New Dev diary video shows off zombie mocap process for Day Z Standalone
Dean “Rocket” Hall and Matt Lightfoot, developers on the Day Z Standalone project, released a video today showcasing some behind the scenes footage of the Bohemia Interactive‘s motion capture studios. In this 21 minute long video the team shows off the process behind motion capturing zombies for the upcoming standalone version of the Arma II mod Day Z. The aim is to make the zombies in the standalone be more challenging and scary than they were in the initial mod.
Mocap actors, including Rocket himself put on the odd ping pong ball covered mocap suits act out a range of zombie motions, such as stalking like a panther, awkward running, stiff speed-shuffles and tearing into a corpse. Hall explains that they are working on acheiving “more sleek animal-like” and “much more tormented” zombie animations.
This is only the first the first of many mocap sessions for the Day Z standalone and will mainly serve to tweak their technology and optimize the mocap process.
“It was a good first step for us and over the next few weeks we’ll start implementing what the guys have done,” Rocket explained in the video. ” And [we'll start] tiding up the AI and the path finding, so that hopefully when we come out, we’ll have something that is much more challenging and scary in the zombie sense.”
At the end of the video Rocket reminds viewers that the game will be “Done when it’s done”










