Warren Spector thinks Lollipop Chainsaw shouldn’t have been made

Lollipop Chainsaw is part silly, part sexy, and part bad ass. But if there’s something it isn’t, it’s serious.

In short players run around as a perky breasted, pigtail clad, bubbly blonde teenager with a big pink chainsaw. Apparently her high school got infested with zombies and head cheerleader Juliet the only one that can stop them, with some help from her classmates, teachers and her disembodied boyfriend Nick’s head.

Of course not everyone thinks it is the best game ever. In fact Warren Spector, developer of games such as System Shock and Deus Ex, said it shouldn’t have ever been made.

news main     Lollipop Chainsaw... Should It Have Been Made?

At the DICE Summit convention on the 7th Warren Spector put on a presentation for a small audience of a few hundred game designers, executives and reporters; of his personal journey as a gamer and a game designer and all of the changes he went through from his 20s to his 50s.

“My interests in content have changed dramatically and I suspect this is true for many of you. There are some games the should just not be made, by the way….” Spector said at one point in this presentation.

At that moment, Spector showed an image of Lollipop Chainsaw, to which a few audience members chuckled lightheartedly.

“I’ll try not to be too obnoxious,” he continued. “When I was younger, that’s all I needed. All I needed was to differentiate myself from other people. If it was going to convince my mother that I was a juvenile delinquent, I was there. I needed to be transgressive. Adrenaline rush and spectacle were all I needed. I don’t think I was alone in that. Maybe I’m just shallow…. When you’re this age, spectacle is plenty. And bloodsprays and all that stuff is really kind of what you’re looking for because you really want to alienate people in a strange sort of way. You want to shock people and you want to be different… Not so much, anymore.”

He went on to add,

“I have no interest in guys who wear armor and swing big swords. I have been the last space marine between earth and an alien invasion. I really just don’t need to go there anymore. I want content that is relevant to my life, that is relevant to me, that is set in the real world… If we’re going to reach a broader audience, we have to stop thinking about that audience strictly in terms of teenage boys or even teenage girls. We need to think about things that are relevant to normal humans and not just the geeks we used to be,”


What do you guys think? Are games like these too low brow? Should creators start making more realistic mature games and less silly games or do you love it? Should Lollipop Chainsaw have been scrapped? Let’s talk, leave a comment below.

  • http://www.facebook.com/vashv17 Vash NewYoda Wilson

    I didn’t have a problem with it being made. I didn’t buy it or play it because it didn’t appeal to me. Different strokes for different folks. I understand where he is coming from though.

  • http://twitter.com/MissFairin Stephanie

    It’s just a game for “GURRL GAMERSS” to “identify” with. That’s it’s only purpose. Should have it been made? Eh.. it’s not hurting anyone, but really there is no point for it.. It gives girls another cosplay option.  

    • http://quintlyn.com/ QuintLyn Bowers

      I feel that’s an unfair assessment of the game.  One… I feel it’s unfair for people to sling around the “gamer gurl” stereotype at female gamers as if we are the gatekeepers of which girls are or are not allowed to be gamers. 

      Because, really, we’re not. 

      Two… If I’d had the money to throw at it, I would have bought Lollipop Chainsaw because it appeals to me in the same way that Fairytale Fights does — in that it’s completely ridiculous and over the top in every way.  Sometimes I just want a fun, cartoonishly violent game to play.  If the main character in the game happens to be a cheerleader (or in the case of Fairytale Fights a naked emperor), it doesn’t detract from the fun, so why should I care?

    • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

      Wow, Q stepped in.  You know you made a boo-boo when Q steps in!

  • http://twitter.com/phasra Phasra

    Personally, even when I don’t like a game, I never say “This game should not exist” or anything along those lines. I believe variety is good. Without Lollipop Chainsaw we would not be able to appreciate the more serious games that come out.

    On the other hand, when you’re only playing serious games all the time – you get tired of it eventually. All you want at that point is to pick up some silly game where all you need to do is chop zombies. Play that for a few hours, then get back to the serious stuff.

    • http://www.facebook.com/jerred.squires Jerred Squires

      I have this game and your second paragraph describes it just perfectly Phasra. I play a lot of WoW, Skyrim, and other stuff but there comes a time when your like I just want to play a silly game. It’s simple and takes your mind off things and that’s why I love it. I agree it’s not perfect but in my opinion it does the job just right by being that game that’s just fun and silly.

  • Deadnstien

    ” I want content that is relevant to my life, that is relevant to me, that is set in the real world… ”

    This from a man who’s last two games were about Mickey Mouse and a magic paintbrush…

    • http://www.facebook.com/people/Salman-Ahmed/100003772820724 Salman Ahmed


    • http://www.facebook.com/people/Christopher-Mantia/558237378 Christopher Mantia

      different strokes for different folks?

  • Jeremy Keat

    Warren Spector just shows himself to be VERY close-minded about what is art, creativity and what how people ought to think.

    • Revanhavoc

      I think that’s pushing the boundries of what can be considered “art” and confusing it with what should be considered “questionable indulgence”.

      An oversexualized, teenage cheerleader murders in a school with a chainsaw?

      I mean seriously man…That’s not to say a masterpiece of actual art, GTA 4 can’t be oversimplified to “Immigrant goes on mass murder rampages in fictionalized NYC”, but that would just be incorrect. Having played both games, the tagline for Lollipop I wrote above is far more accurate than trying to quantify GTA in a one liner.

      Not every creative endeavour gets to be called “art” and somehow that means it gets a free pass from criticism. Some might even go so far as to question the legitimacy of an entertainment product that brings so little to table in the from of gameplay or lasting appeal.

      So, I have to say I agree with most of your points, but in the end I feel we are arguing past each other.

      You are making a greater point about creative freedom, independance, the kind of ideas that brought us the Quentin’s of the world.

      I am making the argument that this game is such garbage, that is hurts the battle we are fighting to get games recognized as art. And I know that in the search for that recognition, we share the same side.

      • Jeremy Keat

        Creating a game no matter what, ignoring singularity type talk is always an art. One style may be simple and indulgent, but that doesn’t remove it from being an art. Nobody by any stretch is calling this game a masterpiece and a masterpiece doesn’t have to be an art. Creativity is in the story line if you focused on what was going on (tot he script) though the plot, concept and so on is very simple and kinky.

        It can even be seen in the sense it is innovative, because how many games have the exact same plot? I am an avid MMORPG player and I must say there is very little variation in so many of the games, including and especially their gameplay. A cheerleader with sex appeal maybe not the must imaginative, then throwing zombies with a chainsaw may seem like nonsense, but maybe nonsensical fun WAS the goal.

        My other post which was quite long so I will not copy/paste it, addresses a huge part of my views on such, and I suggest you read it to know where I am coming from. I would love to see more masterpieces very much but, there is a reason they aren’t common and quite frankly they don’t need to be so. The most thought provoking game or one of them was MGS series, though it may spoil my expectations of story telling I don’t punitively label other games from not bring me more MGS style presentation.

  • http://www.facebook.com/thelethrface Steven Opie Wallace

    Different games appeal to different people in different ways.  Even really bad games appeal to some audiences.  I want more games being a space marine of some sort fighting aliens JUST AS MUCH as I want something set in a more modern world but if this means another Call of Duty game, I’ll pass.

  • Jado Cast

    While I disagree with him on making a comment that “a game shouldn’t be made,” I do see his point.  There are a lot of gamers like me that started playing in the early 70’s and we’ve pretty much seen it all.  Platformers, Action, Fighting Games, Sports Games, RPG’s, RTS, MMO’s, Puzzle Games, etc. etc.  It would be nice to have mature games that have more to it than just sex and violence.  This is why I think so many men and women love Sim Games and Civilization type games, because it involves, politics, economics, building something, not just sex and violence as the core of the game.  Maybe he’s on to something, but to say no game should be made, well that’s probably overstating his case.

  • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

    I get that resources at game companies could be better spent on other titles, but I don’t want games to all fall behind one curtain.  Currently, all strategy games have fallen behind Total War and the result is that now classic RTS fans have been left in the dusk with only one game to choose; Starcraft.  Although that example points at game design, it’s also true of any other aspect of gaming.  You WANT variety and it’s nice to see game companies not make titles just because they’re going to be amazing hits, that type of mentality ends up hurting the gaming community as a whole even if they make money.  It stifles creativity and variety.

  • ZekePrince

    I disagree.  First, I believe there is plenty of room in the industry for all types of games, just like any other media.
    Second, I don’t believe making games that are more “realistic” or that deal with “real world” issues is the way to go at all.  Games are generally a form of escapism.  People play games for enjoyment, entertainment, to pass the time, etc.  Once a game becomes too realistic, you begin to question why you are playing games to begin with.  Reality is so far from what a game essentially is, that a mental rift forms.  
    Can a game still be considered a game if it too realistic?  At that point does it not just become a simulation, or a mimic of real life?  
    When you play a game and your character dies, you simply start over because in your mind, you’re thinking “It’s a game.  The life of the character I am playing is insignificant”.  So what happens when the weight of a character’s life you are playing in a game mirrors the importance of a real life?  Since you can’t just “start over” in real life, will you just quit at that point?  Does being able to start over defeat the purpose of adding “realism”?  How far does realism go before it becomes a real emotional investment?  We already hear of stories of people taking games too seriously and causing harm to themselves and others.  What if the game itself takes things to that level of seriousness?

  • http://www.facebook.com/Kraemer.Kyle Kyle Kraemer

    Yes, let’s get more realistic games out there. In fact, I’ve got a good idea for one. It’s called “Lunch Break.” It’s where you rush out of work and try to accomplish as many tasks as possible in a 30 minute window before you have to go back to work. That sounds fun to me.

    Seriously, what the heck kind of topic is this? I want to play ridiculous outrageous games from time to time; and sometimes they go a bit too far, but if that’s bothering you than you don’t have much of a life. Just don’t play it, nothing is forcing you to even acknowledge its existence. This guy is pretty much saying that RPGs shouldn’t be made and we should spend our time off work playing games that are based on things that a person would do in real life. If I wanted to play sports games or whatever this guy is hinting at, then I’d probably just be outside actually playing sports.

  • http://www.facebook.com/profile.php?id=21003660 Keith William Gretton

    I think the real issue is the yearly sequels that add no new content and are just rehashing the same material over and over again. Why is there a Lollipop Chainsaw? Because there hasn’t been one before and it hits key demographic in all the important areas. The real problem I see is when no new games with new ideas get published or backing because the industry gets bogged down at the risk assessment/market research stage. Just like the film industry, I see video games facing a problem of corporate greed and structured entrenched publishers creating stagnation while screwing the real creators of the material out of any kind of financial win. If a game has to make back 200% of the cost to make it before the developer sees any money, chances are that the developer isn’t going to see a single dime beyond what the publisher gave them upfront.

    Luckily for the industry, unlike the Music or Film, we have companies that aren’t looking to the quarterlies and saying we need to run our workforce into the ground for 2% increase over the last quarter. There are also much more open publishers who provide platforms for developers that will distribute with a minimal overhead.

    • Jeremy Keat

      Agreed I am glad other people than me or joining in on pointing this… atrocity out. The problem which I have addressed as well in my other post here is the “you need to have a successful portfolio before you get a shot at success” mentality of the gaming industry, which it shuts new people out for big projects and promotes a very tenure-ship type industry where it is the games jumping around making all the games (making much of which the same). I very much hate the “suit and tie” take over of the industry, removing it from one of passion to one of formality, business and most of all money.

  • http://twitter.com/Hoigwai Hoigwai

    Games that give you part of your life would suck, we don’t play games to have “our” life. We play games to have what we don’t have. Railroad Tycoon is very grounded in reality except the part where you are building your own Railroad industry. For many of us life is so boring that wouldn’t be enough, we need something more fantastic.

    Warren Spector may be at a point in his life where he wants something grounded in reality, I however have more then enough of my reality, I’ll stick with my games having nothing to do with it.

  • http://twitter.com/Billy341 Shaun Brown

    Warren Specter is 57 Years old, these games arent made for him, theyre made for young people who want to see exactly what he wanted to see when he was young.

  • NightLord_001

    Silly games will always have their place. Too much realism and we have a simulation, but that doesn’t mean we should all make another “lollipop chainsaw” (which i loved by the way).

    We can explore serious, mature, realistic themes while still providing the escapism that games provide, and realism can be great for immersion, but we need the magic to stay there. For example: EVE online bored me, it was too much like a job. But GW2 I find great, because i don’t have to work at it.Basically, we don’t need to stop the silly games, we just need to make more of the mature games. The market is not as finite as some would think.

  • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

    So in other words this guy is saying “I don’t enjoy this, so I don’t think anyone else should have the opportunity to.” Just another form of censorship when you get right down to it.

  • http://twitter.com/cosmic_kirby CosmicKirby

    So Mr. Warren.  You’re saying that spectacle events such as over-the-top violence and an absurdist sense of humor about highschool and cheerleaders can only be described as juvenile and underdeveloped interests?  You’re saying that it’s not ok to enjoy these things since it’s the same things you would enjoy in a phase where teenagers try to be different.

    I can debunk that argument with a quote by C.S. Lewis  “Critics who treat ‘adult’ as a term of approval…”

    Lolipop Chainsaw is a harmless game because it is, at all times, 100% aware of how over the top and base it’s humor and appeal is.

    Now, can there be a game that is actually harmful to a media of self expression?  Yes, but Lollipop Chainsaw any published game that has met modest success is far and away from that damning line.

  • http://www.facebook.com/shawn.chesak Shawn Chesak

    If people buy this kind of game, then it should be made; obviously there is a market.    It is ignorant and/or arrogant of anyone to suggest that just because he doesn’t like a specific type of game then no one should.

  • InvaderMig

    This guy is lame.  Get over yourself old man.  There is room in gaming for all types of games. Even silly over the top games.  You don’t like them, don’t play them.  It’s very simple my friend. You want games that are realistic and seem relevant to you, then make then.  Others will make games like these, and gaming will be better off due to the variety.

  • http://twitter.com/AesirValkyr Aesir Valkyr

    A game relevant to my life, and in the real world?  I don’t want to play a game where I sit in a cubicle for 8 hours, then spend more time in stop and go traffic.  I want to get home from work and kill stuff with outrageous and unbelievable weapons.

    The Chainsaw Greatsword in Guild Wars 2 makes me grin every time I equip it.  I am under NDA for Defiance or I would tell you some of the completely unrealistic and hugely fun times I have had in there too.

  • mcfoyle

    sounds like warren has out grown videogames

  • http://www.facebook.com/people/Ian-Smith/100000531128393 Ian Smith

    Sounds like Mr. Spector needs to pull his head out of his ass.

  • http://www.facebook.com/people/David-Grimm/1290540679 David Grimm

    I believe he’s on to something. My generation was raised on games. We’ve grown up, and most of us havent grown out of games. Games are a way of life. Games can be deep, compelling, and mature. I;ve seen it with several games. Drake’s fortune, Inquisitor, Deus Ex, TSW, Witcher. Just to name a few. These games are undoubtedly more mature than The super Mario we started with. And they are better games because of it. I, for one want more dark, mature video games. The darker and maturer the better.  But keep your porn out of games. I want realistic women with deeper personalities. I want to be engrossed in a world with real characters who have real issues and personalities. The game industry will supply what we demand. It’s time to start demanding more.

    • DoctorOverlord

      I do agree that deeper, mature video games would be welcome but I just worry that even well-made, mature video game like Heavy Rain will only get lumped into the same ‘Video game violence makes people psychos’ hysteria that the media and political groups are stirring up.    

      The public needs to understand video games are simply a medium, like movies or books.  Movies can range from Schindler’s List to My Little Pony to Debbie Does Dallas.   And people should be allowed to view the movies they want and read the books the want and play the games they want. Mr. Spector doesn’t seem to understand that just because he doesn’t get the Spongebob Square Pants movie or Saw is no reason to go around implying that censorship is a worthwhile goal.

      • Jeremy Keat

        Removed, wrong reply.

      • http://www.facebook.com/profile.php?id=1653322492 Kevin J. Redmond

        Heavy Rain was a good example of where we might should head, for me, but also an example of how not to do it.  I really wanted to like that game, but there was just so much wrong with it.  For something touting cinematic storytelling and the impact of choice, the story sure fell flat and choices were illusory.  To this day, I am still very confused at how well it was rated by both critics and consumers.

    • Jeremy Keat

      I love MGS series and would love for more though provoking games, but lets be honest few geniuses are truly out there to delivery grade A stories with epic games. However to say games shouldn’t be made is nonsense.

      For this game I never played but witnessed a last half end play through, I must say the game play design was quite intriguing with quality, the story wasn’t a brain-dead nonsensical plot-line though it was off the wall it made sense in “that world” and it has its unique appeal and wit to it, which made it funny. The game was entertaining overall just to watch it be played.

      So to me he sounds rather obtuse and nonsensical, he is judging an industry as if he IS the customer (the only customer). He talks about differentiating from others and this isolationist crap, while begging to have games made relevant to life.

      For me and the game dev courses I have taken in college out of interest, has stated challenge/puzzle and escapism are the top reasons people play video games. I personally, growing up and heard this from others wanted to fit in but simply didn’t with or without passion for games, we didn’t get into it for “differentiation”. The way he presents his case is vastly arrogant and misguided/misguiding.

      I have played games since I was 2-3, I am now 24, my demands in new games is only that they are innovative and always try to push boundaries or offer something new or vastly improved. I don’t brow-beat solely on story, art, graphics, gameplay individually as for all games. I do like intense stories, great and innovative, but I also like other aspects of games to be great. I don’t need such stories to “get real” or be serious, just not a market over-saturated. (Like all those WoW-clones and CoD-clones).

      To be honest I want people to write, tell and create stories that they do best, same with movies, games and music. Symphony composers shouldn’t be trying to tap into the pop and rap markets, because people demand it as one example. Many game developers I doubt are capable of or have the mindset of creating such games, if ever ever see much of those games in progress of that “maturity” orientation failed to get sufficient funding on numerous occasions. Some people who can do the serious stories well fail at game concept development.

      Another problem with the industry is this tenure-ship of game developers and people with ideas. New blood, ripe with ideas, ambition, with stories and concepts to create, get ignored because they don’t have a some big portfolio, which often requires a lot of work in uninterested fields. All the old guys who have had their shot, exhausted and used their most ambitious ideas already keep on doing it, “as a job”. When you get the same people, who have done mostly what they have came in the field to do already, you don’t get a lot of new ideas, perspectives and innovation. Much of these guys just cycle company to company, or stay within one.

  • Demi_God

    Well it’s sold over 300,000 copies and grossed something north of $10million and not included cash shop skins.  Point is people are buying it and that is all that matters.

    However if you are to actually invest thought into this controversy, I would call your attention to the Evil Dead Franchise.  Beefy dumb male protagonist, quirky one liners, excessive gore, chainsaw, and shotgun zombie killing fun.

    Exhibit A

  • DoctorOverlord

    All he needed was a porch and a cane and he could be shouting at the kids to get off his grass.    

    Welcome to becoming middle-age, Mr. Spector.  You’re not going to understand young people, you’re not going to like what they like, and it sounds like you’re well on your way to seeking to suppress anything that the younger generation finds appealing.  

    Just like every single generation before you.   The fact that he can’t see that (just like every generation before him) is what makes his statements so pathetic.    

  • http://www.facebook.com/profile.php?id=583541115 Matt Gilbert

     Different games for different ages groups mate, don’t like it? Don’t buy it.

  • http://twitter.com/SirUrza Matt LeClair

    Sounds like sour grapes to me. His last two games failed, his studio is closed, and his employees are filing for unemployment. He’s only tarnishing his legacy by opening his mouth if you ask me.

  • http://www.facebook.com/people/Bill-Gerrettie-Jr/1287578323 Bill Gerrettie Jr

    I understand where he’s coming from but I think he’s way off. I’m 47 years old, and when I play a game I’m not looking for social commentary, I’m not thinking “is this relevant to my life today?” When I play a game, I’m looking for a short vacation, a break from my real life. I plan on watching the new Die Hard movie, not because it speaks to me at my age and my social situation, but because I want to escape.

    Maybe that’s just me and maybe he’s right. Either way, let him make whatever he wants and the buyers will decide if its what they want. There will always be room for irrelevance in my life.

    • http://www.facebook.com/djlanders020 Dave Landers

       Wait… you want to watch the new Die Hard movie?

  • http://www.facebook.com/oneniisama Bear Powell

    I think there is room for all of these types of game. We do need more “Mature” games on the market, but not at the epxense of those that are made simply for fun. Lollipop Chainsaw is a very fun game (when you’re not frustrated controlling zombies via a rhythm game :-p), but it’s not for everyone. I will wholeheartedly agree with him that I would like to see more games set in modern day and approached realistically, but at the end of the day most of us play games as an “escape” from the mundane everyday. However, if his vision is more Sims meets Second Life, then I have no desire to play in his game world. I do thank him for Deus Ex, System Shock, and Thief though, but those show he hasn’t been really relevant in about a decade now.

    • http://www.facebook.com/people/Dustin-Brookens/100003510262900 Dustin Brookens

      It could easily be argued that only about 5 good games have come out in the past 10 yrs. Mass Effect series, Elder scrolls series, Fallout series, Minecraft and Dayz. Thats it really. Any game that cant be played more than once is absolute garbage at a 60$ price point. 

      • Eric Davenport

        Are you a troll or a retard?

  • http://www.facebook.com/people/Dustin-Brookens/100003510262900 Dustin Brookens

    I totally agree with Warren. Games like Lolipop Chainsaw are the worst kind of money grab and serve only to frustrate the 12 yr olds who would enjoy the game. 

    • Krzysztof Kotarba

      No one is forcing you to buy it, if you have own mind you decide on what you spend money. CoD is also a money grab, and I’m 100% there are much much more frustrated 12 y.o than in Lolipop.

  • Krzysztof Kotarba

    there are game that should not have been made like “epic mickey” and every kinect game. Beside that guy is old and grumpy, only because he don’t enjoy something it means it should be made… LOL 

  • Revanhavoc

    Gotta respect the view of someone within the industry a little bit more than grandstanding politicans.

    I am all for the right to create entertainment content that falls within certain boundries. For instance I think Lollypop chainsaw is pulp, kinda disgusting, and not my thing. But it was cleared for dfistribution by regulators I trust like the ESRB, so I’m fine with that.

    It is possible that a a video game could take something too far and need to be censored, but I don’t think in those instances it would even get past a rough alpha phase.

    In the end, the debate is about whether or not a game like Lollipop ever needed to be made. If you played it and loved it, I’m sure you have an equally strong opinion as I do. I played it, and I thought it was one of the more offensive games I’ve ever played. It had absolutely no redeeming qualities to me. I wouldn’t show that game to any woman in my life because it is so obviously denigrating and I know their taste.

    So no, I don’t think it should have been made.

    But that is not my decision to make. All I can do is not buy the game, and share my opinions with you guys.

  • http://www.facebook.com/profile.php?id=1653322492 Kevin J. Redmond

    I really liked his last statement.  While there is still a market for teens and adolescents who are just now coming into gaming (though even as a teen I would’ve rolled my eyes at the mentioned game), I think the average gaming age range is starting to evolve.  It used to just be teens and people in their twenties, but some of us keep on gaming as we get older.  When I was a teenager, you never heard of people in their 30’s and 40’s that were into video games.  Now, you can’t really say that anymore… because those of us that grew up in the early video game era grew up and didn’t stop playing.  To retain that audience I think he’s absolutely right, there have to be games that mature as we do… that are relevant to us when we’re looking for more than just blood spatter and half naked women.

    Whether the game shouldn’t have been made… who knows.  If there is an audience for it, then so be it.  Media relevance is defined, I think, by whether or not it has a substantial audience.  I think the game looks silly and I would never be interested in playing it, but there is definitely room for more games than just the ones I might like.  I roll my eyes at a lot in the gaming industry these days, but variety isn’t a bad thing.

  • http://www.facebook.com/profile.php?id=619612422 Corey Hernandez

    From a content point of view. I think lolipoop is garbage. But sometimes people don’t want a game where they have to think and be real and complicated. Sometimes people just want to mash buttons look at sexy things, explosions and gore to escape their reality. I wouldn’t have made that game ever because I can’t get into the mindset to enjoy that kind of shallow gameplay anymore. I’m sure as a teenager I would have loved it though. I do believe more games should cater to the older mature crowd that is actually spending the money to keep this industry growing. Complex problem solving and real world situations. Sometimes immersion isnt about fantasy but just doing something that is out of reach from the path you chose in this life.

  • http://www.facebook.com/jetmorph Jason Taylor

     I think the games industry is a pretty big and has room for all types of games, I personally am tired of the GTA style games, the twitch FPS games, zombie apocalypse games. But I am sure there are plenty of people who will still have interest in another call of duty game, just like people are out there who are all for a little less serious gaming sometimes. To say that any market is tapped out and one more game catering too a perticular audience is too much is just plain foolish.

    I do think it would have been a tragedy if lollipop chainsaw didn’t come out i got some good entertainment using it as a good break from guild wars 2 and swtor

  • http://twitter.com/debsthefuzz Debs | Srsns

    I agree with some of the thoughts here. I appreciate that, unlike in his time, there are more older people gaming than ever before, but that doesn’t mean that ALL content should be mature age. Last I checked, older people also liked to laugh, like to disengage from reality and immerse themselves in an alternate universe (I know that’s one of the key reasons I play games), and creating games that are only ever completely serious and can be related to would work against all of this.

    I do, however, think that most game marketing could do much better in the way they represent games, and what they choose to focus on. I know there are many games (such as Lollipop Chainsaw, which I only ever played because it was a Suda51 game) which lend little to marketing, but there have been some major marketing problems in the last year for big games that haven’t really helped the game or the industry. 

  • Kagitaar

    You don’t need to put down other peoples’ hard work to say that it’s worth it to make more inclusive games. That was a classless and tasteless thing to say.

  • http://www.facebook.com/rammur65 Roger Means

    game sucked but games like this are worth the redbox rental lol some games should be primarly made for rental only and this is one of them lol

  • Patrick Monteith

    There is a big difference between mature (with a small m) and realistic. I (and Todd Howard, it seems) like games to take us to places that real life can’t. So, do I want more complex characters? More mature themes (again, small m)? Sure. Do I want games about going to the post office to pick up an underpaid package? No. Hell, I don’t even want a game where I play a soldier in Afghanistan (though I know many do). I want a game with all the elves, demons, aliens and space marines you can pack in, but I also want genuinely interesting and believable characters, not walking sacks of steroids (I’m looking at you Gears of War). 

    That’s not to say that any of those games I don’t like shouldn’t have been made, I’m just saying that there most certainly is a place for games which aren’t about “realism” but are still mature (seriously, guys! small m! It’s not about explicit content!).

  • http://www.facebook.com/djlanders020 Dave Landers

    Different strokes… You would be amazed how many people throw money at smut (just look at 90% of the crap on TV).

    It’s not right. It’s not wrong. It is what it is.

    • http://www.facebook.com/profile.php?id=100004072202247 Ivan Clark

      emphasis on “strokes” wink wink nudge nudge

  • Renraku40k

    No one gets to decide what art should and shouldn’t be made in a free society.
    If you don’t like it and it offends you, don’t buy it.

  • MaNic

    just some food for thought here, games like this are immature and extremely juvenile but they do hold a charming escape from reality that a lot of people crave these days; as has been afformentioned by the previous comments. What I’d like to highlight is that games like this aren’t necessarily degrading to women. Unfortunately the may still serve to alienate the female population a little from the gaming world but I have a flatmate, who as a girl, has recently started lollipop chainsaw and found it hilarious. I’m sure that most people who talk about this game refer to it as obscene, or degrading because of the obvious sexual eliment to it. However it is simply a concept taken to the extreme for comedy purposes as noone can describe lollipop chainsaw as a ‘serious’ game. The idea of absurdity in games is ever-present, just look at the beefed up gears of war or turn based games where the female characters have higher level armour which covers less skin. Part of this is the japanese idea of beauty in the female form that they don’t feel shy about sharing and the other part is there for pure entertainment value. Entertainment which isn’t beyond the grasp of older gamers. I myself scoffed at the sight of lollipop chainsaw but i still thought ‘well it’ll be laugh atleast’ and it is, a game that probably deserves more commentary is one such as bayonetta. A relatively more serious game it is a lot easier to question the over-sexulisation of the main character but I would still say that it’s simply what the gaming world is and if it ain’t broke don’t fix it. The main problem I have with the gaming world is, as someone mentioned below, the way games are marketted. It sells them short and highlights elements of the game that only a small percentage of people would find enticing.