GuildCast 26: ArenaNet Makes Traits and Skills Changes To Guild Wars 2

Written by: (Twitter @jarimor - ) | June 5, 2012 5:30 am

112 Comments

Builds, traits, skills and confusion.

There has been a lot of speculation and theorycrafting going on since the reveal of possible changes heading to Guild Wars 2. In a dev build it seems that the ways in which you build your character have been changed substantially.

Do the changes mean hand-holding is the new black?

Some have been very worried that this is a move towards a more standard tree type of system for GW2, something that would take away the choices that are the hallmark of Guild Wars 2. Others think the changes will actually encourage more variety in the options taken by players.

We try to make some sense of it all.

Amazon sent out some peculiar emails in the last few days. Apparently, people who have pre-purchased — not pre-ordered — Gw2 from Amazon have been receiving beta keys that get them into all the pre-launch BWE’s and the head start.

Has ArenaNet dared to risk upsetting the pre-purchase fans? Or is this an utter mess made by Amazon?

Either way, there’s a lot of questions to be answered this week as we head rabidly towards this weekend’s BWE.

Your regular crew is here to scratch heads and find some answers. Massively‘s Elisabeth Cardy and Richie Procopio join GAMEBREAKER’s Scott Hawkes and Gary Gannon for a dizzying episode of GuildCast.

GuildCast 26: ArenaNet Makes Traits and Skills Changes To Guild Wars 2

  • http://pulse.yahoo.com/_R35J5EUERGS3E6JRIQMBCDTRRY Nathan I


     pre-purchased — not pre-ordered” I think you got that the wrong way around

  • http://www.facebook.com/people/John-Alvino/1094406295 John Alvino

    If they Pre-purchased it they should get the code… think its a typo.

  • http://twitter.com/Succorbenothi Christopher

    Richie, richie, If they only have pre-order on amazon…why would amazon have beta keys? If they had keys for beta/head start for live…why would anyone need them? lol Im pretty sure everyone knows whats going on over at Amazon and ArenaNet know whats going on.

    • Rodrigo Gomez

      remember they said “pre-prucharse” from amazon wasn’t really pre-prucharse , maybe they got keys for those ppl , that “pre-prucharsed” from amazon and realized they weren’t getting in any beta . And in a way that would be ratter fair 

  • http://twitter.com/Girthmatron Stemi

    I wish I was more specific in my tweet as it was the only one they answered regarding the pre-order beta issues. If it was intentional then the pre-purchase bonuses shouldn’t have been presented as being exclusive, coercing people to pre-buy the game or miss out. Hope this is just a mix up.

  • James Gronowski

    Argh, I can’t buffer it quick enough because of the Guild Wars 2 client update!

  • http://twitter.com/lithmyathar Morosanu Elena

    :) ) thanks for reminding me James Gronowski! :p

  • http://twitter.com/Perro_de_Pelea KampfHund

    Amazon DO offer pre-purchase. Many people probably pre-purchased, having thought they’d simply pre-ordered.

    • Rodrigo Gomez

      that would be rather funny 

  • http://www.facebook.com/people/Jason-Quinn/504633100 Jason Quinn

     The best way to do the skills is keep it the same as it was but make some of the more expensive skills unlocked at later levels with out putting them in a tier.

    • Randall Burt

      But I want 100% choice and I’m a people! ;)

  • http://www.facebook.com/rammur65 Roger Means

    i fear gw2 gonna keep tryin to amke stuff better than eventually screw it up they need to stick with what works for now get the game released then work from there.

  • http://www.facebook.com/rammur65 Roger Means

    well its also obvious amazon was given keys to give away so heh only way they could have gotten them to begin with.

  • http://www.facebook.com/MakeitsoGW Makeitso GW

    Although I was planning to buy the game anyway before launch, I would NOT have pre-purchaced as early as I did if I knew all I had to do was pre-order from Amazon.  I am not rich

    • http://twitter.com/Maverickroll Maverickroll

       Agreed. I especially hunted around during the last major beta weekend to see if I could simple pre-”order” and not pre-”purchase” to test out the beta but there was none. I prepurchased cause my online friends were going to be playing it. If all it takes a month later is to simply hand over a few dollars to pre-”order” it to get into beta compared to the $60+ some of us spent that is very poor decision of ArenaNet.

      • Old Ben

        $60 for a handful of days of play on random dates would indeed be a terrible deal, but the the money you paid was for the game itself (lifetime access), and you would pay the same after launch. 

        You clearly have a computer (powerful enough to play latest-generation MMORPGs) and an internet connection. Are you seriously saying that paying those $60 in April (versus paying them in August, for example) makes a difference to your finances? 

        And, if your finances are in such a bad shape, do you really think it was a wise decision to pay any money at all for sporadic access to a buggy and incomplete game? I don’t know where you live, but you can probably make more than $60 just by working during one BWE.

        You made the decision to pre-purchase the game and (presumably) knew what you were getting. If you don’t receive what you paid for, you have every right to complain. But as long as you do get what you paid for, why do you care about what others may or may not get? Was your decision to buy GW2 motivated by some sort of “competition” against other people?

        There are several sites giving away free BWE keys. Does that fact affect you negatively, somehow?

  • ibb27

    Hey there is a Beta Event Preview, and can go to the Mystic Forge in LA! Can you tell us something :)

  • http://www.facebook.com/MakeitsoGW Makeitso GW

    Will this new trait system be in effect with this coming BWE?

  • QSatu

    I seriously hope ANet will say something about amazon. it’s just a slap in the face for pre-purchasers.

  • Rodrigo Gomez

    “i guess its mathematical correct saying you have infinite types of combinations”paraphrased

    graaaa  *math geek rage 

    • http://twitter.com/RichieProcopio Richie Procopio

      You know what I meant!

  • dawolv

    Elixabeth, the american Amazon or in general?
    Because the European Amazon’s had pre-purchase I believe!

  • Victoria collon

    can anyone tell me the differences in the trait system to the one in BWE1? i can see the difference in the trait system but the skills? hasn’t it been always adept master and grand master and you had to buy a book from a vendor that unlocks the next tier and you needed a certain lvl for that? the screens from the skill system look equal to me….

    • http://twitter.com/RichieProcopio Richie Procopio

      Instead of just having access to all of the skills at once they are now in tiers.  In BWE1 if you had enough skill points you could buy any of the skills you want.  From the new screenshots it looks like you need to buy 5 points in tier 1 to get access to tier 2 skills.  And then you need 5 skills in tier 2 to purchase tier 3 skills.

      • Victoria collon

        thanks got it ;)

    • falknerblitz

      Think you are mixing up traits and skills. The traits is the one with adept, master, and grandmaster. Before you could slot any of the trait major abilities into any of the slots. Now you can choose from 8 for the 10 point slot, choose from 10 for the 20 point slot and from 12 for the 30 point slot (before you had all 12 trait abilities available from the beginning).

  • Victoria collon

    oh okay i think a just got the names messed up
    traits are the ones you get a point every lvl and skills are the ones you get with skill points (through skill quests) , right?

    • http://www.facebook.com/people/Evan-Iwerks/712235 Evan Iwerks

       You gain one Skill point for healing / utility / elite skills every level after level 5. You can gain additional skill points by completing skill challenges throughout the PvE world.

      You gain one Trait point to boost stats and unlock stat-related passive bonuses every level after level 10. You cannot gain additional trait points.

  • Sharuko

    The issue is pretty simple, preorders now get access to a 3-day headstart.  It isn’t limited to prepurchasers only.  NCSoft will skirt around the issue like they usually do but nothing will change.  And a lot in the GW2 community will give them a free pass. The Amazon webpage says this at the moment “Pre-order Guild Wars 2 on PC and get 3-Day Head-start Access to create a Guild Wars 2 account early.”  What NCSoft pulled here is a classic bait and switch.  The issue isn’t about beta persay but more about the perks especially headstart.

    Preorders get all the perks of prepurchasers and they don’t have to pay upfront.  Not only that they can cancel at anytime.  If people had known that ahead of time they wouldn’t have been forced to prepurchase the game and I personally could have easily canceled my order and not wasted $80 dollars.

    Amazon is in the business of protecting their consumer.  Companies like EA and NCSoft are not, so Amazon put their foot down on this and NCSoft complied and prepurchasers got screwed over in the meantime.  Amazon wouldn’t do this out of the blue they need the codes and need NCSoft’s permission.  NCSoft gave them the green light.

    • Jay

       Pure speculation…

    • Spammerbam

      “If people had known that ahead of time they wouldn’t have been forced to prepurchase the game…”

          – No one was “forced” to pay. The 3-day head start and beta access was a special privilege given to fans. You’re obviously not one of them, making a mindless decision to purchase the game just to test out the beta.

       ”I just tested this and was not charged when I preordered GW2 from Amazon.”

           

           – I don’t understand why you would do this when you hate GW2 with a passion, complaining on every article and discussions, and yet, here you are still following the game.

  • http://www.facebook.com/mattikinsmatt Matthew Davidson

    well on the whole pre-order/pre-purchase topic, Im from Australia and we only have 1 retailer that was selling the CE. So i went in to the store, found out it was a pre-order and not a pre-purchase and they rang head office and it had the exact same items and bonuses etc. Didnt do it just in case.
    Went home, got in touch with an Anet guy and apprently once the retailer’s have the game, its the retailer’s game so they can do what they want with the game. So i actually have pre-ordered the CE and i got a card with the beta code like a week later from the retailer that i used to get into the beta events etc. This is all including the pre-purchase bonuses too.

    So all up, i think once a retailer has the codes/game they have the choice what to do from there.

  • boarderdog

    OK, heres the deal….. Im pretty confident that I know what happened with the Amazon game key thing, so hear me out!

    Just before GW2 became available for pre-order/pre-purchase I was doing some shopping around to decide where I was going to buy the game because at the time there was much confusion about this whole pre-purchase thing. Now, during my shopping around, I noticed on various sites that the “release date” was actually posted on the site (Amazon, Best Buy, Gamestop, etc.) which I took as it most likely being a “filler” because the website structure required a value in that field. I do remember seeing that the “filler” date for all the sites was indeed early June 2012.

    Now for my educated guess and IMO, the most likely scenario about what happened with Amazon. In order to be able to sell GW2, Amazon must have the product to sell, right? That product would be in this case, a game key and a link to download the client. Now that “filler” date that was originally entered most likely never got removed/changed and Amazon’s built-in notification system automatically sent out the game keys on the original “filler” release date that was entered.

    boom… flower

    • Old Ben

      >  In order to be able to sell GW2, Amazon must have the product to sell, right?

      Not really. Amazon “sells” books that haven’t been printed yet all the time. 

      Also, the pre-order keys are different from the pre-purchase keys, just as the BWE-only keys are different from those two. A normal (non-pre-purchase) key doesn’t give access to the beta weekends, just as a BWE-only key won’t let you play the game after launch.

      So either Amazon’s mail is incorrect (and the keys can’t be used in this BWE), or they’re sending out BWE-only keys (like GBTV is doing on its Facebook page), or they’ve made some deal with Arena Net to upgrade their pre-orders to pre-sales.

  • tchalla lemou

    spot on GG.  No WOW talent trees. 

    • http://twitter.com/Nathiest Nathiest

       WoW doesn’t even have WoW talent trees.

      • http://twitter.com/dularr Dularr

        Yeah, Blizz is getting rid of trees in WoW 5.0, because 100% of the player base select certain tree options or look up “required” trees.

  • http://twitter.com/flyingmonkeyboy Kelvin Ritchie

    no sound on the iTunes podcast after 12 min :O

  • GammaWolf

    Tiered Traits:

    I agree we need to see how it works in game, but it can’t be denied that it limits build options significantly.

    It makes everything more cookie cutter, and eventually I can see people knowing what someone’s build is almost instantly based on the weapon that person is using since the best traits for it will be the 30 point trait in a certain line.

    locking weapon skills, tiered traits, tiered utilities, 3 heals skills, 3 elites – Anet is backing away from what made GW1 so interesting. They are basically forcing you to take weaker stuff that a player doesn’t want in order to get the cool skills which is a step backwards in terms of design.

    If certain utilities are OP then they should be balanced on an individual basis and not by taking away options from the player.

  • http://www.facebook.com/profile.php?id=1553926379 Phillip Park

    I didn’t think it’s that big a deal. Chances are, people who pre-ordered it will buy it anyways. Arena net was giving out so many keys left and right, anyways. 

  • http://www.facebook.com/toph1980 Christopher Fischer

    GC was yesterday? Say again?

  • Xaielao

    I’m so jealous of Richie. He has that very rare D&D Colossal Red Dragon ‘miniature’ there in the background. I’ve always wanted that one but they are so hard to find and ‘very’ expensive. I don’t think I’ve ever seen it for less than $250.

    • http://twitter.com/RichieProcopio Richie Procopio

      I got it as gift from a good friend and I cherish it.  :)

  • http://twitter.com/dularr Dularr

    It does seem odd that the starter areas of GW2 are teaching and reinforce bad habits in gameplay.  You would figure some of the quests would teach players to dodge and avoid damage.  I think alot of players are going to hit level 30 and find they are not prepared for mid-level questing.

  • michael.hanson13

    The 10-builds weren’t even that good! It’s absolutely not like taking the best WoW talent in each tree. The traits are all relatively on par with each other, whereas in WoW they are widely disproportional in power.

    • pandora005

      Well there are talents in each tree which have synergy with traits in other trees and many times there is at least one trait in each tree OR you have two different synergies you want to work with.

  • http://www.facebook.com/dark.blue.750 Dark Blue

    If the trait system didn’t have the stat increases, I don’t think this new idea for it would be so bad. It stopped people ‘cherry picking’ as Rich put it (at least for players that know what they’re doing) because you had to choose between putting points into a line to increase a stat that would help you or to get more major trait choices and the minor traits further down the line. The build I ended up making had the minors that would help, stats that my play style needed and major traits I planned for. This new system means you’re more likely to have to increase a stat and choose early tier major traits you don’t need, lose out on good minors from other lines, just to get the better traits. It robs us of so much freedom. The idea with the skills makes sense as it’s similar to how they are with the weapons. You can learn them faster if you wish but you still have to learn them. The trait system will take away so much flexibility and cookie cutter builds are more likely to form. WoW are still trying to fix their talent systems, so I don’t understand why Arenanet want to go down the same line. They wanted us to be able to change the traits for different situations and this new idea will make that much harder. I don’t think they’ve truly thought this through.

  • http://twitter.com/TuxPants Mamoru Chiba

    How did Amazon get the keys to begin with? Seems obvious they were given them by ANet. Therefore, unless there’s a way to pre-purchase on amazon that I don’t know about, this is working as intended.

  • http://www.facebook.com/profile.php?id=100000267765226 Vegas Steve

    While the difference between ‘pre-PURCHASE’ and ‘pre-ORDER’ should have been clear, with it, Anet kinda set up these sorts of screwups.  Companies aren’t used to the diff, and are bound to mess up.  Being a prepurchaser, the only thing that upsets me is the 3 day vs. 1 day early access.  It was supposed to be a unique thing for prepurchasers.  So Anet should come out and give prepurchasers SIX days early access.

  • Jay

    I think what Richie was confused about could actually be a nice middle ground… If they allow anyone with 30 points in any trait line to pick any traits they want, it will stop people from doing the 10 point – most power trait builds, but still allows nice freedom of choice. People will still be able to choose all higher tier traits if they invest 30 point specializing in one trait line, so it’s more freedom than having to choose 1 low tier, 1 mid tier and 1 high tier.

    I’d be happy with the 30 point unlocks everything in a trait line option.

  • Kelvin Ong

     Here’s my thoughts of both the trait and skill system and to clear things of what we know right now.

    New Skill system
    You must get a certain number of skills in one set in order to unlock the next.

    5 1-point skills unlocks the 3-point skills.
    5 3-point skills unlocks the 6-point skills.
    2 10-point elite skills unlocks the 15-point elite skills.

    In the old skill system, I horded my skill points like crazy to get the
    higher costing skills with the mindset the more skill points they cost,
    they must be extremely good. Later, I found the skill didn’t fit my
    playing style and was angry for spending so many points for a skill I
    won’t really use anymore. Along with this, when I unlocked all of my
    utility slots I did not have enough skills to fit all 3 of my utility slots.

    In all, the new skill system allows players to try out new skills that they may actually find out liking a lot more, obtain a variety of skills to choose from when they unlock all 3 utility slots, and give a sense of progression to your hero getting stronger and better. This also prevents new players from being too overwhelmed. In terms of max level and pvp, this no longer matters because everyone will have most or all skills unlocked.

    New Trait system
    10 points in one trait line gives you access to 6 traits.
    20 points in one trait line gives you access to 10 traits.
    30 points in one trait line gives you access to 12 traits.

    Here’s the number traits available compared to the 3 major trait build combinations in the old and new system.

    Old Trait System
    30-30-10 = 36 traits available
    20-20-20-10 = 48 traits available
    20-20-10-10-10 = 60 traits available

    New Trait System
    30-30-10 = 30 traits available
    20-20-20-10 = 36 traits available
    20-20-10-10-10 = 38 traits available

    In the old trait system, Jack-of-All-Trades builds look much more appealing because you can get the best of every single trait line by only putting in 10 points into it and you simply have much more options. Specialized builds get severely penalized and get little to choose from. This also makes balancing extremely difficult. What if one trait is only OP when it is combined with another trait or multiple traits? What are you going to do? For new players that have never touched an mmo, they might get too overwhelmed and just cry out of confusion. Then they might just look up other people’s builds and never come up with any on their own.

    In the new trait system, both types of builds are on more of an even playing field and makes balancing much easier. Certain traits can just be moved into different tiers along their line and are more isolated than before. This also helps new players from getting overwhelmed too much and ease them into the new system.

    Overall, I don’t mind the changes if it’s for the greater good of this game. Yes, there are less builds to make, but there are also less extremely OP
    builds. There is also less risk in the future that the best builds are
    all jack-of-all-trade builds and I wouldn’t want that.

    • falknerblitz

       Fantastic post. Completely agree with your points – save me a lot of typing ;)

    • Old Ben

      > In all, the new skill system allows players to try out new
      > skills they may actually find out liking a lot more

      So did the old one. Just because you chose to save your points and start with a more expensive skill (which you didn’t like), that doesn’t mean you weren’t _allowed_ to buy several cheaper ones instead (and doesn’t guarantee that you would like those more).

      > Later, I found the skill didn’t fit my playing style

      So… didn’t you read the description of the skill before buying it? Because that (liking it or disliking it) is kind of independent from the tiering. In fact, with the tiered system you will be _forced_ to buy skills that probably won’t fit your playing style. It’s not longer just a matter of making a mistake (and learning from it) or not reading the description before buying the skill. Now, even if you read the description and _know_ that you don’t want any of those skills, you’ll still be forced to buy it.

      If some skills are too weak, remove them or improve them. And if some are too strong, nerf them or increase their cost. Skill selection should be about personal preference and playing style, not a power grind. It limits people’s choice and will lead to every player having essentially the same skill set as other players of the same level with the same profession. 

      The freedom of the original skill system was precisely what made a lot of (potential) players and journalists hail GW2 as being different in the way it “let people play their characters how they want right from the start, instead of forcing them to level the way the developer tells them to”.

      What’s next? Tiering armor so you can’t go from “fine” to “rare” without equipping a “masterwork” between them?

      Yes, I’m being sarcastic, I don’t think Arena Net would ever do that. But to be honest, until yesterday, I never thought they’d add tiers to the skill system, either. It’s a step in the WoW direction.

      • Kelvin Ong

        > So… did you read the description of the skill before buying it?

        I did read it and thought it would work with my play style. After using it for a while, it didn’t really cut it for me. Ex. Glyph of Storms is described as creating a storm of your attunement. No where in the skill did it say you would have stay still for good amount of time to channel it for a few secs before it remains on the field. This didn’t fit my play style.

        • Old Ben

          Looks like they need to change the tooltip, then. If you didn’t report it as a bug in the previous BWE, check if that still happens and report it in this one.

          That’s just a case of bad information; adding tiers won’t do anything to fix it (in fact, tiers will force you to buy several skills that you can clearly see from the description that you don’t want).

    • http://www.facebook.com/dark.blue.750 Dark Blue

       You seem to overly look the stats and minor traits when making a build. Choosing 20-20-10-10-10 doesn’t mean you can pick the best major traits and be OP, as you’d lose out on many of the better minor traits and the stats that would best suit your play style.

       You wouldn’t be ‘severly penalized’ for making your build specialized either as you’ve just made your build specialized and likely a lot more powerful than an ‘Jack-of-all-trades’ build. That is part of the choice of it all.

       The build I made for myself suited my prefered weapons used and play style. I put points in to build the stats needs as well as the major traits needed while trying to make sure I got the minor trait I wanted. I had to choose between increasing a stat needed, minor traits and majors. The new system takes so much of that choice away and ruins the flexibilty ArenaNet wanted for this system. They wanted us to be able to change our traits on the fly if needed for certain situations. If you have many of the traits only available if you filled that line, you have a lot less, if any, choice to do that.

       And you say about new players being overwhelmed and looking at other people’s builds to use. Do you really think making the choices so limited will change this? It’ll make it worse. There will be ‘cookie cutter’ builds that everyone will be using as there’s less freedom to make some more suited for you. At least with the old system if they did look up other people’s builds, there’d be so many out there, they’d need to learn which would be best for them and perhaps make something more unique for them. People finding themselves dying easily in PVP would be able to boost their vitality or touchness lines to their liking. With this new system they couldn’t do that as it would break their 30 line and they’d lose the big trait.

        You fail to see how the old system works well with game’s idea of skill over gear. The new system would also make WvW a lot hard for lower levelled players. The old system made it so the higher levelled players had more utility choice and slightly better gear, but it was still majorly down to who was the better player. The new system means the higher levelled player has slightly better gear again but a lot better traits and utilities. The new skill system is a fairly good idea for many of the reasons you’ve put and players can even go out of their way to build these up, but the new trait system is a huge and unneeded advantage.

  • http://www.facebook.com/wFlett William Flett

    Pre-Purchasers already got their money’s worth the past BWE1 and 2nd Stress Test

  • Sklys

    1st  Gary get better :)
    2nd On comments for trails/skills, made my early. Will say sorri no lighting hammar for Richie,
    will now die a bit more quickly. As for Gary, well back to being on fire. Bahahahahahah
     3rd Ever since you could pre order/purchase this game it has been a bit of a mess. A-Net
            Amazon and Gamestop have made a mess of it big time. It should not make any different
    for the betas due to all the free beta codes being given out. We will have to wait and see
    about the launch, for the 3 or 1 day advance play. Myself I dont really care as long as I get
    my game and can play.

  • Jeffrey _

    “For me, it’s a big carrot” – lol

  • falknerblitz

    For the pre-order vs pre-purchase thing. You guys think that’s new? This has been the situation from the very beginning. Everyone who got the game from EB-Games pre-ordered and got their beta keys….it’s also one of the reasons I was not able to get a collector’s edition in Canada – because when I went into the store April 10th (the supposed first available day) I was told that it was sold out and all the pre-orders were gone months ago! When I told them about the pre-purchase system they were like….well EB-Games does pre-order as soon as they find out about the game and that you could do so on their website like 2 years ago…..and this is not just some random employee. This was what I was told from 8 locations in 3 cities….

  • pandora005

    I really like talent trees … because you dont have to balance ALL talents against ALL OTHERS but rather only those on a certain tier against each other. Talent trees also give a sense of progression and the locking of trait lines until level 30/60 seems kinda unnatural and restrictive IMO.

    The trait change is targeted at lower level chars since they get only half the choice they had until now. Its bad IMO because you limit the choice people have. Synergy between two traits is only possible if you allow all of them to be picked and thus some “synergy concepts” dont work anymore. Some classes have their synergy traits spread over 3+ trait lines (elementalist) while others have those synergies focused in only 1-2 trait lines (engineer). Lets see which ones they pick for the low and mid tier and how they screw up the synergies in the end …

    • falknerblitz

       The problem with having complete freedom is that some of those combinations were creating really overpowered builds. However if you simply nerf the skills to balance the combinations then those skills individually become useless – i.e. the combination is now fixed but the individual skills for those who are not using the combo are now useless. This way each trait ability is still good but now people can’t combine them to make OP builds (or they have to invest more to get those combos).

      • Old Ben

        Simply increase their cost, then. Isn’t that what the “price” of the skills is there for? 

        With traits I agree they need a mechanism to adjust the balance, but with skills they already have that mechanism (the cost of each skill), and they’re just adding an ugly and unnecessary layer, that will kill variety and originality and make GW2 more like every other WoW clone out there.

        • falknerblitz

           Sorry I should have been more clear – I was only referring to traits and when I said skills I meant major trait abilities. They needed to restrict things with the tiers so that you couldn’t make those OP builds that people made in the last beta through the combination of certain major traits.

          As for the utility skills – I really don’t see what the problem is as eventually you will have everything unlocked anyways. The tiers for the utility skills simply fix 2 problems. 1 it prevents you from getting the strongest abilities right at the beginning as that both breaks the game balance and would cause your character to become boring as you would essentially play with the same skills the whole game.

          2 it addresses that overload that most players seem to be facing when they first go into the skills menu – it’s alot less overwhelming if you have a choice of 10 skills to choose from instead of 30. This is true both for players new to MMOs and to players new to GW2 (for example I just watched Towelliee who is an experienced WOW player and makes a living through broadcasting MMORPGs on Twitch TV play GW2 for the first time and even he was overwhelmed by all the options).

          We can’t assume or expect that everyone already knows about the game and already know how everything works. Most people are not familiar with the system so Anet has to put in barriers to ease people into the game. Freedom is great until you start taking the guard rails off the bridge and have people jump off….

          • Old Ben

            > They needed to restrict things with the tiers so that you couldn’t
            > make those OP builds that people made in the last beta through
            > the combination of certain major traits.

            Well, yes and no. They had at least two other options:

            a) Keep the current major traits but adjust them so they all have approximately the same “value”. 

            b) Move any “overpowered” bonus to the highest tiers of the _minor_ traits, so they would no longer be a choice, and would just be a natural reward for spending more points on a specific trait line. 

            A couple of obvious problems with the new system are that it’s going to make the “power curve” steeper (which is bad for WvW balance) and is going to limit the different builds that people will try. Let’s face it, if your first major trait slot gives you access to traits 1-6 and the second gives you access to traits 1-10, no one is going to pick one of the first 6 options for the second slot. By grouping them into tiers, Arena Net is clearly saying “traits 7-10 are better than traits 1-6″. Which has to make you wonder why don’t they simply make traits 1-6 slightly better (or 7-10 slightly worse) and still let people choose the traits they want.

            Or just have completely different traits available for each slot (ex., slot 1 gets traits 1-6, slot 2 gets traits 7-10, slot 3 gets traits 11-12). That would at least be more honest.

            > it prevents you from getting the strongest abilities
            > right at the beginning

            That’s what the skill price is there for. If I choose to save my first 6 points (for example) and spend them on a single 6-point skill instead of three 2-point skills, that should be a perfectly valid decision. If Arena Net thinks that single 6-point still is more useful than the other three 2-point skills, they can either adjust their effect or change their cost. 

            There is absolutely no need to force players to spend currency they earned (skill points) on skills that they do not want. It’s as if a car dealer forced you to buy a compact car and a sedan before letting you buy a truck, even though you already know that you’re planning to drive off-road (and have no use for the first two). It’s just bad design.

            Tiering makes sense when the skills in tier 2 are improved versions of the skills in tier 1 (and so on), but in GW2 all skills are different, so that doesn’t apply. It’s just one extra layer that’s going to reduce variety and annoy players (by forcing them to buy things they don’t want).

            > As for the utility skills – I really don’t see what the problem is
            > as eventually you will have everything unlocked anyways.

            You can use the same argument in WoW: “Anything that happens while leveling is irrelevant because at max level you’ll be doing completely different things anyway.”

            That’s just not GW2′s philosophy; what got people (including journalists) interested in the game was that GW2 was designed to let you “play the way you want to play from day one”. 

            > it addresses that overload that most players seem to
            > be facing when they first go into the skills menu

            Well, assuming they go into the skills menu when they first get a skill point, they will only have the option of buying the 1-point skills anyway, so the “overload” will be exactly identical.

            I don’t know a single player who was “overwhelmed”, but if indeed those mysterious creatures exist, they’re free to unlock the skills in the order they appear on the screen, for example. The rest of us have the ability to read tooltips, and should not be punished for it by being forced to spend the currency we earned on something we don’t want.

            Anyway, Arena Net had “achievement chests” in the closed betas but ended up removing them when people told them how silly it was, so if people make their voices heard there’s hope that they’ll get rid of the “tiering” and just concentrate on balancing things properly instead, so the choices people make can be about style of play rather than “powering up”.

            > Most people are not familiar with the system
            > so Anet has to put in barriers to ease people into the game.

            I’m sure you can see the irony of “putting in barriers” to “ease the entry” into the game. ;-)

            > Freedom is great until you start taking the guard rails
            > off the bridge and have people jump off….

            Not sure how that metaphor can be applied to tiered skills in GW2, but the rails on bridges aren’t there to prevent people from jumping; people who want to jump can climb the rails easily. The rails are there to avoid people (and cars, etc.) falling off accidentally.

          • falknerblitz

            Wow, big reply – I suppose I should thank you first for the intelligent reply and not flaming….seems that’s quite common for this topic on alot of forums. Now mind you I’m playing Devil Advocate here (somebody has to….right? I mean I liked the old system better personally for the build I was running).

            Now what I was trying to do is I guess see things from Anet’s side and try to figure out why they made these changes. I’ve seen alot of players unlock a couple skill points and then go into the hero panel, look at the 20+ skills available and just go WTF am I supposed to do/use…..unfortunately it seems the average person isn’t all that bright (or maybe patient to take time to read the tooltips…..does this make me sound like an ass for saying it so bluntly?)

            As for WvW – it’s not supposed to be balanced so really that shouldn’t even be brought up in the argument. The only place balance matters is PvP and to an extend PvE (you want people to be at the same level so that no single class can steamroll through events or is a “must” for dungeons).

            I can see where you are going with the forcing restrictions on the low level players and what not…I guess I just don’t see it as being that big of a deal as the actual slots don’t become available to use until levels 10, 15, 20 and 30 anyways and skill points a quite easy to get very quickly.

          • Old Ben

            >  I’m playing Devil Advocate here (somebody has to….right?

            I’m sure the devil has no lack of lawyers where he lives. ;-)

            > I’ve seen alot of players unlock a couple skill points and then
            > go into the hero panel, look at the 20+ skills available and just
            > go WTF am I supposed to do/use.

            The whole point is that you’re not “supposed” to use anything in particular. You _can_ pick anything. And you’ll end up unlocking everything, in time, so it doesn’t even matter in the long run – you just start by picking the ones you find more interesting, after reading the tooltips. 

            When you open a restaurant’s menu, do you think “WTF am I supposed to eat”…? No, you read the dish names / descriptions and pick one that seems appealing. Or you’ll ask someone else who has already tried them what he or she recommends.

            You don’t ask the restaurant owner to put the dishes into “tiers” so that you have to start by eating 5 soups before you can have a salad, and then eat 5 salads before you can have a steak.

            > unfortunately it seems the average person isn’t all that bright

            Even more depressing is that half the people are dumber than the average person!

            > As for WvW – it’s not supposed to be balanced so [...]

            If it wasn’t “supposed” to be balanced at all, they wouldn’t level people up to 80. It’s not supposed to be a 100% level playing field (ex., it’s designed to be playable with unbalanced team sizes), but obviously the closer it is, the more it will be about skill (and that’s what most people want – or say they want), so anything that increases the “power” of higher level players is going to make the experience of new players worse.

            > the actual slots don’t become available to use
            > until levels 10, 15, 20 and 30 anyways 

            In other words, players’ “power” is _already_ limited by that (and by the cost of the skills). Which makes another restriction (tiering) nonsensical, especially when it kills variety and goes against GW2′s original promise: “letting people play their character the way they want right from the start”.

            If they think some skills are too powerful, nerf them, improve the weak ones, or adjust their cost. Forcing people to spend currency they earned on something they don’t want is just bad design (in games as in the real world – it’s actually illegal in some cases), and has a distinct smell of WoW about it which doesn’t bode well for GW2′s design in the long run.

          • falknerblitz

             Hmm I see what you are saying. I guess really it’s going to come down to how it ‘feels’ in the game. I just went through the skill and traits distribution and it seems like things have been moved around alot – so skills don’t cost the same, some of these tier 1 skills used to cost like 6 points and are now 1. This hopefully means that even with the tier restrictions we will have enough diversity and options we like so that it doesn’t feel overly restrictive.

            For the menu thing – you don’t have a problem, I don’t have a problem but apparently there were a lot of people in the last beta that did have this problem…..I guess if I go by the restaurant menu analogy it would be along the lines of having a Chef’s Recommended sections or asking the server what he suggests. :S

            As for the Devil’s Lawyers, agreed….Blizzard is there with their Diablo 3 devs….oh no I guess it’s best not to open that can of worms……………ya not the best of experiences with that one…..

          • Old Ben

            > you don’t have a problem, I don’t have a problem but apparently there
            > were a lot of people in the last beta that did have this problem

            I keep reading that, but it’s always “some people” or “other people”. It’s never the person actually talking about it. It feels a bit like a patronizing excuse (“I don’t have a problem, but I’m surrounded by idiots and I’m sure most of them can’t handle this mind-blowing intellectual challenge of reading 20 sentences…”).

            And it works as an excuse for the developers, too. “It’s not that they’re not able to balance things properly – or admit they can’t think of 20 useful skills – they have to restrict choice because of some feeble-brained noobs…”

            No. Your job is to balance the bloody skills, or admit that you’re aiming too high and just reduce the number. Don’t pretend to give me a choice of 20 different options and then force me to pick 15 that I don’t want. That’s just dishonest.

            > I guess if I go by the restaurant menu analogy it would be along
            > the lines of having a Chef’s Recommended sections or asking
            > the server what he suggests.

            Exactly. This is an MMO. Ask (in chat) and you shall receive. But, just as the chef might “recommend” something he likes but you don’t, the same will happen in the game. The whole point of having well-balanced skills is that the one you pick will be purely a matter of personal taste, and won’t make you noticeably “stronger” or “weaker” than other players. If some skill does that, it needs to be rebalanced or removed, just as a dish that no one orders needs to be changed or removed from the restaurant menu.

          • falknerblitz

             I’m going by what I’ve observed in videos – particularly in live streams – and from what the devs said. Their was actually a really nice post on reddit by the devs on this topic. Glad to see that they are atleast addressing people’s worries and not just ignoring us.

            Quote from Jon P below:

            There were a number of problems with the old system that we felt
            required a change. We believe this new system keeps the spirit of the
            old system, while actually working better in the long run. Here are the
            problems we believe this change solve:

            1) Best builds were all 30,10,10,10,10. There was always a super strong
            trait in every line which made each player only put 10 points into that
            trait line and still gain a very powerful benefit. In the new system
            this will still be true, but it will be tempered because people will be
            giving up going 20 or 30 points into multiple lines. This has allowed us
            to shift traits around so that more of them get play at different
            levels, meaning they don’t all have to compete against each other at
            tier 1.

            2) This system is so much easier to balance. It is not reasonable to
            make 12 equally useful traits, particularly given how some of them had
            niche effects. Making 12 equal traits is harder, takes longer and
            ultimately leads to some traits seeing a lot less use. Finally an
            important point is that balance creates more choice as well because
            unbalanced and bad builds aren’t really options. The old system created a
            very small subset of über-builds which stomped out a lot of the good
            builds along with the bad ones.

            3) Opportunity Costs are what make interesting choices. Trait tiers
            allow us to split the traits. 6 allowed in slot 1, 10 (6 tier 1 and 4
            tier 2) allowed in slot 2, and 12(6 tier 1, 4 tier 2 and 2 tier 3)
            allowed in slot 3. The final 2 tier 3 traits are “elite”-like, in the
            sense that you can only ever have one of them on your build at once. If
            I’m making a damage warrior I am going to put 30 points into strength,
            same as every other big damage warrior, but now those characters are all
            guaranteed to be split at least in half forcing you to not take one of
            the two exclusive final traits. Before, anytime a character went 30
            points in a line they were taking the same 3 (maybe 3 out of 4) traits.

            4) Option Shock. New players at level 20 were clicking on a trait line
            for the first time and seeing 12 options which was very overwhelming.
            This gives them a bit of a reprieve to pick between a smaller number of
            traits at first and then learn more as they have played their character
            more.

            5) Putting 30 points into a line left you with a climax of picking the
            third most interesting trait which did not feel good. Players want to
            feel like that decision to go 30 is a big decision and that when they
            make it they get to make a big decision that simply could not happen in
            the old system. Now when you commit to 30 points you are rewarded with
            an important choice as well as options that you didn’t previously have.

            Finally, these are not the final balance numbers or often even the final
            traits/functionality and we will be iterating on this system as we move
            towards release. I know for certain there are already a number of
            changes I wish I could have made before this weekend, but they will have
            to wait until next time. If you had a really fun build before this
            change and it is lost now, post it in our beta forums and we can figure
            out how to make it viable. The intention here was not to remove fun,
            good builds but to create more viable builds that will increase the
            variety of characters in the game.

            Jon P

          • Old Ben

            > Their was actually a really nice post on reddit by the devs on this topic.

            Oh, I’m sure from their point of view saying “we’re doing this because we’re nice to the poor little players” sounds much better than saying “we’re doing this because we don’t want to admit that half the skills we created weren’t appealing”. 

            Developers always prefer to add more layers of “damage control” than come clean and say they’re going to remove or replace something that didn’t work. That doesn’t make it the best solution, just the easiest one. Just look at the mess that WoW’s talents became. You get 41 points to spend on 60 slots (with multiple levels each) but so many restrictions that everyone ends up with the same builds. 

            > Glad to see that they are atleast addressing
            > people’s worries and not just ignoring us.

            Again, no one I know was “worried” about being able to pick any skill they wanted. In fact, that freedom was one of the things that got players and journalists excited about GW2, and gave Arena Net a lot of free publicity. People may have thought that a few skills were a bit overpowered, and that others weren’t very interesting, but that’s a completely different issue. If some choices are objectively “better” than others, that’s just a matter of tweaking them.

            And even if they don’t tweak them, so what? As long as everyone has access to the same choices, the playing field is fair.

            It’s almost as if game developers think that rewarding players for their intelligence is a bad thing  (where “intelligence”, in this case, simply means the ability to read the tooltips and make a choice).

            > Finally an important point is that balance creates more choice
            > as well because unbalanced and bad builds aren’t really options.

            This makes no sense. I would almost describe it as “mathematically false”. Pick any “bad” trait build from the previous system and you’ll see it’s still possible using the new system. It’s the “good” builds that stopped being options. Instead of improving (or simply removing) the “bad” ones, they now force you to pick those.

            The only way they could prevent “bad” builds would be by restricting the first tier to the BEST traits / skills. That would force everyone to pick at least five “good” skills and at least one “good” trait. But what they are doing is exactly the opposite. This means the “bad” builds are all still perfectly possible. 

            It really bothers me to see people fall for this kind of (false) logic: “Some abilities are better than others, so we must restrict people to the bad ones, or they won’t pick them”. No, you lazy designer, go improve the bad ones. Don’t pretend you have nothing to do with their design and are just trying to save players from someone else’s mistakes. Give people a _reason_ to pick them. Being force-fed something doesn’t make it taste better. And if you can’t cook 20 good dishes, just admit that and let us pick from the 5 or 10 that you _can_ cook.

        • Jado Cast

          I totally agree.

      • pandora005

        “Overpowered builds” really is another phrase for “finding synergies” and thats what I like. If you dont want to bother spending your traits in a way that makes sense its your choice, but dont punish others who want to do it for it. Keeping those who want to brainstorm for hours over traits and skills to make them work together somehow from actually doing it is a bad decision … especially for a game which has a core concept of “freedom” (from being forced to play a healer or take talents X, Y, Z in your talent tree).

        Especially at lower levels you are PUNISHED severely and that is the second bad part of the trait line design, because you cant really put your first 30 trait points into a single line and have to spread it among several until you reach level 30/60 (unless they abolished this restriction … I havent really been keeping up with the news here).

        Thus I think it is a dangerous thing which Arenanet is doing now …

        • falknerblitz

           I don’t think it is, IMO it’s more about doing things that were not intended to be part of the game or something that is ruining the game for the majority. Now mind you I’m just trying to play devil’s advocate here…..I Wish there was a way they could fix the problem in another way than restricting us…heck this change actually is going to screw over my PvP Guardian build which had I believe a 30, 20, 10, 10 split..I was running the Spirit Hammer spam + Heal Spam…so essentially I was continuously knocking down and healing non-stop…..So ya, I like the old system where I got to choose better for my build but I can see (and some what agree on) what Anet is doing here. But ya I guess at the end of the day it’s still Beta and we can all test it out in a couple days.

    • Old Ben

      > I really like talent trees … because you dont have to
      > balance ALL talents against ALL OTHERS

      Kids these days can’t handle choice! ;-)

      Tiers would make perfect sense if there was some relationship between the skills.

      For example, if there was a skill to “hit the enemy with fire” and another to “hit all enemies in front of you with fire”, it would obviously make sense to put them on different tiers (because the second skill was basically an upgrade to the first).

      Likewise, if some skills or traits were meant to be mutually exclusive (ex., one that “increases your fire damage and decreases your frost damage” and another that “increases your frost damage and decreases your fire damage”), it would make sense to put them on the same tier, and allow players to pick only one of the two.

      But GW2′s skills are all completely different, so adding tiers to the skills will simply force players to “pay” for things they don’t want just to fill some quota, before they can buy the skills that they do want. If Arena Net thinks some skills are much better than others, then what they should do is a) remove the weak skills, b) improve the weak skills, c) nerf the overpowered skills or d) adjust the cost of the skills to reflect their relative power.

      By forcing players to buy 5 (out of 7) tier-N skills just to get to tier N+1, they’re basically making every player’s build (almost) identical, for any given level. That’s a lot of variety and originality down the drain, and _that_ was one of the things that got people interested in GW2 to begin with.

      • http://www.facebook.com/dark.blue.750 Dark Blue

        I salute you sir. My thoughts exactly.

         Any good player will know which skill would be worth buying just by reading what it does.

          We have to work to buy the skills in the old system and there will always be those moments where we might’ve made a mistake or need a change because of situation and buy additional skills. But this means we’ll need to work more (grind) to buy many unneeded skills for the ones we actually want. They are utility skills after all and I’m pretty sure I wouldn’t need to take say a portal skill just to know if I’d need it or not.

         We have to level for traits, use weapons to uncover their abilities and find and complete skill areas for utility skills, which are level restricted to begin with. They don’t need the new trait or skill systems. I’d prefer if they’d increase the cost of utility skills but make them cost the same. That would give the progression sense of things but make the choice equal and on preference alone. 

      • Jado Cast

        +1

        Please tell me you are posting comments in the official forums when they open up. You make great points, and hopefully Anet reads your argument on this because  they need to stick with their formula that gave us “variety and originality.”  Anet has a great history of listening to players and I think you would gain a lot of support on this topic.

    • pandora005

      CLARIFICATION for the trait change

      Talent tree
      - pros: you have a sense of progression and you can create talents more freely and just put the more powerful ones deeper in the tree
      - cons: there is always the risk of having to take “dead talents” (for your playstyle) just to get deeper down the tree

      GW2 trait system pre-change
      - pros: full flexibility and NO DEAD TRAITS you need to take to get something else
      - cons: synergies can become too powerful

      GW2 trait system post-change
      - pros: a slim sense of progression
      - cons: maybe having to take dead traits (because you want one of the last two traits and dont really care for the others)

      Personally I feel the change is terrible because it limits flexibility/synergies and reintroduces those dead traits again. Balancing the traits needs to be done anyways, so I dont think powerful synergies is good enough as an excuse to keep this change and “a sense of progression” isnt really conveyed by this … unless the traits of the higher tiers are made more powerful to represent this … which would be another bad change. Keep it simply guys and dont worry too much about balance … which is a silly concept when comparing apples and oranges with each other.

  • falknerblitz

    For the traits we do know. You are limited to the traits as per their tier (unlike utility skills). So for the Tier 1 trait skills – you can only have Tier 1 traits in those slots, Tire 2 Slots can put Tier 1 or Tier 2 abilities and obviously the Tier 3 slot can put any of the abilities.

    • Kelvin Ong

      For the traits and what we know, what you said is true. What we don’t know though is that if you get 30 points into one trait, can you put any traits in any position. For example, once you get all 30 points into a trait line you have 2 Tier 3 traits and 1 Tier 2 trait.

      • falknerblitz

         No you can’t. That’s what I was saying. From watching the video of the dev server PC gamer did – after loading the trait line he could still only choose the limited abilities for the tier. Like when he clicked the first slot he could only choose from the 6 Tier 1 abilities, he didn’t get the option to choose from any of the 12.

  • http://www.facebook.com/profile.php?id=798874853 Shane Bennett

    Is it really worth the wait since not actually knowing the release date?

    • http://twitter.com/elixabethclaire Elisabeth Claire

       That answer obviously varies from person to person.

      • http://www.facebook.com/profile.php?id=798874853 Shane Bennett

        from what i have heard only the charr and humans will be playable this weekend right?

        • http://www.facebook.com/profile.php?id=506728308 Julian F’n Mugnieco

          norn as well

          • http://www.facebook.com/profile.php?id=798874853 Shane Bennett

            awh thank you :)

  • Old Ben

    If the keys Amazon sent out are “pre-order” keys, they probably won’t give access to the beta. The servers are able to distinguish what type of registration key you entered (which zone they came from, whether they’re from a pre-purchase or not, etc.).

    So, there are three possibilities:

    a) Amazon is sending out “normal” (retail / pre-order) keys and telling people that those will work during the BWE, which is not true. If this is what they did, I anticipate a busy and loud weekend for their customer support department.

    b) Amazon is sending out BWE-only keys (like the ones GBTV and other sites are giving away), and telling people that those keys will give them access to every BWE and to the three day head start (which is not true). No angry calls this weekend (because the keys will work), but they’ll have some ‘splainin to do in the weeks to come.

    c) Amazon made a deal with Arena Net, taking responsibility for the cost of any pre-order returns, in exchange for “upgrading” all their pre-orders to pre-sales. If so, anyone who pre-ordered from Amazon is now a pre-purchaser, from Arena Net’s point of view (with Amazon covering the price of the game, if they decide to return it).

    Obviously, Amazon can always convert a) or b) into c) as a way to minimize the impact of any internal screw-ups on their public image (and it probably won’t cost them much to do so).

    • Sharuko

      People already talked about this extensively and I did it as a test since I can cancel at any time.  They give out a “prepurchase” code when you preorder from Amazon which means all  the prepurchase perks including 3 day headstart.

      This is NOT Amazon only, it also works in GameStop where if you preorder you get all the perks of a prepurchase.

      • http://twitter.com/Ghaste2 Ghaste

        We’re still working with Amazon to figure out what they’ll be able to do, so I don’t have a final answer for you.
        But the basics are this. We have limited server space, so while we guarantee beta access for people who have committed to purchasing the game, we don’t guarantee it for everyone who just walks into a store and says, “yeah, reserve me a copy”.
        Some online stores, not just Amazon, are not able to actually bill the credit card until shipment. But the customer has still made his intent to purchase very clear. It’s more like purchasing but being able to get a refund later, which we’re fine with, than it is like just adding a name to a reservation list and then having to come back and purchase later.
        Because we know Amazon is important to a lot of customers, we want to find a way for Amazon to be part of the prepurchase program. It would be unfair to exclude them for being up-front about a policy that’s actually already being used behind-the-scenes elsewhere.
        ~ MO

  • vampero

    I don’t like

  • vampero

     I don’t like the Traits and Skills Changes To Guild Wars 2

  • Old Ben

    Richie said “long term, once you hit level 80 and unlock everything, it doesn’t really change anything because you can select your skills”.

    But that _is_ a pretty fundamental change, because it creates a sharp distinction between “startgame” (where you are _forced_ to buy skills you might not want) and “endgame” (when you finally get to pick the skills you wanted all along). And the absence of that distinction is (was?) one of the fundamental principles of GW2′s design.

    Most people will spend a couple of weeks leveling and then months or years at level 80, so this won’t have a huge impact on gameplay, but it does hint at a very big (and, IMO, very wrong) change in design philosophy.

    It’s no longer “we’ll balance the skills and adjust their price so you can choose the way you want to play”, now it’s “you will buy the same skills as everyone else and play in the ‘standard’ way while you’re leveling, regardless of your personal preference; welcome to Guild Wars of Worldcraft”.

    • http://www.facebook.com/profile.php?id=506728308 Julian F’n Mugnieco

      this is probably in response to members of the community finding it “difficult” (different) to get their bearings in the game which is a stupid excuse. Sadly, games do better the more the developers cater to those who are less privileged intellectually.

      • Old Ben

        Like Murphy’s Law of product design states (and World of Warcraft demonstrates): “Design a product to be idiot-friendly and it will end up being used only by idiots”.

        If the point of the tiered system is to make (intellectually challenged) players feel more comfortable, make it optional. They can follow the tiers and keep their brains from overheating, and the rest of us can make (and deal with, and learn from) our mistakes.There’s a huge difference between “hand-holding” (or funneling) and giving players access to the information they need to make their choices.

        If the skills have well written tooltips and good articles in the official wiki, people will pick the ones that suit their taste and playing style. And if some people still make bad choices, well, that’s life. They will eventually learn (which is a rewarding process in itself); if they don’t, well, that’s part of natural selection.It doesn’t make any sense to limit everyone’s choice because some people “might feel a bit lost”.

        Personally, I don’t think that’s the reason behind the tiers (although it might sound as a good excuse).

        I think some systems designer at Arena Net came up with these “tiers” because he or she didn’t want to admit that some of the skills are just boring and unappealing, and need to be removed, redesigned or properly balanced. But that takes time to do, and requires work. So, instead of changing the skills that no one wants, they force people to pick them, thus “justifying” their existence.

        It’s like going into a restaurant that made too much turnip soup, and decided to justify that by forcing every client to eat (and pay for) that soup before they’re allowed to eat the thing they actually want.

        I’m sure a few people will discover they love turnip soup after all, but most people will just hate it (and the restaurant owner) even more.

        • Jado Cast

          LOL, that made me laugh.  Never heard that before, but so true!

        • Jado Cast

          LOL, that made me laugh.  Never heard that before, but so true!

  • Sar_Chasm

    I pre-purchased the game via Arena Net but I could care less if those who pre-purchased/pre-ordered from Amazon gets into beta.  The more the merrier; welcome to the game.

    The gaming community has become so heartless that this actually gives them reason to fire up the torches & grab the pitchforks. Pathetic. “Someone gets something I didn’t get. Ohnoes!”. @ those who care: develop some compassion for your fellow species & be happy for them that they got something cheaper than you did.

    Trait change – I dislike any time devs take away something that I had previously. Having said that, it is a beta so I never really “had” anything to begin with.  Being able to save trait points was surely fun “strategery”, but it won’t be a game breaker for me, especially since I haven’t tested it yet.

  • http://twitter.com/AgeNightroad Adrian Lloyd

    Awww man! The one time I miss GuildCast and my question gets asked XD

  • Sklys

    I have read the pros and cons of the traits/skills changes written by the folks. All are good
    but least we forget
    1. A-Net has says this is the way of it for this weekend.
    2. If it does not work out or needs to be changed, A-Net will do it.
    3. This is beta, not launch.

  • Sharuko

    By the way if anyone wants immediate access to beta, just preorder on Amazon, you pay nothing and only pay when the game ships.  You can also cancel at anytime with one click of a button.  ezpz

    • http://twitter.com/H3L1ON Samir

      For once i actually agree with Sharuko’s advice 
      the more ppl play this game the better it becoms
      So get your BTW pass and if you  enjoy the game you don’t have to cancel 
      and if you do well there are other MMO’S in the sea.

      Hope you guy’s enjoy the game as i will :)

  • http://www.facebook.com/people/Robbert-de-Wilde/1806039882 Robbert de Wilde

    God damnit I want netflix in Europe on my xbox, god damnit! God… damn it!

    • http://www.facebook.com/profile.php?id=1317536497 Niels Andreas Bonde

      I feel your pain

      And now with GB rubbing it in… 

  • http://www.facebook.com/profile.php?id=567072816 Lloyd Knauerhase

    I pre-ordered the game through my local EB Games, and they were giving out Beta keys for pre-orders, so the Amazon thing is only surprising in that they took so long to give theirs out

  • Joey_Waits

    All i can say is the higher teirs better not be stronger or OP. Cooler or more versatil e fine. But dont lose the balance.

    Also could someone do three things for me
    1. A link to gamecast guild wars 2 chat room.
    2. What server and guild is this community in?
    3. And what software do these guys use to broadcast shows and gameplay?

  • Kicknpups

    Great GC guys! I don’t really have an issue with the skills being later on and honestly I agree with what Elisabeth said about somewhat boring. I have a 30 Element already in beta and once I had gotten my major(higher tier spells) It felt boring and I was kinda wondering to myself what’s the point of leveling? A MMO should be about the overall experience from 1-X cap. Something people need to remember that there is no difference between 1-80 as far a overall exp. Level 1 is the same as level 79-80.I look forward to change. Anet isn’t thinking like all other mmo companies so we should wait and see!

  • Kicknpups

    Great GC guys! I don’t really have an issue with the skills being later on and honestly I agree with what Elisabeth said about somewhat boring. I have a 30 Element already in beta and once I had gotten my major(higher tier spells) It felt boring and I was kinda wondering to myself what’s the point of leveling? A MMO should be about the overall experience from 1-X cap. Something people need to remember that there is no difference between 1-80 as far a overall exp. Level 1 is the same as level 79-80.I look forward to change. Anet isn’t thinking like all other mmo companies so we should wait and see!

  • Quench

    I think that it is good that Amazon finally got something for people in the United States to buy GW2 beta with, because many people have Amazon credits they want or need to use up for their purchase. Amazon (US) was the only Amazon on the pre-purchase retailers list that didn’t manage to get their pre-purchases up for beta weekend 1 and I think that was more outrageous than this pre-order situation.

  • http://twitter.com/FishBaitism Fish Bait

    That needs filming, a Gamebreakertv dub Step video :D

  • InvaderMig

    I doubt there is any mistake, and honestly I’m not seeing how they think there is one.  If you see the amazon pre order details, it lists pre order bonuses for beta weekend events and 3 day head start access.  If they are specifically mentioning beta weekend access for pre ordering then how does it make sense that these codes are being given too early.  Obviously they are giving access to people for pre ordering and the bonus for pre purchasing was getting into the first event I’d assume.  Otherwise there’d be no incentive to pre order from anywhere, and some people might not be willing to throw down all the cash upfront without getting some hands on time.  Seems perfectly reasonable to me.

  • DoctorOverlord

    Good show everyone.  Poor Scott, he’s a trooper for doing the show in that state. 

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