It’s time for another DayZ standalone devblog, and this time we’ve got over twenty minutes of in-game footage as Project Lead Dean ‘Rocket’ Hall and Production Assistant Matt Lightfoot take us through the world of DayZ and show off some of the hard work the dev team have put into this zombie survival game.
There are new zombie animations on their way to the game, so what we see in this devblog are just placeholder models from the ARMA mod, but Dean and Matt talk about the large number of zombies that the DayZ standalone can spawn, and how they now have greater control of zombie spawns which allows things like roaming zombie hordes more viable. Right now the devs are spawning in around 3,000 zombies, but expect that number to increase greatly as development continues. Also showcased in the first part of this video is some of the work that has gone into building interiors, making them feel more rugged and abandoned as you might expect during a freaking zombie apocalypse.
From there the video cuts to the devs running around with some play testers and they spend a lot of time running around showing off different features of the DayZ standalone that has been under development and testing. The video becomes a bit of devblog improv at this point as the guys run around finding things to show and talk about, but you get to see a large portion of the town they are in as they move from place to place, and they set up different scenes and scenarios for you to see such as scavenging goods from abandoned vehicles.
Towards the end of the video the guys discuss zombie movement issues that were encountered in the ARMA mod and show off some of the solutions they have developed for the DayZ standalone game. Along with addressing issues such as zombies running through objects when moving at a high rate of speed, the developers have also managed to increase performance and continue to iron out any remaining problems with standard zombie movement and pathing.
There’s quite a bit of in-game footage of the still-in-development DayZ standalone, so those of you itching to see more gameplay from the actual game should be pleased. If you missed the last DayZ devblog you can also check it out by clicking here.