What Caused You To Quit An MMO?

MMO

I wanted to follow up on Olivia’s Chat Bubbles question from the other day where she asked viewers, what kills games and causes them to go under? Today, I want to know what events and scenarios have caused you to quit an MMO.

For the purposes of this discussion, I’m interested in hearing about MMOs that you’ve played for a decent length of time. I’m sure there are many MMOs that people have played for a week or two and just didn’t enjoy. But for the games that you have played for a lengthy period of time, what was the final straw that led you to throw in the towel and stop playing?

I stopped playing Everquest after seven months, because I found the game frustrating. Deaths could mean entire evenings spent doing corpse runs to get your equipment back and the experience point penalty was just the nail in the coffin for me. Some people loved the difficulty and harsh consequences, but I was looking for something that rewarded my time a bit better.

World of Warcraft scratched my MMO itch for seven years straight. I played that game non-stop and raided 3-4 nights per week for six years. But being the guild master and raid leader eventually took its toll and I decided I had to offload the huge time commitment and over-scheduled evenings.

I stopped playing Guild Wars when Guild Wars 2 came out and that’s pretty self-explanatory and like many people I found the endgame lacking in Star Wars: The Old Republic.

So what has caused you to quit playing MMOs? Have you ever stopped playing for financial reasons? Did the developers ever make sweeping changes that caused you to cancel your subscription? Was it merely boredom or lack of content? Or did some drama occur with you and other player on your server that caused you to log out permanently? Let us know your story in the comments below!

For more gaming related videos and future episodes of Chat Bubbles, check out my YouTube channel and subscribe!

  • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

    Over the years I’ve drifted through several MMOs, leaving
    and coming back for short bursts as my mood changed. Mostly because few games
    can hold my interest for long. So far GW1 is the reigning champ, although I did
    leave it after playing for several years only to come back for a few short runs.

     

    With Guild Wars I left because I ran out of content. I
    played and played, finished all the expansions, and then got bored. I never
    cared for achievement grinding or any of that, so I would just leave and take a
    break between Guild War: Beyond chapters.

     

    Other than that I’d say the only game that actually frustrated
    me enough to up and quit after a long period was the western release of Shin
    Megami Tensei Imagine by –at that time- Aeria Games. I was struggling with that
    for a while and ultimately quit because I felt the game lied to me and tried to
    trick me out of what little spending money I have. Long story short, in the
    tutorial the game encourages you to experiment nad come up with custom builds, similar
    to Guild Wars, but if fails to tell you that after level 30 if you don’t have
    one of three very specific min/max builds you will be literally unable to
    complete any level appropriate content. Likewise it fails to inform you that
    after level 30 character respecs require items from the cash shop, and fixing my
    character would have cost me in excess of two hundred dollars. I understand
    that free-to-play games need some way to make money, but that was just predatory,
    and when combined with the not-so-subtle power creep found in their weekly
    cash-shop lottery tickets “MegaTen” was the definition of an evil pay-to-win
    title. I just got sick of it and left after almost a year.

  • Mafiagryphon83

    After six years of playing EQ1 I realized I missed out on life sitting there raiding for 6-8 hours and grinding out AA’s.  My friends gave up on me cause they said I was on that EverCrack.  After I broke free from that I was introduced to WoW.  Played that for 4 years and have just now taken an extended break.  Basically I got tired of the repetition.  Level then gear grind.  Level alts then gear grind.  I’ve been trying a lot of free to play games since I don’t feel overly invested in them.  Like I can just jump in and play and not end my social life and my job.  The older I get the less time I seem to have to play.

  • http://www.facebook.com/fredrik.gardsio Fredrik Fronken Gardsiö

    I quit WoW back in Wotlk (after having played since vanilla) because the game had no challenges left, and instead felt like work. Then i gave it a second chance when Cataclysm came out and they promised they would implement content where it was actually possible to die, and i loved it, doing heroics actually felt fun again.

    But that didn’t last long as Blizzard caved in to the “wrath-babies” who thought dying more than 1 time on a boss fight meant the game was broken, and they nerfed it back into the ground, thus making me quit the game for the final time, and i haven’t felt any need to try it out since.

  • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

    Well, here’s my list:

    Star Wars Galaxies = Had to take an 8 month trip and when I got back, the NGE had kicked in.  I played for about two years, give or take a few months.

    DC Universe Online = Unfortunately, the extreme lack of content.  I played for about 6 months and was in an amazing guild but the repetitive content really killed it.

    Guild Wars = GW 2 came out.  I play that for a few years.

    SWTOR = I played that for about 3 months.  The extreme lack of content at end game, the empty planets, and the lack of meaningful social interaction made me quit that game.

    Guild Wars 2 = The lack of story content (when compared to the first game.  I know it has dungeons, but the first game had really good storytelling from mission to mission, and there were tons of missions).  The lack of meaningful social interaction also contributed to this, but not as much as the lack of story.  Once I reached max level, there didn’t seem to be much to do for those that enjoy story, which was one of the strengths of the original.  It honestly felt like a HUGE step back in terms of story.  Also, people were more interested in farming points to get weapons than actually enjoying the game, what few people I managed to befriend.

    *******************************************Personal Rant*******************************************

     People always tell me that I’m nostalgic about SWG and it wasn’t as good as current MMOs, to that I say “BS”.  SWG was an amazing MMO and what made it amazing was the community.  Sometimes I’d talk to these people for hours.  The community was extremely active because of the style of the MMO.  The community really knew one another on a more personal level, we actively sought one another out in order to either chat or do stuff together or plan events.  People would log in just to chat or chat while crafting or traveling rather than just rushing to the place they wanted to go and rushing through content designed for speed. Having player cities, player faction bases, and REAL player crafting (which I haven’t seen in any game since) really added to the game’s community and gave people a chance to really stand out in whatever they did. 
     
      New MMOs just make things too easy, too simple, too basic.. take your pick.  Everything is made for people who are in a rush and many times here on GB, the hosts have defended this.  Sure, it’s amazing getting somewhere immediately, but you miss out on the experience. Developers craft beautiful worlds but you only really see the area once and then you skip it every time after.  When everything is made so you can rush it, there’s nothing that makes it special and nothing to bind people together as older more difficult MMOs did.  All these years of playing countless MMOs and my best stories are from Star Wars Galaxies and Planetside 2.  Other MMOs just don’t have that imersive world and that amazing community.  Now you log on, say hello to guild, possibly get a group together for a dungeon/raid, rage if things don’t go well and then log off claiming there isn’t anything else to do.  

    Unfortunately, it’s true, MMOs just don’t provide players with any meaningful way to stand out or make a difference in the world.  There’s nothing to really entice a tight knit community that collectively strides for a very significant reward.  Guild buffs are not something I’d consider meaningful when compared to player cities or faction bases, or real unique crafting.  In order to make a world feel alive, you have to make the world immersive and somewhat realistic, instead we get predestined characters with worlds that are nowhere near interactive.  I still remember in SWG when the imperials would place bases around player cities that they “suspected” of housing rebels.  THOSE were truly amazing experiences.  Instead, now, we don’t even have real opposing factions or open worlds where real faction wars can take place.  Games are now just one giant arena with quests in them to make you feel like the world has something going on.

  • Chris Martin

    I quit Everquest because I was working long hours each day. I quit WoW out of shear boredom of the game. I quit Rift because I was moving house in RL and needed all the cash I could get back in my wallet. Still play GW1 and GW2. Looking forward to TESO.

  • Stefanie Herzberg

    I quit playing WoW about 2 months ago, after playing for about 5 years. I really loved raiding though I only had a hardcore group for a couple of months, but I still enjoyed getting my gear, running dungeons and raids, and getting stuff.
    I ended up quitting this game (which I really like) because my “real life” (in this case, mostly what was finally finishing university) took a lot of my time. I didn’t really like spending all my (almost-non-existant)free time doing dailies, and some times I couldn’t even finish all of them and ended up falling asleep on my keyboard. Also, I didn’t have the time to commit myself to raiding anymore; and then, when I had the time to do it, I didn’t have any gear, and my ex-raiding group had a lot of cry-babies… So, yeah, no thanks…

  • http://www.facebook.com/jmkerkdijk Jeffrey Kerkdijk

    I quet a game because I achieved what I want, for me that sometimes is beating some endgame instances. And after seeing most content, not .. well.. really wanting to do an alt, I’m done.

  • theunwarshed

    some run their course, others don’t fulfill expectations. some are a buggy mess and issues from beta continue to go unfixed.  some have unresponsive, arrogant devs and/or terrible business models.  all of the games on my list fall into at least one (if not more) categories:

    WoW,  AoC, SWTOR, WHO, APB, STO, CO, DCUO. SWG.

    the one i actually left in anger/frustration over has to be SWTOR.  it’s the only game that i’ve ever followed closely for a significant amount of time, bought into a long term sub, only to feel ultimately let down and, daresay, betrayed.  because of my experience with that game i will never advance pay any other game no matter the hype, devs will have to earn my money by proving their product worth my while.  

  • St_Draco

    I played SWG basically from launch until JtL. The reason I quit was because it reached a point were everyone was either a Jedi or a Bounty Hunter after people had figured out how to unlock Jedi.

    I played CoH off and on from launch until it shut down. I left at various points simply because the game play became stale. I would go back to check out the new stuff and I enjoyed the community. Of course it shut down, so… yeah that is the ultimate reason “I quit”.

    I played Aion for about 3-4 months. I quit that because the prettiness just could not override the ridiculous grind.  And when I say grind, I mean running out of quests and the like to do for your level range and needed to grind out 5 more levels before you could do anything else.

    I played WoW from BC to MoP, but quit shortly after MoP’s launch.  The game play became too stale. I felt like it was a chore or a job to do anything in the game. The vast majority of my time playing had become “preparing to do something”, be it farming for mats, gearing up for raids, grinding dailies for rep and rewards. And I felt punished for not logging in everyday and doing these things. It just stopped being fun.

  • http://www.facebook.com/spankthismonkey Thomas Vu

    Ragnarok Online:  4 months.  I quit because of the punishing grind.  If you put a few points in the wrong stats, then once you reach higher levels you were forced to restart.  Which happened often being that it was my first MMO and I knew nothing about forums.

    World of Warcraft: 7 years.  I quit because of the repetition and how easy the game became that didn’t require 10+ people.  Another reason is that I am a pvper at heart and I hated to hear it when people force a lose on their own teams in RBGs and reg BGs because the match reached 5 minutes and it wasn’t over.  Another reason was the last of diversity in builds.  I can’t stand the fact that you are forced to be an Ice mage for Arenas, or Arcane mage for raiding because its the most optimal. 

    Age of Conan, Warhammer Online, Star Wars the Old Republic, Lineage 2:  poorly made games.  At least Swtor had a decent single player online experience.  Everything else was pretty terribly made.

    Currently I am playing Guild Wars 2 on and off, but the game is only barely scratching my itch for a good MMO.  The WvW experience is great, but lacking in that it needs to feel like you as a small group are doing more of an impact in the overall battle.  Right now you pretty much have to join one the many zerg groups roaming the countryside raiding and pillaging to actually accomplish more then taking a supply camp or random road point. Actually, the zerg groups wouldn’t be bad if there was a way to make it more strategic that relied on more then mesmers and giant robots.

  • http://www.facebook.com/profile.php?id=100004223793887 Vaneryle Duece

    Why I left :
    grinding,  raid to get better gear,  pvp/dueling in open world, competing for crafting supplies, paying, paying and paying again(base game, expansion times 4, and then a monthly sub too), community. guild drama,boring static quest line

    Things that kept me from trying other games: all of the above and pay to win.

     

    Personally I think some folks are looking to beat the game fast, others are looking for quality PVP,  …… some it is Raid end game, …. best gear I can get., ….. exclusiveness title, looks etc …. other cash hording…..mount collecting…..pet collecting….. community…. hard core. casual…….no one game appears to be able to put it all together because not everyone wants the same thing. Why when we buy a game do we continually look for the next best.

    Games tastes are individual to each person. It is a choice of what they like and don’t and when the game starts failing to provide we move along. That why fanboys yell to the heavens on when someone insults their game. They take it as they are being insulted. Of course they do because they feel they preference are being slammed.

    See, we all bring our own world into these fantasy settings. We bring preconceived notions of what we want, and no one game will ever satisfy everyone because we don’t all want the same things. 

  • tawnos42

    Quit EQ1 after 7 years of playing because I got a real job and couldn’t put in the time it takes to make the game fun.  Even though that was 4 years ago I would probably go back to the game if I won the lottery and didn’t have to work.

    I’ve quit WoW a couple of times when my job has prevented having a consistent schedule for raiding.  It is a good game for being able to move in/out of the game as work schedules change.

  • http://twitter.com/shrimpiclese Erik Taylor

    I played Dark Age of Camelot for many years, I left when the community got to small. The massive frontier RvR experience is what I loved. When a community gets to small… that disappears.

    WoW is another one that I played, and I got tired of relearning the game every xpac. I did it for three xpacs, decided I wasn’t interested in doing it again.

  • http://www.facebook.com/inkogni.alex Inkogni Alex

    THE CAREBEARS! Didn’t think about this when Olivia made that video, but now i know.
    The GM in WoW guild changed and we got a carebear as one, the rep of guild/members got dirtied fast and getting into a somewhat decent raiding guild was impossible
    ( not to forget it was mid expansion ) did play WoW for 4 years

  • Joe G

    Swtor: 7 months. Sadly, lack of end-game content and community that I was hoping for. Felt terrible to leave after such a great single player experience, but I did not have the drive to play a new alt like in Warcraft. I did got back for about a month to try the other side and join with other guildies, but shortly left again a month or so before the F2P model kicked in. I am not a fan of that model either, so I’m sad to say I probably won’t return, as much fun as I did have with the story and star wars setting.

    WoW: 8 years. Been playing since vanilla when I was just an 8th grader in middle school. Being 21 about to finish college now, I find this game more and more socially restricting to my life. I had to un-sub a few months ago having injured my arm (making most PC games unplayable), leaving me behind on raiding. I returned only to realize our server has died and now I am left with the option of leaving or transferring with some guildies. Right now I am undecided, but the game to me has run its course and it is hard to find challenging content outside of brawler’s guild, challenge modes and raiding, which the latter take some insane time commitment I am finding hard to justify anymore. It is purely burnout that makes me unable to justify paying another month of game time and character transfers to continue the cycle of being a “second job” on top of school and work.

    Aion: 3-4 months. Grindy grindy grindy….I loved the looks and feel of the game, but the fact you got to the point (and very early I might add) where you have no quests and had to grind levels to finally do one again was very bad design. Maybe if I had a tighter community of friends to help that along at the time it would’ve been ok, but it still makes a game very dull, very fast.

    GW2 : 2 months. Only played it a couple months until WoW: MoP got rolling and raiding team started. I really enjoyed my time there, and never even maxed out my main because I got caught off by all the side-tracking with vistas and such. More or less, the reason I left was because of WoW (yet another reason I want to quit it, as it keeps me from many other games too), and GW2 wasn’t going to win over my go-to game that easily. I do think I will try it again in the near future, as it seems to be doing ok, despite the complaints.

    I have also played CoH, AoC, Guild Wars 1, and many F2P MMO’s that I just didn’t get into or got tired of fast due to uninteresting game-play elements and other games vying for my attention as MMO’s have evolved. Burnout and broken expectations are sadly what has deterred me from many of them, and I can only be hopeful that some upcoming ones  (such as Neverwinter and TESO) can do better, and that taking a break from the genre as a whole will help me as a gamer overall. If social interaction and challenge could be further reinforced  in MMO’s, I would be more than happy to play!

  • John Doe

    I quit all mmos because every one of them goes like this : rush to max lvl  —-> get gear —–>enjoy if possible —–> new patch/content ——> get back to leveling—-> gearing. Plus the useless drama that goes on and on.
    Boring as hell and repetetive. 

    And wow is the cherish on the cake after 8 hour of work plus taking care of the familly you log in to raid for 4 hours and get an insane raid leader (that plays 20 hours a day can imagine how the hell he can survive in real life) that yells at someone for making a mistake or because someone needs to leave the raid cuz he has real life problems  

    But at least now i can sit back and enjoy shows about mmos and watch e-sports (Riot needs to get a special award for there great e-sport events those rock even my wife loves watching those and she hates games in general) wich are more fun than grinding your ass in a mmo plus you have more time to spend whit your family wich is great.

    Does anyone know how to make Blizzard stop sending you mails to trick you to come back to wow?

  • http://www.facebook.com/profile.php?id=1653322492 Kevin J. Redmond

    Per your request, limiting to games I’ve played for a significant length of time: (Brace yourselves, I’m an old man in MMO years.)

    DragonRealms (MUD) — I have gone back to this game several times, but my primary reasons for leaving were usually a community that has become increasingly insipid, vitriolic, and immature.  The first time I left it was for an early graphical MMO… which was total new ground at the time for most people.

    Asheron’s Call — My first true MMO love.  I was very loyal to this game, and the only reason I left was because the community/monarchy/guild I was a part of fell apart.  Some of this was guild drama, but most of it was just the game getting older and people bleeding off to other games.  I’m still in contact with some of these people… it really felt like a family that all grew up and moved off.  These days I just can’t go back because I can’t stomach the old polygon graphics that just haven’t aged well.

    Shadowbane — My first true PvP love.  I have a lot of nostalgia for this game.  The reasons I left were my nation/guild falling apart after several defeats/city losses, and glaring bugs and server issues that were never addressed.  The hardware and software just couldn’t keep up with what the game was meant for, and what it was meant for is still a solid idea for me to this day.  No other MMO has gotten open world PvP and things like stealth/tracking down as well as Shadowbane did.  If someone released an exact clone on modern architecture and with modern graphics, I would drop whatever I was doing and join the chaos!

    World of Warcraft — I have always had a love/hate thing with WoW.  In some ways, it ruined a genre, while in others it helped define a different take on the genre.  I have left and returned to this game at least five times, and each exit was either guild drama, lack of community, or growing bored with the content.  I never saw all of Dereth in Asheron’s Call in all the years I played, but I felt pretty certain I had seen all of Azeroth.  That is the bane of the theme park MMO.  Eventually, the rides just aren’t fun anymore.  I also lost a lot of interest with Cataclysm, and the Panda Pack held no interest for me whatsoever.  Still, I have to admit it’s just as often either guild drama or a lack of a feeling of community (one that I actually want to play with) that leads me to take my leave.

    City of Heroes/Villains — I played this game through at least three very long stretches, two of which I ran a very successful SuperGroup.  Despite it being a theme-park themed game, I can honestly say every time I left this game it was because other people I enjoyed playing with began logging in with less and less frequency.  This game was made to be enjoyed as a community/group, and without a fun group it just wasn’t the same for me.  I logged back in after the closure announcement and was there on the last day when the servers went down, so I managed to see the game evolve from launch to sunset. I will always think of it fondly.

    Age of Conan — Bugs, glitches, horrible end-game, which all led to all of my guild mates leaving… which means I was playing a bad game by myself and that led to my quitting.  There were some amazing parts to this game, but a lot was wrong with it too.

    Aion  – Grind, grind, grind.  Also, false advertising.  I was told I’d have a game where I could fly around as a daeva, and I got a game where I could only fly in a few spots and glide for a couple of seconds everywhere else.  Didn’t seem like “a new way to get around.”  Still, the biggest reason I left was a lack of community due to a guild that fell apart when it saw the supposed end-game (there really wasn’t one).

    Champions Online — No sense of community, several guilds that didn’t last long.  The game also didn’t seem optimized well… it ran sluggishly even on top-end machines at the time, which was odd considering so much of it looked plastic and cheap.  I left because I felt alone in the game, and because it got boring for me.

    Star Trek Online — I felt truly alone in this game, but even worse… the real reason I left was because it was Star Trek in name only.  This game just didn’t feel anything like game set in the Trek universe.  I had so many issues with the fundamental design choices, from space in boxes to lifeless planets to warp speed feeling like a crawl at impulse.  The PvP held my attention for awhile, but even that gold old pretty quickly.

    Star Wars: The Old Republic — I paced myself and leveled a lot of alts, but I got to the end game and got all the PvP gear I wanted.  By then my guild was all but nonexistent, and it was nearly impossible to get a group together to do anything.  You always felt isolated in that game (corridors!), and to be honest so much of it felt small and claustrophobic.  The prospect of playing through 90% of the same content to see the 10% that was unique just became unappealing.  I just lost my drive to log in, and haven’t had the desire to go back since.  Again, no sense of community.

    Tera — I had some frustrations in this one due to guild drama, but honestly the biggest reason I left was because it just kept getting more difficult to actually experience the content I wanted to see (especially dungeons), because it was so friggin hard to get into a group for it.  Couple that with the fact that I made a support character that was a total pain to solo, and I almost never had a group to run around with.

    The Secret World — Even after I got used to the clunky character animations, the combat was just boring and lackluster to me.  The atmosphere and ambiance were amazing, and I loved many of the questing systems… especially investigation missions.  If this game had a more action-oriented combat system like Age of Conan did, I might’ve never left.  It’s like they fixed all that was wrong with AoC, and broke the one thing AoC did well.

    Guild Wars 2 — I don’t play as much as I did at first, but I haven’t left yet.  I still enjoy the game when I do play.  Luckily, I am in more than one guild… so I never have to feel alone in this game.  Plus… no subs, man!

    Final Note — If you hadn’t noticed the trend, even when I see a lot of problems in a game… many of these games would’ve kept me longer if I hadn’t felt so alone in them.  When it’s overly difficult to meet up with and group with others, I don’t tend to stick around long.  I love group content, but only when it isn’t pulling teeth to find a group.  Some games are so bad that being in a good guild won’t fix it, but I put up with a lot more when I have enjoyable friends to play with.

    • http://twitter.com/RichieProcopio Richie Procopio

      That is a lot of MMO-gaming. Awesome stuff.  Thanks for sharing your gaming history.

      • http://www.facebook.com/profile.php?id=1653322492 Kevin J. Redmond

        You betcha.  :)

  • http://twitter.com/caerulei Timothy Noël

    Runescape was the first game I got into, I will never forget how satisfying it was to finally defeat Elvarg.  I mainly left because I got into GW1 and though Runescape has improved a lot over the years, I have not been able to go back.  Still recommend RS for the awesome stories and questlines, fun puzzles, and great setting.

    GW1 was a whim, and then I was sucked in (largely because of the Charr and the strong narrative)  I still play occasionally, but GW2.

  • DoctorOverlord

    Interesting to hear you were a burned-out by being a guild leader Richie.   I’ve heard so many horror stories about how being a GL just chews up people like a meatgrinder.    And yet while MMOs continue to insist how important guild are to them, they still are not providing tools that would really help the guild leaders.   Microsoft gives plenty examples of office management that could be applied.  

    But then maybe there is nothing that can be done that will actually lessen the toil and frustrations of managing people (And probably why this is a job that usually people get paid to do)

    For myself, I enjoyed WoW about 2 years but I got fed up when I realized the only way I could ever see the storylines (back then) was by raiding.   I like lore in games but I refused to be forced into a playstyle I didn’t like just to see it.

    I quit City of Heroes/Villains after a year of playing.   I kept hoping things would become more interesting, but the deeper I got into the game the more time I realized I would need to spend on it.    Getting more advanced in the game only meant needing to spend even more time in it, which I suppose is the goal of a sub-based game.

    I followed Warhammer Online through the development and stuck with it for almost 1 year in the vain hope that Mythic would get it’s act together.     They never did.  

    Now I have GW2, WoT and PS2 on my desktop. It’s so nice to have non-sub games where I can go back to them anytime I want. My concept of “quitting” has been changed to, “I’ll play when I feel like it” and frankly, that’s the way all games *should* be.

    • http://twitter.com/RichieProcopio Richie Procopio

      I actually really enjoyed being a guild leader and a raid leader. I did it for 5 years straight, however, and it had to come to an end at some point.  Thanks for sharing your stories as well.

  • http://www.facebook.com/profile.php?id=54302349 Esteban Barraza

    Final Fantasy XI – played it for about 3 years, did HNMs , Dynamis and such. i eventually quit because the a bunch of my guild mates quit and started to feel burned out. 

    WoW-Started playing as cata came out. and i have been playing since. I currently part of a semi hardcore raiding guild and i enjoy it. 

    SWTOR – played it when some of my ex guildmates quit to play it. it was good until i got to endgame. the operations were a mess and my guild didnt really help much. No consistent raid group. PVP was good but got bored.

    Tera – PLayed it for a bit and enjoyed it. but after awhile the combat was repetative and really wanted to see raid content..

    GW2 – Played it at launch, leveled a guardian to 80. got to cap and basically got bored. i didnt really enjoy the big dynamic event bosses. yes they were cool to look at but they were basically large pinatas and well it gets a little old. I play it off and on when i think of something to do but its months in between. Wish it had guild required content, i want raiding but i will not get it, its not that kind of game. I guess GW is just missing the carrot on the stick. 

    DCUO – played it a lot during beta and enjoyed it. I got bored of it and didnt enjoy it after lvl 20. nothing else to do. 

  • http://twitter.com/Deadalon Deadalon

    When I find a MMO game that is based on good progression rather than greed and sloppy developing work – I will be back.   There is no MMO game out there atm that deserves long term investment.   EVE is probably closest to the “perfect” MMO model cause it has a good update policy when it comes to content. No fantasy based MMO has been able to do that ever. And thats why those games are dying and ppl are getting burned out.

  • zilvis78

    Simply put often it comes to quality versus time with me. A lot of MMO’s lose me quickly do to control mechanics, sour storyline, or annoyances beyond my control. In the case of Warcraft my longest running MMO played I simply got to a point where I said “I kinda have done everything I want to do…for now” Will I go back to WoW? Likely yes,maybe not for 5.2 or real soon-ish but eventually ill grind out some raids and gear and set it down again for something like Guildwars2 or a f2p game i don’t feel pressure to log crazy hours in a day i don’t have.

  • Krzysztof Kotarba

    boredom… (WoW is boring and expensive)
    Now I play GW2 it’s b2p so I play from time to time.

  • http://twitter.com/DanielReasor Daniel Reasor

    Fatigue with class changes that were based on the outcomes of 3v3 and 5v5 PvP matches loosened WoW’s grip on me immediately after the launch of Cataclysm.  Greg Street’s complaint about feedback that class design was “directionless,” delivered within a blog post about how difficult it was to choose a direction and stick with it, sealed the deal for me.  I became a SWToR Founder at launch and am still a subscriber today.

    I’ve heard the guys over at Nitpixels joke that, much as Rifts is a good copy of Burning Crusade, SWToR is a good copy of Wrath of the Lich King, reflecting when both games were made; the flip side of that is that Wrath was the last WoW expansion I enjoyed playing.

  • http://www.facebook.com/profile.php?id=575571931 Ryan Campbell

    Real Life: The MMO Killer.

  • http://www.facebook.com/people/Kyle-Eggers/100000868131517 Kyle Eggers

    Well  the main MMOs I’ve played are EQ, WOW, Rift, and now GW2.  I quit EQ because I didn’t have enough time in college, WOW was because of the changes in the game, Rift because I was tried on raiding and no longer have the time for and I’m still playing GW2.  

  • Key Foster

    FFXI: I wanted to play WOW lol, SWTOR: Guild relocated and there was nothing to do at max level. (disappointment), WOW: (recently quit) Real Life, XBOX, looking for new job, and no time for an MMO now anyway. I’ll be back though lol.

  • Tim Simmons

    I played WoW for 7 years and the Crushing boredom of the game just was too much, I am not a hardcore raider nor a PvPer so all we casuals had was Dailies, and more mind numbing Dailies. The more casual friendly MoP came too late and even then its still not much of an improvement. when the question “why am I paying 15 bucks a month for this? repeatedly pops into your head its time to quit.
     

  • Jado Cast

    I’ve quit MMO’s for many different reasons and some of them are:

    1)  Not enough content updates so I get borred.
    2)  Too much grind as I level.
    3)  Real Life issues limit my gaming time.

  • http://www.facebook.com/shawn.chesak Shawn Chesak

    I quit MMOs for the same reason I walk away from any form of entertainment.  Eventually I get bored. For the MMOs with a monthly fee, I will quit completely when that boredom means I don’t feel like playing every week. For F2P, I will keep playing them on and off when I feel like it for much longer.

  • http://www.facebook.com/people/Bill-Gerrettie-Jr/1287578323 Bill Gerrettie Jr

    I was in Star Trek Online from the beginning. I loved the game (I’m a Trek fan). There were a lot of bugs at launch but I stuck it out and the game did get better slowly. I was playing almost daily until imPerfect World bought Cryptic. I tried holding out and hoping things would get better but PW turned STO into a cash shop nightmare! Once they added center-screen messages when people got a ship from a lockbox I left. Their microtransactions are just too in your face for me to get any enjoyment from the game.

    • bsqminus4ac

      Me too. I am a HUGE Trek fan and considered buying a lifetime account (obviously well before it went f2p). I ended up quitting because there just wasn’t enough varied content. It was repetitive and boring. 

  • http://twitter.com/LiamRdsn Liam Richardson

    I’ve played a lot of games, WoW, WaR, SWTOR, Rift, Aion, STO, COX, Eve, GW2 and more. The reasons I’ve quit so many is very diverse,sometimes it’s the community, other times I become disenfranchised with the game, like WoW and STO. Other times because the game clearly wasn’t moving forward and going down hill like WaR. Rift I was playing as a casual game till SWTOR came out, I took a break from that until returning recently and the game has developed more and I’m leveling new characters up, taking my time as I’m weary of end game still. Korean games tend me to quit purely out of boredom due to grind.

  • Andrew Schulte

    Left WoW because it turned into nothing but dailies(I hate dailies) and standing in Stormwind waiting for a queue. I used to raid 40mans and after the dropped to 25 the raids just became more of a grind then a relaxed social environment. 

  • http://twitter.com/olov244 Jason D Williams

    half of the guild quit, we didn’t have enough people to run anything, and couldn’t find decent people to fill raids, ended up spamming trade for hours looking for anything to do, $15/mo for next to no enjoyment got old quick. not to mention, multiple tanks weren’t needed in as many fights so my pally(first toon leveled) was useless, very frustrating, and respeccing  with zero healing gear was even more frustrating 

  • Fluffenstuffen

    So most of my MMO experience has been like bar hopping. So my first major MMO was actually Guild Wars (which I would still play today if the playerbase hadn’t dropped off a cliff). I have troubles saying I don’t still play it, even though I haven’t touched it in months, because I still enjoy the game but now that everyone I played with has switched over to GW2 there isn’t anything I find entertaining to do. Then there is WoW which I started towards the end of BC and I liked it enough to play it on and off until a few months into Cata because it was getting old and I needed something new. I played Aion for a few months upon release and actually found it really fun but I couldn’t stand the sheer grindiness. I played GW2 and after finding that the PvE was hopelessly frustrating (i.e. killing 3 mobs was 20x harder than a boss fight without any real aggro control) I only did PvP until that got boring.

  • http://twitter.com/dularr Dularr

    Started playing WoW was during TBC. My first toon was with an alliance guild, but it failed to progress to harder raid content and became a feeder to other guilds with further progress.  When that guild broke up, that was the closest I came to stop playing WoW.  

    I re-rolled horde on a different server with some family members.   Been raiding ever since.  Currently have two raiding team in Mists, my Affic Warlock and my Arcane Mage. 

    Tried RIFT to level 20, it just didn’t grab me.  Also, really disliked re-rolling new characters through the same starting zone. 

    Played SWTOR for several months.  So far, SWTOR is the only MMO beside WoW where I hit max level. Really enjoyed Huttball, I would play the heck out of Huttball if it was a stand alone game. Unsubbed around patch 1.2.  Might go back someday and finish up some additional personal stories.

    Enjoyed GW2 during the beta weekends and for about the first 30 levels at launch. Loved the races, professions and combat.  But the dynamic events got old quick.  Hope to someday finish leveling my level 65 Charr Elementalist through crafting.

  • Ordegar

    In LOTRO, there are these things called  “Deeds” which is an achievement system.  Now achievements are good in a game, except in LOTRO because completing them gives you “Talents” that you slot to increase your stats.  Because they give stats they are considered to be necessary for endgame.  This causes you to actually go out and work on completing the Deeds, which are basically kill a bazillion of one type of mob.  Grinding sucks m’kay.  Deeds are not the only grind either; there are grinds for getting certain class skills too.  Wonderful game with some really stupid grind in it, so I don’t play it any more.

  • http://www.facebook.com/profile.php?id=21003660 Keith William Gretton

    A combination of Trial of the Crusader being crap content after the phenomenally awesome content that was Ulduar which we still hadn’t finished all the Hardmodes for in 10s or cleared on 25 when it was completely out. Plus the upcoming re-release of Onyxia’s Lair which was a completely awful boring rehash that added nothing interesting to the game, made no sense in the lore and ICC wasn’t expected to drop for months. I did come back to WoW once all of ICC was open and helped my Guild get 10 cleared heroic and 25 heroic cleared with Putricide and Frostwing lair left before Cataclysm released. I would have quit in Cataclysm but there really weren’t any MMOs out there to jump ship to.

  • bsqminus4ac

    I had just finished getting my full set of PVP gear and was finally able to compete in PVP on equal terms with other players in WoW when Burning Crusade came out. I was an hour into Burning Crusade when a green item dropped that made my purple gear look pathetic. That was the end for me. 

    I decided then and there I would never play another MMO where gear was the sole determination for how well one does in PVP. 

    You can probably, therefore, tell why I am still playing GW and GW2. 

  • http://profile.yahoo.com/7XSXJCSSBCCFQ6DZYE7ZYPP6SY Summoner

    EQ: Played for six years and it stopped being fun because the community got increasingly frustrating (at least on my server), and because my raiding guild broke up. Bards stopped learning how to twist (they just played one song and sat around – pet peeve of mine, as a bard), more people purposely trolled to kill others with trains, and groups being incompetent more often than not. Lost three days worth of exp from one death because our enchanter wouldn’t stop running around to let the tank taunt the mob off of him (melee-range taunt like WoW’s used to be). He asspulled another group of mobs and got us all killed. That was pretty much the last straw for me.

    SWG: Ugh, the bugs. And then the Jedi crap. It totally ruined my profession as a musician in the cantinas because of people making a looping macro and AFKing to try to unlock Jedi. No one would tip anymore, which was pretty much my income since the musician/dancer missions were crap (performing for an empty room for ~30min for little pay was incredibly boring). I had to change to combat profession and do buggy missions (gotta love the mobs you have to kill spawn inside a wall so you can’t complete it). I gave up dealing with it. Though I did like the bug where I could start an escort mission, leave the person to die, and turn the quest in successfully anyway.

    WoW: Played for seven-ish years. Was tanking for two raiding guilds, and both of them broke up for SWTOR. I wasn’t planning on playing SWTOR at all, so I was hoping one of them would stay for me to have somewhere to go without guild hunting. Without raids, I didn’t have much to do besides dailies, some obscure achievements, and maxing some Classic reputations for the hell of it, until a new expansion. When SWTOR eventually fell through, I didn’t want to bother with WoW anymore.

    SWTOR: Everything Richie said, but we had made a raiding guild. The combination of buggy operations, broken dailies, crappy GM support, slow content update, and pretty much nothing to do at max level made the guild break up. I’ve never been an alt person in any MMO, so I quit shortly after.

  • HappyHansel

    I stayed the longest in four games where I had joined fun guilds. I left each of those games when guild drama turned things sour.

    Twice, guild leaders feuded behind the scenes and split the guilds. The other two times, I got my feelings hurt and politely ragequit. How politely? I’m not sure my last guild even noticed I’m gone. :)

  • jediunited

    When EA stopped investing in SWTOR….  

  • http://www.facebook.com/macho.salad Marc Bowers

    Warcraft was the only other MMO to get me hooked as much as GW2 has done to me as of this moment.  My history is complicated with Warcraft, and I quit several times.

    The first time I quit was in BC because I couldn’t afford the payment, so I quit for about 3 months but I was dying to jump back in and play.  The next time was shortly after WotLK released. I hated how easy the raids were and I despised the new “actiony” combat. Many will disagree with me on that and rightly so, the older combat was far more slow and methodical where ranged always out dps’ed melee, but those were the exact reasons why I loved it. Yeah, you guessed it, I mained as a mage.

    I came back for Ulduar and was greatly pleased, but ToC really couldn’t hold my interest as I was also dealing with a new raid leader who was a total ass hat. He attempted to militarize our raid methods and I grew sick of his shit. So, of course I had quit, then came back for ICC. I really enjoyed it at first, but then later on when LFG was released, I saw what little threads of the community that had remained had suddenly snapped entirely. All sense of community on two of the servers I raided on were bleak, while still moderately populated (Turalyon, Eonar.)

    I came back for Cataclysm and that pleased me very much,  I loved the rejuvenated difficulty, and I loved watching the Wrath babies cry about it. But, then my guildies quit for Rift, and I didnt feel up for playing it, so I quit. Half a year I came back to Turalyon to reconnect with my hombres, and all was well. I even suffered through the tedium and sloth of Dragon Soul with them.

    But then. . . MoP released. I had already been playing and fell in love with GW2, I loved how fresh it was, challenging, and sensible in all of the right places. When I hopped into WoW and saw my own faction race me to Trillium nodes to steal any chance I had at obtaining it, I just lost all interest. It didnt help that dailies had then become mandatory to get raid ready rather than let us gain rep through dungeon crawling. And coming straight off the failure of Diablo 3 was no helping.  It was then I lost any respect for Blizzard-Activision.  I used to pine for the old days of Blizzard, but after last year, I could care less if the company went defunct.

  • Pat Hamilton

    Boredom.  

  • http://www.facebook.com/people/Nils-Jørgen-Helgø/541695917 Nils Jørgen Helgø

    SWG: Quit because my friends quit. And running around grinding mindlessly ain’t my thing.
    WoW: Quit partly because friends quit, partly because off blizzards change off focus to cater to the retards that didn’t want any challenge at all and wanted epics by just logging into the game. And the community sucked so much ass its not even funny.
    WAR: Quit because the game was stale as shit.
    AOC: Quit because the game was shit after lvl 20.
    SWTOR: Quit partly due to friends quitting, and partly because off the slow process off some major bugs being fixed. Loved the 1-50 leveling part off the game though, so I still return from time to time.

    Strangely enough the only MMO I still come back to and still enjoy playing regularly is EVE Online.

  • Deadnstien

    I rarely last more than a month or two in most MMOs other than WoW. I can’t really justify more than one sub cost per month and none of them really hooked me like WoW did. That said though GW2 has kept my attention and held it better than any other, mostly because of the lack of sub and the general quality and freshness of the game. 

  • Cold Silfur

    why i quit?

    Most MMorpgs of today are way tooo linear, instanced, are too much scripted and have no soul and group play at all. too much solo focused.

    thats the real reason.

    • Reon

      You’re unhappy with scripts? You would prefer that there be no story at all? Probably I don’t get what you mean.
      Also, solo play is fun for people who would rather not have to worry about being the best of the best yet still have a fun time and occasionally play with larger groups. (I guess this is what you call a casual?) It’s frustrating if you log on at some point and just feel like running around exploring random shit, only there’s no incentive at all. That would suck. In Minecraft for example, there’s totally incentive to do that. You could discover all kinds of useful stuff! Plus time goes by so fast xD

  • http://twitter.com/QuietNine Quiet

    DAoC: I didn’t intentionally quit, but sometime after TOA made us level up our weapons I just fell out of love with what was otherwise the best game I’ve ever played.

    WoW: Death of 25m raiding. 10m just doesnt have the same social interaction, and guilds just dont run 25m anymore because there is no incentive. Too long without expansion. LFR for gear just to run the exact same raid on normal just to run the exact same raid on HM = stupid. Also, Pandas and Pokemon are a blatant grab to fill the ranks with more little kids. Failure to ever implement meaningful open world PVP, moving to a battlegroup system for BG’s meant I never saw rivals on the battlefield.

    Warhammer: Failure to keep open world PVP alive and well. Im looking at you, zone crashes, 2 faction PVP and unbalanced bright wizards.

    Rift: Failure to keep open world PVP alive and well.

    SWTOR: Failure to allow open world PVP (poor design of illum, game engine cant handle most battles, enemy factions dont intermingle on other planets).

    GW2: Server Ranking list + free transfers killed RVR for all but the “top-ranked” servers. Failure to balance thief rendering or portal bombing. No variety in combat environment (needs DAoC’s darkness falls, WAR’s Prog, and Rift’s Stillmoore). AoE buff system and commander icons encourage zerging over small group combat found in DAoC/WAR.

    • Brimstar

      GW2:Its no longer free to transfer, they fixed portal bombing and limited to only so many people can go through a portal at once. Also, they nerfed AoE dmg, not so sure about buffing in general. Also, huge WvW patch happening the 26th along with many other things.

      The thief rendering, not sure, but they also have been improving culling with each patch and eventually will have it so where you can see everything at once. (not saying even from extreme long ranges you can see everything but at least a moderate-mid distantce)

  • http://twitter.com/justQQing Brian Day

    i stoped playing wow after 4 years of raiding  cuz  /1  i didnt like the look of mop it looked unfinished  /2 i didnt wont to have 2 pay a sub any more  /3 raiding was like a job not fun any more ……….i now play guildwars2/ world of tanks/minecraft

  • Todd Putnam

    f

  • Josh Osmer

    The first, and my most favorite mmo, was Star Wars Galaxies. Why’d I quit? Probably the same reason that most people did…N G E. Need I say more? 

    I went from SWG to WoW, where most of my friends and guildmates jumped too when the NGE killed SWG. My story in WoW is much the same as yours. 7 years worth of raiding, it became a second job. I raided throughout CATA and was just not impressed with that expansion at all and I was getting tired of set scheduled raiding 4 nights a week. We were server first 25 man Heroic Madness and I was done…SWTOR was on the way and that’s where I am now still since early access. 

  • IrishBrewed

    The obvious cashcow/time sink methods that they throw right in your face. I was awed by mmo’s at first then it became blatantly obvious that the sub model mmo was just setting you up for a time-suck after the initial release. Poor updates and dallies really are a product of carrot on the stick game play that ultimately lead me to quit a few Pay to Play mmos.

  • http://twitter.com/AirCavScout AJ Simm

    usually its a large game changing patch that brings bugs, poor mechanics, or nerfs.

  • BobBlast

    I have quit for many reasons through out my MMO career. I will list a few.

    EQ – 6+ months – The longer I played the more I felt the grind. It didn’t have a lot of “fun” elements (fun is very relative and I do understand this).

    Lineage – 6+ months Grind…. no reward…. grind…. no reward….. uggghhhh

    WoW – From beta – BC – THe core game in the beginning was solid and a lot of fun. I remained hardcore up until BC came out and once all the gear I worked so hard for (BWL, AQ, ZG, MC) was rendered useless I became frustrated and even a little jaded. I fought my way to 70 and then asked myself “why am I putting myself through this?”.  So I quit…. never to return.

    Age of Conan – From Beta – Played for 6 months hit max level and didn’t want to pay $15 a month for that any longer.

    GW2 -  Started right after launch and have played everyday since…. always satisfied. On a plus side I am not paying a subscription so I do not feel required to play to get “my moneys worth”.

  • http://www.facebook.com/matthew.ulmen Matthew ‘Raving Rendal’ Ulmen

    Champions Online, for some reason when it went free to play the main character graphic looked like shit :P. That and the build I had been using disappeared. Good game though.

    WoW- jut didn’t like it anymore. The only reason I stayed so long is the hope of Legendary after dark, when that was obviously not coming back I left.

    Stuff Like DDO, DCUO, and others I do like but don’t play because I hate playing alone for so long. I poke my head in at times but never stay.

  • Logun 24×7

    In a nut shell, something got in the way of my progression
    in the game. It some cases this was changes the developer made to the game, in
    others guild drama, guild disbanding, time constraints, boredom with the
    content….etc. The net result whatever the case was it felt like a roadblock to
    continued advancement or progress cropped up that made me feel like I was
    wasting my time or the hurtles and time commitment for advancement became too
    large.   

  • Kevyne_Shandris

    What makes me quit a MMO is mainly the community (especially the lack of it); constantly changing stats; class revamps more for variety than common sense; and F2P games that force you to buy from the item store to remain competitive.

    I loved EQII but quit it mainly due to burn out (endless shard runs in the Shadow Odyssey expansion). This is why today in WoW I’m very sensitive with extensive rep grinding for gear, it can burn a player out to never return.

  • syndromex

    played long ago runes of magic and stopped since everything by everyone was done
    by using hax. teleport, fly,u name it.

  • http://www.facebook.com/profile.php?id=803762169 Stephen Favell

    Wow since the original stress test. Quit because it’s gone back to a forced rep grind. I didnt mind doing it back in Vanilla and BC. Now , honestly, I just couldnt be bothered doing it all again. Gess I got spoiled by the easy gear in wrath and cata. Just didnt want to go back to rep grinding.

  • Gavin Morgan

    I would Love to find a game that helps me to give up mmo’s. I just can’t seem to find anything that stops me from playing. I used to Love RTS’s but since starting WoW in 2007 i have bunny hopped from one mmo to another with other styles of games not getting a look in. I would Love to find a game to take me away from mmo’s so that i can just play the PC once in a while and then find other things interesting again. I have a feeling that this post is a cry out for help from yourself as well Richie.

  • Shorimli

    Played Lotro for nearly 2 years. Became very close to another player and after things fell apart between us I felt I had to leave. This person didn’t act like the same person I had first spoken to months earlier. This ruined a game that I once loved. It also made me look at in-game friendships and realize that people are there to play the game, so most of the time these connections don’t survive once you stop playing. So, enjoy playing but never get too close to another player because the drama is never worth it.