Structured Player vs. Player: The Iceberg


Written by: (@gamebreakertv) | October 8, 2012 4:10 pm

Structured Player vs. Player: The Iceberg
35 Comments

Structured Player vs. Player: The Iceberg

by chap on October 8, 2012

Jonathan Sharp on the (Near) Future of Guild Wars 2 PvP

Here at ArenaNet we’re passionate about our game.  Like… sickly passionate. We want Guild Wars 2 to be good, and we want our players to enjoy it. Even if true perfection is an unreachable idea, we still want to strive for it, dammit!

Due to that desire to make the best game possible, we iterate. A lot. We take an idea, we build it, we test it, we make changes, we test it again, we add to it, we test some more, we take something away, we test again…. you get the idea.

So when we say we’ll show something “when it’s ready,” we really mean it. We don’t want to talk about it until we’re ready to show it, because it may change.  We may come up with a better idea, we may receive data that shows why a feature needs to be tweaked, or we may find a new solution in the course of testing that’s superior to our original idea.  That’s how game development works.  We don’t want to talk to you about things too soon, and then have those things change.  We don’t want to make empty promises to you.  We like to talk about things once they’re ready. Do we get everything perfect?  NO WAY. J  But it’s still a goal.

Structured Player vs. Player (sPvP) is a core feature in Guild Wars 2, and it’s quite massive.  The features we want to add to sPvP, to use an analogy, are like an iceberg…It’s more than we’ve been able to say so far.  And like all our other game types, we talk about sPvP features when they’re ready. We shipped the game with some key features, but a lot of features we wanted to show at release simply weren’t ready.  So now we’d like to start talking about some coming features that, until now, have been beneath the surface of the ocean on our metaphorical iceberg.

First, let’s talk about free automated tournaments, the new paid automated tournaments, and the differences between them.  After that we’ll talk about another new feature – custom arenas.

mmorpg guild wars 2 mmorpg     The Future Of Guild Wars 2 PvP

Free Automated Tournaments

Free automated tournaments are what you can play right now.  Many players (according to our numbers) have tried them out and seem to enjoy them. The free automated tournaments are meant to be friendly to new players, allowing people to randomly form teams and try to win some cool loot.  You can even play them solo, and get auto-matched with other players who don’t have a full team.  The idea is that they’re open to anyone, and should allow new players to meet other new players.

Once players have cut their teeth on the free automated tournaments and feel they’re ready, we expect them to step up to paid automated tournaments, where the competition will become more intense.

Here’s the reward breakdown for free automated tournaments:

1st place – 1 Gold Free Tournament Reward Chest, 300 glory, 300 rank points

2nd place – 1 Silver Free Tournament Reward Chest, 200 glory, 200 rank points

3rd place – 1 Copper Free Tournament Reward Chest, 100 glory, 100 rank points

4th place – 1 Copper Free Tournament Reward Chest, 100 glory, 100 rank points

5th place – No reward

6th place – No reward

7th place – No reward

8th place – No reward

As you can see, the top four teams will get glory (which they can spend in the Heart of the Mists on aesthetic rewards), rank points (which help you become more awesome as you rank up in sPvP) and different types of reward chests.

Paid Automated Tournaments

After players have become used to the game and learned the basics of sPvP, we figure they’ll be ready to test their skills by challenging the other experienced players out there in paid tournaments. These tournaments are similar to free automated tournaments, but with a couple key differences.

As the name implies, paid automated tournaments have an entry fee. You’ll need tickets to enter a paid tournament, which you can purchase in the gem store, find in reward chests from free tournaments, and receive when you rank up!

These tournaments reward ALL teams that play in them, and offer better rewards on average than free tournaments. Successful teams can earn excellent rewards from paid tournaments, but you’ve got to be good to finish in the top prize slots. We expect that more experienced PvP players will start to migrate to paid tournaments because the risk/reward is much higher than in the free automated tournaments.

There is also no matchmaking in the paid tournaments.  You have to come in with a premade team, which means the teams will ALL be organized teams – you won’t have premade groups fighting pick-up groups as you would in free paid tournaments.

Here’s the reward breakdown for paid automated tournaments:

1st place – 1 Gold Tournament Reward Chest, 360 glory, 360 rank points, 180 Gems

2nd place – 1 Silver Tournament Reward Chest, 240 glory, 240 rank points, 120 Gems

3rd place – 1 Silver Tournament Reward Chest, 120 glory, 120 rank points, 4 Tournament Tickets

4th place – 1 Silver Tournament Reward Chest, 120 glory, 120 rank points, 4 Tournament Tickets

5th place – 1 Copper Tournament Reward Chest

6th place – 1 Copper Tournament Reward Chest

7th place – 1 Copper Tournament Reward Chest

8th place – 1 Copper Tournament Reward Chest

Yes, you read that correctly: you can win gems in paid tournaments. If you are REALLY good at GW2 sPvP, you can actually make gems while playing in paid tournaments.  We think that’s pretty cool.  Those gems can be used on anything in the store, including more tournament tickets!

mmorpg guild wars 2 mmorpg     The Future Of Guild Wars 2 PvP

Custom arenas

Alright.  You’ve got your build.  You have your 5-person team, and you’re really good at working together.  You want a place to train.  You want a place to challenge other teams (and by challenge, I mean you wanna slap down those punks who were talking trash in that tournament you just played!!!).  You want the ability to play only the maps you want to play. You want a place where you and your friends can play without random people jumping in on the game.

What do you do?

You rent a custom arena.

Custom arenas are special PvP maps, rented by players, that will allow you to set up passwords, host scrims, and test strategies with your team.  This will allow you to challenge other teams, work on your builds in secret, and test your skills 1-on-1 with friends.  You can open the server up to everyone and set the map rotation you like best, or keep your arena password-protected so it serves as your private training ground.

We expect custom arenas will be a massive boon to the sPvP community. These rentable arenas will allow you to break up into teams, have a place to call your own, and allow you to organize your own private tournaments. You can customize the arena the way you want it (within established parameters), and you can select which maps to play on.

In a future blog post, we’ll talk about custom arenas in a lot of detail, and we’ll talk about all the settings available on them, as well as how you rent them!

Custom arenas are one of the key features that will help GW2 sPvP grow, but it’s not the only one.  Which leads us to…

Why These Features and Not Others?

We’re always listening to our player base, and taking their feedback and ideas into account. We watch the forums on multiple sites. We read the comments on Guild Wars 2 articles.  We take off our guild tags, sit in crowded maps in game, and eavesdrop on your conversations and unfettered opinions.  Who watches the watchers?  We do.

We hear a lot of the things you’ve asked for.  And the truth is, a lot of the features you want will be added in the future. Just because we don’t do everything you want, exactly when you want it, does not mean we aren’t listening. There’s a ton of stuff we want tell you about – just not yet. The features we’re adding now will go a long way in helping the sPvP community grow, but there’s still more to do. Again, we don’t like talking about features until we’re ready to show them.  We don’t like empty promises, and we know you don’t either. But, at the same time, we do want you to know that other features are coming!  We’re trying to strike that balance in this blog post.

So why are we adding paid tournaments and custom arenas first? Why not other features first?

Paid tournaments: We’ve seen on the forums that new players feel intimidated when fighting more experienced players, and experienced players want to meet up against each other more often when playing tournaments.  By having both free and paid automated tournaments, we help those two player bases find what they want more easily.  New players will spend more time in free tournaments until they’re ready to pay an entry fee for a tournament, and experienced players will likely gravitate toward paid tournaments, which will let them face one another more often.

Custom arenas: We knew that adding custom arenas was going to be a big deal for the community, so we prioritized it internally as a must-have feature.  There are other features we’ll be adding later that may be just as important as custom arenas, but we wanted to focus on getting players the ability to rent arenas before we added any other eSport features.

mmorpg guild wars 2 mmorpg     The Future Of Guild Wars 2 PvP

The Rest of the Iceberg

We’ll be adding a lot of things down the road, but we’re not going to talk about them yet.

We know leaderboards are important.

We know the ability to spectate matches is important.

We know larger tournaments are important.

We know streaming is important.

We listen to you and we hear what you’re asking for. We want to see eSports grow worldwide, and it’s a big part of how we think here at ArenaNet. We design sPvP maps with commentators in mind.  We think about streaming and how our game will do on streams when being learned by new players.  We watch eSport replays/streams in the office. We watch GW2 gamecasts on Youtube. We think about how people will organize tournaments (small and large) within custom arenas. We talk about eSport matches while we’re at lunch. We think about how to best get new players into the game, while also making sure professional players have a way to grow their fame. We think about the best way to show high-level matches to the masses. Really…we just think a lot about eSports. Not just for GW2, but we think about growing eSports around the world.

Paid tournaments and custom arenas will be coming online in the near future – paid tournaments will come first, followed by custom arenas.  And when we’re done with those, we’ll start working on other features to add. Guild Wars 2 competitive PvP is taking its first steps, teams are starting to organize, and some key features are about to start showing up.  But are we done working on it?

Hell no. 

The way we see it, Guild Wars 2 sPvP may be shipped, but it’s far from finished.

-Jonathan “Chaplan” Sharp

TL:DR – Less QQ, more pew pew.

 

Originally appeared on GuildWars2.com


  • http://www.facebook.com/profile.php?id=1267867350 Terence Eady

    Finally! Pvp will be more rewarding now! Can’t wait to see what they do in pve.

  • http://www.facebook.com/profile.php?id=1353197762 PJ Finster

    Interesting.

  • http://www.facebook.com/tony.golightly Tony Golightly

    I’m really excited to see this happen. I’ve wanted to run “private Tourney’s” since the launch of GW2, and it looks like now i will be able to!

  • IrishBrewed

    They still support this F2P game :) ha

  • IrishBrewed

    Custom Arenas, well heck yes! Sweet, Less QQ now, plz and thank you!

  • http://twitter.com/DaPhoolz Rp TheFoolz

    as Expected form Arenanet. Always trying to exceed the Expectations.

    <3

  • 7BitBrian

    Custom arenas is a very interesting idea. Is there another MMO with anything like this? It’s new to me and rather awesome.

    • http://twitter.com/dularr Dularr

      yes, but its still an interesting feature.

      • DoctorOverlord

        Just curious, which other MMOs had PvP practice instances?

        • http://twitter.com/dularr Dularr

          Okay, I tried. I don’t like talking about other MMOs in articles intended for a single MMO, it drives some folks up the wall. This was clearly such a good article for GW2 PvP, I like the direction Arenanet is taking. 

          WoW has a feature called War Games, two groups can challenge each other and use Battleground or Arena maps. The BG War Game has to be a minimum of 5v5 and the Arena War Game has to be minimum of 2v2.  If War Games had been more popular,  I would have loved to see a normalize gear option similar to Mists Challenge Mode dungeons. Give everyone a similar gear score. Also have options for open world duels, Gurubashi Arena (all pvp) and Darkmoon Faire Deathmatch (all pvp).

          While this feature is not popular in WoW (except duels), I think the GW2 Custom Arenas will be wildly successful in GW2.  Gives gamers the option to duel other players and practice.

          • http://www.facebook.com/profile.php?id=100000571124136 Jenji Fenell

             It’s also coming from GW1 since you could just hop in your Guild Hall and straight up duel whoever you wanted. The map you played was your Guild Hall map, but you couldn’t customize any rules

  • http://www.facebook.com/Zethyr Robb Coon

    god i love the way anet is handling PR, and well….everything really, they’ve really shined as a company compared to other more mainstream companies.

    • http://twitter.com/j0nnara Jonnara

       I don’t think their PR is all that good.
      Big cover up going on right now on their forums with the botting/teleporting hack issues.

      Anyone starting a thread on it is getting infractions and thread locked or deleted

      • Nick Cattane

        Well, it’s not a cover up to keep people from knowing that individuals are taking advantage of them, it’s a cover up to keep individuals from gaining the knowledge that it’s even out there and/or pursuing installing these hacks themselves.

  • Revanhavoc

    Appears very ambitious and impressive. 

  • STORM-GUILD

    Sounds cool, just add raids and the game will be complete….RAIDS!!!!!!!!!!!!!!!!!!!!!!!!!!!!! at least give us that option.

    • Josh Rosenvelt

      Not sure if a lot of players systems would handle 20man + raids, then again over 90% of the people in wow raid 10man now, so that’s all they will need is 10 man instanced raids.

    • http://twitter.com/MarkDanielNeale Mark Neale

      I don’t think Raids is a bad idea actually. Just 10 man larger scaled dungeons. I would certainly find it interesting to do a raid without any designated tanks and healers. Could be quite fun.

    • Jado Cast

      I don’t know if they will ever call them RAIDS, but I can see them making larger parties for dungeons because they did that in GW1.  The Deep and Sorrow’s were 12 man dungeons and some of my favorites personally.  I do hope they do something similar.

  • Krzysztof Kotarba

    sounds great… gem for pvp that’s nice. Titles for the best players, make it sesional like all sports and leaderboards.

  • DoctorOverlord

    Nice update on upcoming PvP features.  Custom arenas sound particularly cool.   It will give people the ability to duel as well as work out strategies in private.  Excellent idea! 

    I need to see if there’s been anything said about whether sPvP team players all need to be from the same server?

  • Jay

    GW2 definitely has a solid base to build upon. I’m glad they’re still sticking to doing it right, or not doing it all. I look forward to hearing their plans for PVE as well.

  • http://profile.yahoo.com/2ZUANXXD5ODTT7FXLPBE46VHZQ -={TeKnOpUnK}=-

    FIX THE WVW GLITCHES AND BUGS!!!!!!

    • Spammerbam

       Yes, thank you for notifying Gamebreaker and the community. We will do everything we can to fix it.

      /end sarcasm.

  • SirJaxxy

    So I guess GW2 is going to be all about the PvP for end gamers and us PvE players should move on?

    • Spammerbam

       Relax, this is only one update from one team.

    • http://www.facebook.com/people/Jim-Bergevin-Jr/1393526370 Jim Bergevin Jr

      Not necessarily. I would hope that Anet learned their lesson from GW1 in that PvE and PvP playstyles do not necessarily mix. PvE eventually went on to get Hard Mode and Elite Areas added. Unfortunately since the game wasn’t designed from the ground up to host that type of content (PvP was supposed to be the end game), it didn’t come without problems of its own. It’s pretty much wait and see at this point for GW2

      • Gamizero

        it already has problems.  classes are being balanced for sPVP, and they’re breaking the PVE side because of it.  for example Mesmers were recently nerfed for purely PVP reasons, but totaly makes them even more worthless on the PVE side.. 

        They will need to make abilities and skills be split from PVP/PVE like gear/lvl is.  The only way to properly balance both sides of the game.   If they don’t do this, this game will follow GW1 and be broken for one side of the game.

        • Nick Cattane

          Skills and traits are already split between pvp/pve – Have you noticed that some traits get reset when you zone into spvp?  That is because it removes any traits that are not the same in spvp and forces you to re-pick the spvp versions.

          • Gamizero

            abilites are still the same.. and they’re being nerfed on one side, and making it worst for the other..  they need to totally split everything..  

          • Nick Cattane

            PvE is already so easy, you could nerf every class 10-15% across the board and they’d still dominate PvE.

    • http://www.facebook.com/rob.andrewz Rob AndreWz

      This game has a lot of PVE but it also has a strong endgame focus on PVP so it may not be for you and if so yes you are not paying a sub and probably not buying gems so the standard I am leaving threats do not work just so you know.

      • SirJaxxy

        Not sure where you got the idea I was trying to pull a “I am leaving threats”!

        All I was asking is if once I hit level 80 will there be a lack of PvE endgame? In which case I should start looking for a new game to play once I start approaching 80.

        I have no problem with spending $60 on a game that I play through to max level and then move on. I have own GW2 since before it launched. I just would like to know if I should play it more as a co-op RPG then as a MMO where I do not have a strong PvP interest?

        Sir Jaxxy

        • Nick Cattane

          The way you asked is not quite as innocent as you attempt to portray here.  I love to PvE and am enjoying guild wars 2′s PvE – it doesn’t have raids though, so if by PvE you mean there are no raids, then ya, you should move on if that is your only interest.

          They do, however, have a PvE focused team, and all you are seeing is their teams comments regarding their PvP development.

        • http://www.facebook.com/anthony.perry.357 Anthony Perry

          There will be more content coming to PvE, and Colin from Anet has mentioned that there is a team specifically for new PvE content.  

          As far as things to do after hitting 80, there are things to experience.  There the dungeons that you have heard about (or should have heard) just for 80s and the branching paths in Explorable mode.If you are an armor or weapon junkie you can run those dungeons to get cool looking armor sets, or you can try crafting Legendary Weapons.

          I’ve been 80 for a while now and i have been working to max out my crafting professions, but im really looking forward to new content, because there areas on the world map that we cannot get to at this point in time which tells me that more is coming.

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