Aliens Colonial Marines - Devs Speak Out On The Disaster


Written by: (Twitter @JuhTai - ) | February 26, 2013 12:02 pm

Aliens Colonial Marines - Devs Speak Out On The Disaster
31 Comments

Staff that worked on Alien Colonial Marines explain to Kotaku why they believe the game was such a car crash

Oh, Gearbox; You have brought us much joy over the past years. With top notch titles such as the Borderlands series, Brother in Arms and not forgetting the original Half Life expansions, Blue Shift and Opposing forces. Those were the days… However now things seem to be taking a turn for the worst for the company, in the wake of a recent string of PR and development disasters. What are we referring to? Aliens Colonial Marines of course!

If you’ve paid any attention to video game news outlets for the past few weeks, you may have seen the uproar surrounding Gearbox’s latest title, Alien Colonial Marines. Receiving negative reviews across the board, criticism that the games demo was in better shape than the retail release and complaints that the E3 trailer was over sensationalised, including scenes that didn’t appear in the actual game, some media sources have gone as far as to label the title as one of the biggest train wrecks in video game history.

Not wanting to see their reputation smushed into the dirt much more, several staff members that worked on the game have gone on the record, speaking directly to Kotaku in order to set the score straight and explain what exactly happened to the epic Aliens Colonial Marines title the world was hoping for.

Aliens Colonial Marines – Insider Info!

So, rewind to 2006. Sega purchased the rights to make 2 games based on the Alien IP; an RPG title to be made by Obsidian Entertainment and a FPS by Gearbox. Step forward and sadly in 2009 Sega announced that it was having financial troubles, thus the RPG title from Obsidian was cancelled (Footage appeared online last week of the cancelled RPG series and can be found here!).

It was of course 2009 that Gearboxes brand new home grown IP, Borderlands hit the market and after acclaimed success, the company went full steam ahead to produce Borderlands 2, which released in 2012. With barely any staff remaining for the Aliens title, Gearbox chose to outsource the title to developers of multi-platform title Section 8, TimeGate Studios.

pc games     Gearbox Staff Speaks Out On Aliens Colonial Marines DisasterCommenting on the acquisition of the project, one source is quoted as saying “There was really good synergy between both teams about what needed to happen… It was a very love-love situation“. That was until TimeGate received the workload of the project, then it became apparent how much work they truly had to do.

“There was obviously not four years of work done on the game”, said one source referring to the period between Sega’s IP Acquisition and TimeGate’s intervention. “[It was] basically a hodgepodge [...] A lot of assets just didn’t seem like they fit there.” Several sources Kotaku conversed with apparently felt that Gearbox had simply ignored the title for several years, focusing all of its assets and efforts on Duke Nukem Forever, Borderlands and Borderlands 2, leaving nothing more than the very bare bones of Aliens Colonial Marines for the studio to work on.

Formally taking charge of the project in 2010, TimeGate was apparently riddled with troubles during its development of the title. Several sources provided incohesive stories, with one saying that TimeGate simply threw out the entire project and started from scratch where as another explained they simply worked with what they had.

2011 and the next issue to face the title was the lack of cohesion between the studios with some sources explaining that both Gearbox and TimeGate writers were constantly writing and rewriting the script, sometimes forcing developers to discard whole levels.

There was also the ‘too many chefs’ syndrome when it came to gameplay, where too many people gave feedback on both ends and it ultimately led to further delays,” explained one source. “In one case, working on a particular task took me a month to finalise, as there was inconsistent and delayed feedback.”

In regards to the E3 Demo that caused so much of a stir; “We were told many times through demo production, ‘Don’t worry about performance, just make it awesome,’” [...] “There was a reason [the demos] were never playable.” pc games     Gearbox Staff Speaks Out On Aliens Colonial Marines Disaster
Allegedly the demo shown at E3 was a collaboration between Gearbox and TimeGate, the only problem being, it required a rather suped up PC that the average consumer wouldn’t own. “We were constantly cutting back more and more in terms of texture, shader and particle fidelity, in order to fit into the jacked memory restraints,” explained one source.

2012 and Gearbox were back on Aliens Colonial Marines, having had TimeGate flesh out the vast majority of the project. Yet, camp Gearbox weren’t exactly happy with how the project had turned out. According to one source, Gearbox had to go back and change everything from lighting, shaders and textures. It apparently didn’t even run on PS3, which when the game is launching on multiple consoles….is kind of a big deal (Something Bethesda should know all about, OH SNAP!)

“[Gearbox made] big changes to lighting, texture and shader complexity,”
Explained one source that came in very late into the build process. “Design elements were altered or redone entirely. It looks like a lot of [TimeGate's] assets remained intact, with the exception of lower-res textures and faster-performing shaders.”

One source from Gearbox spoke with Kotaku explaining that the studio knew the game was going to be a disaster, but after 6 years working on the project, they didn’t feel it would be appropriate to go back to Sega to ask for another extension.
The game feels like it was made in nine months [...] That’s because it was.”

Most curious is that despite the game being out already for two weeks, neither publisher Sega or Gearbox have yet commented on the fiasco.

Final Writers Thoughts

Having not played Aliens Colonial Marines myself, I honestly cannot express a true opinion on the title. All I can say for sure is that I was one of the many that was geeking out at the original announcement and was truly hoping for something spectacular. After the release of Aliens Vs Predator in 2010, I was certainly reserved about the potential of the Colonial Marines…After all, I’ve always been of the opinion there has been no competent Alien game since Alien vs Predator 2 in 2004. It truly saddens me that a game that had so much potential has more or less been disregarded by a great company in favour of other endeavours.

Surely it is business 101 to not spread your resources so thin and put your heart and soul into a product, over shipping something that many, even the developers, consider flawed?

For a more in depth look at the claims by staff, be sure to head over to Kotaku for the full story.


  • http://twitter.com/Mark_D_O Mark David Outhwaite

    I like many others, choose to pre-order. Generally in today’s market we get to see enough of a product to make a fairly reasoned decision on the quality of a product before release, also with the added digital content given for pre-orders it often ends up being a better financial deal to purchase day before release rather than day of release.

    This time however I was burned, and fairly damn unhappy about it. I have 26 minutes registered on the game according to steam, when you account for time fiddling with graphical options etc. it probably runs at under 20 actually playing.

    I was horribly disappointed, considering the high level of polish Borderlands 2 had in both aesthetics and gameplay this was a shock. Gearbox have squandered any good will they had with me as a customer, and I’ll never pre-order one of their titles again. 

    From now on, I’ll be more wary of games without pre-release review copies available, or without playable demo’s .. or at least demo’s obviously plastered with “Not in-game footage”.

    • Eric Davenport

      Not trying to be a dick or anything but Borderlands 2 had its fair share of glitches as well. No where near as bad as this game mind you.

  • http://twitter.com/DaveyDiablo Davey Diablo

    “…some media sources have gone as far as to label the title as one of the biggest train wrecks in video game history.” That seems a little sensational, any sources? In fact the whole article seems pretty flimsy, based continually on quotes from ‘one source.’Lastly, and perhaps most unforgivably, the article’s header reads “Gearbox explains why Alien Colonial marines sucked.” Yet the main article is finished by the sentence ”Most curious is that despite the game being out already for two weeks, neither publisher Sega or Gearbox have yet commented on the fiasco.”This makes the article not only non-factual, but dishonest.Being a long time fan of the site, it’s with a heavy heart that I say it, but some of the articles have really gone down hill of late, concentrating on sensationalism rather than real gaming info.
    Come on GBTV, you’re better than this.

    P.S. I’m not defending the game, we all know it’s shite.

  • http://twitter.com/crocodilius ryan phillips

    meh, i had no interest in this game which is why im glad they devoted time to Borderlands. i’ll play Borderlands 3, and hopefully it will have some cool ideas, and if they do the next Duke Nukem properly, that’s fantastic.

  • http://www.facebook.com/nicholas.delucia Nicholas DeLucia

    I think we all learned a valuable lesson here.  Apparently, Gearbox has only the capacity to work on one title at a time.  Because, let’s face it, Duke Nukem was pretty much garbage as well.  They better hope gamers don’t get bored of Borderlands.

  • http://twitter.com/Twyst Robo

    confused me for a sec: “Several sources provided in cohesive stories” vs “Several sources provided incohesive stories”

    • http://twitter.com/JuhTai James Megretton

      Yeah apologise for that! My brain did a whoopsy!

      • Lycronis

        Perhaps you could fix the “whoopsy” of the title as well. Gearbox hasn’t said anything.

        • Eric Davenport

          Welcome to the internets. The land of misleading titles. But seriously I agree that misleading titles are suck but misleading titles = more views which = more ad money.

  • Hicks64

    **Mild Movie and Game spoilers**

    I’m a hardcore Aliens fan (hence my name) and with Fox authorizing ACM as the official story following up Aliens it was hard not to by hyped for this game. The dev diaries and the gameplay trailers led me to believe the game would at least be “alright.” After 9ish hours I’d say the game is barely okay (5.5/10). The terrible AI of enemies and companions, poor gunplay with shots not aligning with the sights, and story holes galore are what hurt me the most. A certain character from the movie shows up and the main character asks “how in earth did you get back here?” and the Aliens character says, “It’s a long story, don’t worry about it.” Also, if a 40 megaton nuclear reactor blew up in the movie, how is Hadley’s Hope, 17 moths later, not obliterated or at least seeping with radiation? The only saving grace, which I would hope to believe Gearbox developed, were the authentic environments and sounds that felt straight from the movies.
    I would not recommend this game to anyone, unless you’re a die-hard Aliens fan. I’d wait a few months for a massive price drop and for fans to further “fix” the game, currently there is a dx11 and .ini modifier that makes the game a little closer to aesthetics of the E3 demo.

  • Lycronis

    Sorry, but this headline is grossly misleading. That article was based on various unconfirmed “sources” and not from officially form any Gearbox staff.

  • http://www.facebook.com/tony.mustafa.10 Tony Mustafa

    Read the majority of this article somewhere else originally. Copy and pasting someone else’s article and adding a summary at the end under a title that is incorrect is not good reporting. GBTV up your game please, this sort of thing is becoming too frequent and you are going to start ticking off your fans faster than EA does. 

    • http://www.facebook.com/profile.php?id=724212668 Rachel Antilla

      All the red words are links to other articles where he got his information. So if your going to come at someone for “copy & pasting” things. Maybe you should do your research.

    • 7BitBrian

      You mean they copy and pasted quotes instead of fabricating their own story!? Man how dare they tell us exactly what was said word for word! It’s much more ethical for them to just make shit up!

      For Shame GBTV; For Shame!

      • http://twitter.com/DaveyDiablo Davey Diablo

        First off, Tony Mustafa didn’t mention quotes, but instead cited the ‘majority of this article.’

        Secondly, you mention quotes, but what quotes exactly?
        There’s not one named source in the entire article!

        Please take a break kissing arse and use your intelligence before using sarcasm (poorly) to dismiss what someone else has to say.

        • 7BitBrian

          The article is full of statements in quotations, which usually means a quote, and full of little red links leading to more details and where this stuff came form. Really people, it’s not that hard.

          • http://twitter.com/DaveyDiablo Davey Diablo

            One source said “7BitBrian needs to stop being sarcastic to everyone as he’s not very good at it and just makes him look bad.”

            Oh yeah, I see what you mean now. That must definitely be true as it has quotation marks around it.

            Good for you.

        • http://twitter.com/JuhTai James Megretton

          I just want to intervene before this gets even further out of hand.

          In regards to the “sources”. Obviously, everything in the above article is all quotes from specific sources. Why are there no names to the sources? Well the answer is quite clearly presented in the original article Kotaku presented.

          If you read Kotaku’s article, you will find that even in their the sources are not named. Why? Because It was actually a journalist from Kotaku that spoke to people within TimeGate and more recently, Gearbox. These staff members spoke off the record and on the record, however they specifically requested that their names not be posted so they could stay anonymous. The logic here is quite sound. Think about it, you’re digging dirt on a project whilst still working for a company. Such actions are grounds for dismissal. Why jeoperdise your job when you can simply remain anonymous?.

          This is why we simply state the quotes as coming from sources, because we don’t have a name to a face.

          • http://twitter.com/DaveyDiablo Davey Diablo

            If you read Kotaku’s article, you will find that even in their the sources are not named.”

            So, in order to understand this article fully, I have to read the original article from which this was based on?

            I appreciate some people will think I’m being an arse for continuing this debate, but as it stands, your piece has absolutely no substance whatsoever. To boot, you are defending it, recommending that I read the original article from Kotaku, a website that GBTV only just reported as making false claims (see GBTV: Kotaku False Reports On Gun Control Video).

            Also, I don’t need to have the idea of an anonymous source explained to me either thanks very much.

      • http://www.facebook.com/tony.mustafa.10 Tony Mustafa

        Yeah there`s no way they could speak to the developers or staff themselves and form their own story. 
        But yeah good one, back under the bridge for you. /wave

    • http://twitter.com/JuhTai James Megretton

      Just wanting to respond to this. Of course, I appreciate that you are fully entitled to your own opinion. However, I do want to point out that what you may feel is a “copy and paste” simply is not the case. The only things directly taken from Kotaku and quite clearly referenced are the quotes. If you’re referring to the structure matching say, Kotaku’s own or Eurogamer who also reported on Kotaku’s story, of course they all seem similar. That’s simply down to the original structure being in chronological order.

      We aren’t exactly going to make things more confusing by throwing things around; say going from 2009 to 2006 then into 2011 quotes for differentiation sake. We’re going through the story bit by bit paraphrasing the original article, just as say, Eurogamer and other sites that reported on the story also did :)

      • http://www.facebook.com/tony.mustafa.10 Tony Mustafa

        Difference being that there seemed to be some dialogue between the person writing the reports mentioned and the staff who were involved in the process of making this game. 
        I read your earlier response before it was edited and of course i understand the need for sources to remain anonymous so that they don`t jeopardise their chances for work. 
        I appreciate the response but as you say i`m entitled to my opinion and i think with the team you have at GBTV you are capable of better than sticking a quote-fest from another persons article under a title which insinuates you have the developers coming out and explaining themselves is not much more than cheap sensationalism. 
        To the others i`ve done my “research”, thanks. 

        • Eric Davenport

          NOU

  • http://www.facebook.com/kirzansix Mike Coulombe

    I booted the game and it already didn’t look very post-2005. Then, I saw the opening credits. Something many of us has learned to understand in the years is: If the game has 4-5 different studios in the credits, it’s BAD!

    You can’t sell a game by saying: “From the co-op gods who made Borderlands!” and have it made in majority by Timegate. Did I miss something? Was Section 8 a godly co-op game? Is this a typo? No, it’s Bitchford buying franchises and taking a dump on em.

  • http://twitter.com/Thaguf Thaguf

    I think what they did is criminal. I am glad I waited for reviews first….

  • Revanhavoc

    The anonymous blog that much of this information comes from has been removed. Hard to say how much was fact and how much was fiction, but the reasons for failure seem plausible.

    Sounds to me like there was some really bad leadership in the development of this game.

    • http://twitter.com/JuhTai James Megretton

      The blog itself was only referenced in Kotaku’s story, the quotes themselves were not and came directly from staff within the company, so fear not :) Everything still stands.

      • Lycronis

        What staff members? Name one. This is all from “unconfirmed” sources at best, but more than likely just speculation or fabrication. Absolutely nothing official has been said by Sega, Gearbox, Timegate, etc. which is all fine, but you guys (GBTV specifically) are trying to claim it was by official Gearbox personnel, which is simply not true. I initially clicked on the link (from Facebook) because you guys were claiming that is was from Gearbox themselves (as in an official statement) but it’s not. Just more of the same “this one guy said” crap.

        • http://twitter.com/DaveyDiablo Davey Diablo

          Careful, you’ll get your comment deleted, like my last two were.
          Think I’ll give GBTV a break for a while until they improve the quality of their content.

  • Eric Davenport

    My friend bought the game, he is an Alien fanboy. From what he has showed me and from what I have played I would have to give the game a 7/10. One of the best parts of the game is that there is 2-player offline co-op and 4-player online co-op. You can also level up while playing multiplayer or campaign(single or co-op) and they even have exclusive challenges for single player and multiplayer. Some of the multiplayer modes are quite neat, one of them being called Escape and is similar to the Left 4 Dead multiplayer. The biggest problem is the glitches. Everywhere you look there is either a graphical or gameplay glitch. There has been updates already fixing some of them. Now, one issue that I’ve heard people tell me is slightly untrue and that is where people are saying you can walk through the game without killing anything. That is mostly true since the aliens are all scripted but there are a lot of defending parts. And besides, most games you can skip through the campaign if you actually know what you are doing.

    TL;DR The game is bad but it isn’t as bad as the press is saying. It actually can be fun.

    • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

      It’s worse, shoddy AI you don’t even have to fire a bullet to get past levels.  Aliens constantly ignore you or get stuck in places while moving around.  That’s just what I can remember at a glance.

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