DayZ Standalone Devblog 8

Written by: (@InnerGeekZone) | March 11, 2013 1:34 pm

16 Comments

It’s time for another DayZ standalone devblog, and this time we’ve got over twenty minutes of in-game footage as Project Lead Dean ‘Rocket’ Hall and Production Assistant Matt Lightfoot take us through the world of DayZ and show off some of the hard work the dev team have put into this zombie survival game.

There are new zombie animations on their way to the game, so what we see in this devblog are just placeholder models from the ARMA mod, but Dean and Matt talk about the large number of zombies that the DayZ standalone can spawn, and how they now have greater control of zombie spawns which allows things like roaming zombie hordes more viable. Right now the devs are spawning in around 3,000 zombies, but expect that number to increase greatly as development continues. Also showcased in the first part of this video is some of the work that has gone into building interiors, making them feel more rugged and abandoned as you might expect during a freaking zombie apocalypse.

From there the video cuts to the devs running around with some play testers and they spend a lot of time running around showing off different features of the DayZ standalone that has been under development and testing. The video becomes a bit of devblog improv at this point as the guys run around finding things to show and talk about, but you get to see a large portion of the town they are in as they move from place to place, and they set up different scenes and scenarios for you to see such as scavenging goods from abandoned vehicles.

Towards the end of the video the guys discuss zombie movement issues that were encountered in the ARMA mod and show off some of the solutions they have developed for the DayZ standalone game. Along with addressing issues such as zombies running through objects when moving at a high rate of speed, the developers have also managed to increase performance and continue to iron out any remaining problems with standard zombie movement and pathing.

There’s quite a bit of in-game footage of the still-in-development DayZ standalone, so those of you itching to see more gameplay from the actual game should be pleased. If you missed the last DayZ devblog you can also check it out by clicking here.

DayZ Standalone Devblog 8

  • Knyght

    Nice job using a War Z Screenshot…

  • Chronos12360

    I didn’t have a chance to play the Day Z mod, but was the motion blur that drastic or is it likely the video? The game looks great when it isn’t smudged to hell with every camera turn lol

    • Suicideking666

       No, I play pretty often and have no motion blur.  It might be a setting, I probably turned it off if it is, been a while since I messed with my settings.

      • http://www.facebook.com/people/Mark-Flores/100000070483743 Mark Flores

        yea its the postprocessing detail u can turn it off in arma 2 and 3 alpha atm. i hope they give an option in standalone to turn off as well. no need for it, i dont like it personally

        • Suicideking666

           I was pretty sure it was a setting, like i said though I haven’t touched my settings for it in a while, pretty much since i started and noticed that the head bob was a setting and turned that crap off.

      • http://TheInnerGeekZone.com/ Troy Blackburn

        Yeh, he says somewhere along the way that he’s recording on relatively low vid settings.

  • http://twitter.com/AisarGaming Aisar

    Video isn’t bad but lots of iffy stuff.  They have a lot of work left to do, especially with the zombie pathing.

  • Suicideking666

    I really hope they tighten up the inventory system and how you interact with the environment, like ladders and doors.

  • http://twitter.com/McGamor Michael

    The game is looking good so far. Hopefully they will have a decent character creation.

  • http://twitter.com/Stone_LX9 Stone LX9

    Man – the game is really looking great!

  • Keigh

    Cant wait for this to be released, every new dev blog makes me want more!

  • DoctorOverlord

    The game looks really good.   And the stuff they have planned sounds terrific (interiors for all those buildings down to car doors that you have open, nice!) 

    The start was funny but there were more unintended chuckles from the gameplay video. ”I’m cutting that out of the video, that synching won’t make it to the dev blog”  Plus trying to get Internet geeks to talk result in long, uncomfortable silences.  lol

  • http://www.facebook.com/profile.php?id=862175353 Gavin Morgan

    Game looks brilliant, will certainly get it when its released.

  • http://www.facebook.com/lostsyn Matt Brewer

    why does day z not have its own show? cant not wait for this game.

  • Chris Martin

    “You friendly?”

  • http://profile.yahoo.com/HDHRO7GCCGE25VLFNQUEPAVLBM Josh

    Love dayZ and can’t wait for release… but i need to know who was taking time to make large piles of useless trash when the world was going to hell? doesn’t make sense to me.

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