Will World of Warcraft’s developers ever tire of stealing ideas from other popular MMORPGS, and MMOs in general? PvP scaling is the latest great idea to appear in WoW that was most likely borrowed, if heavily adapted, from Guild Wars 2, after Jumping Puzzles cropped up in the patch 5.2 PTR a couple of weeks back.
WoW’s version of PvP scaling does, in all fairness, work rather differently to that in Guild Wars 2. It’s currently limited to battlegrounds, not applying to arenas or open world PvP, but who knows whether this could come in the future. Arenas are far from balanced within brackets outside level 70 and level 90, with players from 80 to 84 facing off against each other, so this seems like a prime target for future PvP scaling additions.
[pull_quote align=right]For the twinking community, this is a blow.[/pull_quote] For the twinking community, this is a blow. However, it’s far from the death of twinking – the hardcore twink game will have changed very little, if anything the focus on gear will be still higher, as scaling will alter the optimum pieces. For the casual twink, the focus will likely shift from being at an appropriate level on a strong class to picking classes according to their abilities at level. There will also likely be a shift in focus towards gear for the casual twink.
But clarification of this feature is sorely needed. Blizzard’s patch notes only mention PvP scaling for “low level” battlegrounds. Does this mean only battlegrounds up to level 60? Or every bracket but level 90? And what exactly will scale, will it purely be primary stats and stats affected by them? One thing’s for sure, though, it’s a good thing that lower level brackets are being stabilized.
What do you think of the new system? And what will be the next feature that WoW steals from Guild Wars 2?