Diablo III Chief Creative Officer Rob Pardo defends Jay Wilson in a battle.net thread about his departure from the team.
Recently we reported that Diablo 3 director Jay Wilson had stepped down from his position with the D3 team and was moving on to other projects within Blizzard. The announcement was received with a certain amount of anger an bitterness not only on gaming news sites, but on the battle.net forums.
Chief Creative Officer Rob Pardo weighed in on the thread, both in defense of Wilson and saying that while he is proud of what the team has been able to accomplish with Diablo III, the PC game will continue to be worked on.
Pardo comments briefly on his feelings about such a thread existing before taking responsibility for the state of the game thus far, while praising the work Wilson has done on the game.
[quote]I’m the only person in this thread who has actually worked with Jay. I hired Jay to head up the Diablo project and had the pleasure of getting to work with him, both in building the team and designing the game. He has great design instincts and has added so much to the franchise with his feel for visceral combat, boss battles, and an unparalleled knack for making it fun to smash bad guys. I’ve worked with many, many designers at Blizzard and Jay is one of the best. He has a great career at Blizzard ahead of him and I guarantee that you will enjoy Jay’s game designs in future Blizzard games.[/quote]
Pardo responds to people’s overall feelings about the game by stating that the team has “no intention of stopping work on Diablo III until it is the best game in the franchise.” He ask players to continue to let them know what they feel needs to be done to make the game better. He also has a request of players who are still angry about the game.
Pardo defends Jay Wilson further by saying:
[quote]If you still feel the need to dish out blame, then I would prefer you direct it at me. I was the executive producer on the project; I hired Jay and I gave him advice and direction throughout the development process. I was ultimately responsible for the game we released and take full responsibility for the quality of the result.[/quote]
Reponse to Pardo’s post seems positive overall, but I’m curious to see what you guys think. Have players been right or wrong in directing their anger at Jay Wilson? And, do you believe continued player feedback will have any real affect on the PC game in the future?