, it seems they are doings stealth right…Then I read:

    “There is a hot bar with abilities numbered 1 to 6…”

    Hotbar combat? Yeah…I’m out.

    (No seriously, he already knew there was hotbar combat. Any class using any weapon, that sounds cool. The music and atmosphere and side quests will determine the purpose of the combat – what we’re there to experience – but the combat is what will keep players in game. Now back to imagining a soulful Scott dancing to funk.)

    • ScottHawkes

      Awww yeaaaaah

    • http://www.facebook.com/people/Wullo-Sweetwater/100001172203368 Wullo Sweetwater

      You can’t have pause in an MMO so they had to make a hotbar.. Skyrim would not be fun either if i had to change spells/weapons while someone was stabbing me in the chest repeatedly.

  • Jado Cast

    I’m feeling a little less skeptical but I’m still disappointed its not a true sandbox MMO.  I’m a huge TES fan but they will have to do some demos or beta before I decide to buy it, unless it is a true f2p model.  Thanks for a Great Article Scott!

    • ScottHawkes

      Cheers Jado

      • Jado Cast

        Cheers to You too Sir.  

  • http://twitter.com/aussiedran Belyand AussieDran

    It has Matt Firor in charge of the team making the game. He worked on Dark Age of Camelot from the beginning pretty much, and that is STILL the only game that keeps drawing me back to play it even after 11 years. If he can do half as good a job with ESO as he did with DAoC before he left Mythic, then I’d pay a couple of dollars a month no worries.

  • Eric Nelson

     I am now more interested in the game then I was before.  What intrigues me is the potential for a “Sandpark” type of game design.  Why I think it has that potential is based on a few points in the article.

    First, there will be hubs for quests, which is fine, but there will also be times in which quests are brought to you by messengers.  This has a lot of potential to divert the player from the hubs into the open world.

    Second, on Massively’s site Matt Daniel wrote, “Another thing that long-time players of The Elder Scrolls are
    surely familiar with is robbing entire towns blind by looting every last
    wheel of cheese from the poor townsfolks’ cupboards. Those players will
    be happy to know that this capability returns in TESO but in an understandably more limited fashion. While every single urn and crate isn’t lootable, many are.”  Suddenly, I really became excited about the potential this could offer in an MMO setting.  Can you get arrested?  If so what things are necessary to get out of jail?  Will there be a system for players to arrest other players or report thieves?  There could be some interesting player made content here.

    Third, the three faction PVP could be amazing if it’s open world.  It would be even better if they let players choose their factions and alliances, but it sounds like they are not interested in that.

    Fourth, the Molag Bal dark anchors might be interesting if the anchors could also send creatures out of the planes such as in Morrowind.  Creatures could overwhelm towns and need to be fought back and there could be consequences for players actually ignoring those mechanics.

    If they tossed in guild forts and contract killings from the Brotherhood, the game will be an instant success.  There would be no need for raids.

  • http://www.facebook.com/davidallmighty David Cohen

    Im interested, but seeing some people from the Swtor staff join this staff scares me. But who knows it is still so early, lets just hope it can be fun…. and free to play :P

  • Sharuko

    I come to GBTV almost everyday and I can’t believe I missed this article.  Read a lot of articles about TESO hands on and this was one of the best.  Good info and hopefully this game delivers. 

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