PAX East Sees What Bastion Looked Like At Four Weeks

Written by: (@QuintLyn) | April 10, 2012 2:30 pm

4 Comments

Bastion is inarguably one of the most talked about indie games from last year.  Everything from it’s art style and narration to story and gameplay brought a lot of attention — and sales –  it’s way.  It’s a pretty good bet that Supergiant Games could not have been happier with their first game.

It’s also a good bet that fans were hoping to see what the indie company has in mind for their next game — something that would typically be shown off at a convention like PAX East. But, Supergiant Games decided not to do that.

Instead of bringing in something new, they brought something old.

Creative director of Supergiant Games: Greg Kasavin was there, walking fans through a four week old prototype of the game — before it had story, art or narration.

It’s an interesting look as he shows off a 3D model of “The Kid” that slides around the map and monsters that are actually scans from a Dungeons and Dragons book.

For people who are interested in the developer side of gaming, this would have been a rare treat that gives insight into the process of making a game.

PAX East Sees What Bastion Looked Like At Four Weeks

  • http://twitter.com/Lakshata Justin Shananaquet

    Made me want to go play basion

  • TacoBaal

    I loved this game to death

  • http://twitter.com/Master10K Master10K

    Would like to hear any of the Narrator’s outtakes. ^_^

    But really, I enjoyed my time playing Bastion. Had on of the best story-telling methods in a video game and on of the best soundtrack I’ve heard in a long time. First time I heard “Build That Wall (Zia’s Theme)”, during that emotional level, was amazing.

  • Craig Hooker

    Watching Bastion in this form is almost like looking at it naked.

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