EA Will Not Be Removing the Dead Space 3 Loot Exploit
Micro transactions in EA‘s Dead Space 3 have been a subject of debate for quite a while now. Fuel was added to the fire when an exploit was discovered by players. As it turns out, the Dead Space 3 loot exploit allows gamers that are so inclined to repeatedly harvest resources, wait for a respawn, and harvest again. This “free” respawn grind led to many gamers to question whether EA would patch the game since the exploit seems to be in direct contradiction to EA’s micro transaction marketing strategy. In a PR statement made to GameFront though, EA not only denies that a fix is incoming for the Dead Space 3 loot exploit, but instead takes full credit for its existence in the first place.
Jino Talens, EA PR, said:
“The resource-earning mechanic in Dead Space 3 is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free. We’ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game. For those that wish to accumulate upgrades instantly, we have enabled an optional system for them to buy the resources at a minimal cost ($1-$3).”
Immersion breaking aside, the Dead Space 3 loot exploit does provide EA the ability to continue to tout that micro transactions are not NECESSARY, but is this just an excuse for a glitch or is it actually a true design choice? It certainly makes me feel a bit weird when I feel like I am being taken through an unnecessary grind for resources just to encourage me to make a purchase. Add on top of that the fact that I already paid for the game itself and I kind of feel like EA is molding Dead Space 3 around a free to play model without giving me the free to play price tag to enter the game.
What do you think? Is the Dead Space 3 loot exploit intentional or was it a slip up that now gets the full EA PR treatment? Does this grind impact your thoughts on Dead Space 3 as a whole?