Activision Blizzard Aims to Overcome Uncanny Valley


Written by: (@LopezIRL) | January 22, 2013 2:56 pm

Activision Blizzard Aims to Overcome Uncanny Valley
8 Comments

GDC talk will show off technology seeking to beat uncanny valley

For years, the uncanny valley has been an uncomfortable wall for graphic designers, but Activision Blizzard could be ready to put it to rest. Jorge Jimenez, real-time graphics researcher at Activision Blizzard, will unveil the company’s latest eye-rendering technology at the Gamer Developers Conference (GDC) in March.

The uncanny valley is a hypothesis in robotics and 3-D graphic design that says human replicas can look and act human, but not perfectly enough to feel like actual human beings. The imperfection causes most people to reject human replicas in robotics and video games as awkward and uncomfortable.

With the next generation of consoles getting closer, Jimenez and his team have taken up the task of putting down the uncanny valley once and for all. According to the GDC talk’s description, Jimenez will go through some of the trials and tribulations experienced by the team, including highly technical issues like subsurface scattering rendering, eye shading, anti-aliasing, depth of field, and film grain. He’ll also show the next-generation technology in a “plausible game rig,” giving everyone a chance to verify Activision Blizzard’s ambitious goals.

Jimenez already revealed some of the technology in a blog post last August. The post showed images that compare the before-and-after effect of the new technology (click to enlarge):

pc games game industry news     Activision Blizzard Aims to Overcome Uncanny Valley pc games game industry news     Activision Blizzard Aims to Overcome Uncanny Valley

The talk could show the potential behind the next generation of consoles, even for PC gaming. It means developers will finally be able to step up graphics without isolating the giant console markets. That’s good news for PC gamers looking to stress their newly built rigs.

The uncanny valley has been particularly infamous in The Elder Scrolls series. Even in Skyrim, the non-playable characters still feel off-putting. Real human emotions are never properly expressed by characters in The Elder Scrolls series, and the subtle flaws in animations are enough to constantly remind players the characters are nowhere close to real.

What do you guys think? Can the uncanny valley be overcome? Will the next generation of consoles be enough to defeat the uncanny valley? Make sure to comment below.


  • http://www.facebook.com/joshua.hines.50 Joshua Hines

    sorry but I don’t think so. The uncanny valley is more than just a technological barrier. you can make the texture of their skin 100% perfect but unless they can actually make the actors move right, actively control the tension of every single emulated muscle in the body and every single subconscious motion action & piece of body language is properly emulated & portrayed… Our brains will still place that in that creepy uncanny valley.

  • http://www.facebook.com/aroyy Miguel Ramirez

    they could be able to do that if all motion is done using those motion suits

    • http://twitter.com/dularr Dularr

      Yeah, its not the kinetic body motions, its the facial features and emotional reactions. 

  • http://www.facebook.com/jonathan.hornsby.7 Jonathan Hornsby

    He still has dead, soulless eyes.  Still sitting comfortably in the valley if you ask me.

  • http://www.facebook.com/people/Jesse-Hyde/843505595 Jesse Hyde

    I believe it can be done, very much so in fact, yet unfortunately I don’t think we know how yet.

  • InvaderMig

    The valley can and will be overcome.  Hopefully in my lifetime, but certainly not with this generations tech.  Even the new consoles will be significantly under powered compared to PC tech, and even with what we have now in the PC Gaming market we are not there.  I’d give it another 15 years maybe until we can seriously talk about making real strides to fully overcoming the valley.

  • rulez

    I don’t like too much realism in games, so please dear valley citizens stay right where you are, thanks. And someone give this sobbing dummy in the picture a tissue.

  • Morturion

    Maybe, but it will be rather difficult I think. Also because there are very subtle facial muscle movements that are very important for showing emotions that humans use and read unconsciously.

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