Blizzard’s Ghostcrawler took to Twitter late last night, responding to a question about what would be the big feature of Mists of Pandaria. The person asking said, not unfairly, that Wrath had brought us the Dungeon Finder, and Cataclysm had brought its the Raid Finder, so what would be the stand-out new feature in Mists? Ghostcrawler’s response was as follows:
@rikkireeves We haven’t announced it yet.
— Greg Street (@Ghostcrawler) January 22, 2013
What could this new feature be? Let’s look at the new features that Mists has already added, of course the big one is Cross-Realm Zones, highly controversial, and Scenario technology. Aside from that, there are a few new mechanics with daily questing, but nothing really substantial.
It’s a tin-foil hat moment for sure, but what could the new feature be? It seems that, for Ghostcrawler to think it could outdo both CRZ and Scenarios, it would have to be something big, impacting a major element of the game. The new PvP gearing system is already out, and much as it pains PvPers to admit it, big PvP changes aren’t likely to be considered a major new feature by the developers, or, indeed, the playerbase.
So that means it’s likely to be something relating to either general gameplay, or PvE. What do you think it could be? I’m leaning towards the introduction of some changes to raiding. Perhaps a 15-man raid tier, but then, as we discussed on a recent Legendary, 15-man raiding would be yet another tier for them to tune, sitting rather uncomfortably in the middle of 10- and 25-man raiding.
Perhaps it’s changes to tapping which would allow players to welcome others in questing zones. Since the introduction of CRZ, there have been abundant complaints about the arrival of unwanted new players in zones, and Ghostcrawler has tweeted on several occasions that the structure of tapping – the mechanism where a mob is tied to the first player to hit it – could be reworked to improve the questing experience.
Along the same lines, perhaps it could be level scaling, similar to Guild Wars 2, where players are scaled down to the level of the area they travel to. This would make for far more enduring low-level content, but might well frustrate some high level players wishing to do things like farm old reputations or raids. Whatever it is, it’s got to be big to outdo Scenarios and CRZ.
What do you think?
Update: Definitely not just trolling!
@duskala Sorry. I’ll just say I had a specific feature in mind and wasn’t just trolling. Some will love it. Some will say: this is it?
— Greg Street (@Ghostcrawler) January 23, 2013