ZeniMax Reveals Several Important Features Of The Elder Scrolls Online


Written by: (@winterinformal) | February 22, 2013 1:16 pm

ZeniMax Reveals Several Important Features Of The Elder Scrolls Online
25 Comments

Full voice acting confirmed for The Elder Scrolls Online

Previous “Ask Us Anything” sessions for The Elder Scrolls Online have been, in this writer’s opinion at least, rather lackluster, especially in terms of gameplay details.

This week’s installment makes up for that in a big way, as the team at ZeniMax Online Studios reveals several juicy details about the game and its presentation.

Full voice acting. As if people weren’t drawing enough comparisons between TESO and Star Wars: The Old Republic, now there’s this. BTW, TESO‘s still not using the HERO Engine.

Automatically sorted inventory, similar to what’s seen in Skyrim and Oblivion. Hallelujah. Why more MMOs don’t take this tack, I’ll never know. In addition to sorting based on type, like armor or weapon, more options will be available, such as sorting by value or when acquired.

Light-armor tanks. While ZeniMax says you’d rather use heavy armor in close-quarters fighting, the option is apparently there “to increase your health to the max and carefully choose your abilities” and create “a light armor character that would last a good, long time on the front lines.”

Narrowly specialized characters. While the skill system would seem to reward hybridization, there should be plenty of options for people wanting to specialize along a single track, such as exclusively being a healer.

Equipping weapons. The Q&A confirms that a system will be in place similar to Skyrim‘s, where you can equip weapons, spells, and shields on a per-hand basis, and you’ll also be able to easily switch between builds — something the single-player games have generally lacked.

Moral choices. While not as black-and-white as, say, choosing to represent the Light or Dark Side in SWTOR, there will be some “tough choices” your character will have to address which might range from having a minor effect on the story to having “lasting consequences.”

So which of these features sound the most appealing to you? And what else would you like to see in the game?


  • http://www.facebook.com/profile.php?id=100004223793887 Vaneryle Duece

    Moral choices, hand assignment and clothwearing tank  cool! looking forward to beta testing Hopefully.

  • http://www.facebook.com/jason.jenkins.73 Jason Jenkins

    full voice acting, oh no!! its swtor all over again…with elves!! flee flee

    honestly glad its going to have voice acting, but I hope they dont go the route of swtor and pay millions of dollars for it but instead find the happy medium that skyrim had.

    • CP

      Before SWTOR came out the full voice acting was something I was most looking forward to. Weirdly it turned out to be the thing that ruined the game for me, I mean it was an MMO, a game you play with your friends. The way to do this would be to use a VOIP program which you then had to mute every time someone spoke (if that was at all possible). And the fully voiced cut-scenes were so common and needlessly long. Fully voiced would have worked better with something like GW2 where you rarely got any cut-scenes and when you did they were only for the main story quest. TESO needs to learn from this and keep the voice acting to a minimum, main quest lines and obviously the environment voices are fine but not for every single side quest.

  • http://www.facebook.com/stradus.woods Stradus Woods

    Don’t waste the money on it when you can use that to make the game good!!!!

  • http://twitter.com/arsenicspritzer ArsenicSpritzer

    Oh. Oh god, no. The voices from Skyrim still give me waking nightmares.

  • http://www.facebook.com/rammur65 Roger Means

    They are aiming at a more elder scrollish feel for most stuff which is great all the lil mmo elitests need to relax.

  • DoctorOverlord

    There should be a law that all MMO games are required to have inventory auto-sorting :)   It is nice to see Zenimax implementing this.

    Light armored front line characters sound nice as do the moral choices.  But I’m more excited about switching builds.   This is really needed in games where it makes a difference. GW2 really needs to put this in, it would be good if TESO has it at launch.

    Hearing about narrowly specialized classes makes me think that we’ll be seeing LF Healorz spam in the game even if there is clear evidence that parties don’t need such a specialist to be successful.   MMO players may cry for change but they are incredibly slow to drop old habits.

    TBH I’m least excited about the full VO.   The VO in Skyrim doesn’t inspire any great desire for it and frankly I think one can make a mix of VO and text work just as effectively to tell a story and the money saved can go to QA and bug-testing.

    • Kevyne_Shandris

      Holy Trinity has been in games for a long time, not only because it works, it’s due to preferences.

      Everytime I see someone say, “healing isn’t needed so much anymore”, I wonder if the same person would say, “damage dealing isn’t needed so much anymore”?

      When folks get to understanding the roles exist because that how people prefer to play, then maybe they’ll understand that people do like to play certain roles, like healing (not DPS healing on the side, full time dedicated healing).

      • DoctorOverlord

        The holy trinity exists because early MMO developers were copying D&D and the trinity made the game easier for them to code.   Other video games genres like FPS have healers who do damage and they have proven to be very popular without fully dedicated healers.

        That’s not to say that a subset of the MMO playerbase has not found dedicated healing to be appealing.   The question is what is the percent of the playerbase who truly wants to play full-time healers?

        Given WoW’s success one could argue it’s the broad numbers of the casual crowd who wants that kind of definition and clearly defined roles.

        On the other hand, MMOs have been continuing to look toward other successful genres like FPS and games like GW2 have  loosened the need for dedicated healers and seem to be doing well with it. 

        The other question what is the goal of TESO?    Do they want a system where the trinity will eventually show up through specialized classes or are they trying for something else?   Given the history of Elder Scrolls, it seems like they would try for a system where both highly specialized and jack-of-all-trade characters can be effective, but that is the hardest road to walk.    

        It should be interesting to see what they do.

        • Kevyne_Shandris

          FPS games also have gear normalization, a concept that’s difficult for MMOs to impliment since they use the carrot on the stick approach for players to continue playing. MMORPGs believe in tier gear and gating, and FPS games just requires time in to achieve unlocks.

          Healers in FPS games also aren’t full time healers. Take the BF series, Assault usually has the heal boxes and defibs. But they are infantrymen first, and damn if you can get them to drop their boxes, and not to defib players in crossfire. Due to those class mechanics I don’t heal in FPS games, I switch to playing Support instead (it’s a shooting game, and sure don’t want to wait on ammo!).

          The Holy trinity works as it offers roles that gives something to players willing to specialize. I don’t want that Ret to heal as good as a dedicated healer, but the tradeoff is a healer isn’t a damage dealer. So if the Ret is pounding on a healer, the healer can counter it with superior heals. Tanks in exchange for not topping the damage charts have supreme health/blocking/dodge/parry and threat stats. No healer or damage dealer could replace him for long.

          I prefer healing, like my heal addons, like the challenge of landing the right heal at the right time, than spamming 1212121212 while standing in fire, or falling asleep tanking a boss. Where a tank and DPS are concentrating fire, I’m watching the whole group/raid ensuring everyone is at 100% health as much as possible.

          When all three roles mesh together properly, it works wonderfully. Tanks and damage dealers can concentrate and have fun doing their thing, while healers have fun keeping them up and healed to do it.

          Healing is a speciality that you have to really like doing. I personally resent it when it’s turned into like FPS games, when you can never get a heal box or revived when you need too, as they really want to play Assault first. That’s not a problem with the Holy trinity, that healer isn’t going to do squat for damage and sure won’t be able to hold a boss from an Arcane mage’s DPS. So he’ll do what he’s geared and trained to do…be a dedicated healer.

          • DoctorOverlord

            I never said the trinity doesn’t work as a game mechanic.   I’m just proposing that it may not be such a incredibly vital element necessary to engage MMO gamers.    The real number of players truly wanting dedicated healer mechanics in MMOS is probably more than I think and less than you believe.  

            And speaking of gear normalization, they are saying that every class in TESO can use any weapon.   It sounds to me like they’re going to need some very similar balancing.  

            The really interesting thing will be if TESO creates fun gameplay where dedicated healing (and thus the the trinity) is an option rather than a requirement.    Then seeing how many players gravitate toward or away from it.  

  • CP

    OK Fully voiced dialogue is fine when done properly which is just a little bit during the main quest line and environment voices (guards, shopkeepers etc) to keep the world feeling alive.
    Auto Inventory is an awesome idea, just amazed that’s actually a selling point these days as it should have been in every MMO since the dawn of MMO’s.
    Light armor tanks worked quite nicely in SWTOR and I’m sure they will work here as well.
    Specialized characters – errm yea that’s good, unless they make it very worthwhile to be a hybrid, I would take a guess that fully specialized (tank, healer, DPS etc) char would be the only real way to go.
    Love the weapon system in all Elder Scrolls games so this will be a refreshing change.
    Finally Moral choices – Have to harp on about SWTOR again cause they went and pretty much made it mandatory to go either light or dark and they stupidly made it a grind as well. TESO needs to learn well the mistakes of old if they want to have a chance to knock WoW off it’s high horse. TESO will be a great MMO if they just get the most important thing of all right and that’s making sure the game is bloody finished before you release it. People don’t have patience for patch’s these days. Non game breaking bugs are OK as long as they are just that and they get addressed quickly but the core advertised features have got to be in the game and fully working on release not 6 months later. What annoyed me so much about SWTOR was that they spent 5 years making a great MMO and then ruined it by releasing early (pretty sure that was an EA decision), something which went fully against Bioware’s policy of ‘when it’s ready’.

  • Bwcultist

    Dont kill the game putting to much money into voice acting like swtor

    • rippled

       VO isn’t TORs problem not by a long shot.

      I find it hilarious how people overestimate the VO cost… you know companies have been making a tidy living on VO-ed games for a long time now?

      You gonna be all like “noooo don’t spend money on VO in Witcher 3!!” lol?

      • Hicks64

        One could argue they spent too much talent and resources on the voice-related content, when endgame content was overlooked in polish and quantity.

  • XlugonPyro

    Cool stuff!  Won’t be sold until I can try the game for myself though, but things are getting more exciting.

    Not happy with the full VOing.  Some is okay or even cool, but full VOing might make me cry. Not game breaking for me, but VOing tends to be bad and I’d rather listen to zone music, ambiance and creature/my own skills over NPCs chatting it up.

    Still hoping to hear some details on classes though.  I hope to God there’s something I will enjoy playing as.

  • Sharuko

    Everything sounds great. Love the fact you can play how you want, even if it is a pure healer.

  • Depravity

    Oh fuck, they’re going the SWToR way (with the voice acting – what a waste of resources).

  • http://twitter.com/LusitanGaming Lusitan Gaming

    i hope the inventory works similar to what the new version of SkyUI works in Skyrim, its brilliant.

    this was a good Q&A it answered a few questions i had.

    now gives us gameplay videos for all classes ^^

  • Jeremy Keat

    VO time doesn’t compete with programming and design time. It is only part of the story and sound engineering side of the company so people who keep worrying about VO killing game content are rather disillusioned about the development process.

    Cost if anything is employing hundreds of people working wages or salary pay over time accumulates to be pretty hefty on top of all the resources to start up, market and manage. Separate departments usually don’t compete with each other for development time they all can progress rather independently. It’s not like programmers waiting on sound files is a big deal out of the bulk of programming that actually is done.

  • http://www.facebook.com/Therier Mikko Juhani Suomela

    Seems that I’m pretty much only one who is looking forward to this voice acting. I have never played any earlier Elder Scroll games so I don’t know how it’s done in skyrim or earlier games of that series. But in my case I just can’t get so nicely to story while questing or something similar if I have to read what is actually happening in the game or what lore is. I get better in the mood if NPCs is actually talking to me. That’s just me.

    Everything other seems cool also. I like they gets automatically sorted inventory in the game. And that you can play as you want to.

    Looking really forward to this game.

    • RBHgamer

      You’re not the only one… count me in on those so lazy I don’t read all the lore.  But VO it for me and I’ll listen to it all.  Less work = more fun imo.

  • Key Foster

    VO is where everything is going anyway, with all games.  (how can you live in a tech age and be afraid of logical change?) TES 4 and 5 have VO with the exception of opening and reading books. So for TESO to have VO is normal. Why wouldn’t they continue with what they started with 4 (technically 3-morrowind but very limited, not full VO) and keep it going? I like to read but I love the VO, its very much engaging. I can read books and talk to people (npcs’) and they talk back, um, is that a little too real?

    And since the budgeting of VO is something Bethesda/Zenimax are used to, that should not be a problem.

    But I will admit that lots of games (particularly ones that don’t have mmo’s yet) are being compared to SWTOR because of fear of possibly seeing something good go bad. I share that one as well. Especially since they stressed (in the beginning-of their info) that it would be one the best online RPG’s to come out and did not stress one of the best MMORPG’s to come out. (Scary) Lol read all the early stuff and watch all of the early videos. Bethesda/Zenimax knows how to make very good story based single player games/rpg’s. (again scary)

    But I will remain optimistic, and not over hyped. Ironically I’ve wanted and have been waiting for a TESO since morrowind, before wanting SWTOR, sadly I stopped playing SWTOR very early. Been loving TES since arena. Morrwind is what made me fall in love though.

    But I speak for (hopefully the real mmo’ers) mmo players out there saying that, we are looking for an MMORPG, not an online rpg with mmo features (advance co-op) with a good story that could have just been a single player game, but rather a REAL MMORPG with ALL of the MMO features that make an mmo an mmo! Now,  if they can make the TRUE/REAL mmo experience better than what it is currently then good job, time will tell.

  • Key Foster

    I would love to see super complex crafting. Imagine Morrowind’s and Skyrim’s crafting combined, with added color choices. That alone would make everyone different, know one would have the same anything unless someone copied literally everything someone does. In the past I have actually come up with an on paper and typed design that would do that, ummm maybe I like TES too much lol.

  • Kevyne_Shandris

    “Narrowly specialized characters. While the skill system would seem to reward hybridization, there should be plenty of options for people wanting to specialize along a single track, such as exclusively being a healer.”

    So can a player be in plate and heal, like a Holy paladin?

    Wanted so much to try this game out since I’ve been a TESO fan since 2003, but PvP in a truly PvE based game took the wind out of those sails. Resources spent on both gamestyles takes away from the beauty that made TESO so great…it’s SP experience.

    Will be looking more for the SP next release then. Love the continuious art style of TESO with a passion, and that dark creepy feeling the game offers between breath taking scenery. Dark but in a good way, dark.

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