Maxis SVP Lucy Bradshaw Addresses SimCity's Always-Connected Feature


Written by: (Twitter @QuintLyn - ) | March 18, 2013 10:37 am

Maxis SVP Lucy Bradshaw Addresses SimCity's Always-Connected Feature
23 Comments

Maxis SVP has a few things to say to us about SimCity’s Always-Connected feature.

First up, SVP Lucy Bradshaw wants you to know that Always-Connected isn’t something that EA forced upon them, nor — she says — is it designed to control players. It’s actually part of the design philosophy of the game.

Of course, she does realize that Always-Connected is pretty different for gamers familiar with the SimCity series. (I like how “Always-Connected is capitalized every time, like some evil entity whose name makes villagers quake in fear. And that may be the way many gamers think of it.) In essence, the design of the game — including Always-Connected — is centered around the idea of players working together to build a more real-world version cities.

As part of making this work, the people at Maxis moved a lot of functions from the game to online servers to accommodate region play and social features.

Some of the features she mentioned are listed below.

  • We keep the simulation state of the region up to date for all players. Even when playing solo, this keeps the interactions between cities up to date in a shared view of the world.
  • Players who want to reach the peak of each specialization can count on surrounding cities to provide services or resources, even workers. As other players build, your city can draw on their resources.
  • Our Great Works rely on contributions from multiple cities in a region. Connected services keep each player’s contributions updated and the progression on Great Works moving ahead.
  • All of our social world features – world challenges, world events, world leaderboards and world achievements – use our servers to update the status of all cities.
  • Our servers handle gifts between players.
  • We’ve created a dynamic supply and demand model for trading by keeping a Global Market updated with changing demands on key resources.
  • We update each city’s visual representation as well. If you visit another player’s city, you’ll see the most up to date visual status.
  • We even check to make sure that all the cities saved are legit, so that the region play, leaderboards, challenges and achievements rewards and status have integrity.

Bradshaw lists some other “advantages” of SimCity always being connected such as the ability to pop into your game from anywhere to check on your town. And, she notes that most players elect to play with others, but even those who don’t still take advantage of Always-Connected.

Let’s think about this a moment…

Now, I’m going to step to the side here a minute. So far, I’ve just relayed what the SVP of Maxis is tell us, and to me a good portion of it sounds reasonable. I will note that I’m not as bothered the required online connectivity as a lot of people might be. And, once Maxis has worked out all of their launch kinks, I might actually throw money at the game.

However…

At the same time. I get it. SimCity has NEVER been an online game. And, a lot of SimCity fans just want to hop on without the hassle of things like worrying about being able to get to the server, dropped connections, and the other issues that we think of when it comes to online games.

It’s not an unreasonable expectation. Especially when we’re talking about a series that players are used to functioning a certain way.

“In Many Ways, We Built An MMO”

And now we come to the crux of the matter. According to Bradshaw’s post, the team at Maxis know that they’ve built something they have to keep working on. Online games aren’t something you just drop and forget about.

Any MMO player can tell you that.

And,as Bradshaw states, the launch was only the beginning, not the end. Because — as mentioned above — in a lot of ways, SimCity is an MMO. They could have built a game with single player mode, but it didn’t fit with their vision for this game.

Now.. Again, I get this. My room mate and I discussed it many times when he was playing in the beta, during which I told him I’d be more than happy to get the game and build alongside him. It sounds like a great idea to me.

Of course, I am never not online.

That being said. If the intention was to pretty much build SimCity Online, perhaps the game should have been billed that way. Because, in fairness to a lot of players, there are still a lot of people who even if they are willing to do the Always-Connected bit; simply can’t due to restrictive internet choices or other reasons.

Of course, technical limitations are not the only reason people are complaining about Always-Connected. As one person commented on the post:  “Does your vision fit with Simcity?”

Making it up to the players.

In a previous article, we told you about Maxis and EA’s plans to give players who had bought SimCity a free game from selected EA title. The list of games that are being offered are as follows:

  • Battlefield 3 (Standard Edition)
  • Bejeweled 3
  • Dead Space 3 (Standard Edition)
  • Mass Effect 3 (Standard Edition)
  • Medal of Honor Warfighter (Standard Edition)
  • Need For Speed Most Wanted (Standard Edition)
  • Plants vs. Zombies
  • SimCity 4 Deluxe Edition

As stated in our previous post on this, Bradshaw had mentioned that the team was looking into other ways to make up for SimCity’s launch, but it may be a while before we see them.

What do you guys think about the list? Is it a good offering or are you disappointed?


  • http://www.facebook.com/tim.whitehead1 Tim Ginger Panda Whitehead

    What a cleverly worded set of excuses for the game being “Always on DRM” nice PR job.

    • Squirrel

      in what way is that bad? there are not many games out there that allow offline play, and EA was the first to require PC games to have an internet connection even if the game had no online features. They dont have to hide their DRM at this point.

  • Halby

    I was hoping Crysis 3 would be part of that list; I understand the business reason why they wouldn’t include it, even though it’s an origin downloadable PC game, being that new and all. Still feels like a slap in the face tho, saying they’ll allow a PC download game from Origin, and then limiting it to such a small list.

  • http://www.facebook.com/thelethrface Steven Opie Wallace

    Exactly. If it was meant to be SimCity Online, it should have been billed that way. For a good example of a series of games that went from an offline single player series to dabbling in MMO-dom, you have Final Fantasy XI. What did they do? They added “Online” in their title. If you look at the box, it says it right there.

    EA is doing it wrong but in the end, I’m going to end this with a quote from Louis C.K.

    “Everything is amazing and nobody is happy.”

  • http://www.facebook.com/inkogni.alex Inkogni Alex

    i call BS on all the reasons to why it has to be online ALWAYS. Since when they have this design philosophy about connected 24/7?
    GET OUT OF MY SOLAR SYSTEM EA!!

  • http://www.facebook.com/profile.php?id=619612422 Corey Hernandez

    No excuse for the butchering of another great franchise. So many aspects of this game make me happy and mad at the same time. Were finally not being disconnected nonstop. However great works dont update their progress and even rollback regularly. Which means you waste time and resources trying to build one.Water tables dont refresh ever meaning your city is doomed as soon as you build it. Just so many aspects they should have left alone but didn’t. *facepalm-errrday.

    • http://www.facebook.com/profile.php?id=619612422 Corey Hernandez

      This offering list is awful small compared to the available titles in their inventory.

  • http://www.facebook.com/people/Robert-Caliolo/100003765889295 Robert Caliolo

    SO…what she is saying here is that they “have” made an MPO, Period. Accent on the “O” and Multi-Player being a semi bad word

  • GamerEnvy

    @facebook-100002580079300:disqus quoted it best …

    “Everything is amazing and nobody is happy.”
    Honestly commenting here won’t fix anything. I am rather infuriated enough to start a petition on Reddit in hopes companies would see a united front by gamer’s everywhere to force companies like EA to reanalyze their business plans but I know that won’t even change much.
    As much as I want to play this Sim City .. I will practice abstaining from it .. I would rather play FFXIV v.1 (if it were still around)

  • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

    This makes me want to avoid them even further. I refuse to deal with what is clearly a horrid decision. The “multiplayer” aspect of Simcity is not enough to warrant always online. Once again, they completely ignore the fact that some just want to play offline. Luckily, that isn’t as big of an issue anymore. EA and Maxis can kiss my back-end as I walk away from their titles.

  • http://www.facebook.com/trevor.kidd.75 Trevor Kidd

    Even if they had named the game “SimCity Online” it would have resulted in a rather pathetic online component, hitched to the core game, which would remain single player focused. Just because they add their own flavour of Facebook to the IP, doesn’t suddenly make SimCity an online title.

    I wonder if Lucy feels queasy every time an EA suit hands her another PR statement to lie her way through. Must be tough to knowingly shovel that much BS and look one’s self in the mirror afterwards.

  • http://www.facebook.com/people/Shawn-Hargrave/100003202374593 Shawn Hargrave

    playing an online version of a single player game didnt fit my vision of simcity. LOL at mmo comment tor is an mmo to. I wish someone would start a kickstarter to boycott ea

  • http://www.facebook.com/people/Jim-Bergevin-Jr/1393526370 Jim Bergevin Jr

    The list is a joke. And you are correct. They should have called it SimCity On-line or SimCity the MMO. In regards to the vision, both Lucy and the comments missed the point. It’s OK for a developer to have a vision for a game (especially for a new IP), and yes if it is an established franchise, then the vision should fit with previous iterations to some extent. It seems to me, however, that the missed the mark completely – SimCity is a long-live and successful franchise because of the fans and the design of the previous games. They forgot to include that in the vision.

  • http://twitter.com/Deadalon Deadalon

    Obviously these devs had some vision. But that vision just doens’t fit the SimCity franchise.

  • http://twitter.com/QuietNine Quiet

    “Bradshaw lists some other “advantages” of SimCity always being connected such as ” … the ability to keep gamers literally locked inside of an in-game store every time they try to play the game. Its about greed, not about anything else.

    If they want to offer free content, let them offer the offline mod that guy put together by himself in a matter of days.

  • Rob1003

    Life in the Always Online World. These are my experiences and thoughts on the state of SimCity 2013:
    1) When they released more servers they seem to have reduced the player count per server and some times it really hard to get connected to a server with the Region on it you Want to play.
    2) I’ve lost hours of time on several occasions when a dreaded popup appears stating “Your City isn’t processing properly do you want to Abandon or Roll back?”
    3) The co-ordinated Region play doesn’t function properly. I have a region with 3 developed zones and the first is still saying its processing the paperwork for the Great Work but in the meantime the other 2 zones have built the thing so I have 1 zone that is neither contributing or benefiting from the Great Work in the Region which is rather disappointing.
    4) The zones are way to small and there is no sense of grand scale for the city you are working on and even then there seems to be serious issues with traffic management. I Really miss subways!
    5) The sharing of resources idea between zones sounds good but I’ve had service providers suddenly stop supplying power or water for no good reason and leaving my zone in a state of chaos while local resources can be built and bought online.
    6) There is no lets try this and if it doesn’t work out I can go back to my previous save. If something doesn’t work out there is no way back.
    7) The other aspect which has been left out in the cold is the Modding Community. In SimCity 4 when you tried to squeeze extra people into an area and needed special facilities the Modding Community turned out some awesome mods that would reinvigorate a city and rekindle interest in playing the game. Modding seems to be pretty essential to me for the games longevity.

  • http://www.facebook.com/people/Bill-Gerrettie-Jr/1287578323 Bill Gerrettie Jr

    Find me a developer willing to say that. Upper management is just that because they have no integrity. This is hand-crafted PR from EA to try and reduce the heat they’re taking. And that list of games is pathetic, not to mention that the last thing I want from such a sleazy distributor is another one of their titles.

  • http://www.facebook.com/profile.php?id=1653322492 Kevin J. Redmond

    I’m sorry, but SimCity is not an MMO in any way, shape, form, or fashion. I’m not really sure when “online” started to become synonymous with “massively multiplayer online,” but it’s removing a distinction that is still relevant. Star Conflict is claiming the MMO title as well, and it is no more an MMO than SimCity. There is nothing massive about sitting in a lobby and loading a pvp map of 10v10. There is nothing massive about joining a game with 2-16 other players all on one instanced map. Even if the things you do on that map have a minimal impact on the other maps out there, which is questionable anyway, you aren’t ‘actually’ playing with them. That’s like saying the sever-wide auction house in Diablo 3 made it an MMO. D3 is certainly more ‘mmo-esque’ than SimCity or Starconflict, but none of them are truly MMOs.

    If SimCity and StarConflict are MMOs, then so is Call of Duty.

    I greatly suspect that this after-the-fact label of MMO was applied to calm frustrated consumers, because these growing pains are normal for MMO players (as the guys/gal pointed out in TWiMMO last week). They know it isn’t an MMO, but talking about it as if it were gives them certain allowances no single player game would ever receive. That’s the only reason she said that.

  • http://www.facebook.com/profile.php?id=747725054 Carlos Navarretti

    I’m gonna go ahead and disagree with most people when I say that I don’t mind simcity being an MMO at all. Nor do I mind the DRM. What I mind is having that DRM in place and the servers causing problems with connectivity and rollbacks. Most importantly also mind not being able to connect some previously unconnected cities which makes some of the cities in my regions other than the closest 3 feel like they don’t add much to the online interactions. Having them interact more by being able to be connected to all of the other regions would make it feel more like an MMO.

  • http://www.facebook.com/profile.php?id=595647412 John ‘Genryu’

    Now go back and write an article that actually address’ the real concerns of gamers and at least makes it look like you have a clue as to why DRM is a huge issue and why EA severely fucked gamers over.

  • http://www.facebook.com/robert.a.green.50 Robert Alexis Green

    I have not purchased the game yet, but I have played it at a friend’s house. One aspect that I am really, really going to miss is being able to build up a city, save it, then throw a few disasters at it, then see if I could fix it. If my fixes didn’t work I could reload to the base save and try again with a different strategy. I don’t see how this could work with the always on, never look back set up. I guess it is the freedom to play how I wanted to and the feeling of making my own challenges I will miss the most.

  • http://www.facebook.com/inkogni.alex Inkogni Alex

    im fed up with this BS from EA and the shit they take on some of my beloved games.
    nothing they do now will change my mind unless they give me my $ back, but this is FRIGIN EA we are talking about so im…
    im turning on the RAGE MODE, ** GOING DOWN AND IM A CHARGING MY POOP CANNON!
    Now off to the EA costumer support and SHOOT MY POOP CANNON.
    ( broke the rage lazors )

  • http://twitter.com/AmythielOMG Kamil

    I honestly don’t mind the always online aspect in todays games, when done right. Like in Anno 2070 where being connected to uplay is required to get specific things in the game, but the game still stays local.

    SimCity…. I don’t even know where to start. Entire cities and regions being randomly deleted due to processing problems. Inter region play not working at all. Gifting and sharing services is completely broken. Traffic simulation completely broken as soon as the cities grow too much.

    The game is just broken and should have not been released in this state.

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