GuildCast 27: Beta Bonanza Explores ArenaNet's Guild Wars 2 BWE

Written by: (@jarimor) | June 17, 2012 12:00 pm

218 Comments

Are you sitting comfortably?

Well, you’d better be, as there was so much Guild Wars 2 news we even had to add a fifth box!

From playing with the mystic forge to leaping through the WvW dungeon, there was a lot of new content to look at from the last BWE and we needed a lot of time to mull over the new additions and the fresh changes. Our crew spent a lot of time in Tyria and came back with a lot to talk about.

In fact we almost had as much to talk about as the ArenaNet brigade who answered a phenomenal number of questions on a recent Reddit AMA. We pick out the highlights and discuss some very interesting information about the direction of the game.

With the BWE and the AMA — BWEAMA? — put together, we could only respond with a colossus of a show, standing astride two whopping hours of GW2 coverage to ease the withdrawal pangs — hang in there, you’ll make it. Alongside Gary Gannon are regulars Elisabeth Cardy, Richie “Bogotter” Procopio, Scott Hawkes as well as returning PvP champ Ed “Taugrim” Park to bring you this week’s GuildCast.

GuildCast 27: Beta Bonanza Explores ArenaNet's Guild Wars 2 BWE

  • Florian Dors

    one of the best episode so far
    i like the addition of taugrim

  • http://www.facebook.com/Joey.Morrone Joey Morrone

    That intro was AMAZING!! Haha I love you guys.

  • http://www.facebook.com/people/Filip-Buhov/1379207683 Filip Buhov

    5-th box explosion

  • mcsumo

    Was a great show, loved seeing Ed on again. GW2 overflowing with so much awesomeness, you needed a 5th panel.

    How many more can you add in? Imagine adding Schaff, MikeB, Lore and Shaun on a surprise comeback visit for an epic 4 hour launch day Guildcast! :o

  • http://twitter.com/cyanpill cyanpill

    Needs more dub otter.

  • QSatu

    Intro was awesome =P

  • http://www.facebook.com/people/Robert-Caliolo/100003765889295 Robert Caliolo

    WvW just needs reinforcements for taken over camps. Once a zerg takes a camp, reinforcements continue to show up for maybe3 or 4 waves. This can give a rival server time to get to that outpost and aid the npc waves in taking back their outpost. If the attacking zerg takes over an outpost and the waves then they can move along. But I would like to also see a wave come later, like 15 minutes later to make one last attempt to retake their outpost.

  • Old Ben

    At 1:24:47, as I predicted one week ago… 

    http://www.gamebreaker.tv/mmorpg/trait-gate/#comment-547611501

  • http://twitter.com/CossiePhil Phil Latham

    great show as always. loved the dub step Elisabeth <3 

  • tommythepower

    Good sologame with a good event system but i dont see a future in the game after lvl 50.Warzones were just as most warzones in most MMOs.No raids at endgame is no good.No trinity=only a certain type of player will remain after a while,no real purpose on the team other then be able to do the same as everyone else.wvwvw was fun but not something that will hold me for a longer period i think but could be wrong.The event system after lvl up will get old fast,think rift actually did that better in some ways with invasions but we will see.Think Arena net hae done a good job with the game, very immersive but as a classic “gamer” dont see this game doing better then Rift after 6 month.

    • Old Ben

      >  i dont see a future in the game after lvl 50

      That could be because the highest area you had access to was 35.

      > No raids at endgame is no good.

      There are raids starting at level 15. 

      > no real purpose on the team other then
      > be able to do the same as everyone else

      Wait, so being _able_ to do the same as other people is a bad thing? 

    • ssjjr21

      So basically your reasoning as to why it will fail is because “It’s not designed like WoW, therefore it will fail.” But with games like ToR, people say it’ll fail because it’s a “WoW clone”.  Do you people even know what you want in a game?

      • http://twitter.com/dularr Dularr

        My concern is six months after release is will be next to impossible to get guidies to attempt higher level PVE content and WvW will have set strategies and impossible to attack objectives.

        Did you notice Elisabeth mentioned she was working on higher level content with friends. Unless you already have a set of friends who want to enjoy GW2 PVE content together, it will be very difficult getting a group together for harder PVE content.   

        My expectations from this game is I’ll enjoy the casual pvp of WvW, but really doubt I’ll ever see harder PVE content.

  • Michael Dobrowney

    WHAT THE HELL IS DUBvDUB????  

    • RalphWednesday

      Just a quicker way of saying WvW. Say W out loud and you’ll see where the “DUB” comes from.

    • Old Ben

      WvW

  • http://twitter.com/BloodKoga DB

    Gary, there are reasons to hold keeps. Aside from just taking it and gaining experience, karma, etc. They are also used in many other ways; as a base of operations where supply can be taken from, as a guild hub (since you can claim towers and keeps for your guild and own it and use guild influence to purchase bonuses and upgrades for the keep), you can also talk to the quartermaster and upgrade the keep with additional guards, thicker walls, harder to break doors, cannons, mortars, hot oil buckets. etc. Further, you gain just as much karma, experience and gold for defending the keep/tower etc. as you do for taking it away from someone else.  

    On top of all this, it behooves a server to hold as much as they can for the server wide bonuses you obtain while being successful in WvW. 

    Further, please please please remember this is Beta and a lot of people have said they didn’t want to kill too much time in WvW over the weekend so that they could see and try out a lot of other things. I know in my guild alone we had at least 20 people who said they didn’t step foot into WvW in the BWE but who plan to play it a lot during post-launch. 

    My Guild held a tower for the entire weekend. Even after we’d lost pretty much everything around the tower we still managed to hold off zerg after zerg because we setup tons of defenses and had like 40 people inside holding them off, repairing the walls and door and just overall being bad mamma jamma’s :p

    It was incredibly satisfying to see our guild flag waving on that tower as we held those people off. I think you just didn’t see everything that’s already there. 

    • http://www.facebook.com/people/Daniel-Scott-Blair/614675377 Daniel Scott Blair

      I like how none of the panelists knew about any of the advantages of holding.

      • Old Ben

        You got to know when to hold ‘em, know when to fold ‘em,
        Know when to walk away, know when to run.
        You never count your score when you’re fightin’ in dub vee dub,
        There’ll be time enough for countin’ when the zerg is done.

        • mcsumo

           :) showing your age there, Ben! :p

          • Old Ben

            To be honest I hate country music and had never heard that song before, but I remembered there was some famous song with the line “you gotta know when to hold ‘em”. :-P

  • http://www.facebook.com/BrianOrr.Author Brian Orr

    As to the guild banners in dub v dub, I did see a keep once that was sporting an Guild Emblem. I had to stop to stare and wonder how they got it put on there.

  • Old Ben

    Ed is absolutely right about the tiers (they’re just a quick way for Arena Net to remove combinations that become too popular, instead of improving the unpopular skills and traits to give people a reason to choose them). 

    And also about the order of weapon skills in the action bar. The fact that the skill order doesn’t follow a consistent logic was something I noticed back in the closed beta (sometimes #2 is an AoE and #3 is a debuff, sometimes it’s the other way around, etc.) and that really makes it harder to seamlessly swap weapons or swap between characters with different professions. They really need to allow players to reorder the weapon skills for each weapon combination. It’s not even hard to code; I could probably do it in a couple of days, and I’m sure their coders could do it in a couple of hours.

    Performance in this beta was better but I actually had more disconnects than in the previous BWE. And simple things like making the FoV adjustable, increasing the camera distance and aiming it at your character’s head instead of waist weren’t fixed at all. How many months does it take to edit two constants and add a slider bar for the FoV…?

    Overall, a fun weekend but it seems like they didn’t get much done in terms of UI. The “armor repairs” icon still looks like a broken heart, the camera is still too limited and headache-inducing, attacks still get queued and pull stuff after your target dies, auto-target still picks (and pulls) neutral targets, etc.. Support for modifiers is great, but they don’t work properly with fast ground targeting (the spell gets cast on your character, not on the mouse cursor).

    AI was slightly improved (bandits now dodge some attacks), but mobs still spawn of thin air two feet in front of you, which just doesn’t look realistic, and they leash back to their spawn location if you kite them (but this is GW2, where you’re _supposed_ to kite them).

    Also, I noticed they added a generic “this NPC has a quest” icon, that looks like a spark. If they’re going to do that (have a generic icon, instead of hearts for reputation events, shields for escort missions, baskets for collection quests, etc.), they might as well use a question mark or an exclamation mark; at least people coming from other games will feel more at home. But I really think they should just have different icons for each type of quest, and make the icon style more uniform (current we have a 3D-looking gold embossed heart for reputation, a bright orange embossed shield for escort, a bright orange 2D arrow and basket for collection, a 2D yellow and white spark for generic quests, a red 2D shield that looks like a heart for repairs, etc.).

    • http://twitter.com/BloodKoga DB

      Btw, they never lifted the NDA on closed beta so you’re not supposed to talk about experiences there.

      • Old Ben

        What “experiences” ? The same UI limitation is in the current builds, and was visible on all the videos published during the closed beta with Arena Net’s approval. Everyone who followed the press coverage knew about this limitation, and so does anyone who played the open betas.

  • http://www.facebook.com/people/Robert-Caliolo/100003765889295 Robert Caliolo

    Love the World Events. A little RIFT like but still that is what made RIFT also

    • http://twitter.com/BloodKoga DB

      World events similar to this have been going on in MMOs long before Rift.

    • http://twitter.com/dularr Dularr

      The end of BWE event was a disaster.  

      On my overflow server, we quickly destroyed the tagged npcs, not sure how may “infected” players we ended up with.   The word got around that one of the bosses was unkillable, so players gave up.  At least we could defeat the killer rabbit from the first BWE.    Caught a glimpse of dragon in the far distance, but there was no real interaction.

  • http://www.facebook.com/people/Robert-Burns/1797676865 Robert Burns

    I guess Guildcast was on a nice ,big, server,because if you were on a smaller server and  one of the servers was MIA,you defended every keep tooth and nail, because you were against overwhelming numbers and it really brought about a sense of comradery between the defenders.

    • http://twitter.com/BloodKoga DB

      Darkhaven… full in BWE1, filled up in BWE2 in seconds after live. 

    • http://twitter.com/dularr Dularr

      Darkhaven was a full, very active server, with typically long queue times for WvW.  The four GamebreakerTV guilds truly look like a nightmare for Scott to manage. 

      A concern I do have is a few months after the launch is finding an active WvW guild.  I can’t imagine Scott will want to manage a 500 man GW2 guild for any period of time. 

  • https://me.yahoo.com/a/duHQ0ZlhpJp.7jj6z7Asw2xuNdERo.Yhjg--#01d81 gramis

    Wish i had the performance of your computers. I still did not have much improvement  over last BWE. went from mid 20s to low 30s.

    • Old Ben

      Mid 20s to low 30s (in high-population areas, anyway) is “great performance” with the current GW2 client. ;-)

      In the previous BWE it could easily drop below 10 fps in the starting zone, in Lion’s Arch, or in WvW, whenever there was more than a dozen players on-screen.

    • http://twitter.com/BloodKoga DB

      My computer is pretty low end by all standards and I noticed a marked increase in everything across the board even with near all settings on minimum. Aside from the Friday freeze ups which were fixed in the first game update that evening I had little issues.

  • Kirk Leeson

    Engineers do get wrenches in the Tool Kit weapon set.  There’s a melee wrench and a boomerang wrench.  There’s also a big ol crowbar that you can hit people with.

  • Jaxa A

    I constantly talk about GBTV! Dublizabeth is awesome. And I absolutely was loving my Mesmer in WvW which I went into for the first time this weekend and enjoyed. I found a lot of mats!

  • http://pulse.yahoo.com/_PG4DRLIEDYPSF3YKJW6ZW7UVYM aj

    Ed Park is completely right about the new trait system. Stifling is the word I use to describe it. I kind of feel this way about skill tiers too. My big problem is that at level 30 you cannot even get a real frigging elite skill, which is wrong. Those other skills should be moved from the elite section and integrated into the normal skills because really, they suck.

    • Old Ben

      If they want to “reward” players twice for spending 30 points on a trait line (by giving them one extra skill _and_ a more powerful skill) they can simply add a bonus at the end of the trait line. There’s no reason to make deliberately imbalanced traits and then add those to the global list just for the 3rd major trait slot.

      Everyone is just going to do 30-30-10 builds now, and everyone is going to pick either trait 11 or trait 12 for the last slot, because Arena Net is effectively telling players that those are “the best” (and 30-30 is the only way to get two). 

      Not only is the choice reduced at maximum level, but now everyone is also going to level a single trait line at a time. No one is going to go through 10-10-10-0-0 while leveling, since 30-0-0-0-0 is objectively _better_ by Arena Net’s own acknowledgement). This means less experimentation, less variety, etc.. 

      And it also means a steeper power curve, which means WvW becomes less balanced (i.e., your level becomes more important, because it controls your access to the “good” traits – and, indirectly, to the “good” skills as well).

      • http://twitter.com/dularr Dularr

        I wouldn’t be surprised if a couple of well funded level 80s, could easily defend objectives in WvW.   When I was running with MikeB, he was quick to identify a reinforced keep, bypass it and attack poorly defended objectives.

        • Old Ben

          > I wouldn’t be surprised if a couple of well funded
          > level 80s, could easily defend objectives in WvW. 

          I guess that would depend on who was attacking those objectives. Building upgrades are independent from your character’s level, so the tiering won’t make a big difference there.

          But there’s no doubt that, in BWE2, the power differential between a high-level character and a low-level character was bigger than it was in BWE1. And that is a direct consequence of the way skill and trait tiers limit access to the abilities that players need to “play the way they want to play”.

          Of course, characters will be level 1-79 for a couple of months at most, and will then be level 80 “forever”, so power balance will eventually be restored, but the steep power curve (however temporary) goes against the fundamental philosophy of Guild Wars, and the cause behind it (tiering) doesn’t add anything to the game.

          In other words, it’s a lose-lose decision for the players, all in the name of letting the developers quickly eliminate the best builds instead of having to spend time balancing the abilities properly, so that no build immediately stands out.

          • http://twitter.com/dularr Dularr

            Well funded simply relates to renforcing objectives.

            For level 80′s its about destroying Siege Engines, my assumption is a level 80 character has more tools to destroy a Siege Engine than a level 10 character. Also, a level 80 character has more survival skills.

  • Roblerw

    2  thumbs up for that intro, well done.
     

  • http://twitter.com/MeagerGames Meager Games

    Crafting ( armor smith weapons) in this game grants you the best gear and cooking gives you the best buffs and leather working gives you the best bags etc. Crafting is very important. Finally!

  • http://www.facebook.com/ScaryCarebear Lara Anne Leith Gordon

    Awesome show ^^ I am so looking forward to getting back onto GW2 again for next beta, I will probably explore the pvp alot more as this weekend gone me and my fiance we just spent our time exploring, we did’nt manage to get onto the beta before the one just gone due to not having internet for 6 weeks (which sucked! so we missed it :( ) so will be exploring the WVW pvp and BG too :D My fiance will probably get stuck into trying out the crafting as he is a crafting nut!

  • http://www.facebook.com/profile.php?id=1322927144 Lauren Pagan

    About WvW – I agree with Scott. It’s beta, things don’t have the permanence that they (most likely) will in live. No one cares about world buffs because it won’t matter for the 2 days we get to play. Also with it being beta, many people are trying to cram as much playing into a few short hours as possible. So they may WvW for an hour, hit a keep with a zerg, but then bail to go find other things to do. But when it’s live and people have all the time in the world (effectively) to play as much content as they want, then I think people will settle in with better tactics and less zerg rushes. Because hey, at least zerg rushing a keep is more interesting than sitting around waiting to defend.

    Also another thing I think contributes to it is that it’s beta and everyone is cash-poor. After buying siege plans and repairs, no one has much cash left to actually invest in upgrading the keeps. And this is HUGELY important in keeping the points. It can double or triple the amount of people it takes to cap something. But I almost never saw anyone bothering to upgrade places, probably because of money and also the permanence thing mentioned previously.

    I think in live it will probably remain a sort of random zerg fest at least for the less PvP inclined homeworlds. But maybe around the time people are reaching 80 and are really looking for more things to do, it will start to steady out and things will become much harder to take once people learn better strategy and can invest in upgrading their nodes.

    In my opinion ANet has already put everything in place to make it happen, it’s just nearly impossible to see it work live because we are given such a small time frame to make it happen.

    • http://twitter.com/dularr Dularr

      It will be interesting to see if once you hit level 80, will you be less inclined to participate in zergfests.  You won’t need the xp from zergrest and may want to use all your abilities to defend point from massive zerg attacks.

  • Jody Branter

    ctrl+shift+H to hide the UI for screenshots

    • Old Ben

      > Not sure about hiding your entire character

      You can’t. They really need to enable 1st person view, or simply make your character invisible when you zoom in all the way (like most games do).

    • http://twitter.com/elixabethclaire Elisabeth Claire

       We’re all able to hide the UI, it’s first-person POV being missing that’s problematic :)

  • http://www.facebook.com/profile.php?id=574244348 Daniel Davis

    When you guys were talking about down time, here is another big bit of info that makes it even more impressive. 24 of that 32 hours were down because they were changing the servers over to new machines in a new area of their offices. So in reality there has only been 8 hours (give or take a few) unintentional down time hours.

    • http://twitter.com/dularr Dularr

      I don’t really know alot about GW1.  So these are really questions about the game.
      Was GW1 lobby based with all the content as instances?  If true, managing the instances would really help with eliminating down time.
      Wonder how they maintained the character databases.

      • http://twitter.com/BloodKoga DB

        GW1 was instanced outside of outposts yes. And outposts had different districts that had pop caps on them. Which is why in the guild cast they say it was probably easier to work with. 

        However, they’ve shown that with GW2 this tech is still up and working even with a persistent world. The only change is that the game will auto restart for you in this one whereas in the first you could log out when you wanted to get that patch.

  • cthulutaur

    will this game ever get a release date? its amazing that you have to agree to buy a game just to demo it and they dont even give you a time frame when you can expect to actually get the game. they think we are suckers and they would be right apparently.

    • http://twitter.com/dularr Dularr

      There is also a little bit of deceptive practices going on.  Before the first BWE you were told to pre-purchase the game for BWE and early  access.  Now for the second BWE, you find out customer who only pre-order now get the same benefits.  

      • Old Ben

        Everyone who pre-purchased got what they paid for, no? If they care about what _other_ people get (or don’t get), that’s really a problem with their personality (and it’s a self-inflicted punishment).

        Besides, they’ll give you a refund if you ask for it, so if you’re not happy you’re free to cancel your account and get your money back.

        • cthulutaur

          its not really a personality problem to realize you got ripped off. if i could have only paid 5 bucks to try out a game, where they lied to get 60 bucks out of  me, im not really seeing how thats my fault for being a little mad?

          which btw im not mad at all because i didnt prepurchase (because i dont like wasting money), im just saying that ppl who got upset over it are completely right to do so

          • cthulutaur

             look man, im not trying to start anything. i honestly think there would be absolutely no problem with what they are doing as long as they put a release date on it. not giving it a date just seems SOOO shady to me. to each their own though. all im saying is i think it would benefit them greatly to put a date on it. at least then people would know what to look forward too. i feel like people are already getting tired of hearing about this game a little bit and the thing doesnt even have a release date on it yet lol. just seems like the wrong way to do things, thats all.

          • Old Ben

            > not giving it a date just seems
            > SOOO shady to me.

            Yeah, it’s almost as if the game is still in development and they don’t know when it will be ready.

            Which is ridiculous, right? If that was true, they’d call this obvious finished product demo a “beta test” or something.

            You know, you’re probably on to something, man! I bet they’re just going to take everyone’s money and run! I bet they’re not even developing the game and these beta weekends were just some trick done with pre-recorded videos and some JavaScript or something! I bet Arena Net is a fake company!

            Oh now I’m so mad! I mean, I’m not even mad, right?

            Breathe slowly…

          • Xample

            They aren’t using JavaScript for the fake BWEs they used a GUI interface using visual basic to track the players IP address and steal their money.
             

          • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

            Actually they are using Flash … (via Scaleform)

          • http://twitter.com/dularr Dularr

            Good thing 38 Studios didn’t offer a pre-purchase of Copernicus.  Pre-purchase clearly has risk.

          • Old Ben

            It would be hard to get people to pre-purchase without having anything to show. By the time Arena Net (or Funcom, etc.) started selling, they’d already shown reasonably polished versions of their game engines and content to the press (and to the public, in tradeshows), and those videos had been circulating around the net for months. Even after blowing up, all 38 Studio released were some fly-through videos. 

            Also, Arena Net and NCsoft aren’t run by complete incompetents; at most they’d scale down the game and release it early, they wouldn’t just keep hiring people until the day the cash ran out.

          • Old Ben

            If you paid 60 bucks to “try out” a (buggy, incomplete) beta, then your problem isn’t “personality”, it’s learning to control your impulses.

            I paid 60 bucks for a game that I knew I was going to buy anyway (just as I know I’ll buy the next Half-Life or Portal game). The interest on those 60 bucks is negligible. It’s disposable income, and disposing of it now or later is exactly the same to me.

            If paying now saves me the trouble of chasing BWE keys and lets me start playing three days sooner, reducing the amount of lag I’ll feel in the starting area, even better.

            > im not really seeing how thats my fault for
            > being a little mad? which btw im not mad at all

            No, you’re clearly a pillar of Zen harmony.

        • http://twitter.com/dularr Dularr

          >Everyone who pre-purchased got what they paid for, no?

          No. Technically, I have not received the game yet, it hasn’t been released.  So, I haven’t received what I paid for.

          I don’t care that other players got the the sames exclusive bonuses, life is too short.

          I do care that Arenanet was deceptive about the exclusive bonuses.  

          • Arkanthos

            Then learn to read, it will help you in the future:)

          • Old Ben

            >  Technically, I have not received the game yet, it
            > hasn’t been released. So, I haven’t received what
            > I paid for.

            You haven’t received the game? How did you play in the BWE, then? You received the game as it exists now (beta). And your contract with Arena Net entitles you to receive updated versions of the game as they become available.

            > I do care that Arenanet was deceptive
            > about the exclusive bonuses.  

            To say they were “deceptive” would mean that they were already sure that they’d have more server capacity available during the beta, and were already planning to extend _guaranteed_ BWE access to more people.

            Chances are they weren’t sure when they would be able to do that, and therefore only guaranteed access to pre-purchasers, so they could limit the number of accounts. People who pre-ordered didn’t get access to BWE1, and in fact Arena Net suspended pre-sales for a short period before BWE1, because they knew they already had too many people with access. 

            Then they increased the number of servers, and probably made a deal with Amazon and other large retailers where the retailer handles the refunds in exchange for giving their clients access to future BWEs.

            People who pre-purchased were buying the game, the 3-day head start, and guaranteed access to every BWE. They weren’t paying to prevent _other_ people from having access.

      • cthulutaur

        glad i didnt prepurchase then, because i  would be so furious. that is basically just straight up lying to get our  money. ill consider preordering it to try out the game, but if they think they are getting 60 bucks from me before they even tell me when i can expect the game then they are out of their minds.

        • Old Ben

          > glad i didnt prepurchase then,
          > because i would be so furious. 

          Considering your posts here, it looks like it didn’t work.

          > that is basically just straight up lying to get our money.

          So far, I got exactly what I paid for.

          > if they think they are getting 60 bucks from
          > me before they even tell me when i can
          > expect the game then they are out of their minds.

          I’m sure everyone at Arena Net spends every waking moment thinking about that.

      • http://twitter.com/BloodKoga DB

        Not deceptive, things change. You can always contact CS for a refund and switch to a pre-order with amazon.

        • http://twitter.com/dularr Dularr

          Sorry deceptive. 

          The Guildwar2 web site clearly states

          “All Pre-Purchase editions include these exclusive bonuses”

          Misleading, these exclusive bonuses are available to pre-order customers as well.

          Cancelling and reordering from Amazon clearly has risk, will I lose my BWE characters, my invite to the GamebreakerTV guild?  Probably.

          If GW2 is pushed to next year, I may cancel my GW2 pre-purchase anyway.

    • http://www.facebook.com/profile.php?id=100000267765226 Vegas Steve

      You don’t have to anymore.  You can preorder at Amazon and get full access.  Which kinda sucks if you already put out your cash, but I’m sure I would buy it anyway, so it’s not that big of a deal.

    • Old Ben

      You’re not “demoing” it, you’re playing a (incomplete, likely to be changed) beta version.

      And you don’t even have to “agree to buy it” to try the beta; there were several sites giving away keys.

      If the thought of having a large scale beta test bothers you so much, ignore it and imagine the gave is in closed development. Wait for it to be released, and then read reviews or wait for a trial version. There, your problem has been solved.

      • cthulutaur

        chill out man, dont get so offended. i was just stating an opinion. i think its bullshit they are doing this, but thats just my point of view. if you think having to pay for a game just to get a ‘beta’ then by all means keep wasting your money. haha, in the mean time, ill just buy games i can actually play for right now.

        ps — also, if you think this is 100% a beta test then you fell for the marketing completely. nice job

        • cthulutaur

          seriously though, i cant think of another industry where a company could get away with this shit.

          ‘yea, you pay us now….but we promise to give you something later…when we feel like it…..yea, but have fun with this unfinished game in the meantime…’

          if you ran any other kind of business like this you wouldnt last 2 minutes.

          yea, at starbucks i had to pay for my coffee now, but i think they will get it to me by the end of 2012? hopefully man, i have  no idea. but the barista at least took a cup and spit into it and told me to drink that in the mean time. im fine with it though, it was only 60 bucks.

          • http://twitter.com/BloodKoga DB

            They clearly communicated the purpose of the BWEs beforehand  the issue is not on their end, it’s on your understanding of it.

            As for your note on this being a beta test, it IS a true and real beta, in every sense of the word. Not some marketing ploy beta like you’re most likely used to.

            I’ve been beta and alpha testing games for the better part of the last 12 years, working QA, and follow the industry quite closely. I think it is you who is misinformed not Ben.

          • Xample

            Did ArenaNet said “If you pre-purchase we will give you the release date”? Nope, they didn’t , they said very clearly that they will release the game when it’s done but if you pre-purchase they will give you guaranteed access to BWEs and 3 day head-start plus some in game items. 

            No one forced anyone to buy anything, Anet presented an offer and the decision of whether to pre-purchase the game or not fell upon you. So, if you pre-purchased the game and now you are pissed off because there is no release date, then you have only yourself to blame.     

        • Old Ben

          > i was just stating an opinion.

          It’s not a matter of opinion; your description is objectively incorrect. 

          > having to pay for a game 

          Again: You don’t have to pay for anything. Thousands of people had access to the last BWE without paying a cent.

          And Arena Net can’t “force” you to buy anything; they don’t have the legal power to enact taxes. They make games and sell them to people who want to buy them. Those willing to pay before GW2 is ready for release get a small bonus in exchange (guaranteed access to public beta tests and a three-day headstart when the game goes live), just as buying future crops from a farmer gets you a slightly better deal than waiting until after the harvest.

          People buy future products (of uncertain quality and uncertain delivery) all the time; that’s how the economy has worked for several centuries now. If you don’t want to, you don’t have to. But, just because you disagree with the concept, that doesn’t mean you get to have those products for free.

          The fact that other people chose to pay for the game now (instead of paying only after release) is their business. It doesn’t harm you in any way. In fact, it gives Arena Net the resources to finish the game slightly faster and release it in a more polished state, which is good for everybody (even for those who think they’re “entitled” to play any game at any stage of its development, without having to contribute to it in any way).

    • http://pulse.yahoo.com/_QKLPUWK6UHJPU4QR6HVBBAXYZA e k

      Everyone who paid upfront should have known that there was no release date. If you have an issue “paying to demo” then you shouldn’t have done it. It’s no one’s fault but your own.

  • Sharuko

    One of the biggest points was missed.  About 25 servers were completely empty during this beta weekend and it seems like MMO developers including NCSoft have not learned from mistakes of MMOs like SWTOR.  They make too many servers and the server population caps are extremely low, I am not sure if it is due to technical limitations or planned.  

    People might say it doesn’t matter in this game, but if you do PvE or WvW content you can’t do anything on a dead server.  A lot of these small/dead servers were completely destroyed in WvW and couldn’t progress in terms of PvE leveling.

    I wonder if GW2 will be the first MMO to merge servers before launch.

    • http://www.facebook.com/edmobm Edmo Bernardes Monteiro

      Players can visit other servers to do PVE, and servers with low population in WvW will face other servers with low population, i think, because all of then will have a similar ranking

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

         In theory yes but that isn’t necessarily true. Ideally it wouldn’t have to be true. Just because there is a higher population doesn’t mean each server has the same percentage of WvW players.

    • http://www.facebook.com/profile.php?id=100000267765226 Vegas Steve

      I think it’s more a fact that they doubled the servers after people had settled in the previous BWE.  People are reluctant to transfer during a BWE, but will do so once the game goes live and a natural balance will occur hopefully.  

    • Odeezee

      please do us a favor and actually exercise logic for a change. seriously can you tie your shoe laces?

      firstly, i looked at servers and most servers were medium+
      secondly, we have NO idea what the server caps are so how can you even speculate?
      third,  content scales so most PvE content can be done solo, you just need to not suck!
      fourth, a server could be full, but not have many people participating in WvW so drawing that conclusion requires WAY too many assumptions to even be remotely factual!
      fifth, are you really that illogical? “i wonder if GW2 will be the first MMO to merge servers before launch” i mean i don’t know what’s worse the fact that you thought of this or the fact that you thought it was a good enough idea to post. /facedesk. i mean what the players in the BWEs are ALL the players GW2 will ever get? get the f*ck outta here with that nonsense.

    • QSatu

       I thought you already left to Elder Scrolls Online which is the best game EVER.

    • http://twitter.com/BloodKoga DB

      Complete fallacy. Every server was medium+ like Odeezee said. 

      As for match ups in WvW you will always be reassigned to servers that match your score, so with every new matchup you will be increasingly matched with more and more appropriate opponents so your point is totally moot.

      And as for PvE… like I said no servers were anything like what you claim so yeah.

    • http://pulse.yahoo.com/_PG4DRLIEDYPSF3YKJW6ZW7UVYM aj

       Your post means absolutely nothing because the guesting feature was live and working. You can effectively play on any server you want to for pve. It is only WvW that is effected by what server you are on and hopefully they work out the matchup system for the next BWE.

    • H S

       Tera will be F2P before GW2 ever has to merge a server.

    • snikendelarveføtter

      Did you end up playing the game you hate for…..the THIRD time? That is some nice schizofrenic tendencies you got going there Sharuko.

    • http://pulse.yahoo.com/_QKLPUWK6UHJPU4QR6HVBBAXYZA e k

      There were no empty servers. You’re making crap up. I’d like to see someone try to defend Sharuko for “merely speaking his opinion” when he’s really just trolling. 

      • Sharuko

        I actually counted and my data is based on Primetime for the specific region averaged out.  Next time you do the same thing and you will see I am right.  Yes, the server structure is looking like SWTOR all over again.

    • Sukh Bhatti

      LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLL

      This is the best work yet by sharuko. It just isnt a conversation without such enlightenment by sharuko.

      Oh thank you great one.

  • http://www.facebook.com/people/Ryan-Webster-Sawyer/1266527926 Ryan Webster-Sawyer

    My guild Malicious on Divinity Coast did take a keep and had are own banner in the BWE. 

  • newsblok

    Guild Expansion Ticket : Increase guild size to 500 – $5
                                        Increase guild size to 1000 – $10

    The Nexon effect.

  • http://twitter.com/dularr Dularr

    Great show.  Nice balancing act having GW2 PVE and GW2 PVP in the same show.

    I spent alot of time in GW2 WvW this last BWE. Ran with Jason, MikeB and Scott. Truly had a blast and really appreciate the GameBreakerTV staff.
     
    Now for my comments for WvW:
    - The BWE game performance was great, but any individual disconnects was a disaster in WvW, if you were disconnected within the Eternal Battleground, you were kicked off the map. If there was a long queue for the Eternal Battleground, you had to requeue for the map.  I dont think this was true for the first BWE.

    - The new build restarts was either a blessing or a curse. Right after a build restart was the perfect time to zerg the map.  If you organize a fast strike team, you could quickly take over the map.

    - The first night of WvW showed it as a Pay to Win game. You can turn gems into gold, buy hundreds of Golems, purchase expensive gate renforcements and dominate the map in over an hour.  If the gates and walls are heavly reinforced, a very small number of players can turn away a very large attacking force with limited seige engines.

    - Server balance is a serious problem.  Several realms would quickly give up. Also, the location of the player base affected the play.  When playing agenst the Aussie server, each world would dominate during their prime playing times.

    • http://twitter.com/BloodKoga DB

      My Guild easily decimated a Golem zerg through proper use of mass ballista placement. There are counters people just aren’t using them properly yet.

      My biggest issue with the update restarts was being in a dungeon and having it reset, now THAT sucked lol.

      As for the performance, they made massive changes to WvW for this beta and while there were some issues on Friday they were largely rectified by later Saturday. (which is an awesome turn around time for fixes imo) I had a lot of lockups etc early on, but once that was fixed I had no issue staying in WvW. Although, I would like to see a pop cap on the Eternal Battlegrounds. 
      We really can’t speak to server balance on a weekend. It will be massively different after launch. As for when prime times are.. US servers don’t face EU servers so there shouldn’t be a massive discrepancy, but even then you are always going to have different people playing at different times so that’s going to happen anyway unless people play 24/7 which no one will (I hope lol) 

      • Old Ben

        > My Guild easily decimated a Golem zerg
        > through proper use of mass ballista placement

        And how did you handle the remaining 90% of the golems?

        Nevermind, just being a semantics nazi. ;-)

        • http://twitter.com/dularr Dularr

          Flock of Golems?  Nah, sounds like an 80′s new wave band.

          • Old Ben

            The issue isn’t the collective noun. The issue is that “to decimate” actually means “to eliminate one tenth”.

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

        Have you had the misfortune of getting a disconnect in the middle of dungeon that wasn’t new build related? I am wondering if they brought back the rejoin instance feature for disconnects.

  • http://www.facebook.com/profile.php?id=100000267765226 Vegas Steve

    Nice show… except for that annoying BLAST Gary kept doing.  Really, once is enough, otherwise BREAK HIS THUMBS!  As for the BWE, Friday was a disaster of disconnects (and it was server wide for me, everyone was complaining).  Saturday & Sunday, I had a lot of fun, looking forward to the next one.

  • Angel Rivera

    making a show longer does not mean is better. 1 hour and 45 min? really? c’mon guys. plz step it up. every show must be the same time. hold the show a day or so and work on some production value. also mike b creates awesome music.  have him do a different intro song for this show. tough love but is because I continue to watch gbtv from first show.

    • testguy111

       speak for yourself there, buddy… if you want just 1 hour, then stop watching after 1 hour. easy

      I enjoy 1h45 minute shows.

      I’m sure most do.

      • Angel Rivera

        fan boy

        • Arkanthos

          less time does not equal more quality m8.

  • Cosian

    Relative to WvW I too saw a lot of zerg roll capping, however, I think much of this is due to the fact that few people were actually defending.  And, in the few cases that even a small team bothered to setup defenses at say a supply depot, even the massive zerg had a helluva time retaking that point. 

    On Sunday we were numerically outmatched and the Red team had roll capped the entire map within 3 hours during the wee hours of the morning.  Despite that untenable situation we managed to get about 15 people to recap a depot.  We were able to hold that depot for hours against massive pushes.

    I think it is impossible to gauge what will happen weeks in months in.  Once server communication improves and people understand that they can in fact hold points against large zergs if they defend properly, the face of the game will change.  Right now its just noobs like Gary G running about with the zerg because that is all they know how to do.  As an example, in another situation, 3 of us held a supply point against 15 until they finally gave up and went back to join their zerg.  BTW, we got a fair amount of reward for doing that as well.

    The thought that 2 and 3 people can’t do anything in WvW comes from people that simply don’t know what do in WvW.   

  • Cosian

    There is a lot of reasons to hold and defend points …. people just are not doing it right now and are more interested in checking out mass combat and taking points. 

    First, you do get rewards for defending.  Secondly, with a well defended position you can hold with 10 against 50 all day long.  This ties up a substantial portion of the enemy team, allowing you to try and get some offense of your own going.

    Relative to Ed’s comment …. there already is huge reason to stay behind after you cap a point.  It needs to be upgraded.  A fully upgraded position is substantially harder to reclaim.  In fact, if you do not have people stick around and do the upgrades, it will just be capped back.

    Once people figure out they can cripple a side that only relies on the rolling zerg, the dynamics will change.

    • Old Ben

      > There is a lot of reasons to hold and defend
      > points …. people just are not doing it right now

      It’s funny to see people complain that “there’s no reason to hold forts” and that “the game needs mounts because it takes forever to travel in WvW”… instead of simply holding the forts and upgrading them with teleports.

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

        Teleport is an upgrade option?! Didn’t know that, only briefly browsed through the upgrade NPC. It didn’t help that I was slightly confused by the interface.

        But knowing that I am suddenly a bit more interested in WvW so thanks. :)

        On a completely unrelated note, why does this comment system always start my comments with an extra space in the beginning?

        • http://twitter.com/dularr Dularr

          It takes about an hour to build a quicktravel point.

          • desmecabre

             I thought per the description you have to go through all of the prior upgrades and is dependent on amount of supplies delivered. So a team can not upgrade a keep if the supply route and Dolyaks are taken out. By estimations and a consitisant supply of Dolyaks the waypoint becomes available in 1 1/2 hours. Unfortunately I have not found many PVP’rs who will stick in one area for that long. Or well thats been my experience. Another thing to remember is this is called Guild wars not Solo Wars. So the emphasis will be on guilds large , medium and small not individuals battling it out. Best against best.

  • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

    The forge is both an alternate and a compliment to the crafting. I personally enjoy being able to advance in crafting and not have to worry about selling off the stuff. You can also toss in store bought stuff so you can skip crafting, skip the trading post and just buy a couple of swords from an NPC to upgrade your gear.

    As for the finale … ArenaNet seems to have a thing for killing their customers in the finales.

  • Noxdus

    During the BWE, i bought like 18 minis and threw them into the mystic forge. All the minis i got back i didn’t see from the gem store, and i didn’t see anyone else with them, so i assume minis you get from the forge are unique to the forge. 

    • http://twitter.com/BloodKoga DB

      haha I never thought to do that!! That’s awesome haha

  • Damir Miric

    I need this game to come out alredy.

  • cthulutaur

    wow i made a huge mistake of commenting on this video. last time i comment here. good job guys.

    • snikendelarveføtter

      What a great way to handle critisizm…..running.

  • cthulutaur

    which btw i didnt read any of your replies because i had like 20 people all reply tripping over themselves to cry in my inbox. there isnt enough time in the day to read your walls of text about nothing.

    • http://twitter.com/BloodKoga DB

      Keep on trollin.

    • Arkanthos

      Sharuko No. 2?

      • snikendelarveføtter

        No1 can reach Sharuko’s level. Sharuko light at best :)

        • Arkanthos

          True, but we have to give him props for challenging Sharuko:)

          • snikendelarveføtter

            indeed we do :)

  • http://www.facebook.com/sebastian.bornemann.7 Sebastian Bornemann

    Leveling through crafting!
    You don’t have to do so much beforehand if you take the challenge and try to get as far as you can through selling and trading with just a relatively small amount of starting money.
    I’ll probably just transfer one character some money (one gold or such) and try to gain more and more money while crafting to 80, and equip my other characters through him, without going bankrupt. Will be fun!

  • http://www.facebook.com/profile.php?id=1322927144 Lauren Pagan

    About Traits:
    I don’t like the new tiered system. Part of it could be because the “buckets” they made were awful and 99% of the tier 1 traits are worthless. And because before I got to chose “the best” trait at level 10, I probably felt the sting even more.

    But that aside, I still think the system is a bad idea for most of the reasons Ed listed.

    As for the ice cream analogy: What stops the one ice cream shop from making 100 GOOD flavors? If you say time or whatever, then it is just laziness. And that’s what I feel ANet has done is take the easy way out. The cop out of “it’s easier to balance” is worthless when the whole selling point of your game is play it your way. And I could. But now it feels exactly like WoW’s tiered talent point system – all my low level stuff is worthless filler just to get to the good stuff at the top.

    I don’t care if people felt “bummed” about the third point being the third of the best – it was still ONE OF THE BEST FOR YOUR SPEC. Now, I have to choose one of the best… of a bunch of crappy tier 1 talents, none of which will actually help the build/idea I had in mind, just by the arbitrariness of how they bucketed the tiers.

    As for 30/10/10/10/10 being the “best” build I think that’s a load of crap. The only profession I can see that being true for was elementalist – a 30 arcane with 10 in the rest could be very powerful because you can get all the 10-15% reduced cooldowns for each attunement, then all the powerful arcane stuff. Or something similar. But that is a niche case because the first four Elem trait lines coincide with their class attunements. No other class is like that. I can tell you for damn sure a 30/10/10/10/10 on my Mesmer would have been pure crap. I would much rather do a 30/30/10 or 30/20/20. I think one build I was considering was even 30/25/5/10 at one point, because the minor traits were actually pretty good.

    And for the “option overload” that is another easy excuse. I feel the “sticker shock” of having so many traits available could have easily been assuaged by offering the player more information and guidance. Like Ed said, having some premade builds would be one option. But I also think better tooltip information would have made a big difference. And better yet, if the traits themselves were divided into categories – for instance ones that affect skills, ones that affect weapons/weapon skills, ones that affect cooldowns – I don’t know but I’m sure there are common categories that could be found to make more manageable sized groups of 3-5 traits instead of the giant lump of 20+ that you see.

    I totally get the fact that yes, it WILL be harder for ANet to balance. But not impossible. And I think that’s a difficulty they should be willing to take upon themselves in order to make a game that isn’t like every other game out there. I was really excited to see a game finally break away from the whole “let us lead you by the hand” through every aspect and allow us the opportunity to make a build the way we want to. And now they are taking a humongous step back and it saddens me. I doubt they will undo the trait system, so I guess all I can ask for is that they will put a lot of effort into making the tier 1 and 2 choices NOT suck.

    As a final note, I think one option they could take is to allow any unlocked tier traits to be available for any slot. So once you unlock tier 2 (level 40) then you can now choose any tier 1 or 2 trait for both the 1 and 2 slots. So you could have 2 tier 2 traits. And the same for tier 3 – once unlocked, you could have 3 tier 3 traits, just like originally. This would be a better compromise imo, at least better than what it is now.

    • Old Ben

      > This would be a better compromise imo,
      > at least better than what it is now.

      Still worse than the original design, and kind of pointless. Characters will spend a lot more time at level 80 than at levels 1-79, so implementing the whole tier system to end up with no difference from the old one is a waste of time and just adds unnecessary complexity to the interface.

      In fact, some people’s “excuse” for why the _skill_ tiers aren’t a problem is that “at level 80, after you do all the skill challenges, you’ll have access to all skills anyway”. Well, that’s _another_ reason why the tiered system is nonsensical. It forces people to buy skills they don’t want (and will never equip, let alone use), _and_ doesn’t make any difference in the long run. So why have it in the first place…?

      It’s as if whoever came up with the tiers thinks (s)he is working on WoW.

      WoW has what’s technically known as a “shitload” of action bars, so people can just throw _every_ spell and ability onto some button, and try it later, just for fun, even if they think it doesn’t suit their playing style. Putting those “rarely used” abilities on the action bars doesn’t cost them anything.

      But, in GW2, you are limited to 3 utility skills at any time. And no one is going to walk around with skills they’re not interested in instead of the ones they like. So if I’m an elementalist and I want to have “Conjure Flame Axe” because I like to hack at enemies from close range, I’m not going to remove it from my utility bar to try “Glyph of Storms” instead. But I’m still forced to buy “Glyph of Storms” (or any other four unwanted skills from tier 1) before I can buy “Signet of Earth” from tier 2, which is what I want for my second utility slot.

      And then I have to buy four more unwanted skills from tier 2 (that I will never preemptively equip) before I can get “Arcane Shield” from tier 3 (and possibly “Conjure Lightning Hammer”, which is what I really wanted to have started with, instead of the axe).

      The ones I was forced to buy will never be equipped by default, and in fact will never be equipped at all unless I come across a situation where I feel a need for them. They will just stay there as a reminder of the skill points that Arena Net forced me to spend on junk I didn’t want before I was finally allowed to “play the way I wanted to play”, which is what their lead developers had promised me I’d be able to do from the start.

      And let’s say one day I come across an enemy that keeps stunning me, and I realize that “Cleansing Fire” will be a useful skill. Isn’t it far more rewarding to _then_ spend some skill points on that skill (and feel that I’ve “solved” a problem) than to have already been forced to spend them, when I had no use for that skill? 

      Was _anyone_ asking for a tiered system before they announced it? Wasn’t the free choice _exactly_ one of the things that got players and press excited about GW2 in the first place? I hope the natural tendency of some “game critics” to kiss ass won’t affect their memory.

      • http://twitter.com/BloodKoga DB

        I see where you’re coming from, but they got a ton of feedback on the forums about this and they acknowledged it is def. not where they want it to be and are continuing to iterate on the system, we’ll just have to wait and see what they come up with.

        • Old Ben

          The problem is they don’t need to iterate the “system”, they just need to iterate the traits and skills themselves. Adding any sort of restriction in terms of what you can pick goes completely against the design of GW2. You’re already limited by the fact that you can only have 3 utility skills equipped, for example, and by the fact that you need to complete skill challenges to be able to buy the skills.

    • http://twitter.com/BloodKoga DB

      The Current traits are not the finalized versions, this was their first attempt at the tier system, they acknowledged that it wasn’t where they want it to be yet. Further, not every class has every elite and every utility they will have at launch so some of those balance issues from that are still being worked on and will change.

      As for the tiers being bad. I personally wouldn’t mind if the tier system didn’t apply to sPvP. If they left sPvP the same as it was before and just put the tiers in PvE I feel like it would be less of an issue, esp once they finish iterating the system.

      • Old Ben

        sPvP is probably the main reason why they implemented the tiers in the first place. They don’t really care about how “powerful” people are in PvE; the monsters aren’t going to whine about “ability X on class Y” being overpowered.

  • Dennis Weyh

    Oh damnit, I wanted to go to bed and now I see Taugrim is on the show. Well two more hours for me I guess…
    But really glad to see him again on gamebreaker!

  • http://www.facebook.com/daniel.beverly Daniel Beverly

    I’d like an option to turn off other players spell effects like you can in Rift.

    • http://twitter.com/BloodKoga DB

      the slider for this is still being worked on. they said it didnt make it in on time for this bwe

  • http://www.facebook.com/people/Michael-Johnson/1353890372 Michael Johnson

    I hope they do what Warhammer was supposed to do with the banners.

  • http://profile.yahoo.com/BYK2RBFW4K7R5R45ONJ2S23OOE Jay

    The sPvP coverage is very lacking.  =/ 

    The Guardian defensive type skills was nerfed (slightly buffed offense) from the previous BWE as was the Thief and Elementalist. The Warrior, Engineer, Mesmer received buffs but really it’s all just balancing still but the knowledge about these things should be known.

    Issues that should be covered regarding sPvP could be the downed system, eSports potential, combat speed vs out of combat speed and the other major issues that the sPvP community are talking about.

    • http://twitter.com/dularr Dularr

      Also no mention of the aPVP tournaments.   I watched MikB GW2 PVP team attempt several automated PVP matches, not sure if they made it out of the first round. But, without leaderboards it would be impossible to track how the various aPVP tourney went.

  • http://www.facebook.com/radamont.zeal Radamont Zeal

    BTW  AWESOME that Taugrim was on this show!  We were requesting the “taug box” on the republic last week!  Definitely wanted to see him on!  Thanks guys!

  • pandora005

    Elementalists basically got screwed by the trait tier system and are forced to either take traits which are less useful than possible OR they have to take one or two totally useless traits (for what they want to do) just to get one good trait.

    • http://twitter.com/BloodKoga DB

      They said ele’s will get new traits they just didnt make this bwe

      • pandora005

        I really hope they fix the “give boon with attunement” junk … which is an AWESOME idea, BUT the duration of just a few seconds totally sucks because you are locked out of the attunement you started with for 10+ seconds.

        • dawolv

           There are traits for that though!
          On my Necro I had some Traits that gave me boni for switching weapons during combat and I believe the Warrior has the same!

  • http://www.facebook.com/profile.php?id=711681573 Felipe Maia

    2 things.

    engineers do have a wrench.
    our guild had our logo in a tower.

  • Camzillasmom

    Good to see Ed in here! And Dubstep Elixabeth is awesome :)

  • http://www.facebook.com/profile.php?id=1260066056 Steven Diaz

    I want more Ed in my GW2!!

    • http://twitter.com/dularr Dularr

      Have you gone to his taugrim web site.  He is doing some serous theorycrafting on GW2 PVP.

  • robotadventures

    I watched the twitch stream on my phone and didnt want to stop watching to tweet a question. You mentioned the fps. Could you explain your rigs? I hope this is where we post questions too.

  • http://www.facebook.com/profile.php?id=100002834204395 Senrab Nala

    amd 965 be oc to 3.9 ghz on water 8gb ram and gtx 470 max settings average 50+ fps. While recording though with bandicam at 1920×1080 my fps droped off like a bat out of hell while in mass wvw battles down to 10fps at times. Was also being dc alot maybe 30 times. Playing from Australia here might be my end.

  • http://twitter.com/Apollus91 Will Price

    A Guild CAN claim a tower or a keep, my guild did and we ended up defending our tower in the first beta weekend against 80+ people (there was 5 or 6 of us defending) after the rest of our team went to bed. That was amazingly good fun.

    Underworld, Far Shiverpeaks and Jade Sea were put up against each other this Beta weekend and on Sunday all day we had issues where the WvW would disconnect you every 10 minutes and rollback a few minutes before you got disconnected. It was highly frustrating but I am glad to hear that none of you guys had this issue and it was an isolated incident.

    • dawolv

       How do you claim it though?
      5 Guild mates and me took a tower with 2 other random guys (so we got first pick I assumed) but I couldn’t find the guy to talk to.
      The Tower Lord was not interested in what I had to say :D

  • http://twitter.com/Dagus_94 David Gustafsson

     WOW 1:47 hrs of GW2!!

    • http://twitter.com/dularr Dularr

      GW2 PVP and PVE shows all in one.

  • Omegahty

    Why can’t Blizzard use ANet’s servers….atleast for D3

  • Mizzick

    Ed’s surrounded ..

  • Camzillasmom

    About server downtime:
    Been a IT Service Manager for many years, I was always stunned how MMOs were handling downtime and got away with it. Of course you get away with if if no one else is having a strict SLAs with 7 or 8 nines behind the comma and offering it “for free” to the customers/gamers.

    That Arenanet actually wants to deliver quality! Server downtime? C’mon! All other IT companies would die a certain death if servers are down 3-8 hours once a week! So I guess, with Arenanets help (hopefully), most, if not all MMOs will have to follow.

    These days: If you’re providing a world wide service a professional company will have to get rid of those regular maintenance windows.

  • H S

    DubstepBex

  • http://profile.yahoo.com/ALB5LAVVT5YEKVBYMOKHM6TGW4 Tomas

    i have played 55hours this bwe2 all in WvWvW. it was amazing and beyond fun. your forgetting to mention underwater combat. i was able to have underwater battles while in the wvwvw because in the middle of the blue,green,red maps there are places were there is alot of water and events. and also chances to have alot of underwater combat. i was playing a ele and maxed out all the underwater staff skills and it was absolutely stunning on how the dynamics were working while underwater. the only problem i encountered was when trying to finish. they move around alot while dead underwater because it gives them the chance to surface. but that’s good to. but underwater skills for classes all around are simply stunning i would suggest u guys try it out some time in the future you will not regret it. the only thing i regret is not viding it. also you forgetting to mention in WvWvW about how the siege weapon mechanics are working. but sence buying in there for about 55hrs all i can see is it was stunning. i was on a trebuchet on the stone mist casle fighting 2 others trebuchets and a catapult. all their siege weapons could not reach me beacuse the hight of the secound floor of the casle which made it even more fun for me but of cource bad for them. giving the defenders a beter chance of surviving than the attackers which is should be. also u guys were mentioning key points in the maps i would say 1 tower(can’t remember name) me and a few buds held for over 2hours. the reason was beacuse  green was assulting us we beat them back then red came behind them and wiped them out the red would assult us then we beat them back then greens wipes them out. this process kept going for hours. while it was just a 5 man team defending that 1 tower not even really upgraded. as you were stating before if you have some good willing defenders those points are hard to take.

  • http://www.kaiketsu.enjin.com/ Corey Jenkins

    The guild functionality was actually in the beta already as far as capturing a keep in WvW at least partially. You could capture a keep and you’re guild symbol would show up on the banners. Some of the upgrades were available as well, such as upgrading the walls etc but i think most of the upgrades for your guild as far as WvW is concerned comes from obtaining them through the influence point system in your guild window. Your guild members can get bonuses when defending a keep you own, or catapults which cost less for guild members etc. Not sure if the entire system was in place or not, but the basics were there at least from what I saw. The only issue was that since it was just for a weekend there was not much incentive to really go all out for a keep that you own. Still, I think the system they have in place is a pretty good start, however it would be nice to see maybe a few more incentives to really go all out for a keep. Guild achieves/rewards maybe? idk

  • Galdros

    I feel like the WvW situation is mainly a product of the weekend beta. Most of the time WvW would turn into a 1 sides zerg fest because the servers had no opportunity to balance themselves, so what we saw was an extremely sped up version of what I think will actually happen.

    Also, my guess is that guilds will have a personal commitment to defend their own keep.

  • humoi2

    what server do u guys play on?
     

  • humoi2

     What server do u guys play on?

    • http://twitter.com/dularr Dularr

      Darkhaven

  • http://twitter.com/RussellGusto Russell Hunt

    Yeah would love to know the server/guild

  • http://twitter.com/Tr0nc3k Tadej Tr0n Lasic

    Limited guild size is probably due to how expensive chat can get from the network and processing point of view.

    Imagine that each message you type in chat has to be first sent to the server, and then the server has to broadcast this message to all the clients it’s meant for (in the case of guild chat that would be 99).

    Now imagine 100 people typing a new message every few seconds + add to that map chat + local chat + party chat and the amount of messages a server has to handle every second gets into the tens of thousands if not more. Every second!

    That’s really the only reason I can think of why guild size is as low as it is.

    • Arkanthos

      Not a problem in nearly every other MMO:)

      • http://twitter.com/Tr0nc3k Tadej Tr0n Lasic

        Other MMOs have separate game servers with each having it’s own database and only taking care of that specific server with a fixed number of players.

        GW2 has a more complex setup (overflows, shared databases, global economy, global accounts, global guilds etc.) so chat basically works across worlds.This might be a bit more “consuming” as “every other MMO”. :)

        • Jay

           You make a great point… Over 100 active members has to be the extreme minority, since anyone and everyone can easily make and join a guild anytime.

        • Arkanthos

          True, but since you can raise the cap then this isn’t realy the problem:)

    • Old Ben

      > Limited guild size is probably due to how expensive
      > chat can get from the network and processing point of view.

      Every player would have to be typing three pages per second before that would become an issue even for analog modems.

  • http://www.facebook.com/people/Jason-Quinn/504633100 Jason Quinn

     It’s important to remember that everything in this game is going to seem more exciting the first few times you play. It’s how long it stays fun that is the goal of design.

    • mcsumo

       I agree absolutely, I think there are a lot of players who will find it just isn’t to their liking. It is best suited to explorer types, like me, who like to try a bit of everything and then just head off to see things they haven’t seen before. Also SPvP and WvW will each have their dedicated regulars and casual visitors (me again :) ) but I think they need to constantly change things up with WvW and add more game types to structured, to keep large numbers invested.

      • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

        Not necessarily, look at LoL, 4 maps basically 2 types and that seems to be doing pretty well. Obviously not quite the same since LoL doesn’t require an upfront cost but it does show that you don’t need dozens of different maps.

        • Jay

           Good point, so far I like the maps ANet has shown us. Lots of strategic elements that many won’t notice at first glance. Shaving off 10 seconds between capture points could be crucial to success.

  • http://www.facebook.com/people/Brian-Grant/100003570686917 Brian Grant

    that would be badass to have a first person view when your a charr and your running on all fours with the first person view that be cool to see

  • 7BitBrian

    I may have or may not have been the guild member trolling Scott and MikeB in the WvW dungeon with Spike Traps and Boulders. It was quite hilarious. Sorry I missed this show live this week :(

    • Jay

       I missed it too man :( looked like a great show with Ed joining the cast.

  • Deathstar2x

    Fifth box… what is this sorcery?!

  • Hyunn

    I’m just waiting for some way to duel my friends that would be awesome.

  • http://www.facebook.com/andrew.white.5283166 Andrew White

    Really?! Out of the whole GW1 life span they only have 32 hours of downtime for maintenance?? Wow that’s really cool, of all the game I played they do maintenance every freaking week and shut the server off for so long sometime it even went beyond what they claim to be back online. Now I will like GW2 even more.

    • Jay

       It’s kind of mind-blowing… I played GW1 and I remember thinking, why does WoW shutdown if these guys can update things as we play. Hopefully other MMOs will figure this one out.

      • SanekB

        Well the technology that makes them do live patches is actually a patented product and industry secret of Arenanet.

        I guess that’s what you get when 3 of the guys that made the original Battle.net decide to make their own company and write their own engine from the ground up. Pure brilliance. 

    • falknerblitz

       Yup. I think I remember years back they mentioned something about the way they had everything set up for instances that they didn’t need to bring down the whole servers, they just load a new build/patch so that when you load/reload the game it updates right away and you’re back in the game. It looks like they got the same thing working with GW2 thanks to having everything in Zones.

  • brianadfl

    Omg! Dupstep Elixa rox!

  • http://twitter.com/ironzerg1 ironzerg

    As that guy from the PA forums who came up with the ice cream analogy, I had to jump in after I saw the mention of it about an hour into this.  What Taugrim and the rest of the guys are missing is the idea of “viable” builds.  To stick with the ice cream, anyone can take a bunch of ingridients, mix them together and make “ice cream”. But if the taste of that combination of ingredients sucks, then what’s the point of mixing them together?  You may love the idea of mixing Nerds in with your ice cream, but if anyone’s ever had a Nerds Blizzard, it really ends up sucking. 

    What ArenaNet is trying to get at is a system where a player can create a character by simply chosing traits and skills as they naturally progress, based on what they think is cool or fun, while minimizing the chances of them getting deep into a character and finding out that the choices they made actually create a fairly weak or ineffective character.  Lobster flavored ice cream, in other words.  If you can create more structure around the character development process, you can also provide better balance to it, which will result in more variation amongst players because there is a much greater concentration of viable builds.  It could actually result in MORE “special snowflake” builds, as people can create with confidence knowing that regardless of what they chose, things are tightly balanced enough that they should perform to expectations. 

    More balance, less “LOLOL, look at the stupid Greatsword Ranger using traps.”

    The original ice cream analogy went along the lines of what ice cream shop would you rather eat at? One shop that has thousands of flavors, but only a small number of them actually taste good? Or an ice cream shop with a hundred flavors and every one of them is fantastic? And the problem is, you don’t know what flavor is awesome and what sucks until you taste it, much like you don’t know if a skill or trait is good until you’ve chosen it.  Personally, I’d rather get the Lobster flavored ice cream from the shop with all the awesome flavors, because I know it’s going to be good, versus the shop with 100 different seafood flavors, 98 of which are terrible.

    And shame on Taugrim for trying to validate his opinion with Rift.  I played Rift extensively, as a Cleric just like Taugrim, and he should know what a mess that system was for balancing.  Every patch brought a flavor of the week, and every major content drop tended to make one calling or another the PvP powerhouse until things were screwed up or fixed (depending on your calling) in the next patch. Yes, technically there was thousands of possible builds, but only a handful of viable PvP builds (unless of course, you had a sick fascination watching respawn timers). Had Trion created a tighter system, allowing them to spend even more time delivering new PvP content, instead of spending all their resources balancing and rebalancing nearly infinite builds, Rift would be in a much different place that it is now.

    Anyway, the point is MMOs, and MMO PvP specifically has a reputation for being unbalanced, flavor-of-the-week, limited viability between classes poopfest.  Anyone who’d argue otherwise is dellusional.

    I’m tired of poop.  I want ice cream.  And ArenaNet is working to serve up a heaping bowl of ice cream in Guild Wars 2.

    • Old Ben

      > To stick with the ice cream, anyone can take a bunch of ingridients,
      > mix them together and make “ice cream”. But if the taste of that
      > combination of ingredients sucks, then what’s the point of mixing them together?

      I don’t need or want games to protect me from making mistakes. Learning from one’s mistakes is a rewarding part of playing a game (or life in general). As long as everyone has access to all skills and traits, everyone is on a level playing field. Players who learn from their mistakes (or are smarter to begin with) deserve to be rewarded.

      And anyway, the tiered system didn’t remove any “bad combinations”. All the _bad_ combinations from BWE1 were still possible in BWE2. The tiers were introduced to remove the _best_ combinations.

    • http://www.facebook.com/people/Jimmy-Nguyen/704808054 Jimmy Nguyen

      “If you can create more structure around the character development process, you can also provide better balance to it, which will result in more variation amongst players because there is a much greater concentration of viable builds.”
      The system is already loosely designed for choice and not optimization. They built GW2 with that in mind. Providing more structure does help with balance because you will end up with more cookie cutter builds to balance the game around but, your notion that more structure = more variation is a false correlation. Many MMOs with talent trees like WoW and Rift designed them to be structured and balance friendly as possible but the player base will always end up optimizing the choices to the last decimal place. So players believe that the cookie cutter builds are the most viable. That is why WoW is doing away with talent trees all together. They’re doing away with arbitrary choices. The slight variations in talant trees for a specific spec hardly make a difference and leaves little room for customization. 

      I can’t even begin to contemplate how you can possibly believe that having a tighter system creates more room for variation. It’s like you’re being told what to think. It’s true that rift had far too many options available but they still only balanced the game around a few flavor of the month builds. Your post makes absolutely no sense at all and I would argue that Trion pushes out more PvP content than any other MMO ont the market to date.

      I’m pretty happy about GW2 and how Anet has designed their traits and skills system. Eventually you’ll be able to unlock all the skills and you can optimize your character the way you want. WoW is taking a similar approach because they know that the “tight” talent tree system is incredibly flawed. My problem with WoW is that the amount of skills you can choose from is abysmal compared to the amount of choices you get in GW2. GW2 is also set up in a way where they can add new abilities without having to change their system around where WoW only lets you choose from 3 every so often.

      • Old Ben

        > WoW is taking a similar approach

        MoP’s talent system is based on a different concept, which is mutually exclusive talents. Every 15 levels you get to pick one talent from a list of three. The ones you don’t pick can never be picked again.

        This leads to less combinations than in GW2 (and has some other issues), but it’s a far more honest system.

        When GW2 gives you a choice of traits 1-12 for the third major slot in a trait line but Arena Net states that traits 11 and 12 are “the strongest ones”, obviously no one is going to pick traits 1 to 10. Why give people a list of 12 options while clearly stating that only two are the “right” choice?

        And if the other choices are viable, then why have the tiered system at all? If traits 1-10 are as viable as traits 11 and 12, just let people pick from the full list (1-12) for every slot.

        With the system used in BWE2 they’re trying to pretend they’re giving us a huge choice while not having to bother balancing the full list. They can deliberately make traits 11 and 12 much better than the rest, and then they only need to balance 11 against 12. Likewise, they can deliberately make traits 1-6 much worse than the rest and only need to balance those against each other. In fact, they can make those so bad that they’re almost irrelevant, and not bother to balance them at all. Instead of coming up with 8 (or 6) interesting and desirable traits, they can pretend they came up with 12, and just cram the bad ones into the lower tier so they still get picked.

        The skill tiers are dishonest in a different sense; the system is based on earning skill points (by doing challenges) and then spending them on the skills that you want to use. But the tiered system forces you to buy up to 13 skills that you don’t want (5 T1, 5 T2 and 3 E1) before you can get the ones you want (which might be in T3 and E2). That’s just bad design. If you’re going to make players earn a currency, you can’t force them to spend it on things they don’t want. 

  • http://www.facebook.com/people/Ian-Smith/100000531128393 Ian Smith

    @ Ed,

    “6. *Finally, these are not the final balance numbers or often even the final
    traits/functionality and we will be iterating on this system as we move
    towards release.* I know for certain there are already a number of
    changes I wish I could have made before this weekend, but they will have
    to wait until next time. If you had a really fun build before this
    change and it is lost now, post it in our beta forums and we can figure
    out how to make it viable. The intention here was not to remove fun,
    good builds but to create more viable builds that will increase the
    variety of characters in the game.”

    -Jon Peters

    The first line was said about 1 min 50 seconds before you complained about traits not being in the right place.  I think the ice cream was to much of a distraction for you. No dessert for you til you learn to listen.  ;)

    I have others things to say about some things you said but I fear it will come off as attacking or offensive so I’m going to let it go.  :D  

    However, I am getting sick of this argument, it’s been said for every mmorpg that’s recently come out.  Pretty sure if freedom, balance and being interesting could be done as easily as believed then it would have been done by one of them. Just my thought on it, I guess.

  • http://twitter.com/vgfreak2008 Justin Munyer

    during the BWE in dub v dub my server, Jade Quarry, really strategized, and were going up against servers that were doing what you were talking about, flipping and then running to the next.   Since we were having people stay in and reinforce our major keeps, and having some leaders direct the zerg (even directing them to defend where we needed some defense), we dominated. On day one we took over most of the map, day two we took over the entire map within a few hours. Day three we were against a better matchup, but still pulled far ahead. So it is in the game, it just depends on the server at the moment.  Also, you usually have to defend the workers after taking a capture point while they reinforce walls and hire more guards

  • http://profile.yahoo.com/RUW5EK6C6X55D7E4UFBVTVE3CE DakotaH

    Ed park should definitely be on the show more often. Nice to get some critical and pvp oriented view points.

  • http://www.facebook.com/people/Evan-Iwerks/712235 Evan Iwerks

    Elixabeth, you are the most patient person ever. Hurray for keeping yoru cool and giving useful feedback despite Gary’s constant trolling!

    Lots of good material in the show, guys!

    I’m sorry managing the super-guilds is such a hassle; once the concerns of earning influence too easily with so many members is addressed, I think you’ll see much easier access to larger guild rosters.

    And, while I can understand the love for choosing exactly which traits you want from where, I have to agree that cherry-picking the best trait from each tree with only ten points in that trait line felt a little broken. Similarly, investing more points into a single tree only gave less powerful options for you (you took the best one at 10 points, after all). The fact that further investment yields weaker upgrades feels really counter-intuitive. It may be what every other game does, but the “more effort put in or resources soent => more reward” model exists because it feels good. If it helps with balancing, so much the better.

  • http://www.facebook.com/people/Jacob-Wishon/42403350 Jacob Wishon

    @ 53:03 you know its bad when a game show gets off topic and starts talking about how bad a movie is out of no where ^_^

  • http://www.facebook.com/people/Jacob-Wishon/42403350 Jacob Wishon

    @guild cap….anyone play WoW??? your only lv7 ok Ill keep looking….

  • http://www.facebook.com/rtloveless Ryan Tyler Loveless

    How about NEVER include dubstep EVER in your videos again. It really makes me NOT want to watch this, but I pushed through just so I could hear your opinions about the game. It was funny the first time, but not the 5th times.

    • 7BitBrian

       The hosts, and many of the fans actually enjoy the dubstep, so unfortunately for you I don’t think it’s going to disappear anytime soon.

      • Tulerezzer

        Maybe many fans also dislike it.

      • Tulerezzer

         Don’t like it, don’t donate. The show is free though. I think the dubstep is getting old too “unfortunately for me”.

    • Revanhavoc

      I tried to read what you were saying and all I saw was wub wubwubwubdubdub
      dub
      dubstep
      Comments from 5 year olds makes the 5 year old in me come out to play!

  • http://twitter.com/Leithian Duane Lee Hampson

    I enjoyed playing the bw2 but I do have a few concerns. While i think we can all agree in most current games we probably only use 2-5 spells but we do unlock better versions of them and get a few that maybe help us level along the way. I kind of feel like once youve equipped one of each weapon type and learned the skill set theres little drive to keep leveling.
    Some low level instances would help to get people working together as teams, waiting til 30 seems a little too long. I got to 20 and I dont think I grouped but once,
    Invasions err sorry dynamic events seem a little zergy not really much skill involved I am expecting the same for world events.
    There was some talk about guild size, I am lost as to why you even need a guild. No raids, small group instances. So its just a chat hub where you can unlock some play bonuses? Of all the GW2 changes this worries me the most. Sure there is w v w as guild but i still feel there isnt enough to do as a guild together. Im also still not convinced losing the holy trinity all together was the way to go. Sure make it so any dynamic of classes can work but being able to specialize as heals / tank / dps / support etc should be available still.
    Melee was kind of pointless I ended up playing as ranged on every class because i was just so much more effective to kite with ranged than risk getting hit.

     

    • InvaderMig

      Yea to be honest I was kinda bored while questing.  Nothing really great about it, and can’t be certain if I’ll even buy the game, but WvW was really cool.

    • http://profile.yahoo.com/ITHF7XKYGVXFAPCDMDJTKHLBBU Lian Wan

       You seem to have ignored the existence of ranged enemies.

  • http://twitter.com/Rin_Lunasong Amy Dooley

    “Didn’t you get the memo? We’re all a bunch of fanboys here…”

  • http://twitter.com/Luke_Malcolm Luke Malcolm

    Dat Dragon, Sup Deathwing I thought you were dead.

  • Matthew chamberlain

    i think they gonna end up charging in-game currency for larger guilds, other than that i LOVE this game!

  • 7BitBrian

    Yea, my bet is to get more than 100 people in your Guild you will just have to go to an NPC and pay a flat gold fee to expand your guild roster.

  • Old Ben

    It’s hardly a matter of “brilliance”. Web servers typically have an uptime of 99.99% or better, and they get updated a lot. Even in terms of hardware, it’s perfectly possible (though expensive) to replace parts without going offline.

    The technology (both in terms of hardware and software) is well known. What amazes me is why WoW has such long downtimes and such frequent restarts. My guess is there are some bugs in their code (memory leaks, NPCs that don’t respawn when they should, etc.), and instead of hunting them down and fixing them they just find it more practical to reset the servers and run some garbage collection on the databases.

    Why spend more on hot-swappable hardware and debugging when the clients aren’t complaining? After all, like any big company, Blizzard is primarily in the business of making money.

  • http://twitter.com/Nin3r Richard Martin

    It was worth it watching “Bethstep Claire” again.

  • http://twitter.com/belgeode Drew Bolton

    Three words for the one thing needed for GW2…

    /dance /dance /dance

    • http://profile.yahoo.com/ID77ZEQTZQN52Y4E7TONBVIMZA cheeseflygon…

       http://www.youtube.com/watch?v=WrS2kUnjZq8&feature=player_embedded
      enjoy

  • http://www.facebook.com/people/John-T-Mullins/580205422 John T Mullins

    Please may i have a betkey and know what server you guys are going to play on?

  • gary lusk

    all these food metaphors are making me hungry…

  • http://twitter.com/Dentrius Den

    Has this been reuploaded? i can swear i saw this few days ago.

  • http://www.facebook.com/profile.php?id=100000267765226 Vegas Steve

    What’s with the ‘redo’?  GW2 info must be in such short supply that they have to lead with last week’s show (again).

  • http://twitter.com/Vazzaroth Josh Hagood

    Lives by the Forge.

    Sounds like our guild crafting alt has a name. Thanks Taugrim!

  • http://twitter.com/hoodoovoodootwo Jeremy Farry

    Ed Park made the show 100% better.

  • ProStatus

     first watched  75mins got like 2 comments

    - About the keeps/towers and one you said about guild sponsoring them as in “Taking Over”
    Ive played a similar game in that concept were towers are positioned  all over the World.
    One for each map over across 50 different maps each tower gives a different buff to the guild that takes it over

     The higher level maps have higher level buffs much better then lower maps that being said you need ally guilds and lots of members if you would want to take over and keep areas with in a allied guild/group the bigger guild the more buffs would give your members considerable advantage over other guilds

     Maybe having 1 huge guild would be to big disadvantage to others  so it could b limited so 1 guild cant take all the buffs its understandable to have allies n share buffs  ( but i don’t mind 1 huge guild running the server with all buffs seems fun ) but as u guys you have 4 guilds so your good anyway

    i was thinking for 2nd comment that they could add a grinding method to upgrade your guild to higher level starting from 1 going up to level 5? or 10? Im not sure what it could be but could involve drops from monsters or quests or event something the member in the guild need to donate to guild or level up!

    Cheers!
     

  • http://www.facebook.com/people/LeoeRe-HD/100003329080073 LeoeRe HD

    Idk about you guys , but gw2 was a big disappointment in both pve and pvp , the only balanced person in this show is Ed park. The game is just not as fun as it could be. I used to have more fun on AoC sieges than in WvW.

    • http://www.facebook.com/profile.php?id=883030626 Christopher Martinez

      I think the balance is a lot better than any other MMO out there so you really don’t have much to complain about, afterall its free to play once you buy it.

  • Guest

    Gw 2 is really doing something different in the field of  mmo’s. the level to detail is very impressive.one of the few changes can be seen in this video which i came across while surfing .http://www.youtube.com/watch?v=6CyqGJHTjes.it is about the dynamic events.

  • DoctorOverlord

    I am in agreement about First Person camera.  I really hope they get this soon after
    launch.  And being able to pull back more as Scott suggests. 

    And thank you for a bit of mocking to those who ignore the amazing world to sit there and craft lol  Still it is a nice option for those who want to do it.

    Dye system looks amazing.  Really good to hear the Mystic Forge can be used.   Thanks for the info!

    And dubstep Elizabeth was awesome.

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