Blizzard further delaying release of upcoming Mists of Pandaria raids

Written by: (Twitter @oliviadgrace - ) | October 29, 2012 1:04 pm

21 Comments

Blizzard Blue Nethaera posted yesterday to inform the player base that Blizzard was further delaying the release of the upcoming Mists of Pandaria raids.

“To help raiders prepare their schedules for next week, we wanted to give everyone a brief heads-up that the Normal mode Heart of Fear will be debuting alone on Tuesday, and the Normal mode Terrace of Endless Spring will now open two weeks following the release of Normal Heart of Fear.

“To help players focus on tackling these new encounters without feeling overwhelmed, we’ve decided to stagger the release of the two remaining raid zones. Heart of Fear should prove to be a challenging zone that will take the typical group some time to master, and players must defeat the Grand Empress Shek’zeer at the end of Heart of Fear before they may move on to Terrace of Endless Spring once that zone unlocks.

“The unlock schedule for Looking For Raid modes for Heart of Fear and Terrace of Endless Spring is unaffected by this change. Heroic Heart of Fear will still be accessible to players who have cleared the zone on Normal difficulty.”

That equates to the following schedule:

  • Oct 30: Heart of Fear (Normal)
  • Nov 6: Heart of Fear Part 1 (LFR), Heart of Fear (Heroic)
  • Nov 13: Terrace of Endless Spring (Normal), Heart of Fear Part 2 (LFR)
  • Nov 20: Terrace of Endless Spring (LFR), Terrace of Endless Spring (Heroic)

Blizzard had originally promised the release of Terrace of Endless Spring at the same time as Heart of Fear, and the two were available to be played on the Beta. Blizzard asserts that the reason behind this change is to prevent player burnout, saying that players may feel overwhelmed at the amount of content available to them. The original schedule was as follows:

  • Oct 30: Heart of Fear and Terrace of Endless Spring (Normal)
  • Nov 6: Heart of Fear and Terrace of Endless Spring (LFR, Heroic)

What’s really going on here? It seems like an odd concern, especially given Blizzard’s other moves during this expansion, such as removing the daily cap. Vaneras posted about this way back in August, saying “We saw a lot of evidence and heard a lot of feedback which indicated that raid content was a little overwhelming at the beginning of Cataclysm. Our goal is to smooth that out a bit in Mists of Pandaria.” Progression-orientated players must have been wondering how they would find the time to clear 16 bosses per week, so perhaps this will give them time to clear out Mogushan Vaults before Terrace releases, but it seems unlikely that this effect will last long, and the more casual guilds will still have the same requirements placed upon them.

Perhaps it relates to the elevated item level requirement for entry into the new raids, and Blizzard’s fear that players may not be able to attain it in time. LFR item level requirement is 470 for both raids, and the same appears to apply for the normal and heroic modes. Given that heroic mode dungeons drop item level 463 gear, this item levels asks that players have loot from either the Raid Finder (476), a holiday boss piece or two (470), some Conquest PvP gear (483). Progression guilds will have no trouble with this item level, but the more casual players may struggle a little more.

That being said, casual guilds are not going to be pushing progress into the latter raids. The obstruction for casual, or non-hardcore progression, guilds is likely to be the necessity to clear Heart of Fear to enter Terrace of Endless Spring. As a member of a casual guild myself as far as raiding goes, one of the issues is that if we get stuck on a boss, the lack of progress gets frustrating. In Cataclysm, the option existed to simply head across to another raid and try something different.

What is your take on this? Is it genuinely Blizzard’s concern for players’ sanity? Or is something else going on?

Blizzard further delaying release of upcoming Mists of Pandaria raids

  • http://www.facebook.com/people/Tj-Vossos/647768691 Tj Vossos

    “The unlock schedule for Looking For Raid modes for Heart of Fear and Terrace of Endless Spring is unaffected by this change” wouldn’t that mean that all lfr content is opening on the 6th

    • http://twitter.com/Luke_Malcolm Luke Malcolm

      Yes you are correct

      • http://twitter.com/oliviadgrace Olivia Grace

        Yep, Blizz typo! The bulleted schedule is correct.

        Olivia

  • http://www.facebook.com/inkogni.alex Inkogni Alex

    WoW 0 vs GW2 2 ?   maybe?
    still think its not ready (just like D3) and they don’t wan’t to say that out for people that are mad for some legit reasons

    • http://twitter.com/dularr Dularr

      Mists has great content, even the LFR instances are very entertaining content. 

      The dailies are good, unless you are trying to do every single daily, every single day, on every single toon. For me, my main is focused on unlock the enchanting and tailoring recipes.  My resto druid is unlocking the Tillers. 

      I am just having such a good time, really had to force myself to log back into GW2 (hadn’t log on since the launch of Mists) so I can check out the Halloween event.  It was very nice.

      • http://twitter.com/Luke_Malcolm Luke Malcolm

        Pretty much Dularr, My Guild is only at H Spirit Kings and We will being doing HoF this week clear that than hopefully finish MSV before we do H HoF. 

        The fights were all well done & this atleast gives Blizzard more times to fix bugs & get numbers right.

      • http://twitter.com/Deadalon Deadalon

        Mist has a very stagnant content that will become so worthless over time that its not even funny.

        For example.  Blizzard will be forced to put all current valor rep gear as valor only.  If not they will not get a single player buying the expansion in 6 months time.

        And oh.. thats when some normal none fanboy ppl would go… “hey wait – why do they have it rep bound atm then?”   Thats when a normal none fanboy player will also answer and say… its so ppl actually think there is more to do in Mist… So Blizzard can slow the gear progression… so they can delay future content with poor excuses like “there is so much to do”… then to change the entire setup 2 months later when the gated rep grind stops them for selling any more copies of the game.

        Great isn’t it.. to realise that the “great content” isn’t that great… just a way for BLizzard to make more money from the current subs that didn’t quit after the first month.

        The best part of this is ofc……  Just unsub for 6-12 months and you have this content with decent character progression when you come back.  And thats a fact.

        • http://twitter.com/dularr Dularr

          Sorry, your post was a bit rambling and hard to follow. 

          Again, one of the top complaints about Cata was everyone was just sitting in the capital cities and waiting for their dungeon queues to pop. Mists has provided plenty of content out in continent of Pandaria. 

          Other than raids.

          Currently my Mage is progressing through the Shado Pan dailies, challenging the different champions of the Shado Pan and completing the dailies. Looking to unlock the tailoring and enchanting recipes. 

          Got my Resto Druid progressing through the Tiller and Cloud Serpent dailies. Got my dog named “dog”, irrigation and pest control systems unlocked.  Now helping farmer Yoon get that last plot of land.   Still doing the dailies for the Cloud Serpent, but that’s a lower priority set of dailies.

          Just started my lock on the Golden Lotus faction, want to unlock the caster ring. 

          Not sure what you were saying about unsubbing for 6 months.  I’m having fun with the current content (I guess if having fun makes me a fanboy, so be it.) If someone is not having fun, stop playing or take a break.  Blizzard typically designs an expansion to allow players to take a break and then pick back up with gearing content for the next raid.   No need to work though each level of an expansion. 
           

          • http://www.facebook.com/taran.harmonwalker Taran Harmon-Walker

            Dailies are such horrible game design that I find myself shaking my head to hear that people enjoy doing them for progression and not just gold.

          • http://twitter.com/Luke_Malcolm Luke Malcolm

            Nope its your choice to do Dailes for the extra loot, Just cause theres purple people think they are mandatory when they actually aren’t.

      • Pernille Sylvest

        I am playing along the same lines as you, Dularr. 

        Basically I just do the dailies I feel up to every day, with a bit of priority thinking along the way.

        My primary objective is the factions for recipies for my various professions, and top of all opening all my tiller plots. My two main characters enjoy heroics and LFR, since real life does not allow a steady commitment to a raid schedule. Got my cloud serpent, klaxxi neck and revered golden lotus on one main, farmed the seasonals on the other for gear upgrades. 

        Must admit I have also gone nutso on collecting rare wild pets, it is as fun as it is addictive.

  • http://twitter.com/dularr Dularr

    Not really surprised. The top guild on my realm is about halfway through the heroic raids.  

    With Cata you could farm the heroic dungeons and purchase a significant amount of VP gear before entering your first raid instance.

    With Mists you are hitting the raids at about the ilevel requirement for this instance. So with this expansion it is very difficult to over-gear before starting a raid run.   Currently, I have two raiding toons that need one or two pieces of gear before they are ready for the next release of content. The third is taking the lfr route to gear. 

    MikeB, figured it would be tough, without the race to 90. You can level the first couple of levels through dungeon runs, just be careful, don’t get ooked in the dooker. You also didn’t seem much into arenas, so figured it would be hard for you to gear up. 

    Let Darnell know, I’ve started leveling Loanell, the undead monk. Could even be a distant relative.      

  • http://twitter.com/Deadalon Deadalon

    Sub based game dragging out the content…   Not working… We were told there would be 16 bosses at launch  - and they are now making it pretty clear that there were just 6…. not 16….

    So instead of beeing the expansion with the most amount of bosses… its the expansion with the LEAST amount of raid bosses at release……

    • http://twitter.com/Luke_Malcolm Luke Malcolm

      Or that the content is actually hard for the Average Guild & releasing the raids to fast will overwhelm them, it also gives the hardcore a week of farm to get those extra pieces needed. Gating the Raids is prbly one of the best ideas that Blizzard, I mean Lore has thought of ;) .

      • http://twitter.com/Deadalon Deadalon

        I was not overwhelmed in TBC with 10 man – 25 man and then Black temple soon after.  Still I was in just an “average” guild..   In fact it was the main reason why we pushed on and even bothered.

        Gated should be based on gear progression.  Right now the gear progression is just so bad because its mostly based on luck.  Thats bad RPG progression content.  The best way to reduce the luck factor is to add more than 6 bosses to the game.  

        The most intresting part in all of this… first group to kill the last boss of this raid tier… will be a 25 man PUG in a LFR….    THATS how bad it is.

        • http://twitter.com/Luke_Malcolm Luke Malcolm

          “The most intresting part in all of this… first group to kill the last boss of this raid tier… will be a 25 man PUG in a LFR….    THATS how bad it is.”

          LFR is released a week after normal mode, so your theory above is wrong.
          Dat logic

    • http://twitter.com/dularr Dularr

      If you want to be super critical you can say there was zero raid bosses at launch and only two World Bosses.

      Personally, if the raids were ready (and I know some are going to say that with a big IF), Blizzard should have released them all at once.  While it is true some guild would burn through all the content. Others would pick out the low hanging fruit from each raid and progress at their own rate. 

      But then, raiding was much healthier at the end of LK than at the end of Cata.  I would say at the end of LK you still had many two or three night a week raiding guilds, while at the end of Cata, most guilds cleared DS in one night. Also, I think Blizzard is reading to many ilevel report on player gear and reading too much into what they say.  

  • http://twitter.com/Vermikz Verm

    “The Sha of Nagging Responsibility” LOL… That Sha really would strike fear in my heart!

  • St_Draco

    My take, this is Blizzard recognizing that their player base tends to consume content rather quickly and are making a decision to extend content release in-order to keep people playing and paying.  Is this a bad thing? No, but to think it is motivated out of some sympathy for the players is ridiculous. By doing this they accomplish the following: Reduce burnout caused by rapid consumption of content (which would have led to people unsub’ing), keep players sub’ed to the game for a longer interval, maintain a presence during the release of competitor products.

    I’m not talking about wether content is hard or not, or good or not.  The fact is that this is a pure business decision that is based on making money and nothing more. If a player burns out because they are overwhelmed, then they unsub and Blizz looses money.  If players churn through content too quick and are left with nothing left to do or the sense that they have nothing left to do, then they unsub and Blizz looses money.  If players are not engaged with new content then chances are they will look into a competitor product, unsub and Blizz looses money.

  • http://www.facebook.com/people/Brandon-Davis/100000286723150 Brandon Davis

    i suddenly am not as proud of my 14 85s at the end of cata….

  • Pernille Sylvest

    It is a form of making every raid more of a competition on high end and more available for LFR casuals on the medium range of players, since they get more time to gear up for it. Sure it also lessen the content consumation rate, which is not a bad thing.

    This way they make firsts about being first of the specific raid, and not just about who cleared the prior raid fastest. More of those who cleared the prior raids not so fast for one reason or another (skills, recruitment issues, real life, whatever), will have a chance of getting firsts later on, because they get time to get past their obstacles prior to every raid. 

    Competive players should applaud this way of stepping up the raids, if competition is what they really want instead of a strong headstart at the start of an expansion making it easier to keep the headstart later on. Competitors, big and small, gets time to catch up.

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