Rodolfo Rosini And Stephane Bura Go Over Storybricks UI

Written by: (Twitter @QuintLyn - ) | April 11, 2012 11:58 am

1 Comment

For several months, Storybricks — a unique way for players to design their own MMO — has caught some attention. 

Storybricks HQ hasn’t exactly dumped a massive amount of information on us as the developers are likely too busy working on it to do much else.

There have been a few developer diaries and on Tuesday the third video dealing with how the Storybricks UI works was posted.

Lead designer, Stephane Bura and CEO Rodolfo Rosini walk viewers through how to create a scenario using “bricks” using what Rosini states is a pre-pre-alpha version of the game.

Rosini explains that in the library there are four character archetypes: citizen, guard, noble and merchant.  These characters can be placed in a Storybricks map using drag and drop logic.

Once characters are placed, a player then sets up a scenario starting with the “When story begins” brick. Next he adds the character brick followed by options relating to emotions and desires.  These can either be indirect or directed at another character .

After the player sets up the bricks for every character involved in a scenario, he enters the instance to play it.

It’s a pretty cool setup so far.  Given the chance, I’d hop in and mess around with the build they have right now.

We’ll certainly be keeping an eye on how things develop.

Rodolfo Rosini And Stephane Bura Go Over Storybricks UI

  • MMO_Doubter

    As someone who is interested in AI programming and a former player of Omega, this is quite intriguing to me.

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