The Sanctum 33: VETS REJOICE - Gamebreaker.tv


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Written by: (@gamebreakertv) | September 20, 2011 5:47 pm

37 Comments

Trion reveals Veteran Rewards, BUG PTS Changes to Warrior and Rouges, Server First Hijacking, and more!


  • http://www.facebook.com/rob.andrewz Rob AndreWz

    Rogues need more damage more mitigation and some form of healing(limited).

    Warriors have plate, insane burst, good sustained dps,gap closers, LW, Full heal (if specced) good aoe and fear as well healers love to heal warriors far more than rogues for obvious reasons so if you are fighting a warrior you better have at least one more guy with a silence.

    Rogues have good burst but lacking due to energy issues so poor sustained,(if you dont kill someone in the first 10 seconds you probably are not going to) no healing, terrible mitigation and good CC (which doesn’t matter so much with the messed up DR system) but we are awsome at running stones, eradicating, buffs, running away and being warror blood thirsty proc candy. However stealth is a big factor If I find someone alone I automatically get them to half health except for Warriors and it comes down to chopping down the other half while completely energy starved before friends arrive.

    I have to disagree somewhat with Ed on this one.Rogues need a solid amount of help especially since people are already forgetting about the normalizing valor affecting rogues the most as it comes to DPS in PVP.

    • Barceloonie

      He isn’t saying Rogues doesn’t need a boost. I think he’s more concerned with the direction the Rogue is taking. We are not supposed to be a “in your face” melee class that can withstand too much dmg. I would rather see Rogues be more of a “terror/controll/disturb” class. Stealth in, annoy and quickly get away.

      • Aaron

        I like that rogue style, for most of the souls anyway. Not be a tank, maybe have cooldowns to survive. Mainly though high (non sustain) burst/disruptor without becoming wow rogues, which I hated. I would love to see a rogue skill where we can either make someone untarget or target random or friendly etc.

      • http://www.facebook.com/rob.andrewz Rob AndreWz

        That is not something I would pay 15bux a month for imho. Stealth in annoy and get away “every 2 minutes” I understand the overall view point though. It would be nice to have a bit more of an effect on a warfront than make some people hit breakfree every 2 minutes I think that warfront slot could be filled by a more useful class. But my comments are based on current 1.4 for the most part, we will just have to wait and see.

    • http://twitter.com/taugrim ⚔ Ed Park

      You are discussing 1.4 and 1.5 mechanics in the same post, which makes for an apples-to-oranges comparison. Let’s look at this from the perspective of what is on 1.5 PTS.

      Also, please understand that I believe that Rogues need buffs in 1.5.

      1. “Warriors have plate”

      Armor is pretty meaningless in RIFT, given that all of the damage from spell casters and some of the damage from Rogues and Warriors is spell-based, and armor doesn’t mitigate spell damage.

      The Warrior archetype in RIFT is squishier compared to any game I’ve played, including Allods, Aion, LOTRO, WAR, WoW, etc.

      2. “insane burst..Full heal (if specced)”

      The Warriors that have insane burst are the ones that spec 2H, which means by definition they won’t have points in Paladin, which means no full heal.

      3. “LW”

      In 1.5, Rogues are getting Fell Blades at 16 points in the tree, so Rogues will effectively have access to a -50% healing received debuff as Warriors have with LW.

      FB is dispellable whereas LW is not, but consider the mechanics: a healer will need to blow a GCD to cleanse FB, but FB is a passive proc, i.e. you get it just by using your normal rotations. So even if a healer cleanses it, FB will likely proc with a handful of GCDs anyway.

      IMO Trion should reduce the effectiveness of both healing and healing debuffs, because that leads to better gameplay.

      Look at WoW for example. After 4.5 years of Arena, Blizzard finally realized that Mortal Strike being -50% healing debuff forced compositions in Arena and specs for Warriors. PVP in Cataclysm, once the healing debuffs and healing were finally correctly balanced (i.e. reduced), was much more fun. I saw a much more diverse range of specs at 2k Arena compared to what used to be the norm. It was awesome.

      4. “Rogues have good burst but lacking due to energy issues so poor sustained”

      I agree 100%, this was my #1 annoyance as a Rogue.

      Trion is boosting Rogue energy regeneration by 10% on 1.5 PTS:
      * Rogue Energy regeneration rate has been increased to 22 Energy per second, up from 20.

      5. “fear as well”

      Rogues are not lacking the CC department IMO. Rogues have AOE CC (e.g. Poison Gas), and good single target CC capability.

      ————————————

      Aside from the previous points, one thing you did not touch upon are the boosts to self-healing Rogues are getting in 1.5:
      * Fell Blades: Available after spending 16 points in Nightblade. Now causes weapon attacks to have a 20% chance to deal Death damage and curse the enemy, reducing healing on the target by 50%. The Nightblade receives 20% of any healing on the cursed target.
      * Enduring Brew: Ability changed – now instantly heals the Assassin for a large amount of health, with a 1 minute cooldown.
      * Leeching Poison: The healing granted has been increased. Now unlocked after spending 14 points in Assassin, with an additional rank added at level 5

  • http://www.facebook.com/rob.andrewz Rob AndreWz

    Rogues need more damage more mitigation and some form of healing(limited).

    Warriors have plate, insane burst, good sustained dps,gap closers, LW, Full heal (if specced) good aoe and fear.

    Rogues have good burst but lacking due to energy issues so poor sustained,(if you dont kill someone in the first 10 seconds you probably are not going to) no healing, terrible mitigation and good CC (which doesn’t matter so much with the messed up DR system) but we are awsome at running stones, eradicating, buffs, running away and being warror blood thirsty proc candy.

    I have to disagree somewhat with Ed on this one.Rogues need a solid amount of help especially since people are already forgetting about the normalizing valor affecting rogues the most as it comes to DPS in PVP.

    • Anonymous

      He isn’t saying Rogues doesn’t need a boost. I think he’s more concerned with the direction the Rogue is taking. We are not supposed to be a “in your face” melee class that can withstand too much dmg. I would rather see Rogues be more of a “terror/controll/disturb” class. Stealth in, annoy and quickly get away.

      • Aaron

        I like that rogue style, for most of the souls anyway. Not be a tank, maybe have cooldowns to survive. Mainly though high (non sustain) burst/disruptor without becoming wow rogues, which I hated. I would love to see a rogue skill where we can either make someone untarget or target random or friendly etc.

      • http://www.facebook.com/rob.andrewz Rob AndreWz

        That is not something I would pay 15bux a month for imho. Stealth in annoy and get away “every 2 minutes” I understand the overall view point though. It would be nice to have a bit more of an effect on a warfront than make some people hit breakfree every 2 minutes. Maybe I am reaching…

    • http://twitter.com/taugrim Taugrim

      You are discussing 1.4 and 1.5 mechanics in the same post, which makes for an apples-to-oranges comparison. Let’s look at this from the perspective of what is on 1.5 PTS, which is the context discussed in the Show.

      Also before I make my points below, please understand that I believe that Rogues need buffs in 1.5, but not to the extent of what is being implemented in 1.5 PTS.

      1. “Warriors have plate”

      Armor is this game is pretty meaningless in RIFT, given that all of the damage from spell casters and some of the damage from Rogues and Warriors is spell-based, and armor doesn’t mitigated spell damage.

      IMO the Warrior archetype in RIFT is squishier compared to any game I’ve played previously (Allods, Aion, LOTRO, WAR, WoW, etc).

      2. “insane burst..Full heal (if specced)”

      The Warriors that have insane burst are the ones that spec 2H, which means by definition they won’t have points in Paladin, which means no full heal.

      You can’t have it both ways.

      3. “LW”

      In 1.5, Rogues are getting Fell Blades at 16 points in the tree, so Rogues will effectively have access to a -50% healing received debuff as Warriors have with LW.

      The kicker is that Fell Blades steals some of the healing on the target too.

      Granted FB is dispellable whereas LW is not, but consider the mechanics: a healer will need to blow a GCD to cleanse FB, but FB is a passive proc, i.e. you get it just by using your normal rotations. So even if a healer cleanses it, FB will likely proc with a handful of GCDs anyway.

      IMO Trion should reduce the effectiveness of both healing and healing debuffs, because that leads to better gameplay.

      Look at WoW for example. After 4.5 years of Arena, Blizzard finally realized that Mortal Strike being -50% healing debuff forced compositions in Arena and specs for Warriors. PVP in Cataclysm, once the healing debuffs and healing were finally correctly balanced (i.e. reduced), was much more fun. I saw a lot of Fury-spec’d Warriors in Arena and Battlegrounds, whereas before most Warriors felt compelled to go 2H as Arms spec.

      4. “Rogues have good burst but lacking due to energy issues so poor sustained”

      I agree 100%, this was my #1 annoyance as a Rogue.

      Trion is boosting Rogue energy regeneration by 10% on 1.5 PTS:
      * Rogue Energy regeneration rate has been increased to 22 Energy per second, up from 20.

      5. “fear as well”

      Rogues are not lacking the CC department IMO. Rogues have AOE CC (e.g. Poison Gas), and good single target CC capability.

      ————————————

      I think everyone would agree on the following for the Rogue archetype:
      A. good damage
      B. good control (CC)
      C. stealth

      I believe that Rogues need buffs, and IMO the 1.5 damage and energy regeneration buffs sound appropriate and good for balance.

      The issue is that Trion is giving Rogues the ability to stay in sustained melee combat, which is what typically the Warrior archetype does not the Rogue.

      Look at these changes related to healing in 1.5 and  consider the cumulative effect:

      * Enduring Brew: Ability changed – now instantly heals the Assassin for a large amount of health, with a 1 minute cooldown.
      * Fell Blades: Available after spending 16 points in Nightblade. Now causes weapon attacks to have a 20% chance to deal Death damage and curse the enemy, reducing healing on the target by 50%. The Nightblade
      receives 20% of any healing on the cursed target.
      * Leeching Poison: The healing granted has been increased. Now unlocked after spending 14 points in Assassin, with an additional rank added at level 5

      If I were a Rogue in 1.5, I’d use AOE to get FB on as many targets as possible, and steal healing from all the FB-debuffed targets while being able blowing them away with my buffed damage. The incoming healing from all those targets would add up to me being able to DPS targets sustainably while generating a lot of self-healing.

      The self-healing component is going to create huge issues – especially the more concentrated the fighting.

      ———————————————-

      Keep in mind my #1 concern is the health of RIFT, especially given that some huge titles will be launching in Q4 or Q1.

      I know some folks will dismiss what’s on the PTS as being not-live, but what is going on there is influencing the gearing/leveling/subscribing decisions of players. I already know player who are desubbing because of what they are seeing on 1.5.

      If Trion goes forward with the 1.5 proposed changes to Rogue, here is what will happen:
      1. Rogues will enjoy a period of time of being a very OP class, and players of other classes will be frustrated
      2. Trion will nerf Rogues
      3. Rogues will be frustrated

      None of this is good for the game. Trion needs to think at this point, given that the game is 6 months post-Launch, of implementing incremental balance changes, not swinging the pendulum so strongly.

      As I wrote on my blog, Trion hit the ground running with RIFT’s launch:
      http://taugrim.com/2011/03/18/trion-launch-of-rift-a-model-for-the-mmo-market/

      That being said, 6 months later, it’s looking like Trion is stumbling while trying to balance the game.

      • Synapsi

        About the rogue changes. I have no idea how things will turn out after the patch is live but I wanted to make a couple of comments.

        As far as I know the fell blades debuff can be applied to a single target at a time and aoe will just apply it to a random target. Healing on target is reduced 50% and rogue receives 20% of that reduced healing (10%).
        I dont know if it’s been recently changed but a while a go it wasnt working as you described.

        the healing from leeching poison is hardly noticeable, it’s mostly useful for pve solo stuff.
        Enduring brew might be actually useful now, we’ll see.

        You said that warriors feel squishier than in other games you’ve played. I’ve had the same experience as rogues. How dimishing returns work in this game makes CC completely unreliable and rogue cant really depend on it.

        A funny video from pts someone posted on the rift forum. Rogue attacking a s&b warrior while warrior is not doing anything. http://youtu.be/O-ZtonyMTds

        • http://twitter.com/taugrim ⚔ Ed Park

          “As far as I know the fell blades debuff can be applied to a single target at a time”

          That’s good to know. Thanks for the correction!

          “How dimishing returns work in this game makes CC completely unreliable and rogue cant really depend on it.”

          I wouldn’t say it makes CC completely unreliable, but I get your point.

          “A funny video from pts someone posted on the rift forum. Rogue attacking a s&b warrior while warrior is not doing anything. http://youtu.be/O-ZtonyMTds

          It’s a funny video. Keep in mind that:
          1. it’s a crappily-geared Rogue (~4.5k HP) hitting a well-geared tank (~11.5k HP)
          2. if the target isn’t moving, the Rogue should move around behind to remove avoidance/mitigation from the table. PVP 101
          3. that Warrior in that gear/spec would be impotent in real PVP

          • Synapsi

            As something rogues would be designed to rely on all the time in Rift, I’m gonna have to argue that CC is worthless. As something that is situationally usefull it does work.

            Yeah, as I said it’s a funny video and nothing to be taken too seriously. However, pvp 101? I dont undert In pvp targets do actually move (and fight back aswell lol) To do any sort of maneuvering rogue would need some sort of mobility advantage . In a larger group fight getting behind someone would be easier but rogues dont tend survive in those situations. in 1.5 riftstalker/dps specs might be viable which lets you planeshft behind the target

            I may sound weary but the thing is that I have rerolled a mage and have found it to be much more effective (lvl 50) in pvp then my rogue. And I’m getting awfully tired of this.

        • Synapsi

          Looks like the healing debuff has been changed and I have no idea how it works anymore.

  • http://www.facebook.com/ged.mason Ged Mason

    Taugrim is the voice of reason. Trion should keep him in a little box in their head office and ask him how to fix everything.

  • http://www.facebook.com/emmonste Travis Emmons

    In reference to the open world PVP.  I enjoy what they have right now, I’d love to see it develop more but at least on my server Stillmoor is always a blood bath.  Very well known servers are always going at it, and there are constantly people looking for people to do dailies and to wipe out the other faction.

  • http://www.facebook.com/emmonste Travis Emmons

    In reference to the open world PVP.  I enjoy what they have right now, I’d love to see it develop more but at least on my server Stillmoor is always a blood bath.  Very well known servers are always going at it, and there are constantly people looking for people to do dailies and to wipe out the other faction.

  • http://www.facebook.com/people/Chris-Pagulayan/100000045591164 Chris Pagulayan

    Love the show ^.^

  • http://www.facebook.com/people/Chris-Pagulayan/100000045591164 Chris Pagulayan

    Love the show ^.^

  • http://www.facebook.com/people/John-Dibuv/100002084946709 John Dibuv

    If you click “learn more” at the veteran rewards and scroll down to the bottom of the screen you will see that it says

    *These items are purchasable from your personal vendor
    Which i take it to mean that you can buy the cosmetic rewards since the have a * next to it

  • http://www.facebook.com/people/John-Dibuv/100002084946709 John Dibuv

    If you click “learn more” at the veteran rewards and scroll down to the bottom of the screen you will see that it says

    *These items are purchasable from your personal vendor
    Which i take it to mean that you can buy the cosmetic rewards since the have a * next to it

  • Aaron

    I’ve just gotten back into Rift again, and I’m such a sucker for the veteran rewards…I paid for Aion for a month after I stopped playing to get the wings. I know it was wrong.

  • Aaron

    I’ve just gotten back into Rift again, and I’m such a sucker for the veteran rewards…I paid for Aion for a month after I stopped playing to get the wings. I know it was wrong.

  • Aaron

    Also, I wish they’d make a separate storage for this stuff though. Veteran vault! Where veteran rewards go.

  • Aaron

    Also, I wish they’d make a separate storage for this stuff though. Veteran vault! Where veteran rewards go.

  • http://twitter.com/Kardall Kardall

    I still have my 6-month subscription (renews on Oct. 3rd)
    But I really am not sure if I want to renew. I haven’t played Rift in like 4 months.
    Maybe i’ll re-install it and try it out again … *shrug* we’ll see.

  • http://twitter.com/Kardall Kardall

    I still have my 6-month subscription (renews on Oct. 3rd)
    But I really am not sure if I want to renew. I haven’t played Rift in like 4 months.
    Maybe i’ll re-install it and try it out again … *shrug* we’ll see.

  • http://pulse.yahoo.com/_2JFTDSYVDR36JMSHGRIY47237Y John Doe

    Can we have the girl talk less…alot less.

  • Keith Emery

    iTunes feeds are screwed up so no Sanctum while driving (audio) for me :(

  • Keith Emery

    iTunes feeds are screwed up so no Sanctum while driving (audio) for me :(

  • Keith Emery

    iTunes feeds are all a mess, so no listening to Sanctum while driving :(  Check the screwy dates and names and such…  I’m jonesing for some Sanctum on the go…

  • Keith Emery

    iTunes feeds are all a mess, so no listening to Sanctum while driving :(  Check the screwy dates and names and such…  I’m jonesing for some Sanctum on the go…

  • Keith Emery

    it’s fixed now… episode 32 and 33 coming down…

  • Keith Emery

    it’s fixed now… episode 32 and 33 coming down…

  • Anonymous

    Looks like the healing debuff has been changed and I have no idea how it works anymore.

  • http://www.facebook.com/ged.mason Ged Mason

    Taugrim is the voice of reason. Trion should keep him in a little box in their head office and ask him how to fix everything.

  • Anonymous

    As something rogues would be designed to rely on all the time in Rift, I’m gonna have to argue that CC is worthless. As something that is situationally usefull it does work.

    Yeah, as I said it’s a funny video and nothing to be taken too seriously. However, pvp 101? I dont undert In pvp targets do actually move (and fight back aswell lol) To do any sort of maneuvering rogue would need some sort of mobility advantage . In a larger group fight getting behind someone would be easier but rogues dont tend survive in those situations. in 1.5 riftstalker/dps specs might be viable which lets you planeshft behind the target

    I may sound weary but the thing is that I have rerolled a mage and have found it to be much more effective (lvl 50) in pvp then my rogue. And I’m getting awfully tired of this.

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