Dark Souls, a game that breeds satisfaction by trial and error, may be getting less error and more satisfaction.
In an interview with Metro, Dark Souls director Hidetaka Miyazaki liked to describe his games as “satisfying rather than difficult.”
As a matter of fact, I am aiming at giving players sense of accomplishment in the use of difficulty.
He did state clearly, however, that it saddens him that gamers could shy away from Dark Souls and games like it because of the difficulty associated with it.
His idea then to ensure a larger pool of players would be to add an additional game mode or to send a carefully laid message to gamers about the difficulty found in his games.
Now this does not mean we will see an easy mode in Dark Souls or any future games done by Miyazaki.
However, I suppose gamers do not particularly prefer easy games.
But we could see a shift in the focus from difficulty equaling satisfaction to the game itself being satisfying without “hindrance or stress that does not attribute to such interesting and worthwhile elements”.
Time will tell where From Software and Miyazaki take the franchise and whether they plan on continuing the beloved game play.