There’s a new Guild Wars 2 PvP map in the works that looks to borrow PvP elements from other MMORPGs and add it to GW2’s established control-point style of gameplay.
In the center of the map is the Orb of Ascension — hey, we wondered what happened to the orbs they took out of WvW! — which a player can claim and then run to one of the three capture points, each of which represents one of the norn spirits of the wild: Wolf, Raven, or Bear. The Orb carrier suffers a 40% speed penalty and is unable to gain swiftness or stealth are disabled for the Orb-carrier. Teleporting or being downed makes you drop the Orb.
Taking the Orb to a point your team controls nets your team 30 points, while taking it to an opponent-held point gives you 15 and immediately neutralizes the point. The Orb then resets 10 seconds later.
The Orb of Ascension adds something of a capture-the-flag element to the game, but the option to carry it to opponent-held territory might also remind some players of Huttball from Star Wars: The Old Republic. Now if ArenaNet could just find a way to work in the match commentary: “Score one for the Rotnorns!”
Spirit Watch will be part of the patch coming on Feb. 26, the second part of the Flame & Frost living story content, titled The Gathering Storm. In addition to continuing the story, the update will also add guild missions, two-team rated PvP, and the ability to pick and choose one’s daily achievements.
What do you think of the map and the new secondary mechanic? Leave a comment below and let us know!