Why Penny Arcade "Selling Out" Shouldn't Come As A Shock

Written by: (@winterinformal) | July 16, 2012 5:00 am

13 Comments

By now, you’ve probably heard of the Penny Arcade Kickstarter.

Now the PA guys are asking fans of the site to contribute money to eliminate the ads. They claim this will free them from the shackles of advertisers’ needs and allow them to create more material for the fans, rather than material that they think will make a profit.

So far, the idea seems to have merit. As of this writing, “Penny Arcade Sells Out” has raised over $200,000 and is very close to its $250,000 goal of removing the leaderboard ad on its home page, as well as having a nice start on its $999,999 goal of removing all ads from the site.

It’s an unusual application of Kickstarter, which is usually used to fund products that don’t yet exist, rather than to supplement or replace income for existing commercial ventures. And some people aren’t sure what to make of it.

The thing is, the Kickstarter model isn’t just applicable to video games, media websites, and other business ventures – it’s really a format that’s been around for a while now and is just starting to gain significant prominence. It’s the proverb of “many hands make light work” adapted for the global Internet age.

In the past, video games were funded by a relatively small number of investors – possibly even just one. If you need $1 million to make your game, maybe you’d find four people willing to donate $250,000 apiece.

With Kickstarter, you can instead raise your $1 million by getting 10,000 people to each donate $100. Or by getting 100,000 people to each donate $10. Or some combination thereof, all of which is theoretically easier than getting a few people to contribute large sums of money.

The same holds true for media outlets, such as Penny Arcade and, to be honest, GAMEBREAKER TV. If they need $X to get by in a year, they can go to a few advertisers and hope that four of them each pony up 25% of X, for instance, or they can go out to fans and get smaller donations from more people.

The most obvious benefit is that, if each advertiser contributes 25% to the budget, losing that advertiser is a major blow – and some media outlets might find themselves in the uncomfortable position of having to placate advertisers to keep their ad revenue, which hurts their credibility. Trust me, I’ve seen it happen firsthand at some of my previous workplaces.

Raising money in this fashion, as the Penny Arcade guys tell you, also frees them up to produce what they – and, conceivably, you – want, rather than what will simply bring in the most hits. Wonder why we have so many Guild Wars 2 articles on the site? Hits = money, and as long as that’s the case, a GW2 article will always get more attention – from our writers and our fans – than an EVE Online article that’s only likely to see a fraction of the traffic.

And, of course, everyone likes to see fewer ads. So there’s that, too.

While Penny Arcade takes a humorous jab at the notion of “selling out,” the crowdsourcing approach has actually been going on for a while, long before Kickstarter got into the biz, and not just with for-profit video game developers and media sites.

Wikipedia wouldn’t be what it is if a handful of people were responsible for updating it. It has thousands of editors. You could also argue that – at least before Citizens United – the funding of political candidates was also meant to be spread around so that many people could participate in the process and no one party, or small number of parties, could “own” a single candidate, similar to how a media site could be beholden to a single advertiser.

So it’s hard to say that Penny Arcade is doing anything truly original here – and, in many ways, it seems better than the alternatives. As long as a media site is up front about how much it’s looking for, what it hopes to accomplish, and what you, as a contributor, will get out of it, it shouldn’t bring out the pitchforks and torches and cries of “selling out.”

Now, how many V-necks do you think we could buy with $10,000?

Why Penny Arcade "Selling Out" Shouldn't Come As A Shock

  • http://twitter.com/Nin3r Richard Martin

    There’s ads on Penny Arcade? Never noticed ;)

  • Nick Ratcliffe

    I haven’t done a ton of research, but I did look at the Kickstarter briefly.  I can’t seem to find how long these ad removals last for.  One year? 

    For a company of that size, I’d say they have around a $800k-1M/year op cost budget, so I can only assume that this “ad-free” site is for one year.

    • iamthemikeb

      Yeah, it’s for a duration of 1 year.

  • Bradley Phillips

    The real issue here vs other kickstarters is even those who don’t participate reap the rewards of those who do. It creates a bystander incentive that successful kickstarter projects actively avoid with good reward tiers. PA:SO almost mocks the stupidity of the tiers and instead is running solely on their name. I’m glad it’s working for them, but it’s not a good practice to reward those who fund your operation so cheapily.

    Think of this in the reverse. If there we no adds and instead companies were paying to add a banner to the site. Only 10 or so companies need to pay to get the banner added. But instead of showing adds for just those 10 companies, it shows adds for every company in the country.

    Of course that’s stupid. No company is gonna pay PA to show someone else’s ads. The same is true for how this is going. I’m not going to pay PA so that 99% of the people who don’t pay get ad free viewing. That’s not a good system and it’s the reason this experiment by them, I think, Is flawed. It might work, but it’s flawed and I wouldn’t say it’s replicate-able.

    I know in the guildcast aftershow gary talked about you guys doing this. I would say if you do, you have to reward those who give. Otherwise the incentive structure is such that those who give the least benefit the most.

    • rob weik

      I can see it now, if you reach a certain goal, gary and mike b will call your house and wish you a happy birthday…….
      :/

  • http://twitter.com/crocodilius ryan phillips

    ARE YOU OFFENDED BY MY ‘MERICAN FLAG?

  • http://twitter.com/SilverTaurusPL SilverTaurus

    The kickstarter way of founding in comparison to the “standard donations” gives this opportunity of communication where you clearly state how much (more?) you need. 
    What you can do with specific sum of money ?
    What you can offer to people donating for given amount ?
    It does enourage fans to pay =)

    Someone might have spare 5-10$ .. “I may pay it to GBTV.. or maybe I keep it? Will it make a difference?” 

  • http://www.facebook.com/rasmus.nielsen.75491 Rasmus Nielsen

    I definetly think it’s better than commericals all over the place

  • http://twitter.com/just_izumi Izumi

    I say go for it because trying a Kickstarter to be ad free is totally worth a shot right? Nobody loses anything if it doesn’t get up on its feet and there’s a lot of satisfaction for visitors and GameBreaker in general when their website looks cleaner and not so cluttered with advertisement if it worked out. Especially advertisement that doesn’t match the websites layout like really brightly coloured or animated/voiced which is horribly annoying.

    I’m sorry but s much as I love coming to GameBreaker, I honestly do use Adblock Plus for Firefox because I get popups saying I’ve won a prize due to being 1 millionth visitor from a certain location that is in my country but not where I live (I have been told it is where my ISP’s closest data center is) and on my mobile I actually got text messages from having no way out of a popup message that I couldn’t avoid when visiting GameBreaker. It only had a “ok” button and took me to a random website and some how got my mobile phone number and set me a text message on two different occasions so far.

    So for people like me who do use addons to block advertisements for various reasons on GameBreaker or any other website, you would gain a lot more benefit with a Kickstarter because you would have a set funding to work with instead of a 50% chance to get $1 from the next visitor that may or may not be blocking your advertisements.

    No matter what way you look at it, advertisements are hard to control and can be very intrusive visually or maliciously, especially advertisement that rotates to a different ad when you reload or visit at a different time.

    GameBreaker would be better off in the long run, just don’t get to ambitious with the Kickstarter goal to begin with and maybe remove the banner advertisement and the big advertisement on each side of the page. Those are the ones that are really horrible.

    Sorry for the long comment, just thought I should share my opinion.

  • http://twitter.com/ItsatrapLOL itsatrapLOL

    I don’t think the PA guys are entirely serious about this.

  • http://twitter.com/TuxPants Mamoru Chiba

    There are a lot of sites I would be thrilled to not see advertisements on. Not Penny Arcade though. They always had a “Any add on our site is a game we tried and loved” thing with their adds. It was like the only site I would see adds and click on them.

  • http://www.facebook.com/people/Michael-Byrne/100001642673542 Michael Byrne

    Two thoughts on this one:
    1) Why was this project originally approved by Kickstarter? I have seen NUMEROUS projects from people that make online content have their projects denied becuase they were tying to enhance something that already existed rather than (as Kickstarter wants) create something new. Did PA get approved based on name weight?

    2) How do the companies that advertise on PA feel about this? How would you like to be the company that is the first goal? lol “Hey look, PA is trying to fund through Kickstarter to drop us as an advertiser.” HAHA. 

    Interesting topic!
    -Magicman

  • http://www.facebook.com/oneniisama Bear Powell

    PA is just trolling people as usual. As for gamebreakertv doing it I think we need a $50,000.00 point that would cause Scott to be unable to roll a Guardian. :-p

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