Last night, was a night to remember as the Gates of Hell began to open… very slowly. Players excited for the long awaited Diablo III were forced to encounter the log-in boss for several hours after the game launched at 12:00 a.m. PDT. If you were one of the lucky few to get past the log in screen, character creation was a different challenge entirely: trying to stay connected.
While Blizzard worked diligently to fix the problem, fans across the globe began to flood the forums, Reddit, Twitter, and Facebook in rage over the inability to access the game that they waited so patiently for. While a launch of this scale should be expected to have issues, it does beg the question: Why does a player have to connect to the internet to enjoy the single player experience? It’s not like I need to be constantly spammed with the achievement toasts of my friends to enjoy my walk through Sanctuary.
But now, as the servers stabilize and the extended maintenance to try to fix the problem ends at 3:30 p.m. PDT people are beginning to log in and forgive last nights hellish apocalypse. However, for those who were there, they will never forget where they were… on E-Day.