Blizzard Blue Nakatoir has been weighing in on an issue dear to many PvPers this week. In response to an EU forum thread about a perceived excess of CC in PvP, Ghostcrawler’s Dev Watercooler dealt briefly with CC in PvP, saying that while Warriors would be losing some of their silence and interrupt capability via the removal of Glyph of Gag Order, Blizzard’s team remain largely happy about the state of PvP. It is important to note, however, that they are keeping an eye on it, so let the devs know if your opinion differs.
Nakatoir rightly asserts that the Mists changes to dispels mean that more thoughtful dispelling is important. In the face of large amounts of instant-cast CC an 8-second dispel cooldown is difficult to say the least. But Nakatoir makes a good point when saying the following:
You have to take a step back and understand that the meta game has changed, bring new strategies to the table and evolve the style of play. You do not have to be set in your ways and never change, I am hoping to see even more new styles of play and strategies appearing in the future and am excited to start seeing players using those more…
Many players are complaining about the state of CC in PvP, and it seems that some arena matches are intensely frustrating, while others are just fine. In my not-inconsiderable PvP experience, the ones where your own team comes out and immediately takes the upper hand are the easier ones for CC, while the ones where you’re forced onto the defensive are the harder. This lends weight to what Nakatoir is saying about ways to break the CC chains: retaliation. Team-mates are there to help, and if you’re in an arena team where there’s no co-operation you’ve lost before you’ve begun.
What do you think? Is there too much CC in PvP?