Polish developer CD Projekt Red has announced the newest version of the company’s in-house engine: REDengine 3.
According to the announcement the company’s recently revealed game, Cyberpunk 2077, will be developed in the new engine. The new engine, titled REDengine 3, is designed for the development of role-playing games with open-world environments and non-linear storylines, and boasts a pretty impressive set of features.
The company describes REDengine 3 as a “next-gen-ready solution” that will blur the line between real-time and pre-rendered graphics. The team has also worked on making the graphics more realistic color-wise and have even designed a new animation system for body movements and facial expressions.
The engine is built on an updated version of the company’s toolset, the REDkit editor. The tool, which is made for producing RPGs, allows CD Projekt Red to build a large number of quests perfect for an open environment. The system allows players to roam about as they wish and complete the quests at their own pace.
According to CD Projekt Red studio head Adam Badowski, there are two primary approaches to creating RPG at the moment. One caters to story but limits the game world. The other creates an open game world but pays less attention to story. The goal of the REDengine 3 is to combine the “positive aspects” of both RPG types in order to create an open world environment with deep story elements.
Badowski also noted:
Since CD Projekt Red released the teaser trailer for Cyberpunk 2077, I’ve been pretty excited about it. Granted, the game is at best two years away and it was just a teaser trailer. But being a fan of the cyberpunk genre (and pretty videos) I feel pretty okay with letting myself be excited about it.
And after, the announcement that Cyberpunk 2077 will be developed in this new engine — which is a new-and-improved version of the engine that the Witcher series runs on, I’m really curious to see what they create.











