As people recover from their holiday-induced food comas and hangovers, it’s time to scour the internet for any small morsel of news to report upon.  Digging through scads of customer support red posts on the Guild Wars 2 forums did turn up one shining gem from Colin Johanson.  On the topic of World vs. World he teases this juicy nugget:

“It’s worth noting, while they said we’re not working on new versions of the home maps currently, they didn’t say anything about new maps in general…..”

What?!  We know that in February, we’re going to see a WvW-focused content update and that combined with January’s update it will be about the size of an expansion.  But I don’t think anyone was expecting new WvW maps!  The three borderlands and the Eternal Battlegrounds are gigantic as it is, but my imagination is running rampant at the prospect of additional maps being added.

He also took some time to address the long-standing culling issue that has plagued WvW since launch.  In case you’re not familiar with the term, often times in WvW there’s a delay in rendering assets on your screen so you can wander into what you think is an open field only to be surrounded by hostiles a few seconds later.  Mr. Johanson states, “… the culling work requires re-building almost entirely the way our game compiles, loads, and handles assets in general. For many companies, this task could literally years, we’re trying to pull it off in a matter of months, these guys are rock stars.”

Are you excited about the potential of new maps in World vs. World?  Do you think they will be full maps and how do you think it will work with the current scoring system they have in place?  Let us know in the comments below!

  • 7BitBrian

    More maps would be awesome, more fights to have, more people to participate in WvW at one time, just plain more good. Hope this is actually a thing.

  • http://twitter.com/Hagg3r Michael

    This is shocking! I wonder though what this means for overall WvW population and server clusters. Maybe this means they are going to be working on a new system for matchmaking that incorporates multiple servers on the same team? 

    Maybe…they will replace the current maps will be replaced? The map rotation makes sense too.

  • http://www.facebook.com/novite Nick Boe

    Most likely what will happen is the maps will cycle or something like that. So that one week, you and your two matched servers will fight on the current WvW map, and the next match will be fought on a new WvW map, etc. I can’t imagine them running them simultaneously. I’d imagine that you would just end up with a bunch of half-populated WvW matches at that point. 

    • David Knapp

       Maybe smaller maps “between” the home maps.

  • http://www.facebook.com/djlanders020 Dave Landers

    Intricate tunnel system under WvW??? Badass.

  • http://www.facebook.com/profile.php?id=616685382 Benjamin Sansam

    I would love to see the vertical idea, with something like the Ascalon catacombs from GW1 in Pre-Searing, where it covered most of the map underneath. This could bring new tactics into it more routes to guard and more close quarters style fighting.

  • http://twitter.com/dularr Dularr

    Good to hear about the maps.

    Also found an interesting forum response about the Culling issue.  

    “By limiting the number of characters that we report to any given client we also limit the bandwidth used (by the server and the client) and avoid situations where the client is overwhelmed by the number of characters that need to be processed and rendered.” 

    • David Knapp

      Yeah, because more players on the screen = more data packets back and forth and it’s exponential  (2 people = 2 packets, 3 = 9.. etc).  That’s probably the biggest hurdle, I’ve run into that issue in planetside 2 and it’s all server side.

      • http://twitter.com/dularr Dularr

        The extensive cosmetic gear has to be a real challenge in GW2, that is alot of data to transfer. 

    • Jado Cast

      So the current technology has created a choke-point because the bandwidth is capped at some point.  I’m surprised they took that approach.

      • http://twitter.com/dularr Dularr

        It’s cost and capacity. You have to carefully match your bandwidth to your server capacity.  It is a B2P game, so Arenanet has to carefully manage data costs. 

  • http://twitter.com/Luke_Malcolm Luke Malcolm

    Hmmm I always enjoyed GW2 WvWvW i would loved to see the new maps. If they really spike my interest I will just pop the gmae back onto my computer and just play off the account me & my buddies share.

  • http://www.facebook.com/kenneth.meagher1 Kenneth Meagher

    For a game developer like Arenanet to simply crunch down on new system for loading assets is really awesome. As they said most developers it would take years. I seriously hope that this has something to do with the recent lag in WvW. Any who The maps would defiantly be a big change for WvW, since some people go the route of leveling their characters from 2-80 in WvW.

    Id like to see more of a Desert type map instead of the incredably boring snow/ forest/ rainforest swamp maps lol. Maybe the maps will tie into a special event kinda like the Karka alittle bit.who knows but this is really good news for us the players :)

    • http://twitter.com/wordcipro matt cipriano

      A desert area in the form of gw2 landscape art would be awesome. I can see temples and the likes being the capture points..I’m diggin’ this idea.

  • http://twitter.com/Iantgal Ian Galbraith

    For anyone who played DAOC the maps aren’t that large. The actual comment from Colin is also rather ambiguous and arenanet haven’t engendered much trust from WvW players.

  • http://www.facebook.com/warren.farnum Warren Farnum

    Perhaps they could address the “repetitive” borderlands issue with different themes? One could be left as is, the other two could be converted into desert and grassland themes (or whatever else). Balance is really important so the borderland maps should remain as they are, but I see nothing wrong with changing textures, weather effects, and tree types.

  • http://www.facebook.com/people/Robert-Caliolo/100003765889295 Robert Caliolo

    I think what they could do is instead of there being the 3 maps that are basically exactly alike they should assign a specific design of map to each server. It doesn’t mean there has to be 50 different maps. What I mean is 3 server designs and the eternal maps. So 4 completely different map layouts. This would at least give a server some sort of reason to control their map because it is “their” map, their homeland not just some generic piece of real estate

  • http://Irony.guildportal.com/ Taldren

    I couldn’t disagree with you more. The current maps are too small. You have fortress on top of fortress which makes the entire game zerg-tastic. In addition to the zerg issue, the siege from one fortress can reach another and there are places where you can literally attack a fortress from an area of immunity from WvW damage … which is just bad design overall. 

    The maps need to be DAoC frontier size … so unless this new map is the size of all 4 current maps put together … its going to be fail.