Hi-Rez Studios Launches Tribes Ascend

Written by: (@winterinformal) | April 13, 2012 12:00 pm

18 Comments

More than seven years since the release of Tribes: Vengeance, the franchise makes its triumphant return, thanks to Hi-Rez StudiosTribes Ascend.

After such a long wait, let’s just jump right into it!

Players can choose from nine classes – three of which are available right off the bat – each with its own primary weapon, secondary weapon, belt weapon, and special ability. All of these can be upgraded by spending XP (more on that later). You also start with two passive abilities, more of which can be unlocked with XP.

I played for about four hours yesterday, the game’s first day as a live service. I chose the heavy-armor, heavy-weapons Juggernaut, capable of launching explosive shells over a wide distance. Given my lack of shooter skills, it seemed like a good choice, requiring little in the way of actual marksmanship.

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It took a couple matches to get the hang of how my class played – far-away targets good, close-up bad – but within half an hour I was consistently ranking in the top third of my team in kills and score, even with that one guy mercilessly farming me — Hurricane27, I’m coming for you!

Until you reach level eight, the only match types available to you are deathmatch and capture-the-flag, which seem like decent enough options while you get your feet wet. There are also arena and capture-and-hold matches, or you can set up or join a server with custom rules.

In the space between levels, you can pat yourself on the back by earning the game’s multitudinous achievements or just admire your leetness during the post-match recap.

It’s not all just run-and-gun, either. Maps are huge, as befits the franchise’s ancestry, with turrets, vehicle drops, and all sorts of other goodies to shoot at – and get shot by.

Oh, and did I mention that you can call in orbital bombardments? Yeah, those are fun.

Graphics and sound effects were a bit tepid, but serviceable. Controls were fine, though managing your jet pack and “skiing” – a Tribes staple – definitely take some getting used to, especially for a noob like me. My time spent in Global Agenda definitely helped.

It was easy to navigate around the menus to select and customize my build. That’s a bigger matter than it might sound, but nothing turns me off from a game quicker than UI frustration.

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Tribes Universe is free-to-play, so that brings us to the inevitable question of monetization. You earn XP for each battle and use that to buy upgrades for your character or to unlock new characters. The upgrades are relatively minor, so even a fully decked-out character won’t have a tremendous advantage over a beginning character – especially if the beginner is more skilled.

Even so, with just my four hours, I was able to unlock about half of the direct “power up” advantages for my Juggernaut. The other half cost more and will therefore take longer, but you easily can “max out” a class in just a few days.

If that’s too slow for you, you can buy gold. Making any purchase permanently flags your account as a VIP, gaining you +50% XP in matches, similar to other F2P MMOs’ premium accounts. You can also spend your good for limited-time boosters, which increase your XP gain by 100% while active.

You can also use your gold in place of XP to buy your character improvements.

“OMG P2W!”

Yes, technically, you can spend all your real-world money to buy power, but as mentioned previously:

  • It’s not a huge improvement
  • It’s easy enough to earn without money
  • Everything in the game can be earned with XP; there are no “gold-exclusive” items, except for possibly cosmetic skins

My suggestion? If you like the game, spend a few bucks – the cheapest transaction is $10 – to at least get VIP status and improve your advancement rate.

Tribes Ascend will face stiff competition in the FPS space, with games like FireFall, Planetside 2, and DUST 514 on the horizon. But coming out first counts for something, and long-time Tribes fans – or even players who’ve never sampled the franchise – should find plenty to like.

If you’re looking for quick, no-strings-attached action, Tribes Universe should fulfill your needs.

Hi-Rez Studios Launches Tribes Ascend

  • http://twitter.com/Varzoth Varzoth

    I love this game soo much, been playing through most of the beta and it’s been improving the whole time. The speed of the game and the fact most weapons are projectile not hitscan means the skill cap is very very high. Warning to new players you will get destroyed the 1st few matches you play but work on sking and you will soon be good enough to go toe to toe with most players.

  • http://twitter.com/Jayeluu Jason Winter

    Once again, my refer-a-friend code is https://t.co/eVDdFwwn :)

  • http://www.facebook.com/omartellers Omar-Gabriel Tellers

    Have to note that you can’t advance through skills and upgrades with gold. You can -unlock- it with gold (E.g. weapons), but you can still only upgrade said weapon with XP, which is only gained by playing the game (But can still be boosted.)

  • http://twitter.com/BillMcD Alan

    is it now Mike B aka Shazbot now? Also have to love/hate how they have a popup at 69 lives left.

  • fallos24

    This game is awesome and I recommend anyone to play it! It’s fast paced and fun. Haven’t played it for a few months due to being away but I miss playing it very much. zzzzzzz =P

  • http://twitter.com/WaylandX JB

    Great Info Mike! Tribes is a great game, if you like FPS you need to try this game!

  • http://twitter.com/Tatlreach Mike S

    I was having fun with tribes an was going to drop money on it until my xp gain turned to 1/10th it was when I started.  That leaves too much of a bad taste in my mouth to keep playing.

  • http://profile.yahoo.com/Z36GPOU3Q2QIQYBIDVNQAVGNGE Raul

    Thanks for the peek at TA, guys!
    Can’t wait to See TU.

    FYI Firefall is persistant, 
    and I hope You guys get a beta invite thrown Your way soon.
    if I get any more, You will get one if You want.

    • http://www.facebook.com/people/You-Lilphucker/100003567602561 You Lilphucker

      Firefall is far superior to this game, save your money for Firefall.

  • http://twitter.com/SilverTaurusPL SilverTaurus

    Tribes maybe is not pay2win, but its VERY close.. you might buy every possible upgrade, but for example weapons price in XP is so high, that casualy plaing this game (2-4 matches a day) you wont unlock them for months..

    For some classes it doesnt matter .. other REQUIRE them to unlock their full potential.

    Its realy disapointing system after you get used to games like LoL

    • http://twitter.com/RootSlashPeriod Zed

      I am curious, what classes do you feel need unlocks to be good? on the topic of P2W, how do you feel having a different weapon effects your ability to play the game? 

  • http://www.facebook.com/people/Brian-Turner/1393966691 Brian Turner

    The amount of money it costs for things in this game is silly. It’s around 10 bucks for 1 single gun. That’s just outrageous.

  • http://www.facebook.com/djwilsonpt Wilson Fonseca

    Its a fun game, already had tried when it was beta and its free, worth trying

  • jkkennedy

    Realize people, that unlocking a new gun in Tribes Ascend is like unlocking a new character in League of Legends…in fact, it was originally a whole different class in T:A, until they decided to merge it so people had more customization options.

    For those saying it is outrageous, it is really no different than LoL costs.

  • 1970Hendrix1970

    This game is garbage compared to Blacklight Retribution. There are multiple weapons but they are all trash except for the spin fusor varients and the Juggs main mortar gun. I love to snipe in fps games in this a sniper shot mid mast hits for about 360+ damage and you would need to get like 7 off on a heavy target to down them and 3 on a light target it’s rediculous when everyone is moving so fast the sniping is nearly impossible but then the damage is complete trash. Compare that to any of the spin fusors and they can 2 shot most tagets and the Juggs mortar can one shot it’s rediculous that skill based shooting is not rewarded and rocket spamming wins the day.

    Even in games like Unreal which obviously inspired this travesty you could counter the rocket spam and develop skill with the sniper but in this game it’s spin fusor or bust. Classes like the Technician are also useless the turret can be basically 2 shot and you can only build one untill you need to go find an ammo depot in order to get another. Even in an objective game the turret hits for so little and dies so quick it’s function is made null and void compare any of this to Team fortress which is also free to play and balanced far better and every class has a purpose in the game every weapon feels like it has a specific purpose and no one weapon is godlike or Op. This game has serious balancing issues. Yeah it may be fun to ski but after you get over that you realize there is no class in this class based shooter.

    I spent 20 dollars buying the sniper rifle and a couple other upgrades to realize it was a completely useless weapon. Do yourself a favor and download Blacklight Retribution it is a million times better has DX11 support tessalation the works in the graphics department, you get to romp in  mechs as a reward for killstreaks it has way more weapon customization flamethrowers, stalk barrel grip 6 slots for gear trophy slots custom armor it’s insane this game is free  and is chalk full of awsome. If you don’t need the latest shinny toy Team Fortress 2 is also the gold standard when it comes to class based shooters and all around balance Tribes is DOA it was way overhyped for what it ultimately is the weapon upgrades are overpriced and worthless and the gameplay gets old after a day download play forget then get on a real game like Blacklight or Team.

    • http://twitter.com/RootSlashPeriod Zed

      TDM or CTF? maybe CAH? just wondering what mode you had this experiences in.

      On the topic of sniping in T:A, it has a different purpose. The role of the sniper is to finish off the capper who came flying through the flag stand at 300 sanics and managed to avoid the mine field of defense with a few hundred health. 

      sniper finishes the capper off as they are headed back to bass.

      as it is a team based game, centered around CTF, it requires people to work together to achieve victory.

      • 1970Hendrix1970

        My only problem with that thought  is that this games tutorial doesnt explain in any detail what gametypes the calsses are specifically designed to play so you are buying blind.  I spent 20 dollars of real world money on upgrades for a weapon that is useless in most game types.

        I played mostly team death match and trying to snipe was akin to smashing your face into a rock. The fact that the skill of sniping wasn’t rewarded with a one shot kill on light classes was a very stupid design choice imo. It’s not like everyone would start sniping if it was a one hit kill on light classes because lining up shots is murder and when mortar spam or thumper spam  can on hit kill  it creates a situation where you can be killed by a skill less person from further out with aoe damage yet lining up a shot on a guy from accross the map who is moving 300 miles an hour only gets your 360 plus damage which is certifiably retarded and unfair in the balance department.

        A sniper rifle that does equal damage to most secondary weapons or pistols in most games makes no sense.

        Add to the fact when your found and forced into close combat your secondary weapon has no aoe like most players and your prime cant even be hip fired ulesss  you buy the upgraded energy version and even then it’s lack of aoe means you will have a rough time face to face and you really have a class that has no real purpose in the game.
        The technician is similarly useless unless you want to stand in one spot nursing your turrent which can be 2 shot.  You also have no secondary weapon just a repair gun The infiltrator is also near useless but it’s stealth at least give it a little functionality.

        They made classes which were not in the original tribes games to help with monitization but they ultimately are just mucking up the game and serve very little purpose.

        This is not a good class based shooter. A good class based shooter makes sure every class has a purpose in every game type and all feel equally good this game doesn’t do that. I shouldn’t be expected to buy 3 classes for specific gametypes that is poor game design. Games like Team Fortress do it right Tribes Ascend doesn’t. It’s fun for the skiing but I dont see it having the longevity of Team Fortress unless the mod community fixes it with some balanced mods which may not happen depending on how tight a grip they have on it for monitization purposes.

  • spencer rugg

    Also the “Pay to Win” aspect is lessened by the fact that lots of folks like me just play the first three classes, cause the soilder wrecks people pretty handely.

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