Death Inc. Lets Players Recreate Epidemics


Written by: (@LopezIRL) | January 10, 2013 1:30 pm

Death Inc. Lets Players Recreate Epidemics
1 Comment

Death Inc. combines cutesy art with sinister theme

Ever wanted to reenact a bubonic plague epidemic? Well, now anyone can in Death Inc., a new strategy game for the PC and Mac from some of the creators of LittleBigPlanet, Fable, and Burnout.

In Death Inc., players take the role of Grim T. Livingstone, who shares a strong resemblance to the Grim Reaper. After having his morale killed by his work as a lowly Assistant Underreaper in the Ministry of Mortality, Grim decides to start his own company, which he creatively names Death Inc.

As the name implies, Death Inc. specializes in killing people and collecting souls. And business is good. Death Inc. takes place in 1660s England, a time when medicine wasn’t advanced enough to stop full-blown epidemics like the bubonic plague. (Fun fact: There was a massive breakout of the bubonic plague in London in 1665 through 1666, which was later dubbed the Great Plague of London.)

As a startup business, Death Inc. has to directly compete with the Ministry of Mortality, Grim’s former employer. That’s where players come in. In what the game’s website describes as “streamlined strategy,” players will use a simple menu through basic mouse strokes to guide units and use special abilities, including plague rats and exploding livestock. The objective in Death Inc. is to terrorize and slaughter as many denizens of the Renaissance Era as possible, but the supposedly innocent civilians won’t go down easily. They’re ready to face off against Death Inc. with sticks, pitchforks, bows, and muskets.

Anyone familiar with LittleBigPlanet will immediately pick up on the art style similarities between the PlayStation 3 platformer and Death Inc. Both games have a very cutesy look, but the action and story happening on-screen is as sinister as it is adorable. It’s an early concept of the game, but the art already looks to die for. (Sorry.)

The game will be going up on Kickstarter Feb. 4.

What do you guys think? Are the developers involved enough to grab your attention? Make sure to comment below.


  • http://TheInnerGeekZone.com/ Troy Blackburn

    You have piqued my interest, sir.

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