Blizzard Drops the 72 Hour Restrictions For Diablo III Fans

Written by: (@QuintLyn) | June 28, 2012 4:45 pm

7 Comments

A while back we talked about a problem people were having with being limited to the first 13 levels of Diablo III for 72 hours despite having legitimately purchased the game.

As of now, this should no longer be a problem for players as Blizzard has lifted restrictions that they had set in order to “ensure the integrity of the game and auction house service”.   According to Blizzard the level restriction was an “unintended consequence” of a design decision to verify each purchase of Diablo III.

Among other things, these restrictions were put into place to help stop credit card fraud and reduce gold spam as well as other things.

However,  these ‘protective’ measures seem to have punished legitimate customers more than anything else.

Do you think Blizzard acted quickly enough to rectify this issue?

Blizzard Drops the 72 Hour Restrictions For Diablo III Fans

  • http://www.facebook.com/people/Michael-Johnson/1353890372 Michael Johnson

    This shouldn’t have happened in the first place.
    If Blizzard could have gotten away with it they would have.
    But, as always, the backlash hit and they said “We’re REALLY REALLY sorry”

    Ya blew it, Blizzard.

  • http://www.facebook.com/jason.jenkins.73 Jason Jenkins

    agree with ms Q here, all these “protective” procedures that game companies are putting out there are hurting themselves more then they are hurting pirates and other individuals of a less savory nature.  best thing they can do in my eyes is go back to using codes then tack on a one time only internet connection to verify the code then batta bing your good to go.  will this end piracy, nope but then again nothing ever will so stop driving us and yourselves insane with all this nonsense and just be grateful you got 20 million or so people in the world that want to buy your games legally….sigh, greed, one of the worst sins in the world as far as I’m concerned.

    • Kagitaar

      Wanting people to not steal your product isn’t greed. I’m as upset about the bullshit we have to put up with in the name of fighting ‘piracy’ but there is nothing wrong with expecting people not to steal your stuff.

      • http://www.facebook.com/jason.jenkins.73 Jason Jenkins

         your right there is nothing wrong with not wanting people to steal your stuff.  but when you get to the point where your inconveniencing your loyal customers just so you can save a few hundred thousand dollars on deterring pirated material when your legally sold material is earning you millions and has you sitting comfortably in the plus side on your earnings call, then doing this kind of stuff is nothing more then greed.

        • Kagitaar

          Again, it was a bad move and I hope they learn from it, but saying that a business wanting to make money is greedy makes no sense.

  • Kagitaar

    RealID debacle 2.0. This shows the system works; Blizz does something dumb, we say no, they say okay, fixed.

  • http://twitter.com/Nathiest Nathiest

    Gratz welcome to a game you’ll only find yourself hating sooner.

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