Crowd Control Coming To Diablo III


Written by: (Twitter @Rinaxas - ) | September 6, 2012 1:21 pm

Crowd Control Coming To Diablo III
9 Comments

The Diablo III dev team has taken to their blog once again to give us some details on the improvements to gameplay coming in patch 1.0.5.

The theme of the day seems to be crowd control, something that a lot of higher level players are feeling is a bit lacklustre at the Inferno level, especially in co-op (not including hax monk forever stun teams and builds or the godly wizard frost nova+critical mass builds).

Wyatt Cheng, senior technical developer said:

“Crowd controlling monsters is not only tactically valuable, but we think it’s really fun, too. Our goal was to recapture that feeling in the higher difficulties. We wanted players to feel strong and heroic when using their CC skills, no matter what level they are…”

After tossing around a bunch of scenarios and ideas for a new CC system they finally arrived at this:

  • Monsters have a “CC resistance” that is stored on a per-monster basis.
  • The CC resistance starts at 0%.  For every 1 second CC that is applied to the monster, the monster receives 10% CC resistance.
  • Monsters lose 10% of their CC resistance every second that they are not CC’d.
  • Elite monster CC resistance is capped at the current reduction values already active for Elites.  In other words, CC resistance on most Elite monsters is capped to:
    • 35% in Normal
    • 50% in Nightmare
    • 65% in Hell
    • 65% in Inferno

We end up with players in Inferno still getting the full durations of their stuns (on the first stun anyway) without the diminishing returns making it almost not worth having them on your bars, until you hit the second stun. In practice it should look a little like this example:

  1. A wizard freezes an Elite monster in Inferno difficulty for three seconds using Frost Nova. The monster is frozen for the full 3 seconds and now has 30% CC resistance (+10% resistance per second for 3 seconds = 30% CC resistance).
  2. The moment the freeze ends, a witch doctor casts Horrify which fears the monster for 4 seconds. Since the monster has 30% CC resistance, it’s actually only feared for 2.8 seconds (4 seconds * 70% CC effectiveness = 2.8 seconds). The monster now has 58% CC resistance (30% from the first 3 second freeze + 28% from the 2.8 second fear).
  3. After 5.8 seconds (freeze + fear duration), the monster is no longer CC’d. Suppose nothing happens for 5 seconds.  During this time, the monster loses 50% of its CC resistance and is now at 8% CC resistance (58% – 50% = 8% CC resistance).
  4. A monk casts Blinding Flash, applying a 3 second blind.  The monster is blinded for 2.76 seconds (8% CC resistance off of 3 seconds) and the monster now has 35.6% CC resistance (which we could round off as necessary).

I think that is enough numbers and math for me, but Blizzard is encouraging players to play with the numbers and give them feed back on the changes. Head on over to the official developers blog and let them know what you think about the CC changes.


  • http://www.facebook.com/iballzthamc Jerry Iballz Faucett

    That gonna effect players against Izual? highly doubt it. Stop tryin to “Fix Ish”

  • http://www.facebook.com/people/Kyle-Eggers/100000868131517 Kyle Eggers

    Seems like that was cut a little short what happened there?
     

    • Thorghan

      Same here. It ends with “CC is kinda important.”, which I would say is a good point of  stopping, since the math is at the bottom in the article and IMO Blizzard is presenting the attitude, that fixing this game “is kinda important.”
      They released a crappy game (like EA/Bioware with SWTOR) and both companies release  fixes, which are so immersive, that it can’t be good for the game. Normally it would take a lot of time to test those and make changes over and over again, until it works. But no, let’s sell this game and use the actual player base as testing field. I guess in their head, their thinking people are so addicted to games, that it should be fine.

      I’m waiting for the day, when one big developer/publisher realeses a game and the sales are not even close as good as anticipated and they are scratching their heads… but I guess it would be time for them to blame the piracy industry… again.

  • Boboc Daniel

    I would love more if they would concentrate more on the hack and slash element then on the crowd control

    • http://www.facebook.com/stradus.woods Stradus Woods

      I get the feeling there getting ignored because blizzard makes money off them.

  • http://twitter.com/Nathiest Nathiest

    Nothing can help that unimaginative pos. 

  • Deathstar2x

    I thought it seemed like an example from World of Warcraft (Arenas). I don’t think I’ve used any crowd control in Diablo 2 or Path to Exile.

  • http://www.facebook.com/nik666 Nikolai Tzolev

    I don’t understand, with all the problems of the game, this tops their priority list?

    • http://www.facebook.com/carlthemeister Carlos Martinez

      ditto, guess I’ll keep on searching for legendaries inside those barrels

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