Every time you turn around it seems that Notch and the Mojang crew are throwing money at one good cause or another.

Now we know how they manage to do it.

It seem that those crazy kids in Sweden have made approximately $80 million on Minecraft in the fifteen months since the game officially launched.  The game has been downloaded more than 25 million times with 5 million of that being actual sales.

Of course, with all this success comes a lot of interested parties who want to get in on the fun — and by fun I mean find ways they can make money from Mojang’s hard work.  In fact, Mojang recently turned down a business offer from Sean Parker, former Facebook president and Napster co-founder.

However, that doesn’t mean some deal might not be struck somewhere else along the way.  According to Mojang’s chief executive Carl Manneh, they’ve been approached by some high-profile Hollywood producers about doing television shows.  Manneh says that it’s something they might do but that it’s difficult without having any experience.

I’m pretty curious as to what kinds of shows these guys have in mind and whether it has anything to do with Minecraft at all or just that they want Mojang to make a show — any show — with them.  It’s hard to imagine anything in a normal TV format based around Minecraft alone.

Either way, it’s nice they feel so comfortable as a company that they can tell people, “Nah… We’re not really that interested in your money right now.”

  • MMO_Doubter

    It would be great to see Notch make a sand box MMO.

  • http://twitter.com/FragMentalz Joseph Price

    Dafuq was that?

  • http://twitter.com/pandamanana Tom 紳

    On the topic of piracy: I actually pirated Minecraft originally to try it out with friends. At the time the game was so broken and unfinished I just got frustrated and bought the game so that it would work properly :3 Piracy =/= Lost Sale

    • http://quintlyn.com/ QuintLyn Bowers

       That’s a point Notch (and a few other indie devs) have been trying to make recently.  Actually.  Part of their argument is that every pirate is a potential customer if they are dealt with in the right way — which does not include DRMing the hell out of something, but giving them a reason TO buy it rather than pirate it.

      Some indie devs also understand that money is not the only issue when it comes to piracy, but how difficult it is to purchase.  Things like the location of the customer, whether or not they own a credit card, etc.  While obviously they’d rather you pay for their game, they’re just less likely to hold that against you.

  • M_5hizzle

    Correct me if I’m wrong.. But didn’t Minecraft OFFICIALLY launch at Minecon on November 18th? Making it only about 4 months since OFFICIAL launch (not 15).

    • MMO_Doubter

       Correct, but truth is the first victim of marketing.

      • http://quintlyn.com/ QuintLyn Bowers

         When it comes to Minecraft, there is launch and then there’s launch.  Yes. The “official” launch date was 11/11/11.  However, with any other game, you would consider the day that they not just start taking money (preorders and all) but start taking your money and giving you the game to be their launch.

        I, for instance, bought the game when it was in alpha… Mostly based on the promise that I would never have to pay for updates, etc.  Many, many people did.  Now… Post-“official”-launch… I see no difference in how things are running as far as how their updates are pushed and customer service is going. Except that there are more people around to deal with it – not a lot more, but more.

        Yes there have been a lot of in game changes, new things have been added or adjusted.  But that’s the way patching works.  But as has been the case for over a year now, anyone willing to plunk down the money can play, right now.

        So, except for the the traditional launch party and everyone saying “Oh, the game has officially launched. We’re okay with saying that now.”  Nothing actually happened on the launch date that wasn’t already going on.   People bought the game, played it, received patches when necessary.  Same as before, same as now.

        There were no real testing stages allowing a minimal number of people in until you’re ready to stress test the thing and then you let everyone in.

        So in answer, yes. The game officially launched in November. But the game launched well before that.

        • MMO_Doubter

           I agree that ‘release’ is when you start selling the game. I bought it a few months after the beta update (a few before ‘official’ release), and it certainly needed work then.

          Mojang has done a reasonable job with bug fixes and content patches. The single player mode is well worth what I paid, but multi-player and mod support STILL need work.