SimCity Closed beta Sneak Peek


Written by: (@magickmann1) | February 18, 2013 2:08 pm

SimCity Closed beta Sneak Peek
15 Comments

SimCity Closed Beta Makes Players Build in Less Than an Hour

DISCLAIMER: All information below is based on the SimCity Closed Beta 2. City building was restricted to 1 hour. Please note that all information is subject to change between now and the game’s official March 5th release date.

More SimCity fans were given access to the EA and Maxis simulator this past weekend during SimCity Closed Beta Phase 2. I got to spend some time with the game’s tutorial and was also given free reign to design my city from scratch. Once you are set loose on the landscape, players were limited to 1 hour of playtime in this phase of the SimCity closed beta.

Learning the Ropes in Summer Shoals

When you first jump into the SimCity closed beta you are immediately taken to the game’s tutorial in Summer Shoals, a city that must have been managed by the most incompetent mayor ever. Basic services for this city are either not working or not even present. Protesters are gathered outside of City Hall and things clearly could only get worse if a natural disaster swept through. The tutorial does a nice job of walking you through the new user interface but most SimCity fans should pick it up very quickly anyway. Not a whole lot has changed in this respect besides some additional “user friendly” tweaks and a smoother visual design.

Perhaps the most important part of the tutorial is the introduction to the region mechanic and the new multi player aspect. SimCity is set to be an “online all the time” title. While some of us may lament this design choice, SimCity is built around being multi player first and foremost this time around and Maxis cites cloud saving as the reason for the decision. Single players no longer have to worry about every single detail of being Mayor in the multi player mode. Instead, multiple players can build cities in the same region as each other and sell resources back and forth to surrounding connected cities. Cities can even specialize their focus which leads to additional building options. This “multiple cities” aspect can still be tackled by one player as well if desired but since SimCity saves are cloud stored, you’ll still need to be online to play.

Let’s say that Q makes a city specialized in casinos and tourism. Heavy pollution generating industry isn’t an asset to her design. Her city will still need power and waste removal though. Fear not. She can pay my city to generate more power than needed and to send spare garbage trucks to collect waste for her. In return, my city may capitalize on the available jobs in “Q-Town” and citizens can commute from my city to hers for work each day. The cities have a symbiotic relationship that allows players to work together to achieve certain goals without having to drill down and focus on every single mayoral detail.

Back to Your SimCity Roots

Once you complete the SimCity closed beta tutorial it’s time to get back to the familiar for SimCity. You are given a plot of land and it’s off to the races to start building your city. I decided to start construction on GBTVille.

pc games game industry news     SimCity Closed Beta Sneak Peek

GBTVille’s City Hall Receives an Early Upgrade

Since building from scratch in the SimCity closed beta was limited to one hour of city building in a region by yourself, the focus becomes old school SimCity-like. Build a city and make everyone happy by yourself. Make power, manage waste removal, build education facilities, provide water, you name it, it’s all there as you would expect. This phase felt the most familiar to me as a SimCity veteran since I didn’t really have time to worry about multiple cities linking together.

The UI provides all the charts and graphics that SimCity players have come to expect. Mayor approval stats, power grids, happiness levels, and traffic patterns are all available at a glance. In the SimCity closed beta I found myself looking at metrics that I didn’t even expect to be included.

pc games game industry news     SimCity Closed Beta Sneak Peek

Things are going well for GBTVille’s Mayor!

Building and zoning seemed intuitive since I’ve played older SimCity titles before and during the SimCity closed beta I never really had a moment where I felt like I was looking for how to do something. Building have a module system by which upgrades to existing facilities can be added without having to demolish an old structure in favor of the new one. Even this module system was easy to use one you had done it once. The game does provide some slight guidance in the way of challenges from citizens to steer new mayors in the right direction, but long time players will not feel like they are having their hands held by the guidance given. Each recommendation or challenge seemed organic with my progress and most of the writing had a touch of humor to keep things light. The game also includes an achievement type system that gives you an idea of the growth you should be focused on. When all else fails, if you need a poke in the right direction you could of course just ask your citizens walking around outside what they would like to see next.

pc games game industry news     SimCity Closed Beta Sneak Peek

GBTVille Night Sky

All in all the hour I spent building GBTVille in the SimCity closed beta was pleasant and it made me want to whip out some old school SimCity until the new title is released, but it left me a bit unsure as well. As much as I am looking forward to this title (and believe me I AM) I still haven’t slapped down the money for a pre-order (Even thought the SimCity closed beta does give the opportunity many, many times…). While I like the concept of cities interacting with each other in multi player, it makes me a bit concerned as well. Obviously the SimCity closed beta limited the size of a city I could create through the time limit, but I get the feeling that size could potentially be an issue for those players used to creating every single thing themselves in one city. I also would want to have a region with people I know but am unsure how many of my friends will be getting SimCity. Yes, I know I could play with strangers, but where’s the fun in that?

While the VERY brief SimCity closed beta playtime I had in NO way constitutes a full review of the game in any way, shape, or form, if I had to make the call right now on my limited play time I would say the simulation is back and better than ever, the city building is intuitive and easy to pick up if you’re new, and most of all I had a blast in game. I look forward to examining features such as the global events and leader boards that will eventually be implemented in game as well. While I have some concerns about a new “Error 37″ fiasco or about potential future play-ability issues (read: game shut down), I’ll probably pre-order soon anyway…yeah, I’m a SimCity sucker like that.

Did you get a chance to play in the SimCity closed beta? What were your thoughts? Did you pre-order? Let us know below!


  • http://www.facebook.com/MelanieDawnMcGreevey Melanie Dawn McGreevey

    The map size is WAY too small at the moment, if you ask me (wasn’t in this beta but the last one)..hopefully they will be larger at launch.

    • Mabasploom

      I agree. Also, is the world going to be entirely flat? I really want to be excited for this game, but there are so many questions for me.

      • http://www.facebook.com/psnart Paul Snart

        The world isn’t flat. Different regions and cities within regions have
        varying terrain types (mountains, rivers, beaches, etc…)

        Personally,
        I don’t mind the current size. But then, I turn it to the slowest
        possible speed the moment I can and chill while building – watching the
        little Sims do their stuff and then build a little more.

        The way I
        see it, each region is a city, and this gives you the ability to neatly
        separate the varying specifics an old type SimCity would house in one
        sprawling map, or as the article highlights you can share responsibility
        with your friends/strangers.

        • http://twitter.com/PowerCa5h_Win8_ Scott Bailey

           JUST A QUESTION TO EVERYBODY?  I love SC4, and the new SC looks and plays AMAZING in 3D (Yep, I have 3D Vision Shutter Glasses)  Nvidia GE Force 670 GTX with 3GB  RAM.

          Can anyone recommend a similar game to this new SC that does NOT always NEED A NET Connection, Australia’s Internet is not always the best in my area!  And Still WAITING for the National Broadband, to come down my street they recon 2015, that is like a long time too wait!  I don’t want to shell out $100 Bucks for a game that still requires the NET to work when ALL I am doing is BUILDING!!!

          PLEASE HELP!!!  :)    Yep, Ta!

          • http://www.facebook.com/psnart Paul Snart

            I would check out Cities in Motion 2, it’s looking pretty good. Not quite a city builder, more an in-depth transportation management game. BUT, looks really good from what I’ve seen. I loved the first one.

            I’ve pre-ordered on Steam, for $19.99 (USD).
            Release date: April 2nd, 2013

    • http://www.facebook.com/people/Michael-Byrne/100001642673542 Michael Byrne

      TOTALLY agree and that’s something I felt was very important to include in the article.

    • saxophone15

      The map size is certainly small….but I think it could potentially work if we change our mindset about how to play simcity. Usually in past simcity games we just focus on making a large sprawling city that has and does everything. I think the gameplay focus in this simcity is deciding what kind of city you want and how it will interact with the other cities in the region. If playing by yourself, you can experiment with different combinations of city types in a region.

      (Of course, I wouldn’t mind a single big zone to go wild with)

  • http://www.facebook.com/people/Jesse-Hyde/843505595 Jesse Hyde

    yeah the building tile they have set out is a bit cramped but I’m really loving the beta being an IGN prime member and pre ordering it got me in both weekends and I can say 1 hour just isn’t enough(obviously) can’t wait.

  • http://www.facebook.com/people/Bill-Gerrettie-Jr/1287578323 Bill Gerrettie Jr

    Always online? Cloud saved games even for single player mode? I’ll pass.

    • josh corneau

      You’re right. Being forced to be online is a load… In fact… GBTV! You have no paperback?! You force me to be online to read your articles and watch your videos?! Screw that…

      In all seriousness though, we live in a connected world. I live in the boonies. I don’t even get cell service, but guess what… I have internet. And being “forced” to be online to play a game isn’t going to stop me from enjoying a game, any game, if it’s fun. And to get technical, this game doesn’t have a single player mode. You can choose to play by yourself, but even so, you’re city is part of the “world”. Have a city where there’s little coal to be mined? You can still use coal to power it by buying it from the market. The in game global economy is influenced by how much coal or oil you mine from the ground, by how many goods you’re city/region has in excess to be traded. These things add or detract from you’re city’s wealth. If you’re not interested in the game, that’s cool, but the whole “anti-DRM” fad only has ground to stand on when a game can truly be played single player with no connections to others playing the game, however minor.

      • Hicks64

        My major concern with no offline-mode is when EA decides to stop providing online services I won’t be able to play the game anymore. If you google “ea closing online services” you’ll get an official schedule of games being shutdown.

        On a side note I did enjoy the hour demo :D

  • http://twitter.com/Deadalon Deadalon

    Im torn on this one.  Not gonna be spending 50 dollars on it at launch at least cause there are definitely negatives aspects to it.

  • http://twitter.com/cipero Matt Cipriano

    Love it, need it, gotta have it…still a little put off by the EA logo, but hoping they just let Maxis do it’s thing.

  • http://twitter.com/izumicookie Izumi

    Been looking forward to this game but not going to give EA money so chances are extremely high that I probably won’t buy it anyway.

    Cloud saving is dumb, I have a hard drive for a reason and whats the point in cloud saving if I got no internet to play my single player game if I go on a trip? I don’t even use Steam cloud saving for this reason too or Razer’s cloud saving for my peripherals.

    “Always online” is one of the worst DRMs. I buy a single player game
    not just to play it but maybe because I want to take it with me and if I
    have no internet connection where I go then that effectively stops the
    use of my purchase and makes my decision for purchasing the game for me
    without me really giving it any thought: won’t buy. Always online and cloud saving has to be optional otherwise it is quiet clear that the company is only doing it to benefit and convenience themselves instead of the potential customer

    Attempts at additional DRM always turn me away from games, especially the Windows Live games that are on Steam that force you to use Steam and Windows Live every time you play, even in single player. For example: The Batman & GTA series (which are the only games I made and exception for). Don’t say its for achievements on Windows Live because I really don’t care about achievements on Windows Live (which are also duplicated to Steam) or Steam achievements either for that matter, that’s just a masked excuse. The achievements should be optional to turn on or off on third party platforms that are already using another platform at the same time or better yet, don’t publish your game to another platform if you are going to make your own platform compulsory to use as well because its an inconvenience, just plain dumb, useless and a overkill.

    If a game is published on Steam, there is no need to add additional DRM because Steam is required for use which means there is already a DRM so remove your own DRM from it or you will surely lose out on purchases.

  • http://profile.yahoo.com/FPXO267IVAHL3MK4HRRNRQPNDA Bush Swanson, The American Dre

    My uncle and I used to play simcity together all the time, One time i went into his game when he was gone i was like 12 i think and i wrote hello uncle out of roads. He got so pissed at me because it screwed up his taxes or something. we don’t play simcity anymore.

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