Written by: GAMEBREAKER.TV (@gamebreakertv) | July 28, 2011 12:25 am Tweet 76 Comments Guild Wars 2 from Comic Con, Big Brother in your MMO, LOTRO, LoL, and more! 2:42 Assassin's Creed 4 Assassin’s Creed 4: “Under The Black Flag” Trailer Assassin's Creed 4 Has Released A New Trailer With A Lovely Monologue... Broken Up By Various Ways To Kill People.Read more » Wildstar Wildstar: A Look At Stormtalon’s Lair Wildstar's Newest Dungeon, Stormtalon's Lair, Has Been Revealed.Read more » Full Metal Alchemist Review: The A-List Examines The Changes Found In BrotherhoodRead more » Fortdeath ZOMG, epic computer…i wants O.O, i will be watching of course Zhanny Good job Pokket! U hit the spot with the Rift comparence and your critical assesment, very nice episode and evaluation. Dicara Really? Pokket is GBTV’s Rift queen, she compares everything to rift in every show, like Lore does with wow- that’s not something new. If Mike B had championed the rift comparisons, then it might have been note worthy Romanator GW2 will be going to both Gamescon and PAX Prime which are both major conventions that they visit. There are supposed to be big reveals at both of them. http://www.arena.net/blog/arenanets-tradeshow-summer Pokket Oooh, I like this paragraph: “Rest is for the weak! The weekend after gamesom, our entire studio will descend upon PAX Prime (August 26-28) here in Seattle. This is our home turf, so expect big surprises, cool swag, interesting panels, and a ton of Guild Wars 2 demo stations.” I EXPECT BIG NEWS FROM PAX PRIME! Romanator http://www.arena.net/blog/get-ready-for-gamescom Brand new blog post telling what ArenaNet are showing off for Gamescon. Pokket I saw that yesterday! I’m looking forward to Gamescon as well as PAX, though I only am going to PAX ._. Germany is a bit too far for me this year lol Cromish LEAGUE OF LEGENDS MMO i want an mmo in valoran and be able to explore like all that they have mentioned in law; the rift, nasus and renes homeworld and malphites homeworld, and ofc valoran in all its glory Pokket I would play a League of Legends MMORPG. JUST SAIYAN. Their lore is pretty rich and I think that, should they pull it off well, they could make it work. Plus, maybe it’d be F2P Wattt For the CivMMO look at what they did with the Facebook CivWorld, will probably be a vastly improved version of that. Gnarek Will you be able to win the pc when you live in europe? lyck Are the Rift guide series over ? Pokket It is on hold at the moment =) lyck Yo thanks for the info Nosferatu1208 There are quite a few ideas for mmo’s that come to mind. Gannon wants a good time travel MMO. I think a Chrono Trigger MMO if done correctly would be fun. Good show last night . Greatness Sounds good? Or is it just phasing like in WoW Cata where one thing phases to another. If you don’t do X you’ll never see Y. And yes it’s still kill B to get Z. Really nothing new. Epic? Problem not. GW2 will do well. To big a following not too. Unless of course they screw it up as bad a FF did and the players run for the hills. The changed areas a good thing? What if once everyone moves on and you are in a low level area where a major hub is run over. It never changes back. And you never get the quests at the hub. Sounds good when the zones are full. Sounds bad when it’s not. Look a Rift as an example. Invasion. It fails because no one does it or not enough people. If it did change back you’d never get to quest. So you might as well log out for life:P Odeezee firstly, it is hard to see how a dynamic event, especially one that chains, can just be repeated to the point of feeling jaded. events that chain, from what we know, move throughout the zone and once it reaches the end point certain chains have to be triggered for the event to reach the stage at which you first started it at. it seems as though people view DEs as repeatable quests with just 1 or 2 stages, there are some small ones like that yes, but even those do not look like they can be repeated as readily as people imply otherwise there is no persistence that can created. secondly, this theory of, “what if the town is over run and there are too few people left in that zone to take it back?” forget one very important mechanic; the DEs scale with the number of participants so it can be taken back with one player or 10+ thirdly, comparing a Rift to a Dynamic Event is rather disingenuous, their mechanisms and scopes are very different. to my understanding, Rifts have stages similar to DEs (weak mobs to tougher mobs) but they do not chain into other Rifts yet DEs chain into other DEs. DEs have multiple objectives which have to be met for victory (like killing the invaders, feeding livestock, putting out fires), Rifts just require you remove the threat. DEs chain whether you pass or fail, Rifts have to be passed for any progress but if there is no progress they reset after a time. there are only 1 type of Rift which is just an invasion, whereas there are many different types of DEs like escorts, puzzle games, defense, attacks, etc. let me also add that people who say adding content to lower level areas is a waste of time or forgetting that in GW2 there is sidekicking and player scaling so you can go to any level zone and still find a challenge. and since GW2 is not a gear dependent game you would mainly be doing it for the lore, the experience or for the armor skins. Wyrd One > What if once everyone moves on and you are in a low level area > where a major hub is run over. It never changes back. > And you never get the quests at the hub. Fortunately, GW2 doesn’t have quest hubs. There are no “typical” quests in the game, (aside from one chain for your personal story) all of your PvE activities are dungeons and Dynamic Events. http://www.bbq.com crocodilius the guild wars2 t shirt looks alot like Dragon Age… Alex Braczynski wow only a 2min convo on LoL, was expecting more = love that game. Pokket Soon enough there will be a whole show on LoL ~.^ TarL A whole show on League of Legends? Hell yeah. I hope you guys play the game enough to know what you are talking about, but know this group, it’ll still be good. Will be a very interesting show, can’t wait! Statikk So what would it take to get involved with said show about League of Legends? Pokket Video submission to firstname.lastname@example.org =) Just a 2-3 minute clip talking about League of Legends (can be thoughts on recent updates, new champs, or guide-like tips… anything really). Let your personality shiiiiiiine! Statikk Thanks so much for the response Pokket =D I’m really hoping that Skarner comes out next patch because I’m sure he’ll be a hot topic and easy to talk about! ThelegendaryCO Gary I got it “land of the lost online” is the mmo for you. Sulaco Great show guys. I would pick Red Dead as a mmo, that would be new and refreshing imo : ) @Gnarek good question mate, but sadly its probably only for NA/Canada as usual -.- Fundayz I don’t udnerstnad why gamebreaker bothers talking about GW2 if they barely bother to look up any information about it. For example, it has been known that Dynamic Events wouldn’t reset on a timer since they were announced. Seriously, half your conversation about GW2 was speculation about things that have discussed in detail by devs and fans. Pokket It was discussed in the show because it was discussed, in detail, in the video that was taken from Comicon not even a week ago ~.^ Also, the game has yet to release and, with that, things are bound to change in one way or another. This is t rue for almost every game, ESPECIALLY MMOs. Therefore, there is still PLENTY of room for speculation. There are some games, like TERA, that have released in some places and there is STILL speculation as to how they will change it for release in other countries (mainly America). Teddy The problem I have with dynamic content is that it is extremely linear by design. To use the pirate bay example, you will always attack the pirate stronghold in that order: tower, tower, defend ship, assault leader. You will never have to defend the ship while the cannons are still up or suddenly be attacked by zombies from another front. I just posted more about this on the forums, the next point approaches! Weather effects affecting gameplay! Now this might be because I was playing it last night, but this reminded me of Magicka. If you make it rain (or get hit by water in any way) you become wet. If you try to use lightning magic when you’re wet you take damage. i just thought that would be interesting to point out. It isn’t an mmo though I spose. As to adding low level content, sort of in response to Greatness, I don’t think it’s really worth it. WoW added SO MUCH low level content in cataclysm and yet everyone is whining about there not being enough content. People quest to level up and then stop. They don’t want to go back to old zones to quest regardless of how interesting the story is because it’s simply too easy and offers no tangible(lol) reward. The only way I can think of to solve the problem Greatness brought up (Low level zones getting overrun by centaurs) is to make them a higher level and/or offer high level rewards to get higher levels to come down and clear it out. Imagine if Barrens got taken over by centaurs, would anyone come save it? probably not. But if those centaurs leveled up and dropped epic loot? absolutely people would go save it. I don’t see why anyone would have a problem with the ninja data collection. You play this game because you find it fun. they’re collecting data so that they can make the game more fun. i don’t see an issue. It’s their game, they can do w/e they want to it. That data collecting combined with forums and other methods of communicating with players can bring about good things in a game. The problem I see with reviewing an mmo in general is that half the game is at max level. you don’t get to see the organized pvp or pve aspect at lower levels in WoW and I don’t see why it would be any different in other games. Basically I don’t think you can sufficiently judge an mmo until you spend a decent amount of time at the max level. Ed The whole point of the DE’s is to replace traditional questing. So no, you won’t lose the ability to turn in your quest when the pirates kill an NPC because you won’t have a quest. You participate in the events and you get experience and rewards as you do it. There is nothing to turn in as I understand it. I think Arenanet’s vision is for the players to earn experience and levels as you might if you were truly in the game. I.E. you’re running around and off in the distance you see a fire. You go check it out and realize a bunch of baddies are torching a helpless village. You can participate in the event or keep on running by. There’s not going to be an npc standing with other npcs in a “quest hub” with exclamation marks hovering over their heads. The idea is immersion. Is it really all that dynamic? Eh.. it’s probably going to be miles ahead of any other game including Rift. I think if you look at the big MMO’s coming out soon SWTOR, GW2, Secret World?!? GW2 is going to be the only one truly advancing the genre. I don’t think Rift has done anything revolutionary. WoW had invasions. And Rift’s quest are super typical MMO quests. SWTOR is nothing but an updated graphics/animations WoW clone (which btw is fine because god knows there are millions of SW fans out there.) What I would like to see from an MMO is a more sandbox approach where you give the players the tools to create dynamic events. Imagine instead of winning a shiny new pair of boots from whatever boss you kill in a high level raid etc etc.. instead you win a one time ability to summon and become a raid boss. So you head on over to Stormwind and burn the mother*****r down. Anyways, I think GW2 is the next big thing.. Skeleton Jack The Civ MMO – Out of the gate this sounds like a terrible idea. Civ fans are typically not the kind of player interested in the standard MMO market of today. But that leads to the question of whether the Civ MMO has to fall into the standard MMO market? With several games now (such as Global Agenda, Eve, Warhammer Online, etc…) already offering large world maps with areas and points controlled by players you can begin to imagine the potential for creating empires and dynasties with Civ. Just as new patch releases for MMO’s bring new raid content, new patch releases for the Civ MMO could bring new ages, unlocked advancements, and more. If they are willing to break the standard MMO mold, this could be a breakthrough in MMO development. Imagine an MMO with two interwoven game play mechanics. There is the over the top world view/play with the cities, buildings, projects, advancements, the world, units etc… And then also an in game element based off of the tactical combat, but in real time. It would take a lot of innovative design and development, but the potential is there if they are willing to invest in a major budget. Reviewing Old MMO’s – In this video “game changing events” are referred to for requiring a new review. But in essence, a year of content releases (as an example) can drastically change a game. Realistically many MMO’s deserved a 2nd look (or review) anywhere between 6 months – 1 1/2 years after release (counting those that have not released expansions in that time), but never got one. So by tying down their advancements and innovations with a low score/rating because of a poor release, you in essence cheat the reader of the review and the MMO company as well. Pokket’s Comment on Media in Beta’s – As Gary said, MMO’s have a hard rule against media being allowed into their Beta’s. They make exceptions here and there, but for the most part they will not deviate from this. It’s an unwritten industry standard. Pokket went on to say how you could see in Rift how much they were improving in the Beta and that it was changing for the better. You need to realize that not everyone sees that (what you see) and saws, “Awesome!!” Personally (this is my opinion) the Rift Beta made me hate the game. I got into all of the Beta events and the game was so bad back then (for me) that I stopped playing and didn’t buy it. Yes, I played it for several weekends first to get a feel for it, but the changes were not enough. Down the road during Father’s Day I saw their $9.99 sale and decided to try Rift again. I love it now. MMO’s have to be careful with Beta’s because there are people like me out there who have bad experiences in Betas and decide that the game isn’t worth their time. Even if they see the company making sweeping changes to improve things. It may not seem to be fair, but it happens much more often that you would imagine. Marketing studies have proven time and again that first impressions can make or break you. While it’s not fair or ideal, it is a fact of life. Creative Development – MUDs -> Ultima Online -> EverQuest -> World of Warcraft -> ?. Right there is essentially your ground breaking innovations marking the massive leaps in MMO Development. Ultima Online was the next true leap from MUD’s from way back in the day, and as the gaming industry was still very small it had little competition or copy cats. From there EQ came out and you began to see the EQ clones trying to get in on the cash wagon. But then WoW came along completely changing the entire concept on what an MMO should be and how to play. So what’s next? Whether you want to point at the recession, companies just trying to milk what they can from a proven business model, etc…no game company has come along yet willing to say, “Hey you know what? These games are great, but this new stuff that we thought of is what MMO’s should really be about.” At least, not say it and break new ground in such a way to redefine the MMO market anyways. Out of every MMO I’ve heard of so far, only GW2 comes close to taking that leap, but even they are still staying behind their own previous business model. Assuming GW2′s innovations prove to be as amazing as they are hyped up to be, you could then expect to see a game company get the funding to actually take that new leap of faith and bring about the next generation of MMO’s. Adding one or two innovations to a new game is only a baby step when you compare the leaps from UO -> EQ -> WoW. As a side point, Blizzard and Bungie both claim (hint at) to already have the next gen game in the works. But I still think we are at the very least 2 years minimum (probably more) away from the “next generation” of MMO Development. MMO IP – Buffy the Vampire Slayer (post Season 8 with multiple Slayers) Bear @Teddy - Dynamic Events: It’s only one possibility of a chain. Watch the pax east panel (~9:00) http://www.gamespot.com/pc/rpg/guildwars2/video/6303654/guild-wars-2-pax-east-panel-guild-wars-2 - Low Level Content: ANet use a sidekicking system: http://wiki.guildwars2.com/wiki/Sidekick - Event Loots: http://wiki.guildwars2.com/wiki/Karma Sean Pocket didnt really know what she was talking about. Trion had said that the invasion’s in Rift has timers and that they’ll reset after a certain period, which I dislike. This is great news for GW2! hunkajunk Think it was established during the show (may have been mostly in chat, not sure) that Trion’s invasions started off not having timers, or at least they were incredibly long. There was a big problem with quest hubs being overrun, and the one next to it being overrun, etc etc. So you couldn’t quest. And if you couldn’t kill that invasion foothold, well you’ll be waiting a while till someone else does. Same as been said before, populated zones would be good, unpopulated zones would make non resetting invasions/events a terrible idea. Pokket You are correct, and incorrect. World event invasions despawn with the world event (usually), as do invasions that spawn and successfully take over a wardstone. These effectively “reset” persay (you can see a debuff on the invasion mobs stating they will despawn in ___ minutes). But mobs that spawn WITH the taken over wardstone (and set up a foothold) do NOT reset until the mobs have been slain and the foothold has been defeated. If the mobs are slain, but the foothold is still alive, more mobs will spawn in their place. These do NOT effectively “reset” persay. So, essentially, not all invasions in RIFT reset. And, to note what hunkajunk said, if the server population is off on one server, invasions not having a reset time could get tedious and overwhelming for some players… therefore I think a reset for most, if not all, invasions isn’t THAT bad of an idea… Feydakin With regard to the IP question I agree with Pokket. I would like to add that I would love to see a Shadowrun MMORPG. Anarchy Online is kind of like Shadowrun but I’d love to see a new one using the actual IP. I think it would fit perfectly in the genre. Ernie Wow. Sorry but Pokket is pretty misinformed about GW2 and the dynamic events in general. You do not have to stay and do the entire chain of events in order to move on to a different area or event. It’s completely optional what you want to do. Do some research on GW2, there’s plenty of information out there. Pokket I don’t recall *ever* stating that you HAVE to stay for an entire event. I figured *no one* would be locked into an event once it starts… what fun would that be? I DO recall stating that since only certain events spawn in certain areas, doing the same event over and over for that particular area may get boring after awhile. Naturally, I can always MOVE ON from that area, but, depending on the size of the world, I believe that after a certain amount of time played a player will eventually become quite jaded to the content. This, however, may be avoided if they actually DO manage to release new/fresh content at a fast pace… which they are claiming they will be doing. FalloutFan Fallout Online – google it does exist. They keep having IP problems with Interplay and Bethesda so I doubt it will ever happen though http://www.fallout-on-line.com/ Register for the beta gogo =D Awesome show! Pokket Done and done! I hope it gets finished =) Skeptik Someone please ask Pokket to stop winking at me!! Censorium Rift’s dynamic content is *extremely* repetitive, so to defend that game and criticize GW2 in the same breath for being potentially repetitive is sort of hilarious. And this is coming from someone that enjoyed Rift’s DEs a great deal. Although GW2′s system may not be ideal in terms of immersion or replayability, it’s still leaps and bounds ahead of anything else out there, Rift included. Puremallace wowwwwwwwwwwwwwwwwwwwwww 3min into this show I saw the worst decision in mmo history if this goes live. Take my word ArenaNET Trion changed this for a reason. Also LOVE how he eludes to Rift. Bring it on GW2. It sounds good on paper. http://twitter.com/tehmartini Kristin Looking so forward to GW2 and I think it’s going to be amazing! Puremallace Edit: Pokemon the MMO would take over the genre. I would get addicted to it. Skeleton Jack GW2 Dynamic Events – All zones will have a multitude of dynamic events that will persist (not change) until players interact with them. The server reset issue is something that has probably already been covered by their own Q&A and internal testing. I’d be shocked to see the first server reset truly reset everything and see them sitting there going, “Uhhh….”. Though it would be funny. Per Colin Johansen (lead content designer) they will have dynamic events ranging from just one single event where it ends, up to large map changing sweeping events. One example Johansen gave (in an interview) was where you go with allies (NPC’s) to build a fort in an enemy infested area. If you build it, then you have to defend it from those enemies (ghosts in the example). If you defend it, then you have engineers (NPC’s) building defensive turrets which you can man/use against further invasions, but you have to keep those engineers alive to build them. And then multiple even chains build off that. Also, other event chains currently happening in that area interact and alter the chains resulting from there which can change further options. Another interview (couldn’t find it to confirm who said it) talked about how a town could have multiple invader events. So if say centaurs took over a town. And then later minotaurs went to attack as well but no one ever liberated it, then you’d have to deal with both the centaurs and the minotaurs making it even more challenging. Which is different from their example in this video where only one of two enemy invaders will take over a town at a given time. GW2 Release Date – According to Google the best guess is 2011 based off at least 10 websites including ign.com, tentonhammer.com, etc… GW2 officially states on their website that they will be conducting closed Alpha and Beta in 2011. Based off of that information it’s fairly safe to say that you would need to hear about the closed Beta taking place very soon for GW2 to release in 2011. Otherwise Q 1/2 of 2012 would be the soonest you will see this game. http://ashenfold.com ShadowedSin Some events just start over again others are cycles. The centaur event if you kill the centaurs kicks off the centaur tribes then gathering to elect a new leader to lead another attack. So they are cycles that then cascade into different events. Michael MASS EFFECT MMO http://n/a Everlast I feel the show content was GREAT. But i also feel like there was misinformation on Pokket’s behalf of Guild Wars 2, maybe that or rather that Pokket was demonstrating a lack of biased opinion due to her fandom of Rift. Not that she is not supposed to be a fan of something. Still her opinion was interesting as same as mike and gary because it gives the outsiders (peoples not knowledgable of GW) perspective on GW2. I imagine some EVe fans also felt the same as in this http://www.guildwars2guru.com/forum/twimmo-55-wabbits-gamebreaker-tv-t19511p3.html because of the misinformation. Im a fan of GW and feel like this game is a BIG step toward building next generation mmo’s, GW2 is bringing a voiced game, personal story decisions, and also eliminates the grinding, without a subscription and for me that makes other games with p2p services look very bad.. I like TWIMMO and think that they still did a great show, but it irks me sometimes that they are not informed of some of the important aspects of the game. Bring some of the guest shows like from massively news or whatever and Ruby, which is also great to get some insight.. Pokket I understand how what I said can seem biased and like a “fangirl”, but I promise that I am now =) BTW, I replied: http://bit.ly/oYuNiB thepaper Civmmo I think I just came jing Ghost in the Shell MMO =) QuintLyn Oh man… I’d play that. It would either be AMAZING or incredibly disappointing depending on who makes the game. Tiranuuhl Civ MMO: Time line expansion packs. Start out BC.. throwin spears and choppin barbarians.. and then they release the next time line, i think it’s the stone age to the medieval age? not sure. what BC is to WoW is what Medieval age is to CIV MMO! just an idea. Ninjenious HOTPokket eh eh? anyways great show as always Natepoop Elder Scrolls mmo wazzup Hillbillyjim What was the post apoc mmo that Mike suggested that Pokket was looking for. I’ve been looking but can’t find. Pokket I believe he mentioned the Fallen Earth MMO =) http://www.fallenearth.com/ Cadmann Borderlands could be sxpanded and make a great MMo, Elder Scrolls has been ready for an MMo for ages, the Known Space universe by Larry Niven (who doesn`t want to explore the Ringworld?) hunkajunk Recently finished my first playthrough of Borderlands, and while perhaps the setting could work, the combat would need a major revamp, the loot system would need a major revamp, the zones would need to be more varied, well pretty much everything about the game needs to be fixed. Maybe not the right place since this is a reply, but honestly the first thing I thought of when Michael Sheen popped up on the screen was “We need a TRON mmo.” Soooo Kieran I wouldn’t say Pokket has bias – I would say she is a Rift fan and a critical observer with valid opinions. Pokket Thank you ~.^ I am a fan of RIFT, but I don’t think I qualify as being a “fangirl” necessarily. I enjoy and have enjoyed A LOT of video games, not just RIFT. In all fairness, I was skeptical of RIFT, World of Warcraft, Aion, Warhammer, AoC, Darkfall, League of Legends, Vindictus, you get the idea… but I still played them and some I ended up playing longer while others I eventually stopped due to a number of different reasons… I am just as skeptical of GW2 as I am SWTOR and any other game that has yet to be released. If I question either games, it’s not to say that I think they are going to be bad, but rather… it’s going to take me playing the game to fully believe that the game is good… And people are right, I haven’t played many games like GW, so I’m going to compare it to the closest thing that I have. In this particular instance, it was RIFT. If it had been more suitable to compare it to a game like Hello Kitty Island Adventure, then I would have used that comparison instead, but that wasn’t the case. ~.^ Whether a game is sub based or not, people can invest money and a lot of time into playing these and, as someone who has played A LOT of video games (including MMOs), I only request something “better than the last” game that released. Whether it is similar, or completely different, it just has to be better, more entertaining, and have something about it that makes me want to keep playing. I won’t settle for “it’s an okay game…I guess I can keep playing it dotdotdot” I just hope some of these upcoming games don’t let me down! Masdox Would totally love to see a Xcom rpg mmo. uwo Pokket, you’re cool. I’ve got nothing against you, Guild Wars 2 has been in production now for longer than Rift existed as a concept. Now I’m not saying that makes it cooler, and I understand that not everyone wants to follow the glacial development of this game, but there’s no way that GW2 took the concept from Rift. Furthermore, to all of you, most of this information is NOT NEW, rather we’ve known how dynamic events worked at this concept level since the first demo’s were playable. Don’t get me wrong. I love this show, and each and every one of you. I enjoy your enthusiasm for the subject, but it is difficult to watch you bungle up nearly everything about this game. This isn’t even coming from a loony-fan of the franchise, just someone who was tired of WoW. Please, everyone do a little research. The developers of this game are incredibly open about what they do share, and they repeat over and over again. There’s really no excuse for this level of confusion. Braskar This is why US Army have an eye on MMo players http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html dillian an mmo were you can be whatever you want to be like a animal, sea creature or human Braskar Disney MMO? Eric For guild wars 2, when they said 1500 unique events, did they mean unique event chains or just unique events? I ask because when he was giving the example, he was like destroy that turret to trigger an event to destroy this turret, then destroy that to trigger this other event, ect. so I’m wondering if those individual events count towards their 1500 or if the event chain is all that is counted. Garry, how about chrono trigger for a time travel mmo? and there is an unofficial firefly mmo being made http://www.escapistmagazine.com/news/view/111294-Fans-Take-Firefly-MMO-Into-Their-Own-Hands http://www.skeletonjack.com/ Skeleton Jack Eric: I don’t remember the exact number (whether it was 1500) or the reference point as it’s been a while. However when they do refer to “unique events” they are not talking about the chains. So one event chain might have 6 unique events in it. bovas I like your makeup for this show Pokket You get a huge +1 on my beauties list Ryderawr I miss the old school TWIMMO where you didn’t bring on new people who say the same type of thing over and over and over. Cotytto Gannon you want what I want, a Doctor Who MMO! Make it so! Henrik Seriusly, F… Rift it done, over and out, just a worse version of WoW, better gfx, + whit 1 button spamming macros. Xentozz Gary .. Do you want Stargate The MMO ? Daerz Damn Pokket is stunning !! Guild Wars is going awesome game for PvP.. Rift is done it had a lot of potential but turned into a big bust !!