Blizzard update players on Cross-Realm Zones

Written by: (@oliviadgrace) | October 30, 2012 4:04 pm

8 Comments

Blizzard have finally provided an update to what must be among the most complained-about feature to launch in WoW’s recent history, with the possible exception of the Raid Finder.

Blizzard Community Manager Rygarius deals with a few key issues players have been discussing in his forum post today:

“As promised, we wanted to give you all an update on what we’ve been working on with regards to the cross-realm zone feature…

“This is an update on the technical issues we’ve been working on and some of the progress we’ve made. 

“Time Zone Jumps

“Right now we have a three-hour time zone differential limit on which realms can be mixed together. This is intended to reduce day/night jumps from occurring when crossing CRZ zones, as well as time zone jumps that may cause world events to end earlier than intended. We agree that the day/night jump can be jarring, and planning for last minute turn-ins for events can be difficult and frustrating.

“We’re still discussing how to best approach this situation. One of the ideas being floated around is potentially changing how regional time zones work on a very fundamental level. It’s a change we’ve been discussing for quite a while, and perhaps the CRZ system provides the catalyst to go ahead and make it. We’ll keep you updated as we consider the best solution.

While it’s great to hear from Blizzard on this issue, they haven’t really addressed many of players’ key concerns. The Stranglethorn Fishing Extravaganza remains closed: Stranglethorn’s troubles centered around the CRZ feature’s timezone grouping, where realms have to be within 3 hours to be grouped together. This meant that players were able to realm-hop to get a 3 hour head-start on the Fishing Extravaganza, and could be in Dalaran to hand in the quest the very second it began. Blizzard lean towards addressing this here, but it seems that the message is “We don’t know how to fix this yet, but we’re working on it”. Should they have ironed out such issues before sending this to live servers? How could they have tested it in Beta where most players are focused on max-level content?

“CRZ Transition Lag and Performance

“There are still some tech-related quirks that are being hashed out, including framerate hitching when crossing into a CRZ zone, reports of performance issues, and resource nodes/NPCs/players disappearing. We’re still investigating each specific cause and working to smooth these types of issues out.

“We also continue to see some reports that people are being dismounted when crossing borders. Single-player mounts should not being doing this, so please post any details in the Bug Report forum if it continues happening. There are technical limitations preventing multi-passenger mounts from holding separate characters when crossing a zone boundary. Unfortunately, this isn’t something that we can quickly or easily fix.

“Despite a few lingering technical issues, we’re happy with how CRZ is populating the leveling areas with other players, and helping to once again foster MMO social experiences in the 1-85 content. The process for tuning CRZ is of course one that’s ongoing, and we’re committed to continuing to work on it and iron out any remaining issues as quickly as possible. If you do have bugs to report, please provide details and the reproduction steps (if possible) on the Bug Report forum. Providing detailed information helps tremendously, and when possible, add your report to a relevant thread before creating your own.

The technical limitations on multi-passenger mounts are, again, surely something that could have been foreseen. As before, it doesn’t seem like Blizzard has any fixes in the pipeline for these issues just yet, so ensure you’re flying low when crossing zone borders until further news is received.

Rygarius’ post also neglects to deal with issues like players being unable to report those from other servers, the spawn rate of nodes and rares in areas where CRZ are active, and the difficulties encountered by those players who are struggling to quest. Their silence on an opt-out feature implies that no such thing is likely to appear. If it did, would our GAMEBREAKER audience opt out, or keep CRZ?

Lastly, while GAMEBREAKER’s WoW players generally enjoy the CRZ feature, it doesn’t address most players’ concerns, which are principally max-level issues like auction house economy, guilds and raiding and faction imbalance. Indeed, on the last point, Blizzard have deactivated CRZs in PvP zones like Wintergrasp and Tol Barad. The official line is that this isn’t meant to be a fix for those issues, instead CRZs are designed to repopulate the lower-level world, enhancing the MMO experience for leveling players.
Are Blizzard fixing an issue that was never a concern while studiously ignoring the elephant in the room?
Blizzard update players on Cross-Realm Zones

  • tawnos42

    There has always been an element of single-player games in MMOs even when they were MUDs.  A strain of a single-player game belongs as one of the rides in a theme park MMO.  CRZ has really just removed it entirely and for little or no gain especially for the large portion of the population for whom PVP is either restricted to battleground or a non-existent aspect of the game.

    CRZ might have made sense had they not already ‘streamlined’ the vanilla quests to remove those that required groups, but really for most people that was the only real problem it could have solved.  Outside of a tiny minority who really want world PVP (as opposed to the larger portion who think they do) there isn’t anything else the CRZs could accomplish.

    • http://twitter.com/Critzkreig Cody Moody

      Actually, prior to CRZ, every zone except Orgrimmar and Stormwind were completely dead. You could play all day out in Badlands or Searing Gorge and not see a single soul. It’s nice to have some player interaction again, especially for new players who look around and say “are people actually playing this game?”

  • Zenotetsuken

    I love that Blizzard’s response to the numerous 500+ page threads about people wanting them to get rid of CRZ (or add an opt-out feature) is essentially “Deal with it, we are enjoying not hearing PvPers crying at us about World PvP for the first time in 7 years”

    I would love an opt-out feature.  If all of the people that can’t stand it were to just un-sub until it was removed, the follow up story to this would be “Blizzard reverses their decision to force people into Cross Realm Zones.  Opt-Out feature to be added with patch 5.2″

  • http://twitter.com/dularr Dularr

    I’ve been really enjoying CRZ. It’s been great seeing more players out in the world while leveling my undead monk and DK.  Sure there is ganking going on, just shows there is a lot of  new Pandarans and DKs leveling all at the same time. It’s what is called a target rich environment.  

    For me, I just made my mad dash through the Dark Portal and immediately changed my hearthstone to Shatt.  For my undead monk, I might ask one of my mage guildies for a direct portal to Shatt. 

    I’m also enjoying how large guilds are using the CRZ features to visit other realms to attempt the world bosses.  Gives more opportunity for World PvP when a large Alliance guild invades my HOME trying to steal MY world bosses. 

    I give everyone a recommend on getting an SSD, probably the top PC upgrade for any MMO.  My SSD made my instance changes so much faster in SWTOR, GW2 and WoW. 

    Not sure what to say about an opt-out feature.  I was originally going to post that Blizzard should institute a time-out feature.  If you kill to many lower level players that give no honor, you get transferred to a purgatory-like gankers zone.  But, some players might trigger that debuff, so they would have all the mats to themselves.  

  • Michael Kubath

    What CRZ’s and more populated zones has brought to light is the fact that blizzard has put a WvW environment, into a part of there game where players are supposed to be leveling or farming for raid consumable materials.  From what I hear this is a case of blizzard making a design move ‘inspired by the community’ with out thinking about how it will effect there game. World PVP in WoW has always been a case a some max level dude (some what geared to the max) rolling up on some weaker player (level or gear wise) and just rolling face/gank.  In some cases ganking might escalate into larger battle but most of the time you well just keep getting ganked and be pissed that you have some one slowing down your required grinding. 

    TL:DR CRZ was a great player inspired feature that sounded good on paper, but not so good in practice.

    • http://twitter.com/Critzkreig Cody Moody

      Don’t like forced PvP or “ganking”? Reroll on a server labled Normal or RP. Have fun!

  • http://www.facebook.com/profile.php?id=537601843 Rob Dexter

    I hate CRZ. I want the fishing comps back! Give CRZ to PvP servers as they seem to enjoy it. It’s virtually useless for PvE. /meh

  • BeaveVillage

    CRZ needs to be removed immediately.  It may be fun for World PvP but for everything else it is absolute bull$#%I.

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