Greetings Heroes of Tyria,

Last weekend we released our free Lost Shores mini-expansion, which introduced a new level 80 map, a brand new PvP map, over 400 new items and rewards,  as well as The Fractals of the Mists—an infinite dungeon that increases in difficulty the deeper you progress.

We’re very excited about the new content, and from the reactions we have seen, so are many of you. Players have already spent an incredible amount of time in the new Fractals dungeon, and their reaction to it has been phenomenal. A lot of players really enjoyed the trailblazing aspect of unveiling the new Southsun Cove map, specifically the feeling of discovery and being part of the land grab.

mmorpg guild wars 2 mmorpg     Revamping ALL Dungeons!

Having said that, we’re also aware that there were certain aspects of the event that could have worked better than they did, and thanks to your excellent feedback we’ll be working toward strengthening this type of content moving forward. At ArenaNet, we always try to push the boundaries of how we build online worlds, and we thank you for your patience and collaboration as we pioneer into unknown territories. We’ve seen people saying that they really liked the principle of using events to unveil new content, but we need to tighten up the methods by which they are deployed. We take these comments to heart, as it is our goal to always deliver content of the highest quality.

We want to extend a huge “thank you” to all of the players who attended the Lost Shores event over the weekend. We really enjoyed playing with you all and we learned a great deal about the broad spectrum of content we offered. Our sincere thanks for all your feedback and for being part of the journey as we continue to build upon the world of Guild Wars 2.

mmorpg guild wars 2 mmorpg     Revamping ALL Dungeons!

We also want take the opportunity to talk a little bit about what we have coming into the game soon from a high-level standpoint, an aperitif if you like before our Thanksgiving celebrations. After the holiday we’ll be doing a number of community Q&As and live community conferences where you can ask us questions and get the down-low on how we are evolving the world of Tyria.

Here’s a general rundown of what we are working towards over the upcoming months:

  • Revamping all of our existing dungeons (Story and Explorable versions) through rebalance and overhauled encounters.
  • Adding new dungeons to the Fractal of the Mists.
  • Adding more variation to creatures, enhancing our open world scaling system, as well as evolving many events and experiences across Tyria.
  • Fixing and improving existing content throughout the game, and better tying it into the overall sense of player progression within Guild Wars 2.
  • Building on the Southsun Cove’s persistent content.
  • Adding new Guild content and Guild progression features.
  • Continuing to evolve PvP into an E-sport as outlined here:
  • Adding brand new content to World vs. World as well as adding new reward progression.
  • Continuing to build upon the story and adventures of Guild Wars 2.

So from all of us here at ArenaNet, we hope you have a fantastic holiday and we look forward to seeing and speaking to you all next week—that is if we don’t see you in-game first!

-Chris Whiteside, Studio Design Director

Originally appeared on Arenanet Blog

  • ToriMcgrath

    The feels, all of them. Arenanet is such a wonderful company and GW2 is such a wonderful game that just keeps evolving and growing and becoming more and more amazing. Like a good piece of art becoming more detailed and perfected as time goes on. I can only imagine the vast beauty of this world years (or shit maybe months) down the road. 

  • Mabasploom

    I have really enjoyed the Fractals Dungeon so far. Some of them are better than others, but the overall experience has been enjoyable. I am excited about new areas in it to explore.

  • Jado Cast

    I’m glad the publicly recognized the Lost Shore Event could have been much better and was not well executed.  

  • jugyfant

    I applaud anet on posts such as above as this demonstrates that they hold themselves accountable to the quality of content that is provided in their products. Of course the proof of the pudding will be eventually in the eating of the delivered end result but this makes me very positive. Keep it up and good work so far.

  • Domingo Cardona

    would be cool to have some sort of guild housing in this game…seeing the large number of members in a guild I’d love for there to be a place where we’d all meet up and mingle.

    • Corey “Crimzen”

       They did confirm a while ago that there would be guild housing in guild wars 2 at some point not too far after launch. The guild halls in Guild Wars 1 were pretty amazing, so I can’t wait to see what they do in GW2. I’m hoping that is tied into what they said about adding more forms of guild progression in this post.

  • Krzysztof Kotarba

    AN surprise me all the time. I hope they add more spvp modes like capture the flag, maybe scaling lv up in all zones so I could just go whenever I want not just stick to zone level.

  • Deadalon

    The dungeons are the worst part of the game atm.  They needed to do this – but tried to ignore it for a very very long time.  

    • Corey “Crimzen”

       Not everyone thinks this. That is probably why they were addressing other things first. Some of the dungeon mechanics could be looked at, but saying it’s the worst part of the game is an opinion that isn’t shared by everyone.

      • Dularr

        Clearly someone is listening.  Arenanet is revamping the dungeons.

        • Corey “Crimzen”

           Not saying that they aren’t listening, or that some of the dungeon elements couldn’t use some tweeking. Was simply stating they are far form being the worst part of the game in my opinion.

          • Dularr

            I figured “worst part of the game” was hyperbole.

            Just wondering if it will be a tweak or really more of a re-design. 

    • jugyfant

       I would not agree with that view at all. The dungeons except certain boss encounters were all really good and well designed. What makes me even more excited is that this is only the start of a development chain that anet appear to have envisaged and the improvement of the fractal dungeonsto the pve content only a mere 3 months since launch is an amazing sign of their potential. I am waiting in great anticipation of what their improvements will bring to the game.

      • Diequex

        You’re right jugyfant. The dungeons are well designed, but I disagree with your opinion on the bosses (save for a select few). The boss encounters are pretty much why I don’t like dungeons, which is why I love Fractals. The emphasis is placed more on the environments/puzzles. I hope Arena-net continues to do this, and hopefully they’ll be able to diversify boss mechanics so some encounters aren’t incredibly mundane. 

        • Dularr

          How the heck can the dungeons be well designed, if a scant few months after launch Anet is revamping all dungeons.

          • ControlBlue

            Finally someone with some sense!

          • Jado Cast

            Yeah, agreed.  I find myself avoiding dungeons most of the time, and glad I did so I can enjoy them after the revamp.  The fractals were well done however.

          • jugyfant

             Revamping, redesigning, tuning, polishing whatever you want to call it, this is nothing new in game programming. The negative opinions as well as the positive will always exist in the mmo player base regarding particular subjects of a game. What is to be seen is how much Anet will take from either side when applying changes to the said dungeons. And furthermore my point apart from my opinion is that Anet does actually listen and react very fast unlike another mmo that i love but the devs took months to break on the single biggest hate of mine in the game which is daily quests and will most likely be very contrary on their concessions in that regard.

  • Ryan Tomas

    Just wondering… Shouldn’t the list of details for the Front page image say: “More Variation” not “Mote Variation”?

  • Marcelo Linhares

    No. Reinforcement. Phase. Please.

  • Dularr

    Glad to see this.  I’m a big fan of the races, professions and combat.  But, not a fan of DE beyond level 30 and the horrible dungeons. (except for Fractals, they seem to be coming along nicely.)

  • Corey “Crimzen”

    My only concern about the dungeon revamp, is that I hope they stick to their philosophy about dungeons actually being difficult content and aren’t scaling down the difficulty for all of the players who claim explorable modes are too hard. The difficulty scaling mechanic works well with the fractal dungeon design, because even though they start off pretty easy, they definitely get more difficult the farther you go.It’s harder to implement that mechanic in the more standard dungeons however and is easier to just have a set difficulty the moment you enter the dungeon. The only difference that you normally see with the more standard dungeons is the difference in difficulty between the story and explorable modes.

     I wouldn’t mind them going with the same “flow” as the fractal dungeons as far as trash and boss mobs are concerned though. My only big issue with the dungeons currently are that most of the trash mobs are tougher than the bosses. With the new fractals however, most of the boss fights are actually menacing and something you shouldn’t take lightly compared to the normal mobs. If they decide to revamp the older dungeons in this way, then I’d be all for it. I just hope they don’t end up catering to the players who don’t take the time to actually learn how to play their class well, but who expect to be able to clear everything anyway.

    Overall though, I feel like Arenanet is great at listening to the community and steering their game in a positive direction for both the fans and the company, so I’m pretty excited to see what changes they have in store for us.

  • Luke Malcolm

    I still think dungeons will be a problem, also it isn’t the dungeon themselves. Its there no Trinity majority are so use to the Trinity system and I applaude Arena Net for doing something different. While everyone else just copy & pasted older MMOs. 

    They need to add some kind of Trinity maybe allow a group to choose who does what. Like they get a buff or something and allows to do that role, but your actually a full tank or healer though you just get a buff to help you out. Like a Warrior will still get crushed if he doesn’t dodge certain abilities. 

    If they did this I would definitly check out Guild Wars 2 again.

    • QSatu

       I think they already try to do this with the new fractal dungeon. They force players to split or 1 player has to do something while someone else has to protect him. They try to add some kind of structure to some encounters. Of course it is gimmicy for some people but I like it.

    • Ian Mansfield

      I think this would ruin their philosophy if they applied this to the entire game… BUT this would be a cool idea for some large scale dungeon, kinda like the fractals… but different. 

  • Shane Cominotto

    Only thing guild wars 2 needs is a Dungeon Queue system without it, its like hard work to get a group going.

    • Jado Cast

      +1 Million, yes please this would be GREAT!

  • Malek Toumi

    This has been a long time coming,exp dungeons have been so poorly balanced, I always had the impression they were rushed for release, when u have a first boss that’s harder than the last boss, or a boss that takes 10+ minutes to kill because he keeps buffing himself and u dont have a mesmer, or a RETARDED overtuned boss like the prick in CoE, or an impossible-to-complete normally-but-we-do-a-corpse-run-rotation to keep the mobs that 2 shot us busy long enough for Magg to complete the encounter, or a that dungeon with a billion low dmg high health trash mobs and no waypoints at all meaning u have to walk 5+ minutes every time you wipe at a boss.

    Yeah i’d say a revamp is needed.

  • Pat Hamilton

    I don’t mind difficult, but fighting the same enemy with the same 5 skills for 15 minutes is not very fun compared to the rest of the game.

  • Ian Mansfield

    What I really want is new enemies who drastically change how they fight based on the fight… we dont see hardly any of this and I know they can do it, and Im sure they are working on this.