Dark Souls Creator Weighs In “satisfying rather than difficult,”


Written by: (Twitter @WadeDMcGinnis - ) | September 6, 2012 1:03 am

Dark Souls Creator Weighs In “satisfying rather than difficult,”
10 Comments

Dark Souls, a game that breeds satisfaction by trial and error, may be getting less error and more satisfaction.

In an interview with Metro, Dark Souls director Hidetaka Miyazaki liked to describe his games as “satisfying rather than difficult.”

As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.

He did state clearly, however, that it saddens him that gamers could shy away from Dark Souls and games like it because of the difficulty associated with it.

His idea then to ensure a larger pool of players would be to add an additional game mode or to send a carefully laid message to gamers about the difficulty found in his games.

Now this does not mean we will see an easy mode in Dark Souls or any future games done by Miyazaki.

However, I suppose gamers do not particularly prefer easy games.

But we could see a shift in the focus from difficulty equaling satisfaction to the game itself being satisfying without “hindrance or stress that does not attribute to such interesting and worthwhile elements”.

Time will tell where From Software and Miyazaki take the franchise and whether they plan on continuing the beloved game play.


  • http://www.facebook.com/profile.php?id=100003466951441 에반스

    Everyone wants a piece of that rich casual pie.

  • Jay

    Demon’s Souls was better than Dark Souls IMO… It was more about punishing bad choices than forcing you into bad situations. It just seems like they were trying to do too much in Dark, but I still enjoyed it. One of the reasons I like GW2′s combat so much is because it reminds me of Souls games.

    One of the greatest Playstation exclusives ever made and it remains near the top of my list.

  • Brian Simon

    Personally, I’ve never had a problem with the series, but this is nothing but a good thing in my opinion. The more people who can enjoy great games, the better. It’s a win-win for everyone.

    • http://twitter.com/WadeDMcGinnis Wade D McGinnis

      If the mode is optional I do not see a problem but it does lose a bit of that greatness that gamers tend to hold onto…death grip style lol.

  • Revanhavoc

    The PC port has been so controversial and I’m guessing even the mere thought of easy mode is going to make the fans feel oddly alienated all of a sudden.

    • http://twitter.com/WadeDMcGinnis Wade D McGinnis

      From what I have been seeing on the forums, players are complaining about the difficulty or attempting to bypass adds by running for the bonfires.

      While I know there will be complainers the game’s design was well known before the petition to port to the PC.

  • http://profile.yahoo.com/WFG667RAZSMYCSRJGIDXUNY56E Jack

    Dear From Software, Do not do this your game is successful your game is one of the few gems available in today’s industry that is actually punishing making it enjoyable and unique and satisfying. Do not hop on the bandwagon of easiness and/or accessibility. You have captured a good size of the market with your games keep to that market and it will only grow. 

    P.S. This comes from a PC guy who plays PC exclusive even though your port was quite poor the game itself is quite good and is what I was looking for in a RPG that none of the other RPGs could provide because they did not strive for difficult and or challenging game play. 

  • DoctorOverlord

    A good game will kill your character and make you want to try again.   A bad game will kill your character and make you want to throw your keyboard/controller out the window.  

    It sounds like this series is more of the former but it also sounds like it takes a good amount of time to deal with the difficulty, I just don’t have time to try it.    It is interesting to hear the combat reminds people of GW2 since I’m enjoying that game. 

    • http://www.facebook.com/joel.hatmaker Joel Hatmaker

      The only combat that feels like GW2 is rolling.  And in large part the difficulty stems from players used to facerolling action games – you can’t faceroll this game, you have to take it slow and steady. That said, once you’ve learned the game, you can beat it in a day.

  • http://www.facebook.com/joel.hatmaker Joel Hatmaker

    It’s been mentioned by people in the community (ENB for one) that the easy mode statement was a mistranslation. 
    http://www.joystiq.com/2012/09/07/namco-dark-souls-developers-easy-mode-comments-were-mistrans/

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