The Sanctum 30: MasterMode - Gamebreaker.tv


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Written by: (@gamebreakertv) | August 23, 2011 10:58 pm

32 Comments

This week we learn about Master Modes, Upcoming RIFT Changes, more Hammerknell, viewer questions, and more!


  • Sebastian Cooper

    I’m disappointed, my question wasn’t on air :l

    • Dai Llew

      Lore has some hidden singing skills!!

    • RararaBlockedUser

      that’s me every day.

  • azdrad

    great show cant wait till the next show :)

  • Hellmut

    Such a shame that i have lost all interest in Rift now, but i will always watch the Sanctum to keep up with things. SWTOR is my next project.

  • http://www.one-seven.de/ Eight

    it looks like they trying to make half/half between pro and casual, this is okay for me. I like to raid, but they shouldnt give all bosses of hammerknell to the casual players.

    btw. Jas you´re not looking happy about the changes on the show :D

  • benjamin

    Same here hellmut, I don’t know where rift lost me but they did. Had some fun times though.

  • FalloutFan

    Same with ben and hellmut, I don’t know what happened.

    • Mallace

      They were pretty clear about it in the video guys and I am sure they will clarify more at Pax for Jasmine. Chronicles are not just dumbed down raids.

      That one in Hammerknell is basically a “flashback” in time to the original corruption of King Molinar. You know the best comparison. In WotLK when you had to team up with Thrall and Sylvanas to clear out Undercity and that explained the story at the end and had Lore with it.

      It is a way to present the Lore to the audience without a cinematic and having you actually do it.

      • Dennis

        yay raiders crying about OTHERs game play exp. if you want to feel special do something awesome IRL dont try to bring down other peoples fun just for your own benefit. solo dungeons are awesome and a great alt to horrible pugs

  • Joshua

    What seems to have been missed about the master dungeons was the part where it was explicitly said that boss mechanics were going to be changed to be more challenging, and the part where they said they were adding more bosses to those dungeons. I honestly hope they bring back the necessity for the group to be just as coordinated as a raid, with no room for error. That will then justify the loot drops being of Greenscale or RoS equivalents. When the new tier is Hammerknell, raiding guild who are behind the curve start to get discouraged if they get left to far behind. So where is the harm in subsidizing a group that only raids maybe once or twice a week with a way of not being trapped in the same raid for months. Rift is not WoW, there will be a new raid every couple months, gotta keep it moving.

  • legato04

    Jasmine: Great hair!

    • Christolight

      Hi i love the show and have never played rift but what about this idea….Bind on Equip x (2)? How about a charge ability on BoE items?

    • Scarhavok

      I’m a little confused with all of this talk about ‘solo hammerknell dungeon’. Where has this been said? I’d just like to see the quotes. At gamescon all they said from what i’ve seen is “what we’re doing is more casual gameplay so you can see *some* of that content”. “Its Hammerknell chronical for a storyline and to see *some* of the monsters.”

      Right from the beginning of seeing their gamescon vid for this and previous details, my first impression was always thats its a solo dungeon with some story elements and some of the same areas as the dungeon. Never for a second has it been made out to be a solo replacement of Hammerknell. Its just something for people interested in the lore who would like to get a feel of what that place might be like. I bet its much smaller and has nowhere near whats in the actual Hammerknell raid.

      I think any talk of this is just speculation. Which is fine. However it really sounds like to anyone who listens to this that Rifts gone casual and given all casuals solo 20man content with the way this idea is being thrown around. (btw also not a fan of the way ‘casual’ gets flung around since I play Rift much more than any raider I know)

      I don’t currently raid and I think raids should contain special things that aren’t available elsewhere. I think its great to have that! I don’t think that this will threaten that at all. I don’t believe for one moment that any raider goes into this solo dungeon and thinks well i’ve completed HK now no point going to the raid. I just don’t see it.

      Sorry for the rant but… I just felt compelled to share my thoughts! =)

      • Azuri

        I agree, this is a good idea, MMO’s need to start thinking out side of the box. I’m currently raiding Hammerknell with my guild and are 5/11 and do not see this as an issue from an end game raider. The WoW “mold” of things is old & tired we need to keep everyone occupied in game.

        • http://MMOFringe.com MMO_Doubter

          It’s not outside the box for an MMO to go more casual and solo-oriented. That IS THE BOX now.

      • Mush

        Great show, keep up the good work!!

  • DrunkenGrunt

    They said the solo/duo stuff will drop T1/T2 gear and that it wont be a copy of another instance. Its more a background of the place like a backstory.

    • http://MMOFringe.com MMO_Doubter

      Trion worlds is up to its tricks again. Email to offer Rift for $4.99 purchase. What the email doesn’t mention is that – there is NO GAME TIME included. So, to actually play – you have to pay for a month’s sub as well.

      SCAM.

      Cover this, GBTV. Gamers need to know.

  • Lifeinhell

    Why does Gary find it necessary to sing the intro to every show….please stop.

  • Martin

    First of all, I would like to thank you all for all the great shows you give us each week.

    That being said, I’m starting to think that you guys need a non-raider on your team. This weeks show wasn’t about raiding, but for some reason became all about raiding and how the raiders are hating the changes comming. It felt like Josh and Jasmine didn’t like the idea of having to share their toys with the rest of us ”casuals”. The reasons were many, but conflicting as the show went on.

    ”I raid to see the new content, but don’t want to see it more than once, and now I have to see it on solo as well” arguement, made my toes curl. At least you have the choice NOT to go do the solo, while a lot of us don’t have the choice to see the raid versions.

    As was stated, it’s only 10% of all players that reach max level in MMO’s, and out of those 10% it’s not everyone that gets to raid. So the question arises: Why do raiders feel like they own the game and all future content patches. Sure, raiding is a fascinating aspect of any MMO, but to have maybe 5% of the player base going crazy everytime something gets put in the game for the rest of us, is simply beyond me. I’m sorry to say this, but there is a game outside the raids as well, and there is a ton of ppl that enjoy doing their own thing, so why not let us have something new and exciting to do from time to time? If I want to spend half a year grinding the gear that the raider scan get in a month, then why not let me? Isn’t that just as big an acomplishment as doing the raid? By the time I get my gear, raiders will have moved on to new tiers anyway, and I can start my grind all over again. I know the gear discussion is something that will never be resolved, but the importance of gear to both raiders and ”casuals” is equal. ”Casuals” need more than vanity pets and dayly quests to keep them playing.

    To finish of this wall of text, I have to say that the frase being a ”casual” has become more and more derogatory in it’s use. It’s a term used to discribe anyone that doesn’t raid, because they aren’t putting in the effort or have the skills it takes to raid. Fair enough, but I know enough players that aren’t raiding, but put in more time, than raiders, to actually qualify to being hard core players, or should that be Hard Core Casuals?

    That’s my 5 cent’s worth. Keep the shows comming, and please remember that 95 out of a hundred players, view MMO’s as more than raiding or even anything but raiding.

    • http://MMOFringe.com MMO_Doubter

      If people can solo it, damned few will be raiding it.

      A solo alternative KILLS grouping.

      • Azuri

        @MMO_Doubter

        Dood the solo dungeon drops T1 loot, I don’t think raider care about T1 loot. Let the casuals have some fun too.

  • Wish

    I’m probably a maverick here but as a non-raider (or “casual” raider if there is something like that) I absolutely loath the idea of seeing raid content solo.

    To me the allure of raid content is to know that there’s something in the game that is precisely NOT easily accessible to me or in fact may never be. A feeling that the game world has more to over than what it is willing to give away on the face of it. The mystery of it all.

  • Iconic

    Not played this since the first month of release, seems I am not missing anything.

    Didn’t Minecraft pass rift on the Xfire ratings chart?

  • CygnusS

    i watched the German vids of GamesCon and the images shown for the most part is just a Dev showing off the Hammerknell Raid, only a small portion of the the video deals with the Solo content. You aren’t going to be able to do any of the raid content, the solo dungeon is placed somewhere in Hammerknell.

  • GamerLCD

    So basically she told us she is a casual noob.

  • http://www.skeletonjack.com/ Skeleton Jack

    Single Player Raids – All content released in game is not for all players when referring to a MMO. The concept or idea of releasing a single player instance duplicating Hammeknell is one of Trion’s best ideas, but the hosts are losing themselves in the, “But I don’t want this!” attitude.

    The rewards for these instances are there for players who fit into one of these molds: New, Casual, Can’t meet Raid Schedules, Etc… Trion’s stated goal is that these are designed for these players and not the existing raider population. So to sit there and say you don’t like this idea because of having to go back and do existing content again, similar to normal/hard modes in WoW sounds… I can’t find a polite way to put it.

    This content is being put in game to allow people who don’t get to raid to see some of that content and what it looks like, while also getting a stepping stone to allow them to catch up to existing raiders if they are trying to get into raiding for the first time. Not all content should be put into game for existing raiders, and this is quite frankly a breath of fresh air in the MMO industry. Ed’s opinion was cool btw.

    Only 10% of Gamers Finish a Game – You guys are seriously misinformed on this one. Here are the relevant quotes:

    Activision: “What I’ve been told as a blanket expectation is that 90% of players who start your game will never see the end of it unless they watch a clip on YouTube…”

    CNN: “Take last year’s “Red Dead Redemption.” You might think Rockstar’s gritty Western would be played more than others, given the praise it enjoyed, but you’d be wrong. Only 10% of avid gamers completed the final mission, according to Raptr, which tracks more than 23 million gaming sessions.”

    Activision’s quote is a statistic based off of their multi-player FPS’s. Ever talk to those guys? Most don’t even play the single player content and play multi-player exclusively.

    CNN’s quote directly speaks to Raptr’s statistics for Red Dead. First off, millions upon millions of gamers don’t bother with Raptr. Second off, that statistic of 10% is relative to Red Dead only (not other games) which also happens to be an open world sandbox game that people can spend 100+ hours playing without actually finishing the game.

    The majority of people who play MMO’s and keep a subscription do reach max level. Those would be the people who are reported on company reports for subs. That isn’t to say they see raids, get max Prestige Rank, etc… But far more than 10% of gamers playing MMO’s reach cap level.

    Master Modes – They are a good idea because of this simple off paradigm. People hate normal/hard modes for raids, but people love normal/hard modes for 5man dungeons. It doesn’t make sense to most people, but it’s true. It will likely be a huge success.

    Delaying Hammerknell Content – Rift releases huge content patches constantly. The idea of them releasing all of that content for 1 1/2 months at the same time is counter to what they do. They would have had to delay the initial releases and made you wait for 2 months+ before a content patch.

    Lore, remember your comment a few weeks back on Legendary about having to wait 7 months for new content to be released in WoW? Don’t get spoiled guys. Rift pumps out content at an amazing pace already. Asking for more content faster isn’t realistic.

    Special Combat Bonuses – There is the small hope that they bring in effects like those currently existing. Such as group wide resurrection (planar power) or self heal upon kill (pvp guild power). If they do something along those lines where the effects are useful, but not mandatory, then it could be a really nice addition. If some of them however translate into + x % damage, then that will suck.

  • http://quick-silver.guildpower.com/ Tax

    Jasmine, you looking fine with your new hair girl :3

  • james

    I think that it will be inbetween tier 2 and tier 3 so like tier 2.5 gear :) and im so looking forward to the planar advancements :D

  • Summer

    I think everyone has some great points but I think one thing that everyone misses is this:

    Loot is not the only draw for doing a raid. The sole reason I’ve been interested in running WotLK raids WoW in 10 AND 25 player modes in recent months is to get the mounts. I think if Rift has cool titles/mounts that you can ONLY obtain via 10/20 player raids, people will keep raiding regardless of supposed “lack of incentive” caused by having soloable instances, expert dungeons, etc. that may drop a similar level of gear.

  • david

    Hello everyone…

    Thinking about raid content and how to get casual more interested in raiding / dungeon runs…

    Why not try scale araid dungeon in several tiers?

    What I mean is something like follows:
    1) At the beginning the raid content is 100% soloable… you do your quests… kill the first boss all alone.
    2) You continue and the trash mobs becomes increasingly harder. After all isn’t it natural to expect that the resistance increases as you progress somewhere? Anyway eventually at the second boss you realize that it will probably require maybe one or two more members in a team/party.
    3) So you get a friend or two to kill off the second/third boss and similarly you progress and the content challenge increases and you need a full party for the next encounter.
    4) Finally when you reached the end for what a single party can accomplish you see first parts of the actual raid, yes with the normal raid trash and everything… So you probably realize that you need to find a raid group to see the first “tier” of content within that dungeon.
    5) So the first raid boss should in my opinion be “easy”… just so it’s doable in a random raid group. will not require extensive group coordination etc or in other ways just doable in a raid where you don’t sit in vent and shout.
    6) You come to the second raid boss and here the *real* challenge starts…

    Naturally if you enter at start as a 5-man party you will be able to skip the first tier of content in that raid.

    In a raid party you can jump straight to where the raid “tier” content begins.

    I think this could be encourage many players to progress in PvE without having the feeling they are “forced” to do this and that to see some raid content.

    Anyway just an idea
    Cheers!

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