38 Studios Executives Meet With Rhode Island Governor

Written by: (@winterinformal) | May 15, 2012 5:00 pm

5 Comments

It looks like 38 Studios might be in need of more shillings.

Rhode Island Governor Lincoln Chafee visited the company’s Providence studio this week to discuss plans to keep the company in the green. 38 relocated to the state from Massachusetts in 2011, securing a $75 million loan in the process, with the understanding that the company would employ 450 people by the end of 2012.

The company, founded by former MLB pitcher Curt Schilling and employing the creative talents of Todd McFarlane and R.A. Salvatore, currently sits at 379 employees at its two offices and has continued to hire throughout 2012, with 18 job listings currently posted.

Even though Kingdoms of Amalur: Reckoning sold fairly well — 1.12 million copies, according to website VGChartz –  the article paints a rather grim picture of 38 Studios’ future prospects:

While Governor Chafee admits that he is working under a “tight time-frame” to “keep 38 Studios solvent,” details about the meetings are being kept quiet.

“We’re concerned and just doing everything possible to ensure that 38 Studios stays part of the Rhode Island community,” Gov. Chafee told WPRI. “We’re working on different issues with them.”

“It’s always been a volatile industry to be in. That’s just the risk you take when you get into the business,” he added.

What could this mean for Copernicus, 38 Studios’ MMO set in the Amalur universe? Will it ever see the light of day? Or will it fade into obscurity before it’s ever released?

UPDATE: Kotaku reports that Governor Chafee’s visit centered around 38 Studios’ defaulting on its loan repayment.

38 Studios Executives Meet With Rhode Island Governor

  • http://www.facebook.com/profile.php?id=1202711774 Rivka Lichter

    I could be wrong.. but didnt Lore mention being affiliated with 38 studios at his start?

  • jayremy

    I will be very sad if this doesn’t get made into an MMO scape. It would likely be the only legit action combat oriented MMO that gets a great wide scale reception here. Tera just didn’t appeal to many for many obvious reasons if you look objectively at it and it really isn’t so much the art I am talking about either, other things.

    In reply to the last comment I believe it was Mike S who was a tester for it or something PR related. 38 organized some things with GBTV and even Twitch.tv with a launch event for it.

  • pc11

    Well the news just got worse for them as they failed their first payment and the Rhode Island government as called for an emergency meeting.

    Doesnt surprise me as the premise for the whole studio is full of arrogance. They got a couple of big names togheter and thought whatever project they put out would be next coming of rpg gaming so they could borrow all the money they could get.

    KOA is a boring single-player grind that mimics WOW. Yes the combat system is fun but to rely only on that for 100 hours of gameplay? I was mostly disapointed with the story writing considering they have Salvatore.

    Also the MMO they are set to release will fall into the generic fantasy mmo #1,135 trap and fail to turn in the big bucks they dreamt off.

    Remains to be seen if EA will jump in and save their hides.

  • http://twitter.com/Celestian_GC Celestian

    I really hope they figure this out. I was looking forward to the MMO. The RPG they created is pretty fun and the world is interesting. Game play was nothing like WoW outside the quest system which… lets be honest WoW did not invent.

    Only thing that concerned me was the UI/controls. I really disliked the console control… either way I am hoping they can come up with a game that is challenging but not stupidly so… and nothing like WoW.
     

  • http://www.facebook.com/mick.mccann Mick McCann

    Lots of coverage here:
    http://blogs.wpri.com/author/tednesi/ 

    Looks like things are not going to get better for them any time soon.

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