As they say, history repeats itself. But it’s rarely this much fun when it does.
The Creative Assembly had a big treat for strategy and RTS gamers today, announcing the impending launch of Total War: Rome II, an impressive-looking revamp of its earlier Rome title. IGN led the big reveal, with an assist from PC Games N, and here are some of the juicy, blood-drenched details:
- In addition to better modeling and facial features, you can follow individual soldiers during battle and then zoom all the way out to a high-level view where units are just represented by icons.
- Legions can take on personality traits, as determined by their actions. As a leader, you’ll be able to make certain moral choices, like dilemmas in Fall of the Samurai, which will chain together to form something akin to a story.
- A form of “unified” combat between land, naval, and siege battles: “Naval units can be combined with infantry combat which can be combined with siege combat. Troops can be brought to shore, landed, set up siege towers, and then advance into a city — all while the navy bombards the city walls.”
- Multiple capture points will be involved in city battles, so it’s not just a push to one spot.
- Improved AI? We’ll believe it when we see it, but merging campaign with diplomatic AI is a step in the right direction.
Total War: Rome II will be out sometime in 2013 — or MMXIII — and we’d guess it’ll be later rather than sooner.
Long live the Empire!