Nvidia cloud gaming seeks to jump-start industry
Speaking on the eve of the Consumer Electronics Show in Las Vegas, Nvidia chief executive Jen-Hsun Huang revealed the GeForce Grid gaming system for cloud gaming. Huang said the Nvidia cloud gaming system will allow gamers to play games through a web-based cloud like never before.
Nvidia cloud gaming allows gamers to use even low-end computer devices to play games by streaming them through the Internet. The games draws their power from the Nvidia cloud gaming system, a data center called the Grid. The streaming software makes it so all the graphical heavy lifting for gaming is done on a server far away, while the computer device displays the images sent through a web connection.
With its unique system, Nvidia cloud gaming will allow gamers to easily access saved games from multiple devices, including tablets, smart TVs, and PCs. In the demonstration, Andrew Fear, senior product manager for Grid, was shown seamlessly transitioning the same Trine 2 game from a smart TV to a tablet. All Fear had to do to pick up his saved game was access the Grid interface.
Cloud gaming has been attempted before, but it hasn’t met much success. The main concern with cloud gaming services in the past has been high latency, a natural consequence of streaming a lot of game data.
OnLive has been one of the bigger cloud gaming services in recent years, but it’s run into problems. In August, the OnLive company filed for bankruptcy. The service remains live, but it’s under new management.
But Nvidia could have the technology to pull it off. The PC hardware giant, mostly known for its graphic cards, is partnering up with Agawi, Cloudunion, Cyber Cloud, G-Cluster, Playcast, and Ubitus to get Nvidia cloud gaming going.
What do you think? Can Nvidia pull it off and revolutionize PC gaming? Make sure to comment below.
For more Nvidia news, check out the unveiling of Project Shield, Nvidia’s handheld console.










