DayZ Creator Dishes On His Experiences And Wacky Player Stories

Written by: (@winterinformal) | June 22, 2012 3:44 pm

5 Comments

PC Gamer’s Evan Lahti‘s got a super-long interview up with the creator of DayZ, Dean Hall, along with Bohemia Interactive head honchos Jay Crowe, Ivan Buchta and community guru Dslyecxi.

If you can make it through their babble about Italian food, you’ll find a lot of fascinating bits about DayZ‘s development and stories about how things didn’t go always as expected.

On their surprise at how well the mod has been received:

Hall: And it’s difficult to install. It’s buggy as hell. The servers don’t work properly. I mean, what else can you screw up? The graphics are a little bit dated in some ways. Yeah, I think so. The mainstream impact of it is obviously a big surprise.

Comparisons to Left 4 Dead:

Lahti: The mechanics in Left 4 Dead are all driven by reaction, right? Identify threat, solve threat… But that’s what I admire about Day Z, the way that needs naturally drive my goals. I need this, I need that, and it drives me out of my comfort zone. I need blood. I need to go to this terrifying city to retrieve it, and on top of that, I need to make friends with another survivor to do the transfusion.

And Skyrim:

Hall: I’m standing in a river [in Skyrim], I’m running up in the snow, and then I was like… It means nothing…

Dslyecxi: It’s freezing cold out and it doesn’t matter.

Hall: And I just instantly felt completely disconnected from my character.

Which inspired the notion of environmental conditions and diseases, which got a little bit out of control:

Hall: It started on Chicago One because Chicago One was one of the first that we released. And Chicago One was raining and it was night. That meant that about 60 people, because it was the two Chicago servers, suddenly come down infected. Now, what do they do? They instantly disconnected from Chicago to move to a daytime or non-raining server. They carried the infection with them! The infection just spread like wildfire, and before we knew it we had 1,000 people infected.

There’s a lot more, so if you’re a DayZ fan, take the time out to read the whole interview. Just don’t order the calzone.

DayZ Creator Dishes On His Experiences And Wacky Player Stories

  • http://www.facebook.com/people/Thomas-Kozma-Jr/100000683276285 Thomas Kozma Jr.

    This mod seems to be really in a game category by itself which is great. Would I play it, i’m not sure,nerve-wracking and a bit annoyed by the jumpiness of the engine might ruin it but say they do an upgrade and apply the new aspects of the Arma 3 engine and it’s something i’m more apt to buy,otherwise I enjoy the crap outta see you guys at Gamebreaker play! Viva La Survival!

  • jazzbrownie

    This mod is fantastic.  It’s the greatest survival horror experience that I’ve ever had.  Totally worth the $30 on steam to get Arma 2 and the expansion.

  • H S

    Dyslexi? Wow, used to do Coop missions with him way back in OFP days. He was a great modder. 

  • Bluecewe

    At a fundamental level DayZ and Eve Online share a consistent philosophical concept in respect to game design which sits behind features. Although the concept is applied very differently in each game, the same underlying notions remain.

    The reason why DayZ has seen a somewhat more mainstream attraction is because the mod applies the same sandbox survival undertones which power Eve Online, though within a gameplay style which is far more accessible to the average gamer; first person shooting from the perspective of a human “soldier”.

    I would be perfectly happy to call DayZ an MMO, because just like APB characters remain persistent across multiple instances, or servers. I doubt DayZ will be the ultimate sandbox experience that we’ve all been waiting for, though it will certainly be an influence on future projects which aim to accomplish that goal.

  • 1970Hendrix1970

    getting rid of global chat is a bad idea because people that want to play as teams will be on skype or ventrillo and be able to steam roll solo players. knowing an area is hot or has pk packs is not nearly as care bear as the 3rd person camera that I could do without……

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