DayZ Devs Reveal New Systems

Written by: (@oliviadgrace) | February 5, 2013 2:41 pm

10 Comments

Dean “Rocket” Hall is joined by Production Assistant Matt from the DayZ stand-alone team with a brand new video blog. They are very clear that this video shows off a work-in-progress, preliminary version – this is not a release client. There are currently no zombies or combat, and many of the game’s systems have been disabled for the purpose of this video, so it’s not to be taken as the final version!  Here’s what to expect:

  • Changes to the character to allow players to really identify with their character.
  • Ivan, who was imprisoned in Greece, had the idea of the swamp, a new area to be added to the game, which would involve a different playstyle. Far more new areas and facilities are planned.
  • New island called Utes, which was shipped with Arma2, has been added to the world – a suggestion from 4chan, no less!
  • Basic implementation of clothing system – there are various clothing slots that can have items equipped in them, with over 100 items coming soon to the game. Each clothing item has space for item storage so, for example, there’s space for six small items in jeans.
  • Stylistic and functional changes to the UI, far simpler than Arma2.  For example, the options are far simpler, and the UI should cope well with different screen sizes and configurations.
  • New loot spawning mechanic which will help with the problem in the mod that would mean little piles of loot spawned. The developers wanted to get away from that and make it feel like players were scavenging the environment. This will mean players will have to be more dynamic and more involved in looking for loot – it will be located in difficult to find places, and players may miss objects on the first pass. The developers want it to pay to be thorough!
  • Loot was previously spawned by the client, which allowed for a lot of hacking, but all loot will now be spawned server-side. It will spawn at the start of the mission, and the server will respawn it as needed.
  • Map Improvements have also added new wreck types, with loot spawning within them.
DayZ Devs Reveal New Systems

  • Keigh

    The game is looking really good. I hope they continue too take their time and cant wait for the day we get to jump in.

  • Mabasploom

    Holy crap, the camera movement in that video when they were running was giving me a headache. Game itself is looking quite good though.

    • http://www.facebook.com/benoit.chalifoux Benoit Chalifoux

      yes. that was the head bob setting I hope that  he did not make the mistake of not adding the setting to change or remove it.

  • http://twitter.com/justQQing Brian Day

    looks good cant wait :)
     

  • http://twitter.com/wut_iz !wut_iz

    This is freaking awesome.

  • http://twitter.com/olov244 Jason D Williams

    i can’t wait. any word if they’re planning on some type of fortification? get cornered in a building and barricade the door to bandage/etc

  • http://www.facebook.com/benoit.chalifoux Benoit Chalifoux

    still everything will be on the mouse scroll again. go damit. why not just use the E guys like every game when u want to use or pick up something.. argh

  • http://www.facebook.com/oneniisama Bear Powell

    I think it looks better and better with each sneak peak.

  • Depravity

    I’d honestly be ok even if they didn’t change arse about the game mechanics and features. As long as they improve zombie AI, add different zombies (lethal as fuck) and make them spawnable in buildings (or fucking closets and shit) and also remake the map (which they did).

  • http://pulse.yahoo.com/_PG4DRLIEDYPSF3YKJW6ZW7UVYM aj

    What is needed is for 1-5 to be quick slots. So if I am running around to get to a city I can have my gun out but once I get into the city I can quickly switch to a hatchet without having to use the very crappy inventory system.

    Honestly though, if they can stop the hacking I am going to be all in for the stand alone. I quit the mod months ago.

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