Massive response to Torment Kickstarter explodes internet
A Torment game on Kickstarter? Take. My. Money. One of the most beloved PC titles of gaming history is finally in the spotlight again in a big way. As soon as news of this new game, Torment: Tides of Numenera, hit Kickstarter, it hit like a truck. A truck full of trucks. Fans from every corner of the gaming world are flocking to back this project with great gusto. With nearly 100% of the (currently) 38,000 backers pledging at least US$20 and thousands of donors pledging hundreds of dollars… this has already gotten huge in no time at all.
It is only day two of the Torment Kickstarter. The project already has over US$2 million pledged from backers. This total absolutely crushes the initial US$900,000 goal, which backers trampled past. The momentum has already carried the Torment Kickstarter past four of the five reach goals. Again, it is only day two.
“I knew there was demand for this game, but I am overwhelmed by the support.” – Colin McComb, Creative Lead
At this rate, the developers running the Torment Kickstarter will already have to start working out new reach goals. This Kickstarter has broken the records on the crowd-funding site and Tides of Numenera has taken over the Ouya’s place as the fastest Kickstarter to reach US$2 million.
With the recent successes of video game Kickstarter projects like Wasteland 2, Double Fine Adventure, and Project Eternity, Brian Fargo, leader of InXile, has finally found the right platform to finally pitch and fund the new Torment title. The game is not a sequel or prequel, but rather “a spiritual successor” to Planescape: Torment.
“10k…Mostly because awesome.” – Notch, Creator of Minecraft
Developer and creative lead, Colin McComb, one of the key developers of Planescape: Torment, is ecstatic about the response to the Torment Kickstarter: “I hoped it would hit fast, but I had no idea it would be as big as it is,” said McComb, “I’m kind of in shock and truly humbled by the reaction of our fans.
Razer CEO Min-Liang summed up most backers views on twitter that “If Torment:ToN is half as good as Planescape, I will die happy.” Min-Liang alone donated US$10,000 to the project.
Notch, creator of Mincraft, also confirmed that he donated USD$10,000 in an e-mail to Polygon. “10k” wrote Notch, “Mostly because awesome.”
Additionally, the Torment Kickstarter is participating in Fargo’s Kicking It Forward program, promising to donate 5% of the title’s post-release profits to other Kickstarter projects.
But what is Tides of Numenera?
The developers promise a spiritual successor to Planescape: Torment and the game will be a single player isometric role-playing game with party-based elements. Tides of Numenera will be story driven and follow you, the cast off shell of an immortal sire, as you have recently gained consciousness after your sire exited your body. Armed with your new-found identity, it is up to you to define your legacy in an old and mythical world.
The Torment Kickstarter claims that the story will be deep, well thought out, and satisfying. This is coming from the guys who made Planescape, one of – if not the – greatest video game story ever told. Expect branching conversations and novel-like story and dialogue depth. Be sure to check out the Torment Kickstarter page to learn all about Tides of Numenera. There is simply way too much to the game to summarize here. We’ll have more news about it as the project develops.
Are you looking forward to Torment: Tides of Numenera? Is Kickstarter is the future of game development? Will you (or did you already) help kickstart the project?










