Do you remember the anticipation, the palpable tingle of excitement at the sight of Deathwing descending onto Stormwind’s ramparts?

How long did it last?

It would be churlish to label Cataclysm a complete failure, but there were definitely lessons to be learned for Blizzard — particularly with the MMO market suddenly more competitive than ever.

Soon the mists will clear and the realm of Pandaria will be much more visible. The question is: what lessons must Blizzard take into the new World of Warcraft expansion?

Join me as I count down the top seven reasons why Mists of Pandaria will be better than Cataclysm.

Reason One: Looking For Nobody

I think most of the dungeons at Cataclysm’s launch did a good job of using raid-style mechanics to help with a player’s awareness and mobility. However, the heroics were meant to slow down gear progression through providing a challenge that the majority of players would take some time to master.

Unfortunately, many players simply became frustrated and instead of delaying progression, heroics were a brick wall for some.  Blizzard responded by making heroics much easier to ensure the vast majority of players could get into the raid content that they had spent time and effort designing and implementing. This makes perfect sense, but we were then stuck with a monotonous grind through not very interesting encounters, which felt like another form of doing dailies – upon which I’ll speak more of later.

GhostcrawlerGreg Street — said recently that he didn’t think that heroics were actually too difficult when Cataclysm launched, but he did think that there were no alternative methods to experience the content.

This quandary has birthed the Challenge Mode where the competitive PvE spirit will be fostered in dungeons. I’m keen to try them out, though to be honest I’d prefer it if we instead had a three tiered difficulty system along the same lines as raids. That way gear progression could still be handled through dungeons, but there would be enough flexibility to advance at the pace that suits the player.

I do think that Blizzard has realized that we need some variety in our 5-mans, so I’m sure Mists of Pandaria will feature a lot of very interesting dungeons to run through with our guildies – or with anonymous Mage number 3,726. Nerf magi.

world of warcraft mmorpg mmorpg     Countdown To Pandas

Reason Two:  Taking out the trash

We all have chores that we groan at with their very mention. Changing cat litter makes some gnash their teeth, the prospect of cleaning dishes makes others throw their heads back just to get some extra force into their eye-roll. Whatever it is, repetitive and monotonous jobs are no fun at all; so why Blizzard thought the Fireland dailies would be I have no idea.

Dave “Fargo” Kosak has spoken of how happy he was with the way gated dailies answered issues with phasing as well as developing a story over some time. Personally, I thought it took far too long to get anywhere meaningful, and it turned into an absolute bore. For those of you who completed the entire chain of quests I salute you. For those of you who need hypnosis therapy to erase the skull-grinding boredom, I sympathize.

Surely, Mists of Pandaria will have a better design to for large, story-driven quest chains. I understand that Blizzard needs to have repeatable content outside of dungeons. I also understand that Cataclysm’s overhaul of the leveling zones spread resources thin, making it difficult to produce enough higher level content to satisfy players for very long. But using dailies that cured insomnia — mainly to stretch content out for an age — was not the right answer.

Dailies aren’t going away, they make too much sense to the devs in regards to the invested development time and the amount of hours played. However, there is no way that Mists of Pandaria will have the same ridiculously overlong batch of snorefests.

Reason Three: Kills Bugs Fast

Raiding is the key facet of an expansion for the most vocal of WoW’s populace. For various reasons, it took quite some time to get through tier 11 – which was necessary in the sense that it took so bloody long to get the next tier out – but when tier 12 actually did come out, Blizz decided to nerf the knees off Cata’s first set of raids.

This allowed PUG raids to form and attack BWD with fervor to gear up and to see all of the content that they could not before. It did cause an outcry from those who wanted to finish tier 11 without the training wheels, but it quickly made that content so irrelevant it was hard to care for long.

Similar wholesale nerfs were later applied to tier 12 well before tier 13 came out, but it seems Blizzard may have realized the issues they were causing with these nerf-heavy responses.

Looking For Raid gives raiders — particularly those who really needed the nerfs that were applied in previous tiers — an avenue to see the content and enjoy raiding for the fun of it. Those who are more proficient will have raid content that can be tuned to their ability without dropping nerf-nukes later.

Mists of Pandaria’s raids have been designed with this philosophy in mind, which should help greatly with the consistency of experience for raiders across the expansion. I would also expect there to be more raids with more content within them purely because Blizzard isn’t trying to overhaul old content this time.

I think there’s reason to be hopeful for raiders in Mists of Pandaria.

world of warcraft mmorpg mmorpg     Countdown To Pandas

Reason Four: Now I know my ABCs

Some authorities use walking in a straight line as a test of sobriety, does this mean Cata’s quest zones could be used instead?

Fargo admitted that the zones were far too linear in Cataclysm, Mists of Pandaria will undoubtedly offer more variety in the style of questing and the zones themselves, thankfully.

Reason Five: My kingdom for an ass

I like Thrall. Let me be clear, I enjoy Thrall’s story and have done for some time. But we get it already, let’s make the other leading characters interesting. The leaders of the two factions need to start being as inspiring as Thrall. Garrosh and Varian have both spent quite a lot of time acting like brain-donors in order to heighten tension between the two factions and get back to a state of war in Warcraft.

I’m all for a better sense of opposition between the Alliance and the Horde, but lets do it due to nuanced reasons rather than our leaders being a pair of planks. MoP should see a resumption of hostility and a development in characterization to help bring the factions together, in order to despise each other.

Fun, fun.

world of warcraft mmorpg mmorpg     Countdown To Pandas

Reason Six: Who’s afraid of the Big Bad Wolf?

Illidan was the cool character that hardly anyone ever saw in The Burning Crusade. You couldn’t walk 10 feet in Wrath of the Lich King without tripping over Arthas’ cloak. And Deathwing was a constant presence, if not just due to his sporadic crop-dusting ventures, but also some cool quests – the Twilight Highlands battle being one I particularly liked — and his kindly appearances to get his backside stomped in raids.

A couple of problems occur with having a main villain who dominates an expansion. Firstly, it ends up making the Alliance and Horde work together. That can make for some interesting tension, but we enjoy the enmity between the factions much more. Secondly, it leads to Dr. Evil moments. By that I mean a silly instance where the villain has you bang to rights but lets you go or puts you in an easily inescapable situation.

world of warcraft mmorpg mmorpg     Countdown To Pandas

“Haha, puny mortal! I could kill you now, but I won’t bother as you are too pathetic! Though it’s likely you’ll gang up to kill me later. I mean you have actually already proven you can affect the world which has suddenly changed since I was last here. Hmm, on second thoughts…”

Mists of Pandaria will be much the better for not focusing on one arch-villain, we can get back to the world being the most important supporting character in our journey. Which will be good for everyone.

Reason Seven: Ready when it’s ready.

Blizz, I’m afraid you have a serious problem. You’re too bloody slow. Cataclysm suffered terribly because of the massive gap between ICC and its launch. Without the ravening need for new content, the gaps in Cata’s endgame might not have been quite so pronounced. But it was.

It then took until April for Rise of The Zandalari; which had two rehashed old raids made into 5-mans. It wasn’t until June that Firelands came in. That’s just far too long a wait between raids and other content.

I know Blizzard has said it wants to bring out expansions much more regularly before, but without the gargantuan job they undertook with Cataclysm, I’m thinking they might nail it this time.

They definitely need to, as I think for all the genre-defining things World of Warcraft had achieved, Blizzard looks positively sloth-like compared to others.

Those are my personal reasons why I think Mists of Pandaria will be a large improvement over Cataclysm; if you agree or vehemently disagree let us know below.


A veteran MMO player of over 13 years, Scott is a writer, editor and educator with a passion for gaming. He can be found smiling blankly over his guardian in Guild Wars2, lane running in League of Legends, or pulling off audacious headshots in Battlefield 3. Scott is Editor In Chief for ZAM and a regular co-host on GuildCast.
  • Willi Enderle

    Blizzard says:
    Hi Customer. Thank you for paying for your favourite thing:

    • ScottHawkes

       It’s entirely possible Willi, but hopefully MoP will prove to be a return to form.

      • Old Ben

        I find it extremely unlikely that the people who dug the game into a hole during the previous two expansions will suddenly decide (and have the knowledge to) build a ladder.

        If there had been significant changes in the design team, maybe WoW would recover, or at least slow down its decline. But what we have in MoP is exactly the same people, adding more content and randomly reshuffling some stats, instead of taking this opportunity to rethink their approach to the RPG genre and fix the mistakes of the past three years (starting with the terribly designed “Dungeon Finder”, which has done more to destroy WoW’s sense of community than any actual coding bug).

        Trying tailor WoW for “people who just want to hop right into the action” is like trying to tailor Counter-Strike for pacifists. They end up alienating the game’s original fan base and will never capture the new one, because there are already plenty of (better) action games out there. There’s no reason why an RPG can’t appeal to “casual players”, but it should do so by providing them with something entertaining to do (areas to explore, complex professions to master, deep quest chains, etc.), not by funnelling them into raids or ilevel races.

      • MMO_Doubter

         MMO companies get rich on hope.

  • Matthew O’Neill

    RAWR, RAWR, RAWR. Scott your daughter is hilarious :) I’m not excited for MoP, I fell out with WoW but i really love watching gamebreaker coverage of it for some reason. You guys are awesome.

    • ScottHawkes

       Lol thanks Matt, I’ve passed on the comment to which she responded “Angry Birds!”

      • Matthew O’Neill

         Also, every time i hear your voice it reminds me of home. Not often we hear brummies on internet show things :P

        • ScottHawkes

          Haha though I’m not a Brummie, I’m a Black Country lad.

  • Luke Malcolm

    Can’t Wait for Mists of Pandaria, its gunna be a blast

    • ScottHawkes

       Thanks for letting us know Luke, expect a metric buttload of info from us on Monday.

  • Cody Moody

    iz dat sum Fony b roll?

    • Cody Moody

      I’m liking the longer, more philosophical editorials. ME3 one was great, and this one is good too :)

      • ScottHawkes

         Thank you very much Cody.

  • Virgílio de Castro N

    Blizz, remake Firelands into a giant Dynamic Event, Guild Wars 2 is doing it so get into it!!

    • ScottHawkes

       Lol that would be cool Virgilio — btw top name!

  • Buca

    Challenge modes will come down to comps … not skill … mark my words

    • ScottHawkes

       I hope that’s not the case Buca, but I get what you mean.

  • Jason Newington

    Same old same old, fun initially but boring very quickly. Blizzard
    can’t produce content quick enough to keep people engaged.

    • ScottHawkes

       That’s my main concern to be honest Jason.

    • Old Ben

      It’s been one of their fundamental errors since WoTLK. By nerfing all the max-level content and making levelling faster and faster, they’re just ensuring that people run out of challenges faster than they can release new material.

      In some ways, having goals is more important than reaching them. A good RPG isn’t about arriving at your destination (especially when the game funnels everyone into the same destination), it’s about enjoying the journey.

      • ScottHawkes

         Nicely put OB, I agree in the main with you.

      • Vic Coleman

        The journey you say? What sort of journey do you enjoy?One where only a few can take it and fewer still can finish it? Honestly the nerfs are there so they can set the bar higher than what most people can reach at the start and only the “best” can reach it, then over time they lower it so more people can enjoy it. 

        In single player RPG’s you can have insane mode and super easy mode, they play chooses what level they want to play at. No need to nerf at least in theory, but in an MMO in order to challenge the best you set up a system where not the best cannot do it. In a game like wow you cannot have paragon level challenges, unless you only want a few hundred players to see it. Nerfs let blizz make the content be hard for world’s first guilds and still let guilds like Months behind progress, without nerfs world first guild would turn every teir into t7.  

        • Old Ben

          > The journey you say? What sort of journey
          > do you enjoy? One where only a few can
          > take it and fewer still can finish it? 

          I think you completely missed the point.

          The point is that each person should be able to pick his or her own path, instead of being funnelled into gear grinds and raiding. Some people would prefer to be master craftsmen or famous traders, but there is no “raiding equivalent” for those paths (in fact, some patterns drop only in raids, so someone who dreams about being the best leatherworker on the realm must also grind for gear and join raids). 

          Also, it’s important for players (even those who do see raiding as their primary goal) to have something to aim for (and killing the “end boss” makes them lose that). People should raid because raiding is enjoyable in itself, not just because they want the reward at the end. 

          I don’t remember anyone complaining that Karazhan was “too hard” (and in some ways it was a lot harder than anything in Cataclysm). Lots of people found it hard. Very hard. Impossibly hard. But not “too” hard. They couldn’t finish it, but they were fine with that, and they kept going back because it was enjoyable. And it’s still enjoyable at level 85, despite knowing that you won’t get any “useful” gear. 

          Portal was so much fun that no one really cared whether the cake was a lie or not. In a way, if they had given you a cake at some point, it would have been a disappointment. The cake is the excuse; you pretend that you want the cake, but you play the game because you like to play it, and you hope that cake is still very far so that you can go on playing for a long time (forever).

          That’s what I mean about “the journey” being more important than arriving at the destination (especially when Blizzard seems to think everyone should have the same destination – i.e., the latest raid). 

          Also, in a game where the maximum player level keeps being increased, and where raids aren’t updated to the new max level, it makes no sense to nerf content, except for something that is clearly imbalanced and unfair (ex., some instant-kill mechanic that a boss is using randomly, etc.). The content will automatically become “nerfed” when the next expansion is released and people gain another 5 or 10 levels (or even before that, when new 5-man instances are added, with improved loot). 

          • Vic Coleman

            Old Ben, I will some up your whole argument as I see.”Back in my day, we walked to school.In the snow. Up hill. Both ways.”

            Nerfing content had more place in a game like wow than you know it. As of the day they nerfed DS, only 1% of 25 man guilds downed madness on normal. Hard is fine and god, but much like the pricing market of the new iphone, those who really want or have the ability  to do it will do what it takes to get it before it is nerfed. If you are saying the current tier of raiding is the only that matters then you are saying every raid has a shelf life. Tell me this, what is the shelf life of on the fun factor of half life? If I played it now would I find in boring? Now before you bring up BC again and how hard kara was, it took me less time to clear kara by the end of BC than it takes me to clear BWD hardmode.

            You are coming off as if you are wearing rose tinted shades and are forgetting that, in MOP they are adding more content that is not end game raiding or even PVP.

          • Old Ben


            That’s the sound of my my point flying over your head. 

            I never said Karazhan was hard (in fact, I’d say it was quite easy if you had gear from “the end of TBC” – Karazhan was a level 68 raid, by the end of TBC you should be in level 70 epics), I said some people weren’t able to finish it at the time, but they still didn’t complain that it was “too hard”, because they played to have fun (and Karazhan delivered that), not just to get the cake at the end.  The same goes for Black Temple, Sunwell Plateau, etc. (or, going back, AQ40 or Nax40). 

            People (especially “casual” players) were prepared to accept that some content would be out of their reach for a while. It gave them something to look forward to, and they knew they’d be able to finish it eventually, once they got better gear, or when the next expansion allowed them to raise their characters’ level. Most players weren’t in a hurry to get to the end because they were enjoying their ride.

            I totally understand why people care so much about finishing Dragon Soul, tough. As soon as I set foot in there I too felt a strong desire to be done with it as quickly as possible.

          • Vic Coleman

            How many poeple in BC said, now we are level 70 let’s go clear the stuff we did not clear in classic? How many poepe got pumped to do BC when WotLK came out? And so on? And kara was a level 70 raid that you could zone in at level 68.

            And to be honest BC content was nerfed over and and over again, just not in the raid X was nerfed by X% in a massive swipe. Mag’s was nerfed more than any raid boss in the game.

          • Old Ben

            > kara was a level 70 raid that you
            > could zone in at level 68.

            Karazhan had a level 68 requirement. If you only did it at 70 and in full epics, that was your decision. BT, SW, etc., had a level 70 requirement. Karazhan was level 68.

            > How many poeple in BC said, now
            > we are level 70 let’s go clear the
            > stuff we did not clear in classic? 

            Millions. I know people who didn’t even go into AQ until they reached 80 (and some of them still failed, because some old fights require paying attention to the game, and they were used to just following DBM’s orders, but that’s another issue). 

            The idea that raids should be doable by “casual players” (or the idea that those players were in WoW for the raids) was ridiculous by vanilla / TBC standards. 

            It was only after the release of Wrath that Blizzard started trying to funnel everyone into raiding, and subsequently nerfing raids and heroics so that everyone could do them (instead of dedicating resources to building different types of content for different types of players).

            As the cool kids say, the obvious result was (is) obvious.

  • Connor Grogan


  • Krzysztof Kotarba

    Sylvanas is the best

  • Bluecewe

    Blizzard aren’t going to revolutionize the core gameplay mechanics of World of Warcraft.

    The fact of the matter is that there is still a very large group of players who seem to be somewhat content with what Blizzard is offering them right now. The sorts of change in gameplay which some people wish for to make them return are so revolutionary that implementing them would remove the very essence of what makes the game what it is.

    Thus, the only way I can see Blizzard practically offering their fanbase sparkly new concepts is through the release of a fresh new title. Hello Titan?

  • David Stewart

    This article is total rubbish. This is just some guys wish list of things he’d like to see with no factual evidence backing most of these up. It’s not funny, it’s not witty, it’s Hawke mushmouthing his way through 30 minutes of nothing. His kid screaming in the background is less irritating than him. If you guys are aiming to have a more professional appearance then you are failing miserably with this guy.

    • Timothy Cathcart

      I agree.

  • jaymon1579

    I won’t be buying MoP at first release, holding back to see how it’s being received. I do miss 10 level expansions since it had lots more zones to jump around in & quest.

    As Lore has said before I hope Blizz can better ramp up normal raiding boss difficultly…not very fun to stomp 4-5 bosses or so first few weeks then hit a wall, sometimes because we needed to wait for more members to get loot drops to make the difference.

    I hope they can work on better LFR loot distribution too, smarter loot drops for 10m normal would be great, our guild was used to seeing the vanquisher token types dropping most of the time (well except DS raid where they seemed to not drop for my rogue after the first few weeks). I’d like to see it be a token all classes can use then you wouldn’t need to worry about a token dropping that nobody needed anymore.

  • Timothy Cathcart

    I wouldn’t recommend this article to anyone, I’m sad to say. I was eager to open it and get a positive perspective on things, but that is not at all what I got. This was called “Seven reasons to look forward to MoP”, but what I got was: “Seven reasons (and some more) why Scott Hawkes didn’t like Cataclysm”. He mentions features of MoP, but the focus is on what was bad (in his opinion) about Cataclysm and what he would like to see in MoP instead of focusing on what was actually coming.

    Sorry GBTV, you guys got all my love but I’m not sure whats going on with this video/article.

    • ScottHawkes

       Hi Timothy thanks for your comment. This is meant as a reflection on Cataclysm and how I think MoP can improve on what happened previously. As I’m sure you know, we will be having lots of new information about MoP very early Monday, this is intended to lead to that and it would be difficult to purely talk about MoP as we basically know very little until then.

    • Old Ben

      I think the tone of the article is nicely summed up in the title. It isn’t about how MoP is better than “the competition”, it’s specifically about how MoP has an opportunity to “mop” (clean up) or “banish” some of the mistakes made in Cataclysm.

  • João Vicente

    While this was interesting to read and listen to, and while I agree
    with most what was said… the title was misleading. This is in no way
    reasons why MOP will “mop” cata. Its more of what MOP needs to be better
    than Cata.

    Its not about what’s in MOP but what it needs to have.

    Again, interesting stuff, but the title made me go back a few times to hear the reasons only to find there really wasnt one.

    Or maybe its cause its so late and i’m so tired that I misunderstood it. Dunno.

    Anyway keep up the good job guys.

  • Christopher Mitchell

    The main problem with these reasons are that they are based on “hopefully” or “maybes.” None of them are concrete or “for sures” where as the “reasons we love guild wars 2″ vid/article was based on actual gameplay and mechanics that exist. I feel the title of this vid was misleading because of this difference. It should have been called “7 reasons MOP ‘might’ mop Cata”

    The one thing Blizz would have to do to bring me back to WoW is…. normalize arenas!!! They are normalizing gear for ‘challenge modes’ but are still fiddling around with pvp gear stats? Alas, even if they do this now I will still have no reason to play it when guild wars 2 comes out :( I used to be a Blizz fanboy too but since WotLK they have let me down at every turn and continue to fall and it makes me sad.

  • Matt Cipriano

    Blizz gets so much hate, I really don’t know why. I wish for the same things for the most part, Scott. Good article. As to everyone saying guild wars 2 is going to blow wow away, well.. I mean maybe…not. I’m going to play GW2 and super excited for it, but I’m not going to drop my wow sub since GW2 is going to be f2p after the initial game cost. Why settle for one when you can have both for relatively no change?

    • ScottHawkes

       I think sometimes Blizz gets a lot of negative attention as a) they’re the biggest target in the industry and b) they have at times failed to live up to their standards. However, few companies have set standards as high in the first place. Thank you for your thoughts Matt.

    • Old Ben

      > Blizz gets so much hate, I really don’t know why.

      For the same reason that George Lucas got so much hate when he released a new version of Star Wars where Greebo shoots first.

  • Kagitaar

    Scott, if you were to add a training wheels tier in the 5 man system you throw off gearing even worse. Think about it with Cata gear levels, heroics were 346, the close to max normals were 333 (83 gear), the velcro mode would need greens for rewards. It’s a cool thought, but you have to think about the gear; if you want it to matter from difficulty to difficulty you’d be heading into ToC territory. That’s not to say it couldn’t be done, but it’d be a huge pain to have step ups in gear you can feel without going out of control.

    I liked the Firelands dailies; they were quick and interesting for me, so I just don’t see where you are coming from. The only thing I disliked was having to alternate the bird quest when I was going for the achievement, but the pet kept me going. In fact, the only dailies I hated were the TH ones due to those dwarves who would always respawn while I was picking up stuff.

    I still don’t understand why people were, and still are, angry with the t11 normal nerfs right before t12. The content was over and they wanted to give people a leg up, the heroics were still hard, who cares about the normals at that point? The other tiers’ nerfs I can understand some complaints, but t11?

    On the subject of Therazane rep, yeah it was annoying doing Deepholm every time even if you didn’t want to, I will agree with you there. That was a very obnoxious bit of linearity.

    I would rather have good, finished content on a slower schedule than rushed garbage. Rift was keeping to it’s fast schedule for months churning out new content and leaving the old broken, then they realized they needed to slow down and fix things. Shiny new toys are nice, but when they break once you touch them you are just as screwed.

    • ScottHawkes

       Thanks for the points Kagitaar. In relation to gear I would have the same iLevel between “velcro” and normal mode but with slightly less badges on the lower difficulty. But I certainly know what you mean about difficulties with gear tiers, Wrath being the prime example due to them having to add extra in.
      To be honest the t11 nerfs didn’t really bother me that much, I just wanted to reflect that there was an outcry at the time. I do think that LFR allows for a system which doesn’t require a constant nerf cycle if they tune things right, which would be better for the game.
      I too would prefer well-polished on a slower schedule, but I think Blizz has been going a bit beyond that in terms of their content turnaround.
      Thanks again.

      • Kagitaar

        If velcro and normal have the same loot, what incentive is there to do normals? I know you mentioned more points for normal, but wouldn’t you earn more points overall by spamming velcro for speed? On the other-hand, if normals had such a huge point advantage that it would be worth your time, unless you are the hunter who autoshots the whole dungeon, wouldn’t velcro not be worth your time at that point? This right here is why design is so hard.

  • Vic Coleman

    I’m all for a better sense of opposition between the Alliance and the Horde, but lets do it due to nuanced reasons rather than our leaders being a pair of planks. MoP should see a resumption of hostility and a development in characterization to help bring the factions together, in order to despise each other.”

    So, the chimerical warfare and near nuclear sized bombs were what? The raising of major bases?The slaughter of a civilian trading post? The open battles on many fronts? These were all signs of peace? Why do people think there is no war in warcraft? Because what we don’t kill each other for a bit to stop deathwing? Name one zone in the 1-60 revamp that became more peaceful between the horde and the allies.

  • James Hopkinson

    On the note of Looking For No-one, i do not agree with you on this point as no matter if the dungeons are hard or actually heroic as you put it, myself, who will be grinding the hell out of them at the start would start to feel like its merging into one, thats not an easy way to make them feel different, what i personally want to see is more dungeons like the HoT ones as they are different, but not cause of the difficult because of the different fun mechanics that were easy but also fun.

    On the note of the Firelands Dailies, they were fun and interesting, and gave me lots of time to do the achievements and the quest progression, i find dailies very enjoyable as it allows someone like me who plays a lot to be able to do something over time which keeps me interested.

    Kill bugs fast, i agree with you completely there.

    I don’t mind the Therazane quest style as long as the story is interesting but the context of these quests were boring which was slightly diminishing the feel of the zone, also i believe the shoulders should be BoA (someone who has 10 85s and had to do it 10 times /facedesk)

    I agree mostly, with the last 3 points :)

    • ScottHawkes

       Thank you very much for your points James, it’s good to see a different perspective.

  • Jason McIntyre

    I honestly thought they did everything right with cata.  When I started raiding, I realized that I had been playing this game for years and I simply wanted to play something else.  It was the same old tiered gear grind that I had experienced for 6 years.  I highly doubt this is ever going to change in wow and there are a lot of people out there that don’t mind this kind of grind.  

    I was just tired of looking at the game in general, I spent too much time looking at those dated graphics.  Maybe if they did a total overhaul on the game engine I would interested in coming back.  Actually maybe not.  I’ll just wait for titan.  :)

    Just tired of this game in general. If they make MoP free, maybe I’ll sub for a few months. This might be a good idea, they would get a lot more return players. Probably end up with more money in the end than if they made it $60.

  • J

    Question: How can an MMO like WoW reclaim its former glory?

    Answer: Guild Wars 2…


  • Rae

    Wishes they Could be on the side of the Arch-enemies of pandas.
    Don’t trust’em,Don’t like ‘em.

    Either some twisted Mage made them Long Long ago,
    or somebody somewhere f*&%ed a panda.

    I will never go near goldshire again,
    the thought of a Dancing female panda in a 
    thong makes Me want to vomit.

    They better Have really interesting Death animations/sounds,
    s’all I’m sayin.

  • Djsaltnootz

    For the love god. Someone feed the child going ape-shit in the background. Trying to pay attention to the discussion but the screaming wont let me.  Agree with mostly what you guys talked about. What I could pay attention to.

  • RockerDC3

    If WoW content wasn’t so repetitive (questing, dailies, dungeons, raids), players wouldn’t be so impatient for new content. The bottom line: the basic gameplay is flawed – like and old-school side-scrolling shooter, after that first wave you know what to expect and more is not better.

    But, to change how the game is fundamentally played would require a completely different game, not just a patch or expansion. And, many people can’t handle change, but they’re the ones most likely to complain of boredom.

  • RockerDC3

    If WoW content wasn’t so repetitive (questing, dailies, dungeons, raids), players wouldn’t be so impatient for new content. The bottom line: the basic gameplay is flawed – like and old-school side-scrolling shooter, after that first wave you know what to expect and more is not better.

    But, to change how the game is fundamentally played would require a completely different game, not just a patch or expansion. And, many people can’t handle change, but they’re the ones most likely to complain of boredom.

  • Isidro Ramirez

    jeez this guy really jus is bitter! he is nitpicking soooo much he was bothered by things that werent that bad ata ll i mean come on fool!

  • Boris Gaganelov

    The sooner WoW dies the sooner we can get some real innovations in our MMOs.
    Death to wow.

    • MMO_Doubter

       I would like to believe that WoW’s death would be enough , but I don’t.

  • Brandon Evans

    I’ve played wow since vanilla, raided up to BWL/AQ40. I really was never able to get in Naxx but that was a good thing.   Blizzard will never be able to recapture what was once WoW.  I have a long list of reasons but I believe a forum post would be a more suitable place for that.

  • Julian Brettle

    Nothing about this article makes me want to dig out, dust off and renew my WoW subscription come MoP. WoW has gone from eye widening wonder to mind numbing grindfest and I’ve seen/heard nothing yet that makes me think anything is likely to improve. 

    • Stéphane Blouin

      Since Vanilla/BC everything has gone from discusting, to worst, to total garbage.

  • Revanhavoc

    The tone of Mike B’s voice when the poor lil’ baby was crying in the
    background summed up the distraction of every viewer, but I want to make clear
    it’s not that big of a deal. I like in the film Children of Men how they
    explore what Earth would be like without the sound of children in the
    background – it makes for a haunting silence, and that’s a silence I never want
    to hear.

    On a more related note I have to agree with many of the gripes represented
    as not only traditional WoW gameplay clichés but MMO genre clichés as a whole.
    Here’s to GW2 bringing something new to the table *sips from teacup with one pinkie
    finger raised (how very posh of you Revan!)*

    Scott even went so far as to call out tropes from films and games in the
    “Bond” moment of easily escapable scenarios that just don’t cut it

    Suspension of disbelief isn’t meant to suspend the fun.

  • Alfredo

    This was a waste … sorry … not worth watching it all the way through …

  • Jay Burna

    Mike B, I like you. You’re cool.  This other dude..  Well his opinions are terrible.  This isn’t as much about “why MoP will be better” was much as “Why some random guy with no credit didn’t like cataclysm” ..  He misspeaks about several things, and is very unprofessional, in my opinion. I’d like to see legit info in a show, and not some dude’s rambling about things that aren’t even in the game.

  • Stéphane Blouin

    Illuminati Games (Vivendi and their share holders)  don’t want the masses to get too smart, so they dumbed down the game. Its really that simple.